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Physics Platformer Gish Goes Open Source

An anonymous reader writes "After announcing plans to go open source due to the success of the Humble Indie Bundle, developer Cryptic Sea has released the source code of 2-D platformer Gish under the GPLv2. There's a mirror on github."

6 of 58 comments (clear)

  1. Oil spill... by K.+S.+Kyosuke · · Score: 4, Funny

    Am I the only who thinks that the whole thing suspiciously resembles an oil spill?

    --
    Ezekiel 23:20
  2. Only the engine by Jorl17 · · Score: 5, Informative

    As noted, only the engine has been open-sourced. All data (levels & gfx) are still available only upon buying. Not that such is bad, but I thought I'd share it with those idiots who didn't RTFA.

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    Have you heard about SoylentNews?
    1. Re:Only the engine by PatrickThomson · · Score: 4, Informative

      In further pre-empting of people who didn't RTFA, the game is already supported on PC, Mac, and Linux.

      --
      I am one of many. My idea is not unique, nor do I expect my voice alone to sway you. I speak in a chorus of opinion.
  3. Quality code by Anonymous Coward · · Score: 5, Funny

    The Gish source code drinking game:

    http://github.com/blinry/gish/blob/master/game/game.c

    Find a line with a magic number and take a drink.

    Warning: You will go blind in five minutes if you take part in this drinking game.

    1. Re:Quality code by DavidR1991 · · Score: 5, Insightful

      Who cares how bad the code is? The game got finished. It's playable and it's fun. The end user doesn't give a toss how many magic numbers there are

      I think there comes a point in any project where you have a choice between "Make my code pretty and perfect" and "Get this fucking thing finished". This guy obviously chose the latter. Fair play to him. Also, the coding being vile gives the FOSS community something to do, if you think about it.

  4. Humble Indie Bundle by SpeedyDX · · Score: 4, Insightful

    The link to the Humble Indie Bundle in this slashdot post linked to another slashdot post wherein that link to the Humble Indie Bundle linked to yet another slashdot post which finally contained the real link to the info on the Humble Indie Bundle.

    We all hate it when we have to jump through multiple hoops (articles separated into an inane number of pages, exit pages/frames, etc.) in the name of reader retention when it's done by other websites. When slashdot does it, it's just as bad.