Slashdot Mirror


Killzone 3 Announced

Sony has officially taken the wraps off of Killzone 3, providing a ton of information about the third installment in the popular FPS franchise. The game will pick up where Killzone 2 left off, the levels will be much larger than in the past, and it will contain support for 3-D mode. Eurogamer has a detailed hands-on report about the game. Quoting: "Encounters have lost much of their predictability. More open design gives the AI more options, as well as freeing the player from the necessity of hide and peek. This means that it's now a much more viable option to get up close and personal with the Higs, unleashing the multi-stage and context-sensitive CQC kills with rifle butts and the trusty knife. ... For stage three of the hands-on we're introduced to perhaps the most exciting piece of new hardware — the jetpack. Initially only coming attached to a Helghan shock trooper, this insectoid assault platform is a four-winged, one-man affair, complete with a unlimited supply of ammunition for the attached large-calibre machine gun. Fighting them from the ground puts you in a precarious situation, putting you on the backfoot as you balance the necessity of looking upwards with the dangers of the sheer ice-cliffs around you. ... From the ground the pack will propel you upwards to around 15 feet, with the glide period afterward giving you the freedom to traverse sizable gaps. There's a booster, too — squirting you forward in short bursts if you're falling just short of an edge. Controls are light and agile, with the disconcerting verticality soon becoming second nature. "

2 of 58 comments (clear)

  1. 3D, eh? by enderjsv · · Score: 1, Offtopic

    Am I the only one that thinks 3D might be a little overrated, at least in a cinematic sense. Granted, I'm interested to see how well it would work in a video game with such detailed graphics, but I really don't see all that much of a point to it. Then again, maybe I'm just being a grumpy old gamer annoyed by kids and their fancy-smancy third dimension.

    1. Re:3D, eh? by pandrijeczko · · Score: 1, Offtopic

      The way I look at it, as a grumpy old gamer myself, is that if I think about some of the great games I've played in the past, from my days with the ZX Spectrum, then Commodore Amiga, through to the PC, then all of those platforms have had games that have had me totally hooked and immersed for hours, even days, at an end.

      Those that were disappointing were such because maybe they just weren't implemented very well, maybe the computer AI was rubbish, maybe the game didn't have much depth... but I can't remember any that didn't grab me because their graphics weren't good enough.

      I just think now the games industry is really struggling for new ideas in games, hence the endless sequels, and are therefore looking at any gimmick they can just to sell more of the same.

      I don't think games these days are any better or worse than old games, it's just then there was less money involved in making them and game creators were prepared to take more of a risk with an innovative new idea for a game, so consequently there was a greater variety to choose from.

      But ultimately 3D is just a gimmick to present an old idea in a prettier way...

      --
      Gentoo Linux - another day, another USE flag.