Porting Lemmings In 36 Hours
An anonymous reader writes "Aaron Ardiri challenged himself to port his classic PalmOS version of Lemmings to the iPhone, Palm Pre, Mac, and Windows. The porting was done using his own dev environment, which creates native C versions of the game. He liveblogged the whole thing, and finished after only 36 hours with an iPhone version and a Palm Pre version awaiting submission, and free versions for Windows and Mac available on his site."
Exactly.....I used to spend a lot of time learning different languages, comparing them, trying to figure out what was best, using all the features.......then one day I realized it isn't the languages so much that make the difference, it's how you use it. I don't regret learning a ton of languages because you learn new techniques and ideas from each one, but as long as you can encapsulate stuff and be flexible, the language is ok. With macros and functions and libraries, I can write code just as flexibly and nearly as quickly in assembly as I can in a language like Perl or Ruby.
When the vast majority of your time writing code is taken up by debugging or refactoring, the language it's written in doesn't matter so much as the quality of the code that's written.
Qxe4
IIRC Psygnosis owns the rights to Lemmings. Also IIRC, Psygnosis is now owned by Sony. Unless Psygnosis was only the publisher for a third party I'm not aware of.
Good luck with that.
Not a bad résumé tactic though, however you look at it. If I had an interviewee who ported a game for kicks in 36 hours, I'd certainly file that in the "pros" column..