Blizzard vs. Glider Battle Resumes Next Week
trawg writes "You paid for it, you have the DVD in your drive and the box on the floor next to your desk, but do you own the game? That's the question the 9th Circuit Court of Appeals will rule on next week in the case between Blizzard, publisher of World of Warcraft, and MDY, publisher of the Glider bot. The Glider bot plays World of Warcraft for you, but Blizzard frowns on this, saying it voids the license agreement — you don't own the game, you only have a license to use it, and bots like Glider invalidate the license. The EFF has a good summary of the case as well. The case is due to be resumed on Monday."
Still waiting for a Nethack bot that can ascend.
I'm really enjoying living in the Future, I have to say. When I was young, I never imagined a trial over the right to have a computer play a game for you... Just wouldn't have made sense to my eight year old videogame-loving brain.
.. waiting for them to overturn this ruling. the bottom line is that blizzard has all the resources they need to fluff this case up as some kind of crime against humanity and the loss of freedom for every man woman and child in america when the bottom line is they are fighting to poison themselves for the long haul. I must say that as a consumer I HATE when any company wants me to pay for something I wont own. my first thought is always "if you dont want me to own your products, I wont buy them." They will learn this lesson eventually along with the "if we dont make things work easily, the pirates will" lesson after billions wasted and a soured market turns around and bites them in the ass.
You've to realize that this game is a service provided not for a single person, but for everyone who is in one the game. Blizzard has crafted a meticulous balance to ensure that people will continue paying to play for the game and be happy, and this balance greatly requires that people don't get to use shortcuts which bypasses aspects of the game which Blizzard deems as crucial for balance. For that alone I can understand why Blizzard would want to prevent bots.
The case opening brief makes for interesting reading.
There's one curious omission though (as near as I can tell, I only skimmed it). Ongoing payments.
Although the brief does mention that the game is available for retail purchase, or download, it makes no mention that an online account that requires an ongoing service charge is required in order to play. I suspect that Blizzard could argue that while the Glider author may not be circumventing the game client itself, it's making an illegal copy of the data stream for which the gamers pays an ongoing fee.
That said, I believe Blizzard is in the wrong on this one by going the legal route. I believe they have every right to modify their Warden software to scan for and ban accounts which use glider and other bot programs. They're just worried about losing revenue by banning customers, rather than by going directly to the source.
N.
"Nothing strengthens authority so much as silence." - Charles de Gaulle
Does this case have much wider implications (as summary hints at) for the software licensing at large?
I haven't read the article yet, but it seems so.
It depends on the arguments being made. If the only argument is that because World of Warcraft is heavily dependent upon server-side interactions, that there is a leasing of the software to interact with that code.
To have the WoW binaries alone is fairly useless. Most games are not the same way.
WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
I still find it amusing that Blizzard is going after the makers of Glider, when the license violation is on the part of each player using it.
Sure, maybe Glider is infringing on some trademark or copyright, but the company making it did not facilitate the user in violating the license any more than the authors of libpcap facilitated someone running ShowEQ and violating Sony's license. The route Blizzard seems to be going ends up at, "The user violated our license, and so we want them to pay the next 20 years of subscription fees while we also cancel their account. After all, they would have paid us anyways." which is patently, and I hope legally, ridiculous. Nothing at all shows that these users would have continued playing if they did not have access to a program like Glider, in fact I recall back in the peek of EQ people quitting when seq or mq or any of the other programs got defeated. If they just got banned, they bought other accounts.
If Blizzard is really egotistical enough to claim, in a court of law, that the user would play if only they had played by our rules, than let them sue the user. Better yet, let them track down which users are not only still playing, but purchased new accounts to do so. Then lets hope the judge laughs them out of the court room.
If you're needing a bot to play for you its time to give up the game.
Even though wow is a shadow of its former self.
Be you Admins? nay, we are but lusers!
Yeah, I hate cheating too, but this is too high of a cost. It's like using a guillotine to fix your dandruff.
Comment removed based on user account deletion
The most bizarre thing about this lawsuit is that Blizzard is suing MDY for lost revenue, because Blizzard chose to ban players. Blizzard didn't have to ban those players. They could have taken away their money and levels and allow them to continue playing. Blizzard made a choice. It's completely ridiculous that they blame that choice on someone else.
It might have made sense if MDY was sued by its customers who got themselves banned for using an MDY product. That I would understand. Blizzard suing MDY is completely retarded.
Blizzard didn't sue them for lost revenue (as I was able to see.) Blizzard obtained a judgement against MDY copyright infringement, and inducement to violate a contract.
WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
Hoping for a so-so verdict here. The court should allow anyone to modify software they've purchased in any way they wish.
However, the court should allow Blizzard to block connections from any modified software they detect (just like Apache disconnects clients which violate the HTTP protocol).
However, their should be recourse for false-positives to get their money back.
-- 'The' Lord and Master Bitman On High, Master Of All
I'll choose Microsoft for an example, although this sort of boilerplate is fairly standard. I quote from the license terms for Microsoft Office:
And many other restrictions.
So Microsoft can (successfully, in the Central District of California) sue you for copyright infringement the moment you load Office into RAM after: fixing their product for them; using it for any purpose that is "against the law" (which law?); borrowing it from anyone; buying a 2nd hand copy.
You think that's ridiculous? The U.S. District Court for the Central District of California doesn't think so. They think that the EULA gives Microsoft exactly that right.
This is not hyperbole or speculation; this is now established case law in that District (pending appeal).
You don't think Microsoft would ever exercise this power? OK, pick a different name then. Adobe. Apple. SCO. Choose your poison.
If you were blocking sigs, you wouldn't have to read this.
I mean ostensibly I can see how the Glide bot could be considered 'legal' in and of itself, I am of the firm belief that if you buy a game you can use (or abuse if you so desire) it any way you want.
Now in the case of WoW the EULA is not just for the game (which you own, or ought to anyhow) but also for the servers (which are owned by Blizzard). So seems to be that it is entirely fair that Blizzard can dictate what you can and cannot do on their servers, if they decide that they do not want a bot running on their servers then a they are in the clear when they ban the user of said bot.
I mean it is fairly commonplace for people who run multiplayer notepad servers (excuse me I mean 'IRC servers) to say that they do not want unauthorized bots on their servers and most FPS games implement anti-cheating and systems and will ban people who cheat.
So Blizzard are not so much telling you what you can or cannot run on your computer as much as they are telling you what you can and cannot use on their servers.
Admit nothing. Deny Everything. Make Counter-accusations.
That would have been bizarre if they'd done it, but they didn't.
Since you made me read the whole Counterclaim, claim 49.
MDY’s sale of WoWGlider has caused Blizzard great harm in the direct loss of
revenue from terminated users, the loss of subscription revenue from WoWGlider users availing
themselves of the cheat, and from the severe damage to the goodwill of the non-cheating
population of WoW users.
WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
Count 49 is an assertion of facts, not a claim for relief.
They successfully claimed: Tortious Interference With Contract; Contributory Copyright Infringement; Vicarious Copyright Infringement.
They failed in their claims of: Violation of the Digital Millennium; Trademark Infringement; Unfair Competition (where they claimed to have been damaged but couldn't prove any damages); Unjust Enrichment (where they did attempt to claim lost revenues, but only because - they said, but could not prove - people capped and left, not because Blizzard chose to ban them, as the GP asserted).
So, OK, little from column A, little from column B. The core issue remains that of ownership and Title 117; just about everything else is a distraction.
If I had to call it, I've have given them claim 4, the DMCA violation, since that's the more pertinent legislation.
If you were blocking sigs, you wouldn't have to read this.
Right, but they aren't going after the users that violate the terms. They are going after another product that enhances or extends their product in a way which they do not approve.
Woo, a car analogy...
Just as you are licensed to drive on the road, you have to follow the rules. If, however, you wanted to drive off roads you do not need a license or comply with any rules (except those of the land owner...) but you bought your vehicle for the expressed purpose of driving on a road, then found out later that you can drive it in your field.
Now, you find out that it isn't quite as fun in your field so you go and modify your vehicle.
From what I gather, Blizzard is saying that since you bought the game to play on their servers, any modification of that game is illegal, even if you intent to play that game on another server not owned by Blizzard.
This would be kind of like GM suing aftermarket part companies for allowing you to put a lift kit on your vehicle and change the way it handles.
Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
The reason why bots and gold farming exist is because the game is flawed. If sections of the game are not overly long, boring, and repetitive, there won't be a demand for services to skip that part of the game or play it for you.
Stop designing games that waste the players' time without providing fun. If you want to keep people as subscribers design your game to have replay value instead of long travel times or grinding.
Running Glider was one of the most entertaining things I did while playing. Glider comes with default behavior for every class, but you can develop your own in C#. I ended up writing some code for my druid to be a "Healbot", basically causing my character to run around and heal nearby allies.
It was quite simple - it would search for nearby players and try to stay in the middle of everyone. It would throw heals over time on anyone within range that was slightly injured, and cast big heals on people taking a lot of damage. I used it to farm honor in the PVP battlegrounds. After letting it run for hours, I'd take a look at the chat log and see lots of tells from people thanking me (it) for heals. Never once saw a comment calling it out as a bot. The mod I used to queue battlegrounds took screenshots of the match results, and many times my bot was #1 on healing (often by a large margin).
It was fun tweaking all the settings, by the time I maxed out on honor the code was pretty robust. I ended up modifying it a bit to follow around specific people (awesome for power leveling).
If the only argument is that because World of Warcraft is heavily dependent upon server-side interactions, that there is a leasing of the software to interact with that code.
Except this is not the argument. The issue is that Blizzard claims that no one EVER owns a program "purchased" from them. They argue that any user of any licensed software product is forever bound by the terms of the license in every way.
Many people (myself included) believe that the purchase of a game or other software product is an actual sale (with all applicable first-sale doctrine rights). That is the issue at hand, do you purchase the program or are you renting the program (any program, even something with no network or server attributes)? This is by the way, even in the FIRST LINE of the summary on EFF's site.
From the EFF's summary:
When you buy World of Warcraft (WoW) in a retail box, do you own the copy of the software you bought? That's the critical legal question facing the Ninth Circuit Court of Appeals in a pending appeal in MDY v. Blizzard, and the question that Public Knowledge took on in an excellent amicus brief filed with the court earlier this week.
If you own your software, you have the right to resell it and the right to make copies and adaptations as necessary to use it. If you don't, well, then you face a possible copyright lawsuit for transgressing any limitations the vendor puts in the license agreement.