King's Quest Fan Project The Silver Lining Is Back
LoTonah writes "After eight years of development and a Cease & Desist from Vivendi, King's Quest fan project The Silver Lining is back in action. From the website: 'We are extremely happy to announce that our project, The Silver Lining, will definitely see the light of day! In a wonderful turn of events, Activision reached out to the Phoenix Online team a few months ago with a desire to revisit their decision regarding The Silver Lining. After negotiations, the C&D has been officially rescinded, and Phoenix Online has been granted a non-commercial license to release The Silver Lining! Our team is ecstatic about this, and as hard as we've worked for eight years, it's the tireless belief and support of you, our fans, that has made this possible.' The first episode of the project is due to be released on July 10."
LOL!
Good on Vivendi. It's good to see they realized they made a mistake, that this wasn't hurting them (Quite the opposite, probably), and correcting the issue.
One company (on one issue) down, a few million more to go!
"If we let things terrify us, life will not be worth living."
- Seneca
Do something original you whiney asshats
So why is it that it's bad that EA or Activision makes constant sequels and remakes to games but then everyone has these orgasms over fan-made games that are just remaking and rehashing old games?
Peasant's Quest
Hail to the King's Quest !
-- Rastignac was here.
In the early days of the web, Fox was trying to threaten every X-Files fan page for violating their trademark. Lucas threatened to sue every Star Wars page out there. Companies felt it was their duty to protect the IP. They didn't realize these fan pages weren't stealing money from them, but rather were adding value to their brands.
Fan pages and fan projects are free advertising. Any company who sues a non-commercial fan project is idiotic at best, and doesn't like receiving money from their customers.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
OH MY GOD!! So excited!
http://sc2.sourceforge.net/petition/petition.php
I love Activision right now. Would that they let TFB have access to Star Control license ...
Although really, they'd rather release shitty new games and duplicates of their old games on different systems.
Gotta keep killing those fan games. You can't really ruin a good video game franchise with fans jumping in there and making better stuff.
Wasn't there a Space Quest project in pretty much the same situation? Can it be bailed out too?
will there be a linux version?
Man, I miss that game.
The price is always right if someone else is paying.
And I thought they were the essence of evil. There, got my on-topic statement in. Now to be slightly off-topic for people who want to get some ideas to get their adventure game fix before this thing gets released.
Sorry, but this seems sort of like people who get happy over a tax rebate. IP is an unjust usurping of what you can do with your own real, physical property. In this case, the fan team simply gets to do what they should have been able to do in the first place.
You guys are going to love this.
http://www.agdinteractive.com/games/games.html
Not sure how these guys pulled it off (probably got permission before Vivendi ate Sierra), but they've been doing Sierra remakes for a long time.
share. $*BSD is where it belongs,
"Fan pages and fan projects are free advertising."
Indeed, so how does depicting Spock and Kirk as a love interest help Paramount sell more Star Trek?
Lets hope Activision will allow the fan-made Space Quest sequel Space Quest 7 to continue as well, its another fan-made follow-on to a Sierra adventure game that was shut down by Vivendi.
Does anyone remeber GAC on the Amiga(i think it was on Amiga(so many old computers, so many memories(I can still play strek on my PDP-11!))).
The new right fascists are bilingual. They speak English and Bullshit.
Congrats to the team for receiving the license.. It does show however that you shouldn't just start a fan-based game without having the proper licenses (I think they had aproval before the takeover, but I'm not certain).
We're allowed reboots with movies and comics, why not games?
It is not a bad thing to reboot a series, nor is it a bad thing to remake a game for updated technology.
The reason old games (Sierra and Lucasarts Point and Click games) keep being remade and revived is because the companies who made them prematurely terminated the series (eg Sierra selling out, Origin selling out, I'm not even sure why lucasarts stopped making games they had rights to.)
Look at other fan projects that have been crushed (Zelda games, Chrono trigger games, Final Fantasy games) these are current IP... well Chrono Trigger isn't anymore, and square barely recognizes the potential for remakes. They have remade the games ever so slightly so they run on newer equipment and add a bit to it, but they've only remade FF3 and FF4 to date using different technology. (FF1 and 2 don't count as they're barely more than a graphic and music update.)
It would make more sense for the IP holders to embrace the fan community a little more. We're sick of crappy licensed games... why not let the fan communities make their own games with some strict guidelines like "You can not call the game an official sequel, and can not use title the game using *name-of-ip-here*" and then, if any of those fan games pick up popularity, offer to distribute the game for DLC along side the official games.
Nintendo should reboot Mario, not replace the existing Mario series with a new Mario, but actually release a storyline version of Mario with with new character designs and self-consistent plot between episodes. I like Mario, but for once I'd like to see a game that explains how Mario wound up in the Mushroom Kingdom, and only rescuing Princess Peach once. SMW2 and Paper Mario/Mario+Luigi series have only established that there are multiple "kingdoms" all with food themes, yet Peach, Daisy and Rosetta/Rosalina are the only humanoid people in all of these kingdoms.