Apple Eases Restrictions On iPhone Developers
WrongSizeGlass writes "MacRumors has a story on a report by Apple Outsider's Matt Drance that Apple is easing their restrictions on interpreted code used in iPhone development, a change which allows game developers in particular to continue to use interpreted languages such as Lua in their App Store applications. The change comes alongside Apple's further modifications of its iOS developer terms that again allow for limited analytics data collection to aid advertisers and developers, but appear to shut out non-independent companies such as Google's AdMob from receiving the data. It's not enough of an 'about face' to let Adobe or Google back in the picture but they've backpedaled enough to let the little guys squeeze through."
Good to see a little common sense prevailing. I use Lua in my game engine, and it is a very good language for embedding in an application. It is much more efficient to call into than Javascript, for example. This is more about the logical segregation between engine developers and game designers. Scripting (especially event-driven) better suites game designers, who often are not hardcore developers that have a firm understanding of Objective C, C++ or C.
It's not even about portability - pure C and C++ (not dependent on any external APIs besides that of the game engine) is even more portable. It's about using the proper language for the job.
Better known as 318230.
So.. interpreted is not ok atm, but might be ok next week.
Cross compiled flash is not ok now, but might be ok if server side translated to be displayed.
Showing too much on a desktop picture frame still gets your app removed.
Flash (that'd allow more apps to run, just no totalitarian control of the app market) will never be allowed.
Gotcha.
Stuff even attempting to develop on this platform.
Waiting for an amusing sig.
Apple is acting worse than Microsoft has ever done. The have developers jumping through hoops.
"No we won't allow non-objective C so your investments in your app are worthless."
"Oh we're getting bad press now? well we'll allow it then for a while."
"Storm settled? let's forbid it again."
"Antitrust investigation? Hmm let's allow some for a while again"
My business has decided against investing in the iPad/iPhone development platforms. The uncertainty and unreliability of Apple management are too great a risk.
against Adobe's Flash-to-iPhone compiler as part of Apple's broader effort to keep third-party meta-platforms from eroding the user experience and stifling innovation as developers become reliant upon them to roll out support for new features introduced by Apple
Translation: "... Apple's broader effort against a fair and competitive market place, and their attempts to translate their early lead into a monopoly".
What they are afraid of is people using non-Apple music and video stores and people creating applications that also work on Android. And in doing so, Apple stifles innovation and manages to extract more money out of people's pockets.
Guess what?
Anyone writing an app that takes more than 1 person two weeks to create, like those real, groundbreaking apps that aren't rehashes of another app that's already been done, aren't going to waste their time with a company as inconsistent as Apple when they have other platforms to develop for.
Especially when there's reason to believe that Android is beginning to exceed the iPhone.