Killzone 3 Announced
Sony has officially taken the wraps off of Killzone 3, providing a ton of information about the third installment in the popular FPS franchise. The game will pick up where Killzone 2 left off, the levels will be much larger than in the past, and it will contain support for 3-D mode. Eurogamer has a detailed hands-on report about the game. Quoting:
"Encounters have lost much of their predictability. More open design gives the AI more options, as well as freeing the player from the necessity of hide and peek. This means that it's now a much more viable option to get up close and personal with the Higs, unleashing the multi-stage and context-sensitive CQC kills with rifle butts and the trusty knife. ... For stage three of the hands-on we're introduced to perhaps the most exciting piece of new hardware — the jetpack. Initially only coming attached to a Helghan shock trooper, this insectoid assault platform is a four-winged, one-man affair, complete with a unlimited supply of ammunition for the attached large-calibre machine gun. Fighting them from the ground puts you in a precarious situation, putting you on the backfoot as you balance the necessity of looking upwards with the dangers of the sheer ice-cliffs around you. ... From the ground the pack will propel you upwards to around 15 feet, with the glide period afterward giving you the freedom to traverse sizable gaps. There's a booster, too — squirting you forward in short bursts if you're falling just short of an edge. Controls are light and agile, with the disconcerting verticality soon becoming second nature. "
I don't think game designers and developers are any less creative than they were years ago, but certainly game publishers are showing a severe lack of foresight and innovation.
It seems the only thing they can think of is how they can stop someone from playing the game who didn't buy it, at the cost of working on ideas for making people want to buy it. Instead of using a little imagination, all they can come up with is more and more bothersome methods of DRM.
Did Batman: Arkham Asylum make money? Did Call of Duty 4 Modern Warfare 2 make money? Did Bioshock 1 and 2 make money? Did Battlefield Bad Company 2 make money? Did Dragon Age Origins make money?
All of those games were cracked and pirated.
These companies seem to have decided that putting out successful games and getting rich is not enough. They're not happy as long as anyone can play a pirated copy. And for that reason, they are going to punish all the people who buy the games legally.
You are welcome on my lawn.