Physics Platformer Gish Goes Open Source
An anonymous reader writes "After announcing plans to go open source due to the success of the Humble Indie Bundle, developer Cryptic Sea has released the source code of 2-D platformer Gish under the GPLv2. There's a mirror on github."
Am I the only who thinks that the whole thing suspiciously resembles an oil spill?
Ezekiel 23:20
As noted, only the engine has been open-sourced. All data (levels & gfx) are still available only upon buying. Not that such is bad, but I thought I'd share it with those idiots who didn't RTFA.
Have you heard about SoylentNews?
The Gish source code drinking game:
http://github.com/blinry/gish/blob/master/game/game.c
Find a line with a magic number and take a drink.
Warning: You will go blind in five minutes if you take part in this drinking game.
The link to the Humble Indie Bundle in this slashdot post linked to another slashdot post wherein that link to the Humble Indie Bundle linked to yet another slashdot post which finally contained the real link to the info on the Humble Indie Bundle.
We all hate it when we have to jump through multiple hoops (articles separated into an inane number of pages, exit pages/frames, etc.) in the name of reader retention when it's done by other websites. When slashdot does it, it's just as bad.
I don't mean to troll or anything like that (considering I think Gish is an awesome game and I've bought the Humble Indie Bundle) but... are there any indie games out there that were actually coded in a well-thought manner?
I mean, looking at the Gish source code, it's honestly a mess. You seem to ALWAYS find stuff such as magic numbers, hard-coded level information (ala, if (level == 15) do this different behavior). I've looked at the source for other games and they all seemed to share such "features".
Anyone knows if the non-indie titles also follow this pattern? Maybe it's just an industry thing.