Facebook, Zynga Sign Long-Term Virtual Currency Deal
Despite recent rumors that Facebook and FarmVille developer Zynga were gearing up for a legal battle, the two announced yesterday that they have signed a five-year agreement over how virtual currency will be used. Quoting:
"The source of the conflict ... comes down to Facebook's decision to introduce Facebook Credits, an over-arching currency system to be used in all games on its platform. This allows users to purchase just one type of currency for use in Facebook games, rather than buying directly from individual developers — a lack of direct control over its monetization that became a major point of contention for Zynga. Also likely an issue is Facebook's decision to take 30 percent of revenues gathered from credits, with 70 percent allocated to the developers."
I pity the guy who has to find a way to monetize the virtual currency of a game that's inside a social network, inside internet.
I wonder if he has found a strong enough soap to remove that constant slimy sensation.
30% ? what kind of whacked out rate is that ? loansharks' ?
are they aware that, if zygna wants, they can now just set up their servers with farmwille and draw their 85 million players to it ?
i bet that last bit was the thing that forced fuckerberg to sign a deal.
btw mark, youre fuckerberg for me from now on. your numerous failures in regard to privacy policies and flops with pr earned you an f in place of the z in your last name. enjoy.
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Facebook wants to control all the virtual currency on their platform? Not a surprise at all. They want 30% for letting other companies make money of Facebook's platform? Just as greedy as Apple. I just wonder, if people were handing out virtual personal information instead of currency, would Facebook want in of the action? Is a "Second Life" type of virtual world in Facebook's future?
The highest credit card only charge in the 5-6% range and facebook wants 30%. At the max paypal charges 2.9% with a small fixed fee.
Also likely an issue is Facebook's decision to take 30 percent of revenues
No sh*t sherlock... that was the main contention point.
it is only me or there's something very wrong with the term "Virtual Currency" ? people pay real money for virtual money? there's no other word to call this except a big scam.
if one pays 10$ for 100 virtual bucks. and in theory Zynga (zynga is not a bank as far as i know) take your 100 VM and multiply it by 10,000, this makes you rich? no, it probably makes you very stupid.
now i totally understand the deal when it's related to gaming, it's OK, you pay for content, and it does worth something.
but think what would happen when an evil Facebook will use this in entire site. after taking the normal life of 400,000,000 people and turning them in virtual, now they are ready to take your money and make them virtual.
guys (who still has FB account), please, quit facebook, delete you account, don't give a hand to this evil to spread. facebook just makes stupid people more stupid then they already are.
It is a game. In a game, you can have virtual money and virtual economies. You can see how blatantly "wrong" economies develop. And if people want to pay for that, they are free to do so. I mean, they don't have to. Only if the virtual money gets mixed in the real economy, this can get bad.
Nae king! Nae laird! Nae yurrupiean pressedent! We willna be fooled again!
At the moment Zynga makes most of it's money from scamming users to download fake anti-viruses and subscribing users to services that are costly and nearly impossible to un-subscribe from.
Facebook virtual currency will put a stop to this and ensure that users who want to buy virtual currency will get just that, with no addition of malware.
Taking 30% cut from it is greedy but hey... i'd rather pay the 30% fee (which is invisible to end-user anyway) than get my credit card emptied out by some Russian group who distributes malware via Zynga
or can I just feed them directly to farmville animals
REM Old programmers don't die. They just GOSUB without RETURN.
I was hoping this would be a long, drawn-out standoff that somehow ended up damaging both companies.
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I'm not generally a fan of DRM, game expansions etc specifically because they limit my ability to continue to use a product in the future. But calling it fruad is little better than FUD.
I have no issue paying for something with a limited lifespan. In fact, if I could pay a reasonable monthly rate to download and play games of my choice on my console I'd do that rather than buying (generally 2nd hand games). The problem isn't that computer games are moving from physical media with effectively unlimited lifespans to digital media with limited lifespans. The problem is that prices aren't decreasing with it.
At the moment the digital distribution option is normally more expensive, and comes with downsides. Sadly, this doesn't seem to stop people from using it :(
I guess all that subliminal messaging in The Big Bang Theory might finally pay off.
"Buy Zynga!"
People who pay for any of those thing should be shot at first sight.. Let's start (and end) with the GP.
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Well, it seems that Facebook's reluctance to (or slow) monetization of the site has certainly come back to bite it. When releasing details of the API for developers back in the day little did they know that the casual market would suddenly turn into a full blown business platform on top of their own infrastructure.
Unfortunately they are now in the position where Zynga are such a big part of Facebook that forcing them off the site through policy changes would be a loss for Facebook any way they looked at it. Luckily for Zynga they got in early to have the power or authority to cut a deal as well. Now all the new developers will seemingly be under the 70/30 rule of Facebook credits.
what does the IRS think of this?
The difference is that with all the things you mentioned, you know the expected lifespan when you pay for them. When you buy a game, you don't expect it to stop working 5 years later, when the company that made it goes out of business.
Of all major operating systems, UNIX is the only one originally meant for gaming.
What's the current exchange rate between Facebook Credits and Flooz, Whoopi?
This isn't about DRM, it's about buying 'virtual money' (tokens which you can exchange for objects in an online game) You can expect online support for the game to stop at some point, just as World of Warcraft will stop at some point.
Everything you buy wears out at some point. Cloths go bad/out of style, food gets eaten/rots, online games end, life ends.
That was more expensive the a one off. But she will still 'end' at some point.