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Civ 5 Will Let You Import and Convert Civ 4 Maps

bbretterson writes "From an interview Bitmob conducted with Civilization 5 Lead Designer Jon Shafer: 'You can import Civ 4 maps into the world builder and convert them into Civ 5 maps, including all the units and cities and stuff on it — the conversion process will just do that for you automatically. We're hoping that the first week Civ 5 is out, people will use that function and port all of the Civ 4 stuff over to Civ 5, so everything will be out there already.'"

6 of 142 comments (clear)

  1. Square to hexagon conversion by Maian · · Score: 5, Interesting

    Civ 4 map plots are squares. Civ 5 are hexagons. I don't see an easy conversion process that won't produce real not-just-semantic map differences (e.g. how to convert diagonal waterways where in a 4x4, one diagonal is water and the other diagonal is land, and ships can travel through the water diagonal?)

    1. Re:Square to hexagon conversion by Shrike82 · · Score: 5, Interesting

      Yeah this was my first question too. Nothing in the article about it, but it hesitantly alludes to the fact that the only things confirmed to "carry over" will be cities and units. So this could very well be an approximation rather than a conversion. Cities roughly in the same place, land masses roughly the same size and shape, rivers running the same general course and touching the same cities etc.

      Units will be interesting though. If you import a map with huge unit stacks they'll have to be spread out to conform to the new one-unit-per-hex requirement. Suddenly a stack of doom will become a huge traffic jam across your civilisation!

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    2. Re:Square to hexagon conversion by Anonymous Coward · · Score: 5, Informative

      From a computational chemist point of view, who uses both square and hexagonal lattice all the time, it isn't that difficult/strange actually. Thanks to the fact that periodic boundaries are used, it will just be a 'simple' conversion. The main issue one might encounter though is the fact that you'll go from 8 neighbours to 6 neighbours (if I am not mistaken the diagonals are also counted as neighbours in Civ4..., otherwise it's 4 to 6).
      Plus I believe they actually wanted to limit the diagonal travelling, so it makes sense to prevent the diagonal 4x4, instead of encouraging it.
      No, I am not worried about the conversion of the lattice/map. What I am worried about is the fact that in Civ5 it won't be possible to have more than 1! army per tile. So what will happen to the other dozen armies that were on the converted tile?

    3. Re:Square to hexagon conversion by gravos · · Score: 5, Informative

      Civ 4 map plots are squares. Civ 5 are hexagons. I don't see an easy conversion process that won't produce real not-just-semantic map differences

      Someone at reddit posted a diagram of how to do this fairly easily: http://i.imgur.com/lpJRd.png

      The only problem is with moving resources out of city limits, etc... things which may or may not be practical problems.

    4. Re:Square to hexagon conversion by Ed+Avis · · Score: 5, Funny

      The map for Civ 6 is going to be based on Penrose tiles.

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      -- Ed Avis ed@membled.com
  2. Rumours by Mr+Europe · · Score: 5, Funny

    Reliable rumours say that civ5 will use a super close view where most of the screen is filled with face of the selected unit. This enables the player to fully see the facial expressions and and have richer gaming experience. Of course You can take a bigger view, but then you will see only clouds.

    And the "Large World" consists of 20 hexagons.

    To give all the equal opportunity to fight in wars, all unit are of same power. The Phalangs will successfully defend against Warships. This is good, because it would be sad if rich people would win all the wars.