Nintendo 3DS Early Impressions
Now that E3 attendees have had a chance to try out the new revision of Nintendo's portable console, critiques of the 3D effect and updated layout are starting to filter in. Opinion thus far has been mostly positive. Wired writes, "The graphics, which are much more advanced than you’d expect from Nintendo, left me pretty much in disbelief. They're on a level with Sony’s PSP, probably even a little better than that. But the eye-popping 3-D effect makes everything that much richer." According to the Guardian's Games blog, it works "beautifully." They add, "You can perceive 3D only if the console is directly in front of you, but this is fine for handheld gaming. I actually found it pretty adaptable in terms of viewing from different vertical positions. It was much more sensitive if the handheld was turned slightly to the left or right, but really, it coped perfectly with the slight shifts and jerks you'd get on a morning commute." During Shigeru Miyamoto's annual dev roundtable, he explained how Nintendo felt that particular types of games, such as shooters, benefit more from the 3D effect than others, and how Nintendo hopes to update as many older games as they can to incorporate 3D gameplay in addition to 3D graphics.
If you don't know who Malstrom is, read his site, particularly the article called Birdmen and the Casual Fallacy, where he basically bashes hardcore gaming and... well, see for yourself.
His blog has opened my eyes. More people should read his stuff. He might not be right about everything, but it's a refreshing change from the crappy hardcore industry press and idiot "analysts" who pull stuff out of their behinds.
It really was beautiful. This looks to be for games what Avatar was for 3d movies. Unlike the active shutter 3D demos, this one seemed to suffer far less drawbacks. Including, not having to wear expensive shutter glasses.
The effect actually adds a lot to the perception of the game world in most cases, though there are obviously the instances where it seems like a gimic. But even as a gimic, it makes the 3d world feel all that more real.
And the 3D camera is rather impressive too.
I say it's payback. Sony came into the gaming world with little to no respect for developers or the gaming community as a whole. Sony put the focus in on the 3d, and the specs, and the commercialism that we come to expect in the gaming world of today. The gaming world of yesterday had an entirely different ecosphere which in my opinion was better for the developer and the gamers. The gaming industry used to be able making quality games, fun games, which may not have been 3d but which were much more fun because they weren't.
Look at Mortal Kombat and the NBA Jam series. These games were never supposed to be 3d and never were as good when forced into 3d. The graphics actually looked photorealistic when they were 2d and the games were more fun as 2d, so why were these series forced into 3d? Sony had a policy where if your game wasn't 3d they didn't want to let you release it. This is why starting with the PSX and really with the PS2 we saw the death of all 2d gaming, even revolutionary 2d technologies which had photorealistic graphics, because Sony wanted to use their formula of hardware over software.
Now their formula isn't working anymore. Good hardware can only take you so far and we are once again entering into an era where games are supposed to be fun again. I think if Sony were to leave the gaming industry alone on the software level and just make hardware we'd all be better off. Sony has no business making software and no real understanding of the gaming industry as Sony is a hardware company. Perhaps it's time for Sony to follow Sega and move on to specialize in what they are good at, and thats making gaming computers, chips, graphics engines and other hardware components to be used by Nintendo or Microsoft.
It seems like bullshit to me. Establishing 3d on hand helds hardly "destroys" Sony's push for 3D on consoles. If anything it helps establish 3D as a standard part of the gaming experience and supports Sony's push.
The lack of glasses is irrelevant as it's a technology that's only really applicable to handhelds due to the viewing restraints.
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Does the 3D screen make the images "pop" out like one of those double concave mirrors or does the image "sink in" so it feels like you look into a box?
And did anyone think to bring a stereo camera and take some photos?
You feel sleepy. Close your eyes. The opinions stated above are yours. You cannot imagine why you ever felt otherwise.
Why buy a dedicated handheld gaming device, when you can get smart phone, pda, or tablet like the iPhone/iTouch/iPad, Zune/WM7, Android, or WebOS device that is just as portable, will do a decent job playing games, plus let you surf the net, do your e-mail, and hold your media (music, videos, etc.)?
If I was in charge of Nintendo, I would put a big chunk of flash in the 3DS, and include a browser, e-mail client, and media player. And also make a smart phone version as well.
Do they really think that people want to carry a separate portable gaming device, media player, and pda or smart phone in this day and age? Especially when you consider that you can buy a low end Zune or iPod Touch 8GB in the same price range as a Nintendo DSi.
>"Nintendo hopes to update as many older games as they can to incorporate 3D gameplay in addition to 3D graphics."
So you can buy all your old games yet again!
VHS
DVD
Blueray
Blueray 3D...
An extremely stupid design, that being the Cell. Not that there was necessarily anything wrong with the idea of a processors like that, but that the design was new, unproven, and unknown. You do not put a brand new, first gen architecture like that in a consumer product. IBM was using it for PCIe boards for research and toying with it in some servers, not going mass market with it. Also, you'll note, IBM decided that it was a failed experiment, they aren't going to continue development. Not the sort of thing to put in a consumer device.
However it gets worse. Sony had somehow talked themselves in to the fact that the Cell would be good enough for 3D graphics. Originally it was not to be the CPU, it was to be the GPU. I don't know if they just had really bad numbers or if they were willfully ignorant to the fact that GPUs did the kind of math graphics need way better than the Cell could (though the Cell is better at them than a normal CPU). Well, this became apparent and Sony did the stupid thing of making the Cell the CPU, rather than scrapping it for a PPC CPU.
Now they needed a graphics chip, so they went to nVidia. Problem was, they were late. It takes a long time to do design of hardware. The hardware that you see coming out today has been in the pipe for years, you can't just change it all at the last second. So what nVidia could offer them was a slightly modified version of their next gen computer chipset, the 7900 series. They couldn't do the full customization you want for a console in the time they had. As such the PS3 got a graphics chip not as suited for console use as it would have had they contracted it in the beginning. A major feature you can note in this regard is divided CPU/GPU RAM. You don't want that in a console since RAM is at a premium. When you've got only 512MB, you want it all unified. However nVidia couldn't redesign the RAM controller in the time provided so the PS3 has to operate as 256MB/256MB which means in many cases not as much RAM for high detail textures and so on.
It was just a poor series of design choices all around. In the end it was not only expensive, but hard to program for. Xbox 360 titles were being developed in Visual Studio, something developers have vast experience with and going from PC to 360 was almost as simple as clicking a cross compile button. The PS3 had poor tools and nobody understood how to use it. The Cell might have a lot of untapped power, but there was no knowledge base on how to program to access that.
Not the same hardware:
1) smaller (less expensive) feature size on the chip
2) saved money put into extra ports and chips (Wifi, SD, USB, Bluetooth)
3) somewhat better graphics
Nintendo was smart, they used tech to save money and provide a marginal improvement in raw power and "extras" and standard features.
Additionally they used an inexpensive to make, but fairly modern accelerometers along with an interesting take on pointing.
The Wii-Mote (as a pointer) isn't the first gun add-on, but it is 1) inexpensive, 2) quite lag-free, and 3) fairly accurate
There is more to tech than pumping pixels, and physics. Nintendo decided the ideal way to go about it was to make a base unit that was affordable and had extras come standard.
Also, the wii-mote + nunchuck is a great controller. If only more games would focus on buttons instead of waggles (a lot of games would make do with the 4 buttons that are easy to reach IMO)
Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg