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Most Console Gamers Still Prefer Physical Media

arcticstoat writes "Despite the advent of online game stores on all three major consoles, most console gamers apparently still prefer hoarding collections of gaming discs to downloading games. A recent survey conducted by Ipsos in the UK revealed that 64 per cent of the 1,000 users polled would rather have games on physical discs, while only 25 per cent would prefer digital copies. In the survey, 55 per cent of those polled said price was the key factor in determining their interest in downloading games, while 27 per cent said they wanted games available online before they were in the shops. Ipsos' director Ian Bramley explained, 'Interest absolutely drops away when you get to the types of pricing that you might charge for a new physical disc. People's perceptions are that they're not prepared to pay as much for digital content — they make the connection that it's not a physical disc and therefore it should be cheaper.'"

20 of 232 comments (clear)

  1. Why I prefer physical media by Rik+Sweeney · · Score: 5, Insightful

    Because I can trade it in when I'm done.

    1. Re:Why I prefer physical media by Anonymous Coward · · Score: 5, Funny

      Which is exactly as bad as piracy and you shall burn in hell for harming the gaming industry, you monster.

    2. Re:Why I prefer physical media by krovisser · · Score: 5, Insightful

      I don't care what format it is as long as I don't have to be connected to license servers--which may or may not be running--every time I want to play.

    3. Re:Why I prefer physical media by hedwards · · Score: 5, Interesting

      Well that and things like ubisoft changing stores. I got an email from them earlier today that they'll be changing stores the beginning of August. Subsequently I won't be able to download those games again because they're not going to carry over those purchases. Now, fortunately I already have a copy, and am downloading again just to make sure that it's fully functioning, but this is why I don't generally buy download only games.

    4. Re:Why I prefer physical media by sznupi · · Score: 4, Insightful

      Or buy used. Both the core of "they make the connection that it's not a physical disc and therefore it should be cheaper" - people have control over what happens to physical media.

      --
      One that hath name thou can not otter
    5. Re:Why I prefer physical media by ndnspongebob · · Score: 5, Interesting

      I second that, also, i can let my friends borrow a game and try out some of their games. gaming is very social, its something we do for fun. too bad soul-sucking gaming corporations cant understand that. a game that is downloaded cant be shared, everyone has to download their own copy. so a digital game provides less value than a physical game.

    6. Re:Why I prefer physical media by fermion · · Score: 5, Insightful
      Exactly, physical games have a resale value. Imagine how hard it would be charge $30,000 for a car that had no resale value. Sure it loses 50% when you drive it off the lot, but that means there is 50% that can be recouped at any time.

      This is also why I don't think a book an ebook is worth more than $10, as long as it is released on the day of the hardback, and on $4 if it is more than a year old. With a physical book there is some inherent value. It can be sold, lent, given away. Many people can read it, and the cost of the book has to include that a certain number of sales are lost due to this. But an e-book kils the secondary market, so it does not have the value. This may mean that some people make less. So be it. There is no inherent right to profit.

      --
      "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
    7. Re:Why I prefer physical media by Mr.+Freeman · · Score: 5, Informative

      Also, if your hard drive becomes corrupted, or whoever you bought it from loses the records of your purchase you can still play your game.

      --
      -1 disagree is not a modifier for a reason. -1 troll, flaimbait, redundant, overrated are NOT acceptable substitutes.
    8. Re:Why I prefer physical media by RobVB · · Score: 4, Insightful

      You can lend and sell Steam games as long as you create a different account per game - at least that's what people tell me.

      That's not what the Steam Subscriber Agreement says:

      You are entitled to use the Steam Software for your own use, but you are not entitled to: (i) sell, grant a security interest in or transfer reproductions of the Steam Software to other parties in any way, nor to rent, lease or license the Steam Software to others without the prior written consent of Valve

      and also:

      When you complete Steam's registration process, you create a Steam account ("Account"). Your Account may also include billing information you provide to us for the purchase of Subscriptions. You are solely responsible for all activity on your Account and for the security of your computer system. You may not reveal, share or otherwise allow others to use your password or Account. You agree that you are personally responsible for the use of your password and Account and for all of the communication and activity on Steam that results from use of your login name and password. You may not sell or charge others for the right to use your Account, or otherwise transfer your Account.

      (emphasis added by me)

      I know illegal doesn't mean impossible, but that's another discussion.

      --
      I'd rather you rationally disagree than irrationally agree.
  2. DRM by Anonymous Coward · · Score: 5, Insightful

    We're so used to getting dicked around with the inability to format shift digital media that the only thing that seems safe is physical media.

    1. Re:DRM by CordableTuna · · Score: 4, Interesting

      On my shelf is the boxed copy of Empire: Total War. Every time I want to play it I have to ask Gabe Nevell for a permission. In some ways the non-DRMed downloadable games are more real than that box.

    2. Re:DRM by Darinbob · · Score: 4, Funny

      Except those sites that host No CD cracks are scary places. Pirates and crackers hang out there, malware hidden beneath the surface, etc. No thank you. That's like saying saying you can go to the adult book and novelty store to get past region encoding on a DVD.

  3. Can't trade a download by GreatDrok · · Score: 5, Insightful

    The only download game I bought was GTAIV-TLAD and almost as soon as I bought it they brought out the physical copy Episodes from Liberty City with that and the Ballad of Gay Tony on it. It was twice the price of the download but didn't require a large chunk of the disc space on my Xbox (20GB launch system) so I waited until one came up pre-owned cheap and picked that up. So, I've bought TLAD twice now. If I had bought a real disc I could sell it and get some money back but I can't. Great from the game publishers but crap for buyers. I won't do it again and in fact the vast majority of games I buy are preowned or discounted substantially such as Bioshock 2 bought brand new for half price. In 6 months or so I'll pick up Red Dead Redemption once all the fuss has died down and pre-owned copies hit the market at a decent price.

    For me, if I had to buy games at full price I think I would stop buying them pretty much all together so none of my money would go into the industry - download games are just bad news.

    --
    "I have the attention span of a strobe lit goldfish, please get to the point quickly!"
  4. We're in it for the long haul by Improv · · Score: 5, Insightful

    Generally, if I have a physical copy of the game, I can expect to still run it 20 years later, long after their authentication servers have bit the dust. I still play Alpha Centauri and Civ3 fairly often, and occasionally dig out the old N16 games.

    --
    For every problem, there is at least one solution that is simple, neat, and wrong.
    1. Re:We're in it for the long haul by quanticle · · Score: 4, Insightful

      Generally, if I have a physical copy of the game, I can expect to still run it 20 years later, long after their authentication servers have bit the dust.

      That may have been true in the past, but these days, games purchased on physical media are just as DRM encumbered as their digital download brethren. It doesn't matter if you purchase Assassin's Creed 2 on a physical disk or as a digital download. It'll still communicate with its DRM servers as you play. These days, all you're paying for is a license key. The physical copy of the game is just a convenience, as you can generally install more quickly from a physical disk rather than a network connection.

      --
      We all know what to do, but we don't know how to get re-elected once we have done it
  5. Of course they have to be cheaper digitally by KarlIsNotMyName · · Score: 4, Insightful

    No resources are wasted on materials, packaging, shipping or handling. Just electricity.

    --
    We are all God's parents.
  6. Umm.....it SHOULD be cheaper! by the_macman · · Score: 4, Funny

    Gee...imagine that. Introduce a method that eliminates the need of ALL packaging costs, ware house storage, shipping costs, duplicating hardware, the initial cost of the physical media, the cost of printed manuals, and customers expect the price to go DOWN? Plus we have get the added benefit of DRM lock in! Who do they think they are? Don't they understand we need to profit at all costs?! The audacity.

    1. Re:Umm.....it SHOULD be cheaper! by Warhawke · · Score: 4, Interesting

      This is a major consumer misconception. While I'm the first person on the "give me reliable physical media that you can't revise post-purchase a la 1984" bandwagon, I've spent a long time dealing with smaller publishers in switching to digital distribution models (and all the while explaining why DRM is evil), and I was surprised as anyone to learn that packaging costs, storage, shipping, hardware, printing, and media costs are an infintesimal part of the production cost. More than that, digital distribution comes with its own set of incredibly high costs that actually outpaces traditional distribution: data servers, drive platters, support staff, server storage location... not to mention all of the costs that remain the same - graphic design, advertising, product placement, and even physical-copy game-cards so people without/uncomfortable with using credit cards online can purchase too -- which all has to incur traditional packaging costs, warehouse storage, shipping costs, duplicating hardware, physical media, package printing, etc.

      Not to mention online advertising is a total b*tch to do right. With a physical product, it has the added benefit of advertising itself (forgetting for a moment retailer practice of charging for shelf-space placement). With digital, no one knows it's there unless you're paying someone to advertise it for you, or giving them a substantial chunk of the pie. So yes, digital distribution is not only going to NOT cost less, it's probably going to cost a whole lot more. Just look at e-book pricing arguments, because the same amount of work is going into them, and that work usually costs a lot more. Web developers get paid $75-$125 / hr. industry rate; truckers get a touch over minimum wage. Why bother with digital downloads, then, if it's going to cost more? Perishability and tracking. Not only can you ensure a 1-1 purchase / use rate by destroying the secondary market, you can also research market variables by looking at the profiles of who is downloading your media and what other kinds of media they are purchasing. Hence, this is why DRM has become so attractive to publishers, because in everyone's cry for digital distribution, what everyone REALLY wanted was cheaper IP, and publishers as for-profit organizations were compelled to recoup on profits lost by the shift to digital distribution.

  7. wtf? by kuzb · · Score: 4, Insightful

    Despite the advent of online game stores on all three major consoles, most console gamers apparently still prefer hoarding collections of gaming discs to downloading games

    You know, that might have a lot to do with the fact that most titles are never available for download until they're 5 years of age or older. It's like saying "more people prefer chocolate to vanilla" in a store that only sells chocolate.

    --
    BeauHD. Worst editor since kdawson.
  8. Duh, a no brainer by Rurik · · Score: 5, Insightful

    Physical media will always be far superior to digital.

    1) Can buy the game used. Instead of paying $60 for a game, you can wait a few weeks and get it for $35-40. Within a few months, it's available for $20-30 while Steam still sells it for $60.

    2) It can be resold. After you spend 10 hours finishing that game, you can turn it around and resell it for 80% of its buying price. You can then apply that money towards #1 and buy another game for cheap.

    3) You're not stuck with it. How many games, honestly, do you still play after a year? Maybe one or two. Why be permanently stuck with a game that you'll never play again? And why be stuck with a game that sucks? How about those poor saps that paid $60 for Terminator Salvation, discovered the game could be beaten in 5 hours, and had absolutely no replay value?

    4) You can trade games. The ultimate barter. Tired of a game and need a break? Trade with a friend for a month. Want to see if a game is really fun? Borrow it from a friend. Downloadable demos do not compare.

    5) A visual reminder. Having a physical boxed item is a visual reminder that you have a game that you can play. I compare this to the Humble Games bundle I bought a few weeks back. I honestly keep forgetting that I have these games to play, since they're just icons on my desktop along with dozens of others. It's different than being bored and walking to a bookcase to view through a physical collection.