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Blizzard Boss Says Restrictive DRM Is a Waste of Time

Stoobalou writes "Blizzard co-founder Frank Pearce reckons that fighting piracy with DRM is a losing battle. His company — which is responsible for one of the biggest video games of all time, the addictive online fantasy role player World of Warcraft — is to release StarCraft 2 on July 27, and Pearce has told Videogamer that the title won't be hobbled with the kind of crazy copy protection schemes that have made Ubisoft very unpopular in gaming circles of late. StarCraft 2 will require a single online activation using the company's Battle.net servers, after which players will be allowed to play the single-player game to their hearts' content, without being forced to have a persistent Internet connection."

68 of 563 comments (clear)

  1. Call me a fanboi or whatever but... by Jorth · · Score: 2, Interesting

    Seriously, this is why I love this company. Ever since being a young kid playing Warcraft Orc and Humans, then playing multiplayer against my dad, I've known they make quality games, how they want, when they are ready. I still play Diablo 2 to this day, completing Hell difficultly on Hardcore still gives me a feeling of achievement lacking in recent games!

    1. Re:Call me a fanboi or whatever but... by Gadget_Guy · · Score: 3, Insightful

      Why the love? They are still shoving restrictive DRM at you, just not as restrictive as another company's DRM. That's like saying that the guy who broke both your legs was really nice because he didn't murder you. (Convert that to a car analogy if it makes you more comfortable)

      When Microsoft implemented activation for Windows and Office I complained like mad and stopped upgrading. When games started doing it, I stopped buying games for a long time and just replayed my old ones as I didn't trust game writers enough to connect my game system to the Internet. Even now I try to avoid it by buying games on GOG.com.

      You say you still play Diablo 2? How would you feel if you suddenly couldn't play it anymore because a 10 year old game had reached its end of life?

    2. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 3, Informative

      Unfortunately, they still require online activation, don't support LAN play, and are region locking SC2 so that you can't play with people from a different region without purchasing that regions version.

    3. Re:Call me a fanboi or whatever but... by dintech · · Score: 4, Insightful

      That's like saying that the guy who broke both your legs was really nice because he didn't murder you.

      It's the DRM equivalent of Stockholm Syndrome.

    4. Re:Call me a fanboi or whatever but... by MrZilla · · Score: 4, Informative

      What exactly are you talking about?

      It's a single online activation. It would not surprise me if they release a patch sometime in the future to remove even that, especially if they take down the auth server. Blizzard has done similar things in the past, although on a small scale. You are not, since 1.15, required to have a CD in your CD drive to play Starcraft or Broodwars.

      I don't mind that they are trying to protect the single player part of the game from casual copying. That multipalyer is forced to be on battle.net only is slightly annoying, but I had not intended to play anywhere else anyways.

      --
      mov ax, 4c00h
      int 21h
    5. Re:Call me a fanboi or whatever but... by Jorth · · Score: 4, Insightful

      How is a single online account signup, your key is then bound to this account, any real form of DRM?

      I paid for the game, I bind it to my battle.net account which has 4-5 other games on. I can log in and play whenever I want with no restrictions. No install limits, nothing. I can sell my account with all the games bound to it. Or create multiple battle.net accounts one per game and sell them seperately. There's no DRM/DLC or crap like that being pushed by other companies.

      If you count a simple restriction of a login to prove the account you logged in with at some point legally bought the game (note the person using the account didn't have to buy it, you could lend it to a friend, or whatever). Then you've missed the point. I download stuff as much as the next guy, but when a company lets me use my purchase of the game the way I want. Then thats a good thing and should be applauded.

      I fail to see anything restrictive about what they are doing.

    6. Re:Call me a fanboi or whatever but... by Gadget_Guy · · Score: 3, Insightful

      What exactly are you talking about? It's a single online activation.

      You just answered your question. Online activation seems so simple, until it all goes wrong. You might install it on a notebook without net access (admittedly less of an issue these days). The servers might crash. A pirate might have already used your ID and you can't install. There may be limits to how many times you can install, so reinstalling after a system crash will cause problems. I don't know if it may happen in this case, but upgrading your computer may cause the software to think it has been copied onto another system and demand reactivation (or just stop working). The company might go bankrupt or just decide the software is at end of life.

      But all that wasn't my point of my original post. The point was that you can't go around saying you don't have restrictive DRM and then implement restrictive DRM, but just less so than someone else.

    7. Re:Call me a fanboi or whatever but... by Anonymous Coward · · Score: 2, Insightful

      "I can sell my account with all the games bound to it. "
      No you can't. Whoever you sell it to, there is nothing stopping you from reclaiming it later, and the sucker claming fraud, hence it violates the terms of service.

      Now "Activation" from a marketing point of view is a good thing, because they can track legitimate sales, and device what to put more development into. If everyone pirates the game and they only make a few hundred sales, then obviously the game is a bomb and they'll shut it down and cease further development.

      From the players point of view, "Activation" is still intrusive DRM, albeit the least intrusive next to "serial only"

      LAN play was likely removed because it's impossible to keep players from not cheating in a 'netcafe' environment, the very environment that is popular in asia where the highest piracy is. Kill two birds with one stone.

      Starcraft and Warcraft II had a very useful installation feature called "spawning", which let you do this kind of net play, but this was early on before everyone had the internet, and often involved dialup, or taking your PC to your friends place, very inconvenient. Now today everyone has internet, wether it's on the mobile phone, dsl, cable, or whatever, and social networks. It's a lot easier to simply load up a friends list, see who is online and play, than it is to phone all your friends to see who wants to play and by taking your PC to their place.

      LAN play is dead.

    8. Re:Call me a fanboi or whatever but... by KDR_11k · · Score: 5, Insightful

      Online activation for singleplayer mode is still leagues more restrictive than what we had just 5 years ago.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:Call me a fanboi or whatever but... by osu-neko · · Score: 5, Funny

      Yes, you will have trouble installing this on the non-existent computers that have no way to connect to the Internet, even temporarily, but still are modern enough to meet the other system requirements. Yes, if the authentication servers crash, you may be forced to suffer without a video game for an hour or two (or rather, without this particular video game -- presumably you'll still be able to play others if you really, really can't just read a book or watch TV or something). A meteor might come out of the sky and destroy your computer. YOU NEVER KNOW! So many things may prevent you from getting your SC2 fix at the particular instant you want it most...

      But all that wasn't my point of my original post. The point was that you can't go around saying you don't have restrictive DRM and then implement restrictive DRM, but just less so than someone else.

      Apparently, you can. Furthermore, since "restrictive" can be a very relative term, you can do so with a straight face, in perfect accuracy, and be understood by most competent speakers of the English language, just like you can claim you don't like hot beverages but then drink a "cold" beer that's hundreds of degrees above absolute zero.

      --
      "Convictions are more dangerous enemies of truth than lies."
    10. Re:Call me a fanboi or whatever but... by rikkards · · Score: 2, Informative

      No but looking at past behaviour and extrapolating when they bring the servers down they will put out a no-cd patch.

    11. Re:Call me a fanboi or whatever but... by wickerprints · · Score: 2, Funny

      Same goes for Windows, Office, Adobe, etc etc etc. But you still have to activate it each time you reinstall. And even worse you tie your copy of CS2 to your battle.net account.

      The day I need a battle.net account to run Adobe Creative Suite 2 is the day I get nothing done with Photoshop.

    12. Re:Call me a fanboi or whatever but... by Gadget_Guy · · Score: 2, Interesting

      Yes, you will have trouble installing this on the non-existent computers that have no way to connect to the Internet, even temporarily, but still are modern enough to meet the other system requirements.

      Rather than unable to connect, let's try unwilling to connect. I have always kept my games separate from my real computer network because I deem game programmers and DRM programmers to be suspect. Because I am installing things more often on a games system, there is more chance of things going wrong and viruses being introduced. For this reason, I always keep this away from my real data. The easiest way to do this is physical separation. This then limits access to the Internet.

      Furthermore, since "restrictive" can be a very relative term, you can do so with a straight face, in perfect accuracy, and be understood by most competent speakers of the English language, just like you can claim you don't like hot beverages but then drink a "cold" beer that's hundreds of degrees above absolute zero.

      In that case, no DRM is restrictive because there could always be something more restrictive. Therefore there was no point in making the claim in the first place because it would be stating the obvious. But really, this line of argument is just silly wordplay and doesn't prove anything.

    13. Re:Call me a fanboi or whatever but... by Gadget_Guy · · Score: 3, Insightful

      How is a single online account signup, your key is then bound to this account, any real form of DRM?

      Here's the test: try to run the game without signing up. If you can't do that then it is a restrictive DRM. That's fine if you have no problems with that, just don't try to claim that it isn't restrictive DRM.

      I paid for the game, I bind it to my battle.net account which has 4-5 other games on. I can log in and play whenever I want with no restrictions. No install limits, nothing. I can sell my account with all the games bound to it. Or create multiple battle.net accounts one per game and sell them seperately.

      How many people really create separate accounts with a view to reselling their games? I would find that a total pain. What do you do, keep logging out and back in again to play another game online?

    14. Re:Call me a fanboi or whatever but... by gmack · · Score: 3, Insightful

      I've seen exactly this happen. Two years ago my coworker and I were dragged to Spain and tossed into an apartment that didn't have internet.

      First thing he did was put together a solid gaming machine that weighed a ton. But it was still another month before we would have internet so he was stuck hunting for a crack online just so he could play the game he payed for.

    15. Re:Call me a fanboi or whatever but... by hairyfeet · · Score: 3, Interesting

      Alright! It's nice to see a fellow GOG'er, welcome brother! After trying Good Old Games I don't know if I can really stomach jumping through the other guy's hoops anymore. Having to deal with a bunch of discs, or having it phone home, install nasty viruses like SecuROM or Starforce, no thanks.

      And from the looks of it they are just trying to put on a "happy face" to the same Ubisoft horseshit. And I quote "If we've done our job right and implemented Battle.net in a great way people will want to be connected while they're playing the single player campaign so they can stay connected to their friends on Battle.net and earn the achievements on Battle.net"

      So how exactly is this different than the Ubisoft bullshit? He is just basically saying "We will make it so you WANT us to screw you hard baby!". I shouldn't need a fucking Internet connection to play a single player campaign and yet again it is just another excuse that screws the paying clients while the actual pirates laugh their asses off and don't have to deal with the bullshit. At least GOG treats me like a valued customer instead of a criminal. NO DRM, NO phoning home, NO payment hassles, NO limits to your installs, NO problems backing up the installers (just a single .exe), NO problems running on x64, in other words they make their option a better value than piracy instead of treating me like a thief for daring to give them my money.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    16. Re:Call me a fanboi or whatever but... by Jorth · · Score: 2

      I think in all honesty I'm just being a realist.

      5 years ago you popped a CD in the drive and played the game, if you wanted to play multi your mate came over, installed it too, and you had fun.

      But no one is going to do that anymore, so whilst they may want me to login once to activate the game, thats the best you are going to get. Considering the original battle.net is still up for D2 and Warcraft III I don't see any problem believing this won't be an issue. Those games aren't going anywhere, and Blizzard removed the CD check for Warcraft III over a year ago at least now (your CDKEY must still be valid for online play, but everything else doesn't need a thing after install)

      DRM is bad, we know that because you still get a more useable copy when you download it. But when it comes to who is going to get my £40 for a game, its someone like Blizzard and not Ubisoft, I know I have missed out on Settlers 7 because of my principles over that crap DRM and I really enjoyed the beta. Fuck you Ubisoft.

    17. Re:Call me a fanboi or whatever but... by TheRaven64 · · Score: 3, Informative

      Yes, you will have trouble installing this on the non-existent computers that have no way to connect to the Internet, even temporarily, but still are modern enough to meet the other system requirements

      It can also be a question of location. When I get a new machine, I use the wizard thingy to move my home directory and installed apps across. One game, Escape Velocity Nova, notices that it's running on a new machine and wants to update. First time I noticed this was when I tried to play it on the train. Ooops, no Internet, couldn't play it. I then tried a bit later to play it on campus. Well, there is Internet, but the firewall blocks the port that they use for authentication. I don't think I've tried reactivating it since then, I just make a note not to give Ambrosia Software any more of my money (and wrote them a polite email explaining why).

      --
      I am TheRaven on Soylent News
    18. Re:Call me a fanboi or whatever but... by RichiH · · Score: 2, Insightful

      I can sell my account with all the games bound to it. Or create multiple battle.net accounts one per game and sell them seperately. There's no DRM/DLC or crap like that being pushed by other companies.

      Exactly. What you can not do is to sell a single game out of your account. Or if you can, they might disable it tomorrow. If Blizzard goes out of business or stops caring, how will you activate your copy on a new system?

      While this form of DRM may be better than some, it's still DRM.

    19. Re:Call me a fanboi or whatever but... by TheRaven64 · · Score: 2, Insightful

      It looks like a benefit to some customers. I owned a boxed copy of Half Life, and I remember being unable to play online for most of the weekend that Steam came out, because it decided to download a new copy of the game (which took several hours), and then the servers were too loaded for the authentication to work. If I do a fresh install from the CD, then I can play right up until the last pre-Steam patch, on dedicated servers or in-game servers on a LAN or the Internet without needing Valve to exist. I won't buy any games from Steam, or any related service. I like knowing that I can dig out my old games and play them whenever I want. I still occasionally play some C-64 games from the '80s for the nostalgia value (and because some remain fun). I have no assurance that any DRM'd product will last that long. A lot of the games for the C-64 were made by companies that no longer exist, and the company that made the hardware doesn't exist either. They games outlived both. If a company that made a DRM'd game goes bust, what do you think happens?

      --
      I am TheRaven on Soylent News
    20. Re:Call me a fanboi or whatever but... by Antity-H · · Score: 3, Insightful

      The unofficial patch will be out within a few days after the game hits the shelves, I think it's safe for you to buy it ....

    21. Re:Call me a fanboi or whatever but... by Xest · · Score: 4, Insightful

      I'd rather just call you ignorant.

      Blizzard is the same company that removed LAN play forcing an internet connection to play with friends from Starcraft II.

      The same company that sued a producer of a cheat application on the basis that it hooks on their application, all the while including an application with World of Warcraft that does exactly that to all the other processes on your computer.

      The same company that sued a group of people who produced a 3rd party solution for playing their games online so that you weren't restricted from playing when Blizzard had problems or deemed a game end of life, or otherwise restricted you playing the game you bought.

      If you think Blizzard is a good company then it's a rather fucking sad reflection of how much a company can get away with nowadays without being chastised.

      I remember a time when a good company was a company like id Software that released it's game to you, handed you a fuck load of mod tools, included no copy protection whatsoever, let you play it wherever and however you want, and eventually even released the full source code too.

      It's like when Gabe Newell at Valve goes on about how he hates DRM and thinks it's useless, all the time whilst peddling the most restrictive gaming DRM on the planet via Steam until Ubisoft managed to outdo them for that title.

      Just because someone at a company says they don't like DRM, doesn't unfortunately mean that their corporate strategy is to not use DRM, or to generally just not treat their customers like shit I'm afraid.

    22. Re:Call me a fanboi or whatever but... by Brandee07 · · Score: 4, Informative

      They released no-CD patches for Warcraft 3, Diablo 2, and Starcraft 1, you know. They have a good track record here.

    23. Re:Call me a fanboi or whatever but... by mdarksbane · · Score: 2, Insightful

      Yes, it isn't an inconvenience at *all* to have to haul my giant gaming PC to someone else's house just to install my new game.

      What about people who just moved? What about people on a vacation? What if you installed it at a lan party that doesn't have general internet access?

      I've been stuck for over a month waiting for the damn ISP to get my account set up and working again. I had planned to use that time to play Half Life 2, but hey, offline mode requires that you've activated online first.

      It doesn't affect the majority of users in the majority of situations, I get that. But a significant minority get screwed by it, and get their enjoyment of their purchase *significantly* delayed. For those of us who have to ration their video game time carefully to fit into real life, having the nice block of free time you set aside to enjoy a game get blown to pieces can really sour you on a game. I still hate steam for that month of not being able to play Half life 2 *single player*.

    24. Re:Call me a fanboi or whatever but... by Antiocheian · · Score: 3, Insightful

      Some people choose principles and self-respect over satisfaction, Dog-Cow. That doesn't make them retarded shits, Dog-Cow.

    25. Re:Call me a fanboi or whatever but... by AltairDusk · · Score: 4, Insightful

      Rather than unable to connect, let's try unwilling to connect. I have always kept my games separate from my real computer network because I deem game programmers and DRM programmers to be suspect. Because I am installing things more often on a games system, there is more chance of things going wrong and viruses being introduced. For this reason, I always keep this away from my real data. The easiest way to do this is physical separation. This then limits access to the Internet.

      So you are paranoid enough that you don't want your gaming machines connected to your network of machines with personal data on them for fear of sneaky game and DRM programmers. You then go on to say the necessity of physical separation from your real network prevents you from hooking these machines up to the internet implying that your network with "real data" on it you care about is connected to the internet.

      Am I the only one surprised that someone would view games as a larger incursion threat than being connected to the net?

      On a side note, complete physical separation is not necessary, what you need is a good switch hooked up to your cable modem (or whatever your point of access for the internet is) set up with your gaming machines and "real" machines on separate VLANs.

    26. Re:Call me a fanboi or whatever but... by isilrion · · Score: 4, Insightful

      Yes, you will have trouble installing this on the non-existent computers that have no way to connect to the Internet, even temporarily, but still are modern enough to meet the other system requirements.

      I come from a country where connecting to the internet is a luxury. Luxury, as in "no ISP will ever consider offering you the service without explicit authorization from the government (or without a bribe)". Connecting, and having something else than HTTP access, was unheard of (unless, like me, you happened to work at one ISP, in which case, maybe you could be NATted from work).

      Now, I realize, or at least hope, that Cuba is the exception (but don't fool yourself thinking about all the poverty - I know plenty of people who have brought games abroad). But internet access is not a guaranteed everywhere, even if you can afford a to buy a game.

    27. Re:Call me a fanboi or whatever but... by ildon · · Score: 3, Informative

      Battle.net 1.0 is still up and it's been 14 years. So far so good.

    28. Re:Call me a fanboi or whatever but... by DrgnDancer · · Score: 2, Informative

      What are your principles exactly then? If you want Free Software, obviously Blizzard's games are not for you. They never made any pretense to that fact. Of course, if you want Free Software there are only a VERY limited number of games that are for you (Beyond the 17th free version of Majong.) If I were to make a Venn diagram of "games I want to play" (beyond killing time a few minutes here or there) and "FOSS games" the overlap would be pretty small. If you want a game with no DRM at all, again, Blizzard's games aren't for you. They have always made token anti-piracy efforts to keep the most casual pirates from simply giving away copies of their games. Again though, the number of games you *can* play is kinda slim.

      If you want a sane, reasonable DRM policy, Blizzard seems to fit the bill. Their protection schemes have never been terribly onerous, and they often make the DRM go away once the game is past it's first blush of popularity. They aren't asking for much here. "Hook up to our servers once so we can verify the game." 95% of the people playing will use B.net for online games at some point anyway. Unless you plan to install SC2 on a classified government network with no possibility of hooking up to the Internet, there's practically no way this can be considered onerous.

      The concept of SOME kind of check to make sure you actually paid for the game you're playing isn't going to go anywhere when the games are made by companies that want to make money. I have no objection to Blizzard making money, they've made a ton of games that I've spent *many* hours being entertained by. I therefore feel perfectly comfortable supporting their reasonable and painless approach to making sure you bought your game.

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    29. Re:Call me a fanboi or whatever but... by Daengbo · · Score: 4, Informative

      Bonus -- if you like LAN play, you get sued. Add Warden to the mix, and I hate Blizzard with a passion. "No onerous DRM?" Can't play on a LAN without access to your servers. Spyware monitoring your computer's memory every 15 seconds for an EULA violation. What are these? Pictures of cute little kittens?

    30. Re:Call me a fanboi or whatever but... by DJRumpy · · Score: 2, Interesting

      A single online activation isn't 'restrictive'. it's the norm for a wide range of software packages and it is not unreasonable. A simple system to prevent casual infringement is a non-issue. ALL DRM by it's nature is restrictive in some way, but most are oppressively so. You mention a lot of those oppressive systems in your post, none of which are as painless as the Blizzard alternative. They already release patches to remove CD requirements on their Old games. There is no reason they couldn't release a patch to remove the online activation if they should ever find themselves going out of business.

      At this point, I think we should be encouraging more sensible and sane DRM solutions, rather than immediately claiming that it will never be enough.

    31. Re:Call me a fanboi or whatever but... by isilrion · · Score: 4, Insightful

      If you don't have Internet access, you really have no need to play StarCraft 1 or 2. The whole point is the online play. I can see why people would get angry at online-activation for other games, but for competitive RTS games whose main purpose is online play, it really isn't an issue.

      What? That may be your whole point to the game. Mine, I loved the campaigns, but I couldn't stand multiplayer games. Even if you are into multiplaying, with SC1, you could play over a LAN, no need for internet access. Don't be selfish and assume that because you (and a lot of other people) only enjoy the multiplayer games over the internet, no one else can enjoy any other form of play. We do - specially when online playing is not an option.

      Of course, in Cuba, that point is moot. You have to be out of your mind pay for the game abroad, then violate the license by importing it to Cuba, then possibly violate some obscure Cuban law or directive by bringing it, then cracking it anyway to bypass the activation. But there are many people out of their minds... and while I can't be certain of it, if most Cuban gamers enjoyed SC1 without BattleNet, I can assume that many people who may have access to the game but not to the online services would also enjoy it.

    32. Re:Call me a fanboi or whatever but... by Daengbo · · Score: 2, Informative

      bnetd is about Starcraft. Warden is about WoW. This whole article is about Blizzard, which makes both of those titles, in addition to your Diablo II.

    33. Re:Call me a fanboi or whatever but... by nomadic · · Score: 2, Interesting

      I don't know about that, I enjoyed SC1 single player more than battlenet, maybe because I could play leisurely against the computer and not have to worry about being zerg rushed by some manic 14 year old, or some 32 year old basement dweller who focuse all of his frustrations with life into mastering every aspect of SC strategy and tactics.

    34. Re:Call me a fanboi or whatever but... by genner · · Score: 2, Insightful

      Yes, you will have trouble installing this on the non-existent computers that have no way to connect to the Internet

      My girlfriend has no internet access at home. She owns a modern PC.

      Blizzard wont be selling a game designed for single-player offline gaming to her, because of an arbitrary and irrelevant constraint mandated by people that quite clearly hate their (potential) customers.

      Yet again, the cracked copy (which will become available) will be easier to install and use.

      No, getting hold of it with no internet access wouldn't be straightforward, but cracking/sharing games predates the world wide web..

      Oh well, I'll loan her my copy of Total Annihilation - it was a better game that Starcraft anyway.

      If she has a modern PC and no internet she's in a such a small minority that Blizzard simply doesn't care. Sad but true.

  2. What about multiplayer? by Anonymous Coward · · Score: 2, Informative

    Hasn't Blizzard said you'll need a connection to Battle.net for multiplayer, even if you're playing with someone in the same room?

    1. Re:What about multiplayer? by GrayNimic · · Score: 5, Informative

      The second link confirms that there still will be no LAN support - the 'offline' mode is for the single-player only. Any networked game, including on a LAN, has to go through Battle.net 2.

    2. Re:What about multiplayer? by Hinhule · · Score: 2, Informative

      This is the standard for games these days.
      I'm afraid we are going to have to live with it.

      Those who can't, well guess you'll be playing the cracked version.

    3. Re:What about multiplayer? by BitZtream · · Score: 2, Insightful

      Thats what they now call DRM.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    4. Re:What about multiplayer? by thegarbz · · Score: 2

      So why do local games between say family members require stat tracking? How about playing at LAN parties where no internet is available? What about some people who don't want stats tracked say for instance they are having a stupid muck around game rather than actually playing competitively?

      In other words, stat tracking is good and fine, but where is the opt-out button?

  3. Those who don't learn from history... by techno-vampire · · Score: 5, Insightful

    ...are destined to repeat it. I can remember, back in the early '80s, when computer games on floppies (remember them?) were "protected" by weird copy protection schemes, including scrambling the directory so that if you tried to copy the files you'd just get garbage. There were even games that blanked the directory as part of their startup, only re-writing it at the end, so that if you removed the disk before the game was over, you lost everything. It didn't last, because, among other things, people always found ways around it. Now, Blizzard is learning that old lesson Yet Again: copy protection is, and always will be a lost cause.

    --
    Good, inexpensive web hosting
    1. Re:Those who don't learn from history... by ComaVN · · Score: 4, Insightful

      It didn't last, because, among other things, people always found ways around it

      The real reason it can't last is that it annoys paying customers more than freeloading pirates.

      --
      Be wary of any facts that confirm your opinion.
    2. Re:Those who don't learn from history... by chilvence · · Score: 3, Insightful

      I actually stopped being a gaming customer specificaly because of being treated with no respect (by DRM, bugs and lies on system requirements), so I'll vouch for this. I wen't from being obsessed with buying new games to being deeply cynical and spiteful overnight, and I don't feel a smidgen of guilt about it. My philosophy, "you are getting paid by me, you don't get to dick me around" and if more people had the balls to use that philosophy, we wouldn't be in this mess.

  4. Gah! Where are my mod points? by zooblethorpe · · Score: 5, Insightful

    Yep -- proving once again that history goes in cycles even as it progresses, in line with the overarching wavicle nature of the universe. Next up: Bell bottoms, and leg warmers -- this time, together!

    Whee!

    Cheers,

    --
    "What in the name of Fats Waller is that?"
    "A four-foot prune."
  5. So correct me if I'm wrong... by calmofthestorm · · Score: 5, Insightful

    but won't this "activation" business complicate reinstallation onto new OS/computer? And what about the lack of LAN play?

    Don't get me wrong, less intrusive DRM is better than more intrusive DRM and I laud both Blizzard's actions and words here, but don't the standard criticisms still apply: that it only hurts paying customers (though it hurts fewer of them than worse DRM) and is ineffective against pirates?

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    1. Re:So correct me if I'm wrong... by Mr.+Freeman · · Score: 2, Insightful

      Yes, but only slightly so. See, games with constant internet connection required and other such bullshit aren't worth buying because it's LIKELY that they won't work. With this activate once and you're done thing it's highly unlikely that it will fail. If the company goes out of business then you can always pirate it then.

      It's actually more of a pain in the ass to pirate the game and have to deal with half-assed cracks and things that don't unlock multiplayer options than it is to buy it. That's really the issue here. There's never going to be enough people that will forgo having the latest game due to restrictive DRM to make a difference. Why? Because people want what they want and they're willing to put up with a lot of shit to get it and they're too lazy to do anything other than complain a little bit. Of course, the laziness also means that if it is easier to pirate your game than to buy it then people won't buy it.

      Any sales lost to piracy (I'm not accounting for people that wouldn't buy it under ANY circumstance) for assassin's creed 2 came from, I suspect, 50% of people not buying the game on principal due to the DRM and 50% not buying it because it was easier to get a working game if you pirated it.

      For once in my life I can say that I actually like laziness. Make something too hard to do legally and people will start doing it illegally.

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    2. Re:So correct me if I'm wrong... by L4t3r4lu5 · · Score: 2, Insightful

      I agree! Getting punched in the jaw is definitely better than being stabbed in the neck, but they both suck.

      I might prefer less restrictive DRM than more restrictive DRM, but ultimately (as your last paragraph states!) it only hurts paying customers. I can't see how you "laud ... Blizzard's actions" here.

      It's almost as though you like being punched in the face, because hey, at least you're not getting stabbed. Why not neither?

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    3. Re:So correct me if I'm wrong... by Jafafa+Hots · · Score: 2, Insightful

      Uh, no. You don't own it, because your "property," the key essentially the "right to play", the account, is on their server. Their server goes bye-bye? Your "property" goes bye-bye.

      Like buying a Ford which can only be remote activated... from the Ford headquarters. Ford goes under or changes its business plan, you now have a nice driveway ornament.

      Blizzard is selling you a very expensive coaster with a hole in the middle, and giving you the privilege (which they can rescind) of using that coaster to play a game.

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    4. Re:So correct me if I'm wrong... by Jarik+C-Bol · · Score: 2, Interesting

      Having been poked in the eye with a stick once, I have to say, activating a game online induces far less blindness and ball-shriveling pain than being poked in the eye with a stick.
      Sure, its not ideal, but since when do we live in an ideal world? hell, if it was all rainbows and puppies, there would be no DRM, and every game produced would be mailed to you free of charge on the release date.
      However, the fact of the matter is, Blizzard put years of work into making this game, spending God only knows how much money paying developers. Seeing as they are not the Omnipotent Benevolent beings you desire, they find the need to attempt to ensure that the product they have created makes a large enough financial return that they don't lose money. Thus, they conclude, because its not all puppies and rainbows out there, that they will require an activation, thus creating a locked glass door that keeps the honest people honest.
      I have no illusions, DRM/activation/CDkeys/whatever are all Locked Glass Doors. If you want in badly enough, you brick the door and walk in, but to 90% of the population, a locked glass door means 'oh, i guess i have to follow the rules' . So as soon as the world is all rainbows, puppies and sunshine, you can have your damn DRM free games, but until then, all we can do is bitch about it, which really seems to not help much.

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  6. That's easy for Blizzard to say... by TheMiddleRoad · · Score: 5, Insightful

    Their games are mostly played online, and they've left out home network play. Their DRM is not the usual crippleware, it's the new kind of crippleware that puts necessary software on the server while taking away features gamers have loved for over a decade.

  7. That straight-faced lying bastard. by Anonymous Coward · · Score: 4, Insightful

    Starcraft 2 requires an internet connection to Battle.net in order to play multiplayer. LAN support was stripped out during development.

    They've removed features from the original game in order to "prevent" piracy in the sequel. That's pretty much the goddamned definition of onerous DRM.

    1. Re:That straight-faced lying bastard. by MadKeithV · · Score: 2

      Saying "it excludes anyone who don't have Internet" stopped being a serious argument years ago...

      It excludes people that want to play the game on a computer not connected to the internet. There are some reasons to do so, but it does seem kind of odd to be playing games on a PC connected on a LAN, but not to the internet.

  8. Ubisoft : DRM isn't about piracy but used games by AwaxSlashdot · · Score: 5, Interesting

    And here Blizzard has a trick : WoW requires a monthly fee. So used games resell aren't a "threat" to its income.
    StarCraft 2 would essentially be played online thru its battle.net servers and there you will need to have a valid account and register your game, as you would need to with Ubisoft. No one plays offline and alone.

    Ubisoft's AssassinCreed2 is a game you can play only alone. So the "phoning home" from the DRM is artificial while it is "hidden" in games with a naturally online gameplay.

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  9. Re:So it's still only good until the server dies? by Jafafa+Hots · · Score: 5, Insightful

    Unless of course they DON'T release a patch.
    Maybe because they at that point don't want to.
    Or maybe they are bought out by someone else who doesn't want to.
    Or maybe because they go bankrupt and there are simply no funds or willingness on the part of the company sweeping up the pieces to do so.

    Copyright is NOT intended to protect media creators. It is intended to create public domain works by temporarily incentivising creators.

    The deal is they get short term profits, humanity gets the product forever after. In addition there are fair use rights in the interim.

    DRM breaks fair use, but not only that it breaks copyright itself.

    Activation is DRM. DRM breaks copyright. By breaking their end of copyright yet taking advantage of OUR end of the bargain, they are stealing what does not belong to them. They are breaching a social contract.

    What if they collect royalties for the many decades they're allowed to, and then just stiff us? What was supposed to be public domain is lost forever.

    Please post your address, I'd like to come take all your stuff. You'll clearly be OK with that if I give you the vague impression that I'm "likely" to give it back to you someday.

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  10. Re:So it's still only good until the server dies? by osu-neko · · Score: 5, Funny

    Please post your address, I'd like to come take all your stuff. You'll clearly be OK with that if I give you the vague impression that I'm "likely" to give it back to you someday.

    Oh, come on. After that rant, you can't possibly be suggesting you believe individual people should be allowed to own stuff.

    --
    "Convictions are more dangerous enemies of truth than lies."
  11. We played pirated Starcraft by simoncpu+was+here · · Score: 5, Insightful

    My friends and I used to play cracked Warcraft and Starcraft copies on our PCs. After we graduated and eventually had jobs, some of my friends bought authentic CDs because they felt that it was the right thing to do. They said that they've always wanted to buy the real thing but they didn't have money to do so. It was then that I realized that the figures that some companies claim to have lost to piracy are just a bunch of BS. I also realized that in order for a software company to be profitable, they need to make quality software that people actually use. Attempting to control how people copy their software is a waste of time.

    1. Re:We played pirated Starcraft by ndavis · · Score: 4, Insightful

      My friends and I used to play cracked Warcraft and Starcraft copies on our PCs. After we graduated and eventually had jobs, some of my friends bought authentic CDs because they felt that it was the right thing to do. They said that they've always wanted to buy the real thing but they didn't have money to do so. It was then that I realized that the figures that some companies claim to have lost to piracy are just a bunch of BS. I also realized that in order for a software company to be profitable, they need to make quality software that people actually use. Attempting to control how people copy their software is a waste of time.

      So instead of purchasing a game new for say $50 then the expansion for another $30 they waited till the set was $20 then purchased them all the while getting full use of a game that others paid full price for. That is stealing and is wrong in my book as they took something they liked then continued to play the game(although I know many people that did the same thing).

      This is why Blizzard is adding DRM and removing LAN play because people can easily pirate the game with friends and play locally with one copy. Battle.net eliminates this which is why I think they did it.

      As far as lost sales I think Blizzard is the only company that has a foot to stand on as there games have a lot of replay value in multiplayer. I still break out Starcraft and Diablo II every once in a while and don't feel guilty at all spending $55 dollars on them the day they came out as they are terrific games worth the price compared to most other games I've played a few times then left on the side wishing I had saved my money.

    2. Re:We played pirated Starcraft by N0Man74 · · Score: 4, Insightful

      Who said anything about being entitled to it for free?

      His point (which is very true) is that a pirated download doesn't necessarily mean a lost sale. I don't think it even means a lost sale the majority of the time. People who pirate games are:

      1) People who are cheap asses and don't buy games because they can pirate for free. If piracy wasn't an option, they still probably would still buy some games, but they wouldn't buy nearly as many as they'd be willing to pirate.

      2) People who can't afford the games. If piracy wasn't an option, they still couldn't afford them.

      3) People who are unsure of a game and want to try it out. Some of these people will still end up buying a game if they like it (or like it enough).

      4) People who only pirate a game because they could get it for free, and wouldn't bother with the game if they actually had to pay for it.

      These are the most common 4 scenarios, and in EVERY scenario, the number of pirated copies is greater than the number of "lost sales". In half of these scenarios, the number of "lost sales" is actually 0% of the number of copies pirated.

  12. Re:Fair enough but... by Trolan · · Score: 2, Insightful

    Why do all recent games feel that a list/lobby based multiplayer environment is a bad thing?

    Because the average Internet using gamer has proven to be a douchebag and not suitable to be out in public.

    That and it doesn't scale well at the numbers Blizzard is looking at for SC2. What's the benefit of a list, when you have 21,000 games in it? What's the benefit of a lobby when you have 2,000 lobbies? You can't realistically find something by looking manually and produce a good user experience, so you let matchmaking take over for you.

  13. Re:I guess some people by mr_mischief · · Score: 5, Insightful

    Actually, quite a few people have been known to enjoy that.

  14. Re:Gah! Where are my mod points? by jochem_m · · Score: 5, Funny

    leg warmers? wait what? Those are out of fashion?

  15. Second sale by aepervius · · Score: 5, Insightful

    "your key is then bound to this account" because this put an extra burden to the second sale market. IMHO company like blizzard saw that DRM is useless for piracy, but that they could easily pretend to be only checking the validity of your copy without being intruding, when the goal all along is to kill the second hand market and bypass the first sale doctrine.

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  16. My (least) favorite old school DRM... by nate_in_ME · · Score: 2, Interesting

    I had to once work on a computer for someone who had an app that installed off of a dozen or so floppies, and on the last one, it moved a file off the floppy to the hard drive, rather than copying it. If you told the program to uninstall itself, you were actually prompted to insert that last floppy, so the license file could be moved back. Unfortunately, the person who had the computer did not know enough to back up the computer, or even the floppy set, so when their computer crashed, we were unable to reinstall that program without jumping through a bunch of hoops with the company who sold it...

    1. Re:My (least) favorite old school DRM... by Jarik+C-Bol · · Score: 2, Insightful

      wow. whoever designed that license setup should be drawn and quartered.

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  17. After reading all of the above... by billsayswow · · Score: 2, Interesting

    I have a few points to make. I would post directly to the relevant comments, but that would take too long.

    A) A history of letting you not need the disc in the drive anymore after a patch is NOT really a friendly way of stripping away DRM once the "hype" dies down. Besides, people are getting the dates wrong here, Starcraft removed needing the disc with patch 1.15, which was released almost ten years after the game debuted. Requiring online activation of a unique code is apples-to-oranges with keeping a disc in the drive.

    B) People still do have LAN parties, especially Starcraft enthusiasts! It's a classic of the LAN party, and was by far the most-played at the last one I went to. Now, I'm not sure how much data is actually launched up and down the tubes when you're playing online, but if you have a lousy ISP, or not the highest-speed service, having eight people all stacked up on one connection playing that game might be a bit much, especially if you have an ISP that throttles, or imposes other crappy limits, or, in my case, one that likes to disconnect for random periods of time, especially during the night.

    B2) The above point, either way, shouldn't be a matter of if it is or isn't a hassle, it should be a matter of, just because you can, doesn't mean you should have to.

    C) This whole discussion is instantly destroyed by the level of fanboyism for Blizzard, and the level of anti-fanboyism as well. I'm probably going to get modded down to comment hell for this post, for example. This is becoming a matter of "Awh, shucks, Blizzard are such great guys! I bet they'd buy me a new computer if my current one couldn't run Starcraft II" versus "DRM IS COCKS!!! GO DIE!!!"

    D) That being said, I really see no reason for anyone who loves SC1 to get SC2. I played the beta, it's pretty much just feels like a modded, or expansion-packed, or remastered SC1, with some bits from Relic's RTSes pasted on. I think the best way to avoid the alleged hassle of SC2 is to just... keep playing SC1.

    E) I think my biggest issue here, and the one I will leave off with (leaving out comments about stat tracking and achievement farming and whatnot), is just that Blizzard here is stating, and their fanboys in the room are happily restating, is that, put simply, they are awesome because they aren't doing what Ubisoft is doing. Even though they aren't as bad as Ubi, they're just as bad, if not worse, than the rest of the market in this matter. They're still being 'bad', they just aren't the 'worst'. But they're still being bad.

  18. One Less Customer by StormReaver · · Score: 2, Interesting

    Blizzard forever lost me as a customer when they removed LAN play from their games, and sued the bnetd developers for restoring the feature. As far as I'm concerned, Blizzard and Microsoft are part of the same Axis of Evil (but for different reasons).

  19. Not necessarily ;) by Moraelin · · Score: 4, Funny

    People who buy EA games?

    It's not gay if it's with an elf

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  20. Re:Temporary Internet for desktop PCs? by Bigjeff5 · · Score: 2, Informative

    Which, rather surprisingly, has never been cracked (at least as of the last time I heard anything about it, which admittedly was a couple years ago).

    That's because there is a version of Windows XP that doesn't require activation, and it happens to be much better than the version that ships with non-business PCs.

    What version is it, you ask? Why, Windows XP Pro - Enterprise. What's great about this version is it doesn't even need a crack a lot of times. These versions generally come with several hundred to several thousand CD keys, so depending on who's enterprise keys were stolen, thousands of people could install XP with no problem.

    Why do it the hard way (cracking activation), when there is an easy way that gives you a better product? That's the only real reason Windows Activation wasn't cracked. Who was going to download Home when they could download Pro and not have to deal with it?

    This is similar to what happened to Windows 2000: The code for 2000 and 2000 Server were identical, the only difference between them was a registry key and a few thousand dollars. No need to hack the system, just change the key and voila! Server version at Desktop price. Obviously they fixed it eventually, but a lot of people took advantage of that little mistake.

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