Review: Red Dead Redemption
- Title: Red Dead Redemption
- Developer: Rockstar San Diego
- Publisher: Rockstar Games
- System: PlayStation 3, Xbox 360
- Reviewer: Soulskill
- Score: 7/10
The look and feel of this game is by far its biggest strength. From the start, you're dropped into a setting that looks like a cross between an archetypal Western movie and what you would expect to see if you stepped into the wilderness of Texas. It's not that the graphics are perfect; they're good, but probably not the best you've seen on your console of choice. It's that the art direction was so consistent and detail-oriented that almost everything just looks right. What was also surprising to me was the variety of climates — everything from the dusty desert with tall, eroded rocks and scattered boulders, to the sparsely treed plains, to the snow-covered forest at the base of a mountain — each inhabited by an internally consistent set of fauna.
The towns, too, are very detailed and unique. Most are what you'd expect a frontier town to look like; shoddy construction, worn down signs, broken walls, horse hitches everywhere. Again, there's quite a variety; in the east you have the largest, richest town, with brick buildings and streets. Further west you've got heavily worn, grubby wooden buildings with built-up fronts. Across the border in Mexico, you have dirt roads winding through white stone walls and sculpted walkways. There are also quite a few scattered, smaller outputs, and the occasional isolated farm. Comparing the tiny bastions of civilization to the vast wilderness encompassing them lends a fascinating sense of how isolated this era's settlers really were.
That immersion is broken a bit by how many people you end up running into. The towns and farms have an appropriate number of NPCs wandering about, but the number of bad guys you run into during your travels must outnumber the normal folks 10:1. As you ride around the wilderness on your horse, you frequently come across other travelers, or NPCs that need help (or want to kill you), and it makes the game world seem much more populated than it could ever be in reality. It's a gameplay conceit, and I can't really fault them for it; a game world with a truly appropriate number of people would either be infeasibly huge (think Daggerfall) or so barren that you have almost nothing to do.
The game starts slowly, easing you into the various control schemes while introducing you to your character, John Marston, and the mission he's on. He's a former outlaw, trying to leave a life of crime behind, but forced to fight again by government men who want him to track down other criminals. But there's more to him than just gun-slinging, as the first set of missions clearly demonstrate. Red Dead Redemption is comprised partly of a variety of sub-games, and they're used both for furthering the plot and for providing an entertaining way to take a break from the story. You do things like driving cattle, catching and breaking new horses, and racing.
There are also more obvious games; you can find hands of poker and blackjack in most towns, as well as arm wrestling, horseshoes, and "Five Finger Fillet," a game where you tap buttons in a certain order and rhythm while Marston correspondingly drives a knife into the table around his splayed fingers. The sub-games are hit-and-miss as far as fun goes; if you enjoy the card games in real life, you'll probably enjoy a few hands in-game. You can even try to cheat at poker. The controls for horseshoes are annoying, and Five Finger Fillet is awfully easy. But the broad selection is what provides depth, here — everybody can probably find something they enjoy, at least for a little while.
One of the major skills the first missions try to teach you is how to control your horse, which you'll be riding for a big portion of the game. They did reasonably well with the button setup and the riding part of the engine — maneuvering the horse is a bit clumsy, but not much more than you'd expect it to be. As with most third-person shooters, you move with one analog stick and rotate your camera with the other. This works fine except when you want to maintain speed with your horse, which requires you to hold down another button. If you want to pan your camera around, you have to let go of the button, which makes your horse slow and stop. The horse can also be tough to move through tight spaces, or anywhere with lots of small obstacles — a little bit of pathing AI would have gone a long way here.
The next big thing to learn is how your weaponry works. You don't have a targeting crosshair while moving around normally. Instead, you hold down a button to aim your gun, which pops up a little dot showing where your bullets will go. There are three settings for aiming behavior: on Expert, your aim is entirely manual; on Normal, the dot will lock onto an enemy near the center of your screen, and track it for a few seconds; on Casual, it will lock onto whichever enemy is closest to the center of your screen, track them for a much longer time, and turn red when you've got a shot lined up. If you're on Normal or Casual, you'll be able to kill things very, very easily.
Combat in Red Dead Redemption is fairly simple. There is a basic cover system, and between that and the auto-aim, it's pretty hard to lose a fight. The enemy AI isn't very isn't very smart; they rarely move, they don't try to surround you or work around your cover, and they often fire round after round at you while you're safely behind a boulder. Most of the times I died were when I got into a fight I wasn't expecting. For example, as you ride around the game world, you occasionally come across random situations that need your attention. Sometimes it'll be a guy who wants help picking flowers, sometimes a stranded citizen will need a ride back to town, and sometimes a group of bandits will be hijacking a horse and carriage. Since you often can't tell what's going on until you ride up to them, you'll have times where three guys suddenly turn and start shooting you in the face, which is hard to recover from.
Mounted combat is a little less predictable. In addition to riding your horse, you'll have missions where you're driving a cart or a carriage, or riding on a train, and have to defend against hijackers. Since you don't have cover, it's a bit more hectic trying to shoot down everybody before you take lethal damage, and thus a bit more fun. Health and damage isn't tracked explicitly by the UI; instead, as you get shot, your screen starts to turn increasingly red and bloody. If you can avoid fire for a few seconds, the red will recede, and you'll heal back up. (Another gameplay conceit, since it's unlikely outlaws in the old west could shake off a few bullet wounds by hiding behind a rock for a few heartbeats.)
The guns themselves are mostly unremarkable. You get the standard pistols, rifles, and shotguns, which behave similarly with slight variations. You can punch people, which gets old very quickly, and use a knife. More interesting is the lasso, which you can use to subdue wild animals and people alike. Once you've caught a person, you can hogtie them and carry them around, or throw them on your horse. Subduing somebody without killing them is usually rewarded. Or, if you're feeling like a jerk, you can drag the person behind you on your horse. Or toss them on the train tracks like a true olde tyme villain. Lawmen tend to frown on that, though.
Infrequently, you'll get other toys to play with, but once the novelty wears off, they aren't much use. You can't use the dynamite to collapse walls or knock a train off the tracks. The throwing knives don't let you turn into the dude from Thief. The regular guns, on the other hand, have some fun uses. If you're squaring off with somebody, you can shoot the gun out of their hand. Pulling this off in duels impresses the spectators and boosts your fame. You also have an ability called Dead Eye, which you can activate to slow time to a crawl and paint a red X on multiple targets. When you pull the trigger, you shoot each X extremely quickly. It's an odd ability for a historical shooter. I can only suppose it's intended to give a quick-draw feel, but you can literally kill half a dozen targets in the time it takes them to draw their weapons. It seems excessive, especially when combat is already stacked in your favor.
The main story is divided up into missions you go on with particular NPCs. The individual missions themselves are fairly short, perhaps 15 minutes on average, part of which is travel time. When the Marshall wants your help taking down a gang, you actually get on your horse and ride to their hideout. It's a few minutes where you aren't doing anything, but the characters keep up a running dialogue during that time. You get details about the mission, information about Marston's past, and background about the other characters all while watching the pretty scenery, so it's not as boring as it may sound.
The main characters are well-written, and the voice acting is excellent. Marston's character is built as much from the tone of his voice as by his actions, and some of the supporting cast is extremely good at investing a great deal of emotion into a few short lines. Listening to the Marshall express skepticism over the government's motives, or hearing the snake-oil salesman work himself up to a new pitch almost makes you forget it's a video game. The animation work on the cut scenes is absolutely top-notch as well. The way shots are framed, the way the characters move, and in particular the way background characters and animals move seem incredibly natural and realistic — some of the best I've seen in any game.
By contrast, most of the other NPCs in the world might as well be fenceposts for all the conversation options they offer. They'll nod a greeting at you, swear at you if you shoot at them, and pick randomly from a selection of common phrases, but you can't meaningfully interact with the vast majority of them. Unless you want to kill them. The roads are flush with travelers, saloons are packed, and even the churches have a few visitors, but they're essentially just scenery. Add to that the uniformity of the parts of towns you interact with (i.e. every town has a general store, and they're all pretty much the same; ditto poker game, gunsmith, train station), and the immersion brought on by the fantastic visuals starts to fade.
Red Dead Redemption has a lot going for it. In addition to the story, there is great breadth of gameplay — there are a lot of different things you can go and do to pass the time, even if none of them are particularly deep in themselves. The gameplay elements also come together in strange and satisfying ways — you can scare somebody into starting a bar fight and then watch them get taken down by a deputy, or pull somebody off their horse, then ride over and knock off a poker game to get money to pay your bounty.
The story and characters are engaging, and if you're looking for a game where the fighting and strategy don't get in the way of a great old west adventure, then this is right up your alley. If you want complex combat mechanics, gameplay that's balanced and challenging, or more shooting and less storytelling, then you'll probably want to pass. All in all, Rockstar should be extremely proud of the world they created. With this game they've nicely demonstrated the viability of a western setting for this type of game.
I thought they were going to call this Grand Theft Horse?
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I've been playing computer and console games as long as they've existed and the environment in RDR blew me away. Great set design and decoration, wonderful sound and lighting. As impressive as the density is of cityscapes like GTA 4 and Saints Row 2 convincing nature settings are extremely hard to pull off but RDR does it. Sun, dust, shade, scrub, elevation changes... it makes the attempt by games like Oblivion and Fallen Earth almost laughable.
I've spent the first hour just riding around and hunting, or looking for people to interact with.
been playing it for a week now. The word that I keep using to describe it is "authentic". It just looks and feels like an interactive western movie. I absolutely love doing nothing more than just riding my horse around the country. It has the polish we would expect after countless Grand Theft Auto games. Rockstar really has the formula down to a science. It's escapism at it's finest and the story is well written.
...I recently had the misfortune of discovering a couple of older gems on the Nintendo DS. Etrian Odyssey, Summon Night: Twin Age, and a couple of others have been taking up nearly all of my gaming time lately :/
Living With a Nerd
Hey, at least give them some credit. It took some convincing for Slashdot to take the bri...incentive to publish this shamelessly paid-for review.
That immersion is broken a bit by how many people you end up running into. The towns and farms have an appropriate number of NPCs wandering about, but the number of bad guys you run into during your travels must outnumber the normal folks 10:1. As you ride around the wilderness on your horse, you frequently come across other travelers, or NPCs that need help (or want to kill you), and it makes the game world seem much more populated than it could ever be in reality. It's a gameplay conceit, and I can't really fault them for it; a game world with a truly appropriate number of people would either be infeasibly huge (think Daggerfall) or so barren that you have almost nothing to do.
why not just generic terrain thats dynamically created, and make an encounter system, and just make a huge, real world size map which will work with coordinates ? remember how fallout and fallout 2 handled it ? a huge, real life size map, with real life size travel speed, on which you could have encounters. you can generically create the encounter environment and the environment can be limited, therefore maintaining the memory and resource constraints. and this still would maintain the immersion. after all, in real life, you do not remember every bush you pass by while traveling a 1000 mile road, do you ? nor you even care.
Read radical news here
Let me know when it comes out on PC, till then, bah.
"Five Finger Fillet," a game where you tap buttons in a certain order and rhythm while Marston correspondingly drives a knife into the table around his splayed fingers.
Anyone else remember doing that in the bar in Full Throttle, except you had to click between the fingers very quickly?
Reviewing just the first hour of video games.
Another game infected with the rockstar's latest bloat.
They used to be the must have gotta buy it asap game devs...
Now they produce mostly sorta ok pretty good games. but the bloat and problems makes them not worth anything but bargain bin prices.
That is when they bother to produce a pc version at all. You know... those crappy ass console ports they call the pc version.
I still have and play the first any only awesome western game. Mad Dog McCree. With its overly pixelled video and awesome kill shots. This new came can only hope to come close it.
As a bonus, if you get the game now, you can also check out some of the hilarious bugs in the game, like the amazing donkey-lady or the woman flapping her wings.
I knew I was going to get something full of bugs when the Rockstar Spouse told us about the mismanagement at Rockstar San Diego - burned out coders and testers working 6-7 days a week don't notice things like women with the face of a donkey, or dogs that shoot guns, or flying people.
Does my bum look big in this?
Slashdot is not a professional video game review site, they probably accept a handful of games from publishers and review them when they get around to it (ie. playing in their own free time). It's their responsibility after receiving a review copy to, you know, actually review it, and just because it's not a zero day review doesn't mean it's stale. The game is just a week old.
Reviewing just the first hour of video games.
Don't you think the western is much more appropiate to the life you'll probably live in a Grand Theft Whatever game?
After all, in a modern world it's quite a stretch to imagine you can enter a city, kill twenty people, steal a car, go away and never be found. However, in the far west it's just something that could happen and that they were specifically aware about.
I hope it comes to the PC so I can see how well they implemented the possibility of killing an entire city and burning down everything until only a long stain of blood and ashes remains.
Otherwise I'll be forced to carry on with my plan to conque... Some personal project I'm not ready to talk about.
Yet.
Got this day opening day. Was difficult to get; went to 4 places and they were sold out. Number 5 hit the jack pot. Looking forward to spending long hours playing this like I did with GTA-IV. I can't say enough about the on-line play. R* did good work on history and a lot of the slang from the 1900's. A few of the structured on line games are a bit confusing. Random interactions with other players and their posy's is true to the lawlessness that you would run into with people with weapons and questionable ethics.
It's a review, not a news item. Your complaint seems off-base.
I've been playing this game pretty much non-stop since last week, and loving every minute of it. I've never been a fan of the GTA games, but despite RDR playing almost identically it appeals to me significantly more.
Perhaps it's just the atmosphere, but it feels much more like an RPG than a shooter or action game. It's certainly every bit as much of an RPG as Mass Effect 2 was. I'd definitely recommend it to anyone looking for something good to play.
To their credit: It's one of the first reviews I see who doesn't give it an automatic 9/10. I feel this is warranted (disclaimer: I haven't played it yet), as it seems to be yet another rehash, albeit in another setting, of the Grand Theft Auto series.
Whereas I really enjoyed the GTA-games, most of my fun was to be had in the sandbox itself. I played GTA IV for about 50%, then got very bored with it: The missions in the end got really boring, as they were all small variations on the 'go to A, kill/smash X, go back to B for your reward'-gamemechanic.
This game seems to have much less going for it with regards to the sandbox (if not only because the scenery is much more empty)... But nevertheless, I will prolly buy it (secondhand), as it's still a lot better than most of the games out there.
The multiplayer (roaming mode) looks kinda cool though.
Coming back to my initial point: I think it's refreshing to see them give a 7/10, as even though the game is quite good as all the other crap that is out there, it doesn't warrant an automatic 9/10 just because it's Rockstar.
When you shoot a mime, do you use a silencer?
"It's a gameplay conceit" ...
No, it's a compromise.
"If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
truly a great game. I can't stop playing it.
If only rockstart would do a pirate game like this now.
That would be great!
They're using their grammar skills there.
Finally popped this game in after a few days (had impulse bought it at HMV because EB gave me attitude for having not pre-ordered when I laughed at the idea of a game being sold out).
After having to patch the PS3 a few times and the game probably too and install it or something, I got in and it searched for DLC and said I had to go to the PS Store to get DLC. Click, YOU MUST PATCH. Exit game, patch, retry. NO DLC AVAIALBLE.
Start game, giant red shit-your-pants warning screen saying I have no saved game yet, would I like to create one? Well, yes!
Loading screen... goes on... and on... with no loading indicator...
Finally a cutscene with pretty asstastic graphics. Checked the box - game doesn't support 1080p. Poor developers being stuck on ancient hardware :( I can tell the scenes are trying to look pretty and if I sort of squint and blur everything it's somewhat epic.
After my dude does his stupid shit in the intro and I bear another super long loading screen, I practice aiming (FF 12 had non-configurable reversed x-axis and that screwed me up but I wanted to fix myself). So I'm circle strafing around some bottle with my gun out, and I bump into some lady and she runs screaming and a dude runs up and shoots me.
I reload and run up and shoot him and the game ends instantly because I broke the law :(
After comically shooting a bunch of people and reloading, I finally proceeded onto the horse back combat intro and insta-snap-auto-aim killed various coyotes and rabbits.
Then I had to go!
Especially when we are talking about Rockstar here. Remember GTA IV? Remember how all the sites competed to give it 100's more rapidly than the other sites? And remember how it wasn't nearly as good as the reviews said?
I'd rather wait for a review that is more thought out and comprehensive than read reviews that just rush to gush.
http://lkml.org/lkml/2005/8/20/95
I've been playing computer games for about 30 years now, and RDR has grabbed me like few other games before it. Very few games would compel me to take time out of my day to write a post about it.
I don't like or dislike Western movies/games any more than the next guy, but they really nailed the atmosphere and setting. The game is beautiful. I've stopped to admire the vistas by starlight, and watched the sunrise from the porch of the general store while I waited for it to open. Riding through the wilderness in a thunderstorm, I was struck at just how wet and miserable everything looked. At atmosphere is great.
The writing and voice acting in the game is superb. Seriously, top notch. The writing is especially smart and poignant, and very engaging.
I really enjoyed both GTA:SA and GTA IV. I'm a big fan of the open world, where you can choose to follow the story line missions, or do side missions, or simply go out and explore. RDR has this in spades. It's so fun to load up your game and decide "what do I want to do today?" You always have a list of jobs to do, and they are all optional, so you can choose your own adventure. Hunting animals for skins (to sell for money), playing poker and other mini games, deciphering and following treasure maps, getting in shootouts with bandits, to say nothing of advancing the storyline by doing the set missions.
I haven't set foot in multiplayer yet, but I hear that is a lot of fun as well. I feel like I could go on and on. I'm completely smitten by this game.
A brief caveat is that there are some bugs. I've only seen one or two myself, but lots of people are reporting lots of issues.
If you've watched or read any reviews and the game sounds at all interesting, I can't recommend it enough.
Adman
"There are three settings for aiming behavior: on Expert, your aim is entirely manual; on Normal, the dot will lock onto an enemy near the center of your screen, and track it for a few seconds; on Casual, it will lock onto whichever enemy is closest to the center of your screen, track them for a much longer time, and turn red when you've got a shot lined up. If you're on Normal or Casual, you'll be able to kill things very, very easily."
If you think is fun how "Expert" is the normal mode of aim on a PC game, you are like me.
LOL, how appropriate.
There isn't a lot of mention in this review of sandbox activities, but there actually are a hell of a lot of them.
I don't think I've ever finished a GTA game, but I've put well over 50-60 hours into each of them. I don't play them for the missions, I find missions mostly boring, but a pleasant diversion from the sandbox on occasion. Kind of the opposite of what's expected by the developer, I guess.
But there *are* a lot of non-mission sandbox things to do in this one. Hunting and skinning for extra cash is kinda fun, and readily abundant, there are random people all over the place that need help/saving/shooting...
No complaint against Slashdot is off-base.
Anyone know if a PC release is planned? I don't own any type of console (I hate console controllers; all of them).
As someone who grew up in the southwest and spent a lot of my childhood hiking and camping, the best part about this game was the setting. The developers obviously made a huge effort to make each area of the game's world realistic. Each region has it's own flora, fauna, and geology, all drawn from real life. I can match every region up to part of Arizona, Utah or Colorado that looks just like it. Outstanding work!
I would think that a bri... paid-for review would score a little higher than a 7/10...
My sig can beat up your sig.
All your base are belong to us.
Liberal? Conservative? Compare perspectives at Left-Right
I like how the review complains about Dead Eye, and notes that being able to shoot a bunch of people really quickly with a pistol is an "odd ability for a historical shooter." Have you ever even SEEN a Western? The lone man fanning the hammer on his pistol and dropping four people in moments is pretty standard fare in any of the spaghetti/Eastwood westerns.
I prefer to play cowboy with real guns.
http://www.sassnet.com/
Whereas I really enjoyed the GTA-games, most of my fun was to be had in the sandbox itself. I played GTA IV for about 50%, then got very bored with it: The missions in the end got really boring, as they were all small variations on the 'go to A, kill/smash X, go back to B for your reward'-gamemechanic.
I was exactly the same. If you haven't tried Saints Row 2, I recommend it. It's got a lot more stuff to do outside of the missions. I didn't buy the first one because the best thing people seemed to say about it was "wow, it has swearing, AWESOME!". This confused me as GTA also has swearing, and it was never really a deciding factor in how good the game is.
Anyway, I thought SR2 would just be a cheap rip-off of GTA - it's not. It certainly copies a lot of the game, but it then builds on it and makes it its own game. It is much more reminiscent of the GTA III games in graphics but I actually like that style better than trying to make everything ultra-real. It also has a much better sense of humour than GTA IV :)
You get to play the story in co-op multiplayer - something GTA has always been lacking, but which is actually awesome.
which is totally what she said
this is nothing, GUN was the first Open ended Western shooter that is like GTA. Copy cats. People soon forget these things.
It's a gameplay conceit, and I can't really fault them for it.
Well, yeah, what with it being a game and all.
It's GTA4 in Teh West.
Pros:
- Really beautiful scenery
- Hilarious dialog. "I never heard so much shit come out of one mouth".
- You can be as good or evil as you like which somewhat changes the game
- It's the old west. C'mon.
- Bullet Time.. oh I mean 'Dead Eye' is kinda entertaining, though I almost never use it.
- You can shoot and skin your own horse. lulz?
Cons:
- Completely unrealistic physics. You can run full force into another horse or wagon and everyone's just fine. :(
- As mentioned in the review, the sheer number of random NPC density and badguys is unrealistic and gets really repetitive. Lots of issues like that.. like literally hundreds of horses randomly running around with no riders you can just hop on. Horse theft was a hanging crime 'back in the day'.
- I don't like the horse control. Spamming X (ps3) forever is tiresome and wears out the thumb. Some of the races are lame. Repetitive challenges with no skill involved, just button mashing, and AI that cheats^Wadjusts if you get too far ahead
- Mob AI is lulz. I have yet to be in a challenging gun battle
- The travel time is effing ridiculous. Sure, it's pretty terrain, but who wants to spend 5min travelling for a 15m mission.. every..single..time. Ugh.
That's all I got for now. If I had to describe the game, I'd call it a "hot mess". Compelling, but I'm holding final judgement until I get through the (trite and banal) storyline. It's a shame that the world designers have been let down by gameplay elements.
Rating: 7/10
To their credit: It's one of the first reviews I see who doesn't give it an automatic 9/10.
What makes you think the 9/10s are 'automatic'? Is it so hard to believe it's a very good game and that at least some reviewers are offering an honest opinion?
I feel this is warranted (disclaimer: I haven't played it yet), as it seems to be yet another rehash, albeit in another setting, of the Grand Theft Auto series.
The two are both open-world games featuring guns, yes. Aside from that, how could RDR be any less like GTA? It has different mechanics, a different story, a different atmosphere and a different environment in a different century. Not to mention the game allows you to play it while retaining some basic morality, which is nice.
Anyway, it'd be a shame to miss out just because you're sick of (or never liked) GTA - it is really a very, very cool gaming experience.
Proof or you're lying.
How is this game compared to old Outlaws game for PC/DOS?
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
I grabbed the free "classic rockstar downloads" from rockstar.com (GTA I and II, in particular) some time ago for my PC. Since then they have sent me weekly updates on the progress of red dead revolver / red dead redemption as they progressed along. Yet in all of that advertising they never seemed to care that I ended up on their lists after downloading PC games, and they were singing the praises of games that are at this moment not slated to ever see a PC release.
Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
Can I shoot a horse in the cocks?
Can I delve into the game?
At what point does the game begin?
If all these questions are answered satisfactorially, I may buy it tomorrow during my lunch hour.
So it's basically "The Elder Scrolls: Texas"?
Revive the Constitution.
Hunting and skinning for extra cash is kinda fun
Did you waste all your ammo and then find out that you couldn't carry everything back? I know that was one of my favorite things to do..
But then I realized the cable was blue, so I only gave it one star. I hate blue.
The auto target system works in multiplayer. Yes you can actually lock onto other humans. There is zero skill involved in shooting someone.
The one game I tried with Expert targeting it game me a 100xp expert targeting bonus. The problem is that every game I've played with normal targeting I've received a 100xp normal targeting bonus.
Obviously this completely breaks multiplayer.
I find being offended by me offensive.
posse.
You better watch out, there may be dogs about . .
The first half of the game didn't need to be set in 1911. It would have worked in any time period of the Old West. You help the town marshall, help a rancher's daughter, and hunt down a gang. The second half of the game takes place in Mexico during the Revolution. I don't care for it much. The first mission that sets you on the path to helping the revolutionaries is frustratingly difficult. You have to maneuver a wagon in a set amount of time while killing some federales. The killing isn't so hard. Keeping the wagon on the road and not getting stuck on rocks is the problem. I'm at the point where I'm going to join the federales just because I can't get by that wagon part.
Think of the things that could have been included had the game been set earlier: hunt buffalo, join the Cavalry, fight Indians, avoid or not avoid Indian Country, escort settlers, etc...
7/10: Perhaps too great... :D
Control is an illusion, order our comforting lie. From chaos, through chaos, into chaos we fly
Which means it will only last as long as the console machines it runs on, will last.
Even Hollywood didnt get away with that one.