Google PAC-MAN Cost 4.8M Person-Hours
The folks at Rescue-Time, who make software that helps you (and companies) figure out how you spend your online time, did a modest calculation based on their user base and concluded that Google's playable PAC-MAN doodle cost the world over 4.8 million person-hours of productivity last Friday. "Google PAC-MAN consumed 4,819,352 hours of time (beyond the 33.6M daily man hours of attention that Google Search gets in a given day). $120,483,800 is the dollar tally, if the average Google user has a cost of $25/hr. (note that cost is 1.3 – 2.0 X pay rate). For that same cost, you could hire all 19,835 Google employees, from Larry and Sergey down to their janitors, and get six weeks of their time."
Also, Google made the doodle permanent.
Well it seems I skewed the statistic quite a bit..
Now the real question is, how many more hours will it consume talking about how many hours it consumed?
Begs the question doesn't it?
We should start a new Slashdot and return control to the geeks. It actually wouldn't be that hard to get some users to
Still pales in comparison to the average Slashdot Idle story...
"This post contains words, known to the State of California to cause thought. Wash brain thoroughly after reading."
... don't be evil, indeed...
Simon.
Physicists get Hadrons!
You should be ashamed of yourselves for reading my post when you should be off curing cancer or saving orphans or something useful!
If I have been able to see further than others, it is because I bought a pair of binoculars.
People spent 4.8 million hours enjoying life rather than slaving away for the man :P
No sig for you!!
...monetizing bad math and improperly understood statistics since 2006.
This is like all those bogus RIAA/MPAA/etc.-funded studies that assume a pirated copy is a lost sale. Much of the time spent on Google's PAC-MAN would otherwise have been spent on other internet time-wasting, not on productivity.
But who cares? Sometimes you just have to stop being so serious and laugh a little.
Ban the use of Google at work.
Because, I'm sure Google doesn't give back in terms of productivity.
But really. This is hard to quantify. Half of my dev team was looking under the hood to see how it worked. Directly lost productivity? Maybe, but I think over-all it netted positive for the team. I would argue that this sort of thing is good for productivity.
It was on a Friday, it's not like anything gets done on Fridays anyway.
There's no -1 for "I don't get it."
Humans are not engines. You can't just give us caffeine and sugar and expect us to work all that time. We require mental stimulation or else our work suffers.
What HR departments don't seem to understand is that we are not robots or programs. Put anyone and have them do a repetitive task, they will quickly get mental numbness and their productivity will suffer. Now take the person and give them some mental stimulation now and then and they won't make those errors.
If you want something that will turn out the same quality of work 24/7, get a robot or program. Humans aren't like that. And saying that it "cost" $4.8 million just isn't understanding humanity.
Taxation is legalized theft, no more, no less.
Time that isn't spent productively is not necessarily wasted.
Funny may not give karma, but +5 Informative never made anyone snort coffee out their nose.
OK, so I'm just a really dumb C programmer, but I'm having a hard time parsing "cost is 1.3 – 2.0 X pay rate" and coming up with a value of $25/hr for any value of "pay rate". And I've wasted more time on this than I did futzing with Google's PacMan...
There's all sorts of incorrect presumptions by the original article author, like all the time spent playing Google pac-man was necessarily at work. Like nobody is playing it in their own time.
Another one is that people would do work if it wasn't for pac-man. Hell I'd just find a different distraction to avoid work if the pac-man game wasn't around.
it was PLAYABLE?? Oh Damn!
How much did people urinating cost?
I suggest that Mr. Tony Wright learn a thing or two about significant digits. What a glorious heap of bull to take input like "if we assume our userbase is representative", "if we take Wolfram Alpha at its word","approximate cost of", "about 11,000" and then assert a figure like $298,803,988. 10 significant digits?!? Right.
~~~~~~~
"You are not remembered for doing what is expected of you." - Atul Chitnis
If it wasn't Pac Man, they would have been playing around with something else. No extra time was lost.
ayottesoftware.com
Life isn't all about productivity, or it would be boring as shit.
Seven puppies were harmed during the making of this post.
"The desperate marketing team at Rescue-Time, who spread FUD about how you spend your online time, did a flawed calculation based on wild speculation and concluded that Google's playable PAC-MAN doodle is the reason why we haven't cured cancer."
The first thing I said after wasting 15 minutes on Pac-Man was "I wonder if you could calculate how much money this game cost corporations around the world in wasted time?"
If you read the article, the person who wrote it preemptively replies to the assessment with exactly that observation, except even better since it's backed up by data.
Need a Python, C++, Unix, Linux develop
I kept wondering how the fuck a Google banner could be responsible for lost productivity. I am on Google all the time searching for stuff and saw it once and thought cool and moved on....
Till today when I found out it was fucking playable.
So yeah, there is going to be some lost productivity due to this, but it will take decades for Google to get anywhere near the records set by Minesweeper and Solitaire.
I thought, knowing Microsoft, that they would instead make a unique game featuring Clippy or Bob or that little dog. And the object of the game would be to defeat the evil free-software hordes.
[Dr. Evil voice] My most diabolical plan ever, wherein I will unleash on the world a computer program that will drain the world's productivity. Think of it. Meeleeyuns of hours of productivity sucked way by my marvelous creation... [/Dr. Evil voice]
Someone seems to have taken a pac man rom and figured out how the game works. How the different ghosts move and follow you to why you can sometimes "miss" a ghost.
Facinating read... oddly hosted on someone's personal comcast account.
http://home.comcast.net/~jpittman2/pacman/pacmandossier.html
Take your time...
Can I just say that I *love* firefighting work, cause it's the last bastion of objective capability over affirmative action?
That unconscious guy in the burning building doesn't *care* that you're female, and can only drag 150 pounds; he still weighs 200.
And amazingly enough: the exams recognize this.
This game only costs person hours if that time would have been spent towards labor if the game didn't exist.
People find distractions all throughout their daily lives, and it is silly to think that the existence of 1 more distraction is going to make a difference. Those people who felt like working kept working, and those people who were looking for a distraction found one, but they would have found one anyway.
...is the additional 100 million hours of productivity lost from all of the imagination-less people posting, blogging, tweeting, and re-tweeting the same inane comment, "wow, Google's Pac-Man logo just ruined millions of dollars of productivity today."
The RIAA/MPAA/SPA make the assumption that every pirated copy is a lost sale, and then complain loudly to government and in the media about their "lost revenue", even though they have no data (that they are willing to share...) that says those people with the pirated copies would have bought a legitimate copy if a pirated copy was not available.
This is the same problem with the Pac Man "lost productivity" argument; it assumes the time spent playing Pac Man would have otherwise been spent productively. At least as insane a judgment as the piracy claimants, if not more so, since it's easily reasonable to assume that people who fuck around, fuck around regardless and that some people may have played Pac Man instead of some other form of fucking off like 20 minute cigarette breaks, long lunches, bullshitting around the coffee maker, etc.
But it's a great publicity stunt on their part; there are a ton of companies out there with obsessive, micromanaging and dictatorial bosses who would love to hire them to help "find" all the unproductive employees and systems that they just know are costing them money.
what about the efficiency gains due to decreased stress levels of employees ? something that affects everything ranging from reducing in-office quarrels to better communication ?
that's not so easy to calculate is it.
Read radical news here
Your own wikipedia link indicates that using it as a synonym for raising the question is increasingly common, and that there's debate over whether the usage should be considered correct or not.