Symantec Finds Server Containing 44 Million Stolen Gaming Credentials
A Symantec blog post reports that the company recently stumbled upon a server hosting the stolen credentials for 44 million game accounts. It goes on to explain how the owners of the server made use of a botnet to process that mountain of data:
"Now it's time to turn those gaming credentials into hard cash. But how do you find out which credentials are valid and thus worth some money? Three options come to mind: 1) Log on to gaming websites 44 million times! 2) Write a program to log in to the websites and check for you (this would take months). 3) Write a program that checks the login details and then distribute the program to multiple computers. Option one naturally seems next to impossible. Option two is also not very feasible, since websites typically block IP addresses after multiple failed login attempts. By taking advantage of the distributed processing that the third option offers, you can complete the task more quickly and help mitigate the multiple-login failure problems by spreading the task over more IP addresses. This is what Trojan.Loginck's creators have done."
I an a little naive to the criminal enterprise that is stolen gaming credentials, but I have to wonder: why does it matter, if you are selling a stolen credential, if it's good or not? Is the buyer really going to come back and demand a refund when it doesn't work? And what real benefit are these, anyway? Don't tell me that people buy stolen creds and log into them just to take all their e-loot (worth thousands of e-dollars)? Oh for the love of humanity the things people will do in the name of wasting time.
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Had to get that out of me. So I didn't RTFA, but what I gather is that they used some kind of keylogger and now the server has 44 Million user credentials. At first I was like "Why didn't it just test the credentials when it recieved them, and then changed the password?" But that runs the risk of users detecting the virus, having it's spread shut down by Symantec, and the account being deemed worthless once the Game-Dev's shut it down and hand a new one to the original user.
So then I thought, "Why don't they have a system to report how often a keylog sends specific credentials to their server, so they know how recently certain credentials were used, to know which are still active?" Perhaps they didn't include that info when sending back keylogs though - sloppy programming, but I imagine they let this thing run for a while to see if it would even work and take off before putting in a ton of functionality.
So, I guess the issue I have is, how do you get a botnet to try out various logins without alerting the user? Could this have been how they were caught?
4) Sell them in bulk, untested.
Mom!!!! Symantec hacked my server again.
They could, as a service to the online community, go ahead and post the usernames that are compromised.
Hey, the original users got to keep their credentials - all that happened was the hacker got a spare set! (Until the password was changed...)
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OK, so Symantec "recently stumbled upon a server hosting...".
What, was it placed on their doorstep one night, and they didn't notice it when they went outside to get the morning paper?
So, they wrote a crawler that intrusively scanned servers that they didn't have permission to access, opening and analyzing files that they didn't have permission to read, then published what they found?
And the penalty if I did that is, what, 5 years in federal PMITA prison?
There is something wrong in this world.
And the worms ate into his brain.
Botnet does things botnets do! Data stolen, data processing distributed, Mayor surprised and outraged! Read all about it, only a nickle!
There are lots of holes in games since the last thing that programmers or gamers really want to think about is account security. (Cheating security frequently is the first thing that comes to mind.)
.exe map pack file with a trojan that scraped some account info off files while running a keylogger to get anything that the scraper missed. These hackers are usually on top of their game (no pun intended).
One of my buds ran a long thread here a while back. Several of his accounts were taken...don't remember how they got his WoW account. But it ended up that he eventually figured out that a server admin had poisoned a Web-downloadable
A Symantec blog post reports that the company recently stumbled upon a server hosting the stolen credentials for 44 million game accounts.
Symantec has reportedly bought up all the beer in the area and is planning raids into the deep mines.
Summary (and article) claims "44 million stolen gaming credentials", which sounds like a lot of us English-speaking and English-game-playing Slashdot readers.
However, in the article, they analyze "a particular sample", with about ~18.3 million accounts in it. Of those ~18.3 million, ~16 million of them were game accounts for "Wayi Entertainment", which is an Asian company. They have no English website, that I can tell, and I think it's a safe assumption there are no English counterpart to these games.
So we're mainly talking about accounts for crazy Asian freemium sprite-based "MMO's". There were only ~210,000 World of Warcraft accounts, most of which, I assume, are also for the Chinese version of the game.
So if you're reading this, I'm going to go out on a limb and say your account is probably safe.
For MMORPGs its fairly easy, so I've read. Sell off their items/gold to other players for RL cash
The article glosses over the fact that *millions* of accounts are discovered.
That suggests the data is captured in massive quantities at one time. Specifically, 210,000 WoW accounts are hard to come by one-by-one. The computing effort might not be great, but the time to trawl compromised PC's would seem to be. Am I completely off-base with this assumption?
My point being, the bigger problem seems to be blocks of data that must come from the inside of these organizations pretends not to exist. Instead we have 'fun with large data sets' infotainment.
http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
They would split up the list and sell it as small lists. E.g. you could split it up into lists of 1000 accounts or less, wheras the newest accounts are the most likely to work, thus having the highest price or similar.
Although a little outdated, mmogchart had the total number of active MMO subscriptions at less than 20 million in 2008. Makes you wonder 1) what % of those 44 million are inactive accounts, and 2) what do they do when they find an inactive account - scrap it, save it, or purchase an untraceable game-time card to reactivate?
If their methods for stealing logins are that advanced, do you think they have some sort of organization of those inactive accounts by likelihood of them containing enough loot to be worth it?
So, did Symantec do what they could to A) report the server and botnet; B) take it down; and C) prosecute the alleged criminals?
For the benefit of the non-gamers amongst us, perhaps someone could explain exactly how one goes about converting game accounts into "hard cash".
Proud member of the Weirdo-American community.
First let me preface this by saying that I am a pretty dedicated ISK seller in EVE Online. My name here on slashdot is not linked to my EVE operation in any way, so I'm not shy about owning up to my actions.
I make about $300 a week selling ISK. Sometimes more, sometimes less. Now that I've got everything worked out my time investment for that $300/wk extra income is less then an hour per week. Nobody in their right mind would seriously sell currency in any MMO that they earned "honestly", since you'd be making pennies per hour. The workhorses of the RMT (real money trade) industry are botters like me. I run 10 accounts all hours of the day that do nothing but earn money. This is the "honest" way to run a RMT business.
The other side of RMT are the people that run keyloggers and are looking to steal accounts. These people are almost exclusively part of the chinese RMT machine, which dominates the industry in any game. They will take your money and send you stolen goods, and couldn't care less when you get banned for your account being linked with the hackers that stole the money in the first place. Also there are numerous stories of these RMT shops offering up keyloggers to their own customers to steal back what they just sold further down the line.
If you're interested in buying currency, but don't want to support the hacker/stolen side of RMT, take a few minutes and search out one of the American RMT shops. They generally don't spam/advertise in the games, so you have to go looking for them. This won't eliminate any possibility that what your buying isn't stolen, but it certainly does reduce it. As an added bonus you're supporting about the only remaining industry that specifically employs young game addict geeks.
My WoW account was inactive for a year and a half.
It was also hacked, months after I canceled my subscription. No idea how.
So, in short, they sit on the account info and wait until it is inactive. This way they are less likely to be noticed as they link the WoW account to a battle.net account that they control. They also PAY to have the stolen account reactivated and thus raise no flags with Blizzard. It looks like someone simply reactivated the account as far as Blizzard is concerned.
Once they have the account, and they are pretty sure nobody will be using it anytime soon (except them), they turn your best toon into a miner/herbalist and set it up to bot its way to mountains of ore/herbs. All the resources were simply mailed to another of my toons and auctioned or passed onto yet another toon on another account.
I choose to reactivate my account while the guy was full-steam-ahead. He had dropped my enchanting on my hunter (already had 375 herbs), paid for the WotLK expansion so he could get both herbalism and mining skills to 450. He didn't touch any of my other toons, except for a level 2 in Stormwind.
After Blizzard was done restoring my account they left the hunter with 450 Herbalism, reset the enchanting and replaced his items. He also had about 3k in gold more then he did when I canceled.
They joy was on the level 2. STACKS and STACKS of ore that the hacker mailed to another toon came back in the mail. This worked out great as I wanted to roll a new toon with engineering. All told, I logged back in about 6k richer, more then enough to get back into the swing of things.
At least that is what happened to my account.
Yeh, I had a guy in my old guild get hacked. He came back to a lvl 85 with epic flying and 5k more gold than he had before.
Then you have others that get hacked, have their accounts transferred to other servers and lose everything.
It can go either way.
Level 85?
Well maybe he is from the future come to warn us of the coming WoW hacking apocalypse !!!
I hear the expansion has a new level cap of 85 lol
They also PAY to have the stolen account reactivated and thus raise no flags with Blizzard...All told, I logged back in about 6k richer, more then enough to get back into the swing of things.
At least that is what happened to my account.
Whoa. It's brilliant! Pay for someone else's account to be reopened, and spend time making the unsuspecting victim richer. They're criminal masterminds!
"I don't care about the Constitution!" --Bill O'Reilly, November 17, 2009
The summary is just stupid. I mean when you use a botnet to collect all that credentials, wont you naturally use the same botnet to check them? All that blabber about options was just pointless on so many levels.
I wonder about this, this costs a lot of money for someone to activate your account for you....and use it to farm maybe 20$ a month (= to 10,000 gold?) worth of gold, if they are good....and even then would not blizzard realize something is up if the ip address is now playing from china instead of the us???
I was also thinking if you had your account hacked when it was deactivated, trying to log unto it once in a while during the time it is deactivated should be good, as well changing the password to your account once a week, keeps it rolling with activity.
One question for you though, when you went to reactivate your account to log in, did it not show you how much time you had left (and pop up a flag in your head) as being activated and expiring on a date greater then the day you were trying to activate it???
"I wonder about this..."
Keep in mind that that account was probably being used by several people, 24/7. 10k gold is nothing to these guys. They can whip it up pretty quick, especially since they are using Bots. At that point, it is just a computer generating money. As long as the numbers balance to the black, all is good and it was worthwhile.
The IP is more then likely going through a controlled proxy, giving the appearance that the account is being accessed from the US.
We are talking US dollars in a Chinese economy, so your preconceptions about what is worth a dollar are probably a bit skewed compared to a Chinese person's perception of a buck.
I had no idea I was hacked until I spoke to Blizz reps. I tried to merge an old WoW account with a freshly created battle.net account(they didn't exist when I first played and were not required), and it simply wouldn't let me. Probably because it was already tied to another battle.net account.
I had no intention of going back to WoW when I quit, so why would I keep checking on the account? I stopped "prepping accounts for reactivation" when I quit playing Ultima Online (the last time, that is...).
Who says they're stolen?
Could be the owner suffered from schizophrenia with multiple personalities and had 44 million separate personalities, all avid gamers... ;)
"For every complex problem, there is a solution that is simple, neat, and wrong." -- H.L. Mencken (1880-1956) --
good to know, tyvm....
will keep my eyes peeled as i am intending to come back to wow once cat. comes out...