Symantec Finds Server Containing 44 Million Stolen Gaming Credentials
A Symantec blog post reports that the company recently stumbled upon a server hosting the stolen credentials for 44 million game accounts. It goes on to explain how the owners of the server made use of a botnet to process that mountain of data:
"Now it's time to turn those gaming credentials into hard cash. But how do you find out which credentials are valid and thus worth some money? Three options come to mind: 1) Log on to gaming websites 44 million times! 2) Write a program to log in to the websites and check for you (this would take months). 3) Write a program that checks the login details and then distribute the program to multiple computers. Option one naturally seems next to impossible. Option two is also not very feasible, since websites typically block IP addresses after multiple failed login attempts. By taking advantage of the distributed processing that the third option offers, you can complete the task more quickly and help mitigate the multiple-login failure problems by spreading the task over more IP addresses. This is what Trojan.Loginck's creators have done."
Don't tell me that people buy stolen creds and log into them just to take all their e-loot (worth thousands of e-dollars)? Oh for the love of humanity the things people will do in the name of wasting time.
No, this is often the people who STOLE the creds, log in, and sell the E-loot for REAL money. If you've never played WoW, Eve, or Runescape for more than a Month, I wouldn't expect you to understand. But this is a problem that does occur regularly.
Mom!!!! Symantec hacked my server again.
They could, as a service to the online community, go ahead and post the usernames that are compromised.
Is the buyer really going to come back and demand a refund when it doesn't work?
Probably not, but reputation must be worth something in criminal enterprises. Giving out a bunch of bogus products kills the word-of-mouth.
And what real benefit are these, anyway? Well, all the criminal has to do is sell off the account for less than the game costs up-front. They make pure profit and people willing to buy stolen games get a discount. Steam accounts could probably be quite lucrative, for instance.
OK, so Symantec "recently stumbled upon a server hosting...".
What, was it placed on their doorstep one night, and they didn't notice it when they went outside to get the morning paper?
So, they wrote a crawler that intrusively scanned servers that they didn't have permission to access, opening and analyzing files that they didn't have permission to read, then published what they found?
And the penalty if I did that is, what, 5 years in federal PMITA prison?
There is something wrong in this world.
And the worms ate into his brain.
Oh for the love of humanity the things people will do in the name of wasting time.
One man's wasted time is another man's Sistine Chapel, or pornography collection, or fictitious language for a fantasy book series.
From the moment you open your eyes in the morning until you close them at night you're passing time. Whether or not it is wasted depends entirely on whether or not you regret how you spent it.