Cloud Gaming Service OnLive Set For Launch
Steve Perlman's long-anticipated cloud gaming service, OnLive, officially launches today, finally ready to be put to the test by skeptical and hopeful gamers around the US. After granting some early sign-ups a free year to try out the service, OnLive also announced the list of 23 games that will available from the start, including Mass Effect 2, UT 3, Assassin's Creed 2, Dragon Age: Origins, Batman: Arkham Asylum, and F.E.A.R. 2. Perlman spoke at length with Gamasutra about the beta, latency, and potential partnerships with other broadband providers. Future OnLive competitor Gaikai recently announced it's targeting 2011 for its own launch.
From their beta signup page:
The OnLive Game Service (the "Service") Fee will be waived for the first 12 months from the date you activate your OnLive Account. During these 12 months, your access to the Service will include free demos and community features, such as member Profiles, Friending, Chat, Spectating and Brag Clip(TM) videos, but will not include any games, content or other services that are offered for purchase, and which must be purchased separately.
Sounds like you're going to need to pay to test their stuff. At least they're up front about it?
How are they planning to magically teleport 1280x1024 3D video data at 60 FPS to my computer with under 50 ms of additional lag? This is an extremely stupid idea but if you consider that "real" gamers have systems that can render the games by themselves, it's redundant to say that real gamers won't take a technology like this seriously.
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You do not own games you pay full price for! and you have to keep paying on live to use them!
So you are better off useing your own system and buying the games that can be used with out having to pay a fee JUST TO PLAY! also no INPUT LAG AND NO NEED FOR a 5MEG plus full time data stream.
Or, you pay $350 for a console that's good for 5+ years, and rent games from where ever, and buy any ones you really like when they hit bargain-bin status.
Canada: The US's more awesome sibling.
and hence WE. ARE. FUCKED.
Are we? At some point it'll get bad enough that those among us who truly want to game the proper way will either buy indie titles exclusively or start collaborating and make our own bloody games...
I've been having a blast e-mailing companies with a form e-mail I created which summarized comes down to "Hi, I would have loved to have bought your game X, but unfortunately you chose to treat me, your potential customer, as a thief. Hence I have decided not to buy your game X and instead spend my money on the following companies that do treat treat their paying customers properly: Y and Z."
Now what I'm truly curious about is...is there *any* solid evidence where implementing DRM caused would-be pirates to buy the game instead of torrenting it?
People replying to my sig annoy me. That's why I change it all the time.
Will it run on Linux?
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