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Blizzard Boss Says Restrictive DRM Is a Waste of Time

Stoobalou writes "Blizzard co-founder Frank Pearce reckons that fighting piracy with DRM is a losing battle. His company — which is responsible for one of the biggest video games of all time, the addictive online fantasy role player World of Warcraft — is to release StarCraft 2 on July 27, and Pearce has told Videogamer that the title won't be hobbled with the kind of crazy copy protection schemes that have made Ubisoft very unpopular in gaming circles of late. StarCraft 2 will require a single online activation using the company's Battle.net servers, after which players will be allowed to play the single-player game to their hearts' content, without being forced to have a persistent Internet connection."

14 of 563 comments (clear)

  1. Those who don't learn from history... by techno-vampire · · Score: 5, Insightful

    ...are destined to repeat it. I can remember, back in the early '80s, when computer games on floppies (remember them?) were "protected" by weird copy protection schemes, including scrambling the directory so that if you tried to copy the files you'd just get garbage. There were even games that blanked the directory as part of their startup, only re-writing it at the end, so that if you removed the disk before the game was over, you lost everything. It didn't last, because, among other things, people always found ways around it. Now, Blizzard is learning that old lesson Yet Again: copy protection is, and always will be a lost cause.

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  2. Re:What about multiplayer? by GrayNimic · · Score: 5, Informative

    The second link confirms that there still will be no LAN support - the 'offline' mode is for the single-player only. Any networked game, including on a LAN, has to go through Battle.net 2.

  3. Gah! Where are my mod points? by zooblethorpe · · Score: 5, Insightful

    Yep -- proving once again that history goes in cycles even as it progresses, in line with the overarching wavicle nature of the universe. Next up: Bell bottoms, and leg warmers -- this time, together!

    Whee!

    Cheers,

    --
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    "A four-foot prune."
  4. So correct me if I'm wrong... by calmofthestorm · · Score: 5, Insightful

    but won't this "activation" business complicate reinstallation onto new OS/computer? And what about the lack of LAN play?

    Don't get me wrong, less intrusive DRM is better than more intrusive DRM and I laud both Blizzard's actions and words here, but don't the standard criticisms still apply: that it only hurts paying customers (though it hurts fewer of them than worse DRM) and is ineffective against pirates?

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  5. That's easy for Blizzard to say... by TheMiddleRoad · · Score: 5, Insightful

    Their games are mostly played online, and they've left out home network play. Their DRM is not the usual crippleware, it's the new kind of crippleware that puts necessary software on the server while taking away features gamers have loved for over a decade.

  6. Ubisoft : DRM isn't about piracy but used games by AwaxSlashdot · · Score: 5, Interesting

    And here Blizzard has a trick : WoW requires a monthly fee. So used games resell aren't a "threat" to its income.
    StarCraft 2 would essentially be played online thru its battle.net servers and there you will need to have a valid account and register your game, as you would need to with Ubisoft. No one plays offline and alone.

    Ubisoft's AssassinCreed2 is a game you can play only alone. So the "phoning home" from the DRM is artificial while it is "hidden" in games with a naturally online gameplay.

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  7. Re:So it's still only good until the server dies? by Jafafa+Hots · · Score: 5, Insightful

    Unless of course they DON'T release a patch.
    Maybe because they at that point don't want to.
    Or maybe they are bought out by someone else who doesn't want to.
    Or maybe because they go bankrupt and there are simply no funds or willingness on the part of the company sweeping up the pieces to do so.

    Copyright is NOT intended to protect media creators. It is intended to create public domain works by temporarily incentivising creators.

    The deal is they get short term profits, humanity gets the product forever after. In addition there are fair use rights in the interim.

    DRM breaks fair use, but not only that it breaks copyright itself.

    Activation is DRM. DRM breaks copyright. By breaking their end of copyright yet taking advantage of OUR end of the bargain, they are stealing what does not belong to them. They are breaching a social contract.

    What if they collect royalties for the many decades they're allowed to, and then just stiff us? What was supposed to be public domain is lost forever.

    Please post your address, I'd like to come take all your stuff. You'll clearly be OK with that if I give you the vague impression that I'm "likely" to give it back to you someday.

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  8. Re:So it's still only good until the server dies? by osu-neko · · Score: 5, Funny

    Please post your address, I'd like to come take all your stuff. You'll clearly be OK with that if I give you the vague impression that I'm "likely" to give it back to you someday.

    Oh, come on. After that rant, you can't possibly be suggesting you believe individual people should be allowed to own stuff.

    --
    "Convictions are more dangerous enemies of truth than lies."
  9. We played pirated Starcraft by simoncpu+was+here · · Score: 5, Insightful

    My friends and I used to play cracked Warcraft and Starcraft copies on our PCs. After we graduated and eventually had jobs, some of my friends bought authentic CDs because they felt that it was the right thing to do. They said that they've always wanted to buy the real thing but they didn't have money to do so. It was then that I realized that the figures that some companies claim to have lost to piracy are just a bunch of BS. I also realized that in order for a software company to be profitable, they need to make quality software that people actually use. Attempting to control how people copy their software is a waste of time.

  10. Re:I guess some people by mr_mischief · · Score: 5, Insightful

    Actually, quite a few people have been known to enjoy that.

  11. Re:Call me a fanboi or whatever but... by KDR_11k · · Score: 5, Insightful

    Online activation for singleplayer mode is still leagues more restrictive than what we had just 5 years ago.

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  12. Re:Call me a fanboi or whatever but... by osu-neko · · Score: 5, Funny

    Yes, you will have trouble installing this on the non-existent computers that have no way to connect to the Internet, even temporarily, but still are modern enough to meet the other system requirements. Yes, if the authentication servers crash, you may be forced to suffer without a video game for an hour or two (or rather, without this particular video game -- presumably you'll still be able to play others if you really, really can't just read a book or watch TV or something). A meteor might come out of the sky and destroy your computer. YOU NEVER KNOW! So many things may prevent you from getting your SC2 fix at the particular instant you want it most...

    But all that wasn't my point of my original post. The point was that you can't go around saying you don't have restrictive DRM and then implement restrictive DRM, but just less so than someone else.

    Apparently, you can. Furthermore, since "restrictive" can be a very relative term, you can do so with a straight face, in perfect accuracy, and be understood by most competent speakers of the English language, just like you can claim you don't like hot beverages but then drink a "cold" beer that's hundreds of degrees above absolute zero.

    --
    "Convictions are more dangerous enemies of truth than lies."
  13. Re:Gah! Where are my mod points? by jochem_m · · Score: 5, Funny

    leg warmers? wait what? Those are out of fashion?

  14. Second sale by aepervius · · Score: 5, Insightful

    "your key is then bound to this account" because this put an extra burden to the second sale market. IMHO company like blizzard saw that DRM is useless for piracy, but that they could easily pretend to be only checking the validity of your copy without being intruding, when the goal all along is to kill the second hand market and bypass the first sale doctrine.

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