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Is PC Gaming Set For a Comeback?

An anonymous reader writes "A combination of factors like console penetration, piracy, and the huge inherent variability in PC hardware setups have made the PC a third-class citizen for many gaming genres, especially the kind of high-adrenaline action games that were once the PC's bread and butter. Epic is a company that has been vocal in its shift toward consoles, with many controversial statements dropped over the years in reference to piracy being the reason. So it was with some surprise that we noted Epic's VP, Mark Rein, pointing out recently that the PC is as important as ever. Why the turnaround? This article suggests that the extended length of the current console generation will drive some developers back to the PC as new games push up against hardware limits."

13 of 495 comments (clear)

  1. PC gaming never went away. by Winckle · · Score: 5, Insightful

    Steam proves that the right games sell well on PC.

    1. Re:PC gaming never went away. by am+2k · · Score: 5, Insightful

      Yes, Steam is pretty genius, but not just due to having "the right games". I started to use it recently (due to the Mac client). Every time you want to play a game, you have to start up the client first, and it presents you with a list of discounted games (only today for -50%!).

      I'm really not susceptible to ads, but I already bought 3 games I wouldn't have otherwise. When they're at $5-$8, that's below my impulse-buy threshold.

      I also own consoles, and the games are much more expensive there -- games that are a year old still sell for $40-$60! I'm seriously considering moving back to PC gaming right now, since the very same game usually costs half of that on PCs.

      The Steam platform fixes the biggest issues with PC gaming --- automatic updates and online distribution.

    2. Re:PC gaming never went away. by Nemyst · · Score: 4, Insightful

      Not just that. Valve understands players (heck, make that consumers) more than brick and mortar stores seem to. Have you ever seen such large sales as 75% off at GameStop? Valve's experiment with Left 4 Dead showed them that people will buy in droves when you reach the market's sweet spot. Instead of arbitrarily defining a value, they decreased said values down to price points that sold. The result? Extreme success, it seems. I hadn't bought games in a long, long time (the majority seemed overpriced for what they offered), but I just can't refuse things like Mass Effect 2 for $25 or the Introversion pack for $5. No, the devs and Valve may not be making as big a cut, but if they get half the cut while selling thrice as many units, then they've won and so did consumers. Further, they'll often get sales they otherwise would never have had, not even later on in the game's shelf life.

      I honestly applaud Valve for their efforts with Steam. No it might not be perfect, but it's honestly a DRM that I can tolerate and even like, since it adds value. I wish more execs understood that: don't fight piracy by considering consumers as criminals, fight it by providing additional value and ease of use that you just cannot get with pirated games!

  2. Wait, what? by decipher_saint · · Score: 5, Insightful

    "Comeback"? Did it go somewhere while I was playing all these awesome PC games?

    --
    crazy dynamite monkey
  3. Dollars by LBt1st · · Score: 5, Insightful

    It's true that many developers want to do things that the consoles can't handle. But in the end, money is the driving force of any successful business. The one thing we've learned this generation is that graphics are not the selling factor they once were. From a business standpoint there's little reason to abandon consoles when console sales rake in the money.

  4. So... by AstrumPreliator · · Score: 4, Insightful

    The PC is set for a comeback... Until the next generation of consoles is out... Then PC gaming will be dead again.

    Not that I think PC gaming is dead or will be anytime soon.

  5. It's a River by dcollins · · Score: 4, Insightful

    Business-wise, PC gaming is a river that leads to the sea of Consoles. Practically every gaming company starts out on PCs, and at some point tries to make the jump up to Consoles with x10 the install and active customer base.

    Therefore, it always continually looks like "all game makers are leaving PCs for Consoles". Soon the river will be dry! Not so much -- the cycle refreshes itself constantly.

    --
    We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
  6. Market Penetration by Manip · · Score: 4, Insightful

    PC gaming will never die completely for one simple reason - market penetration. You can talk all you want about how many PS3's and X-Box 360s are floating around but just about all of these homes will have at least one computer in them. You can argue that high end multi-million dollar PC games might disappear but I am still skeptical about that given how easy the console makers and third parties have made it to port to a PC (or off of a PC). Plus you see games like World of Warcraft that are designed to run on barebones PCs without the need for an expensive gaming rig, perhaps that is the future of PC gaming.

  7. DRM by Tom · · Score: 4, Insightful

    The real reason that people don't buy PC games anymore - at least for the class of people I've talked about - is DRM. And I'm serious. Actually, the combination of DRM + "no demo".

    Most of us have been burned once too often buying a game that sucks, doesn't run on your machine even if you satisfy the minimum requirements (and more), and so on.

    10 years ago, if a game was awfully short, or sucked, or didn't work, you'd put it on the 2nd hand market and it wasn't so bad. You'd not get your original investment back, but about half of it, a bit more if you did it right. That put the cost of picking a bad apple at maybe 20, often less. Today, with all those options killed thanks to DRM, the price for an error is 50 (prices have also gone up). That's 250% the old value. And then people wonder why less games are bought.

    It gets multiplied by a good factor if you figure in that many gamers are now adults, with family. A large part of the "available income marked for gaming" is in a demographic that wants to play with their spouse or kids. Which means the game has to run on at least two PCs, and the network part has to work. You'd think that's a solved problem, but it isn't. For one, almost all games today require you to buy two copies for that - bringing the price of error up to 100. Two, it increases the chance that some part of the equation fails, so the chance for error increases(*). Both cost and chance of error go up. If that happens, you very, very quickly reach the point where it just isn't a rational decision anymore.

    Today, even though I enjoy coop gaming a ton, I would not recommend buying any windos game to anyone. Well, maybe my enemies on /. ;-)
    Seriously. You want to play a game? Find a torrent.

    Yes, I feel sorry for the developers. There's nothing I can do for you guys. Go indie and offer an honest option for me to buy (I've bought a lot of indie stuff, and so far haven't had one regret) or tell your distributors to stop fucking the customer. Because even in that business, "money up front" only works for a short time, and if you want them to come back, the product better feels like worth paying for afterwards.

    (*) you'd not believe the amount of total bullshit I've seen with windos network gaming. Like XP and Win7 not being able to communicate via TCP/IP when they're not in the same workgroup. Err... yeah, makes sense. Random failures left and right. Some machines on the network being able to see another machine, but not vice versa (because, you know, your ping reply gets through just fine, but your ping request doesn't???). Network games working just fine if machine A hosts, but not if machine B hosts. And so on.

    --
    Assorted stuff I do sometimes: Lemuria.org
  8. Um... FarmVille? Mafia Wars? by EWAdams · · Score: 4, Insightful

    No, PC gaming is not "back." It never went away. Facebook games are printing money.

    Oh, you mean high-end PC gaming of the kind that requires expensive GPU cards? It didn't go away either. You can't overclock your PS3.

    PC games will be around as long as there are PCs.

    --
    I piss off bigots.
  9. Re:Won't happen for the majority of developers by IamTheRealMike · · Score: 4, Insightful

    The general trend towards laptops over desktops also hurts PC gaming quite significantly. I used to play a lot of PC games. These days I use a macbook + xbox. It works well.

  10. Re:The circle of (virtual) life by Nemyst · · Score: 4, Insightful

    You forgot RTS games which, despite many attempts, still suck tremendously on consoles. There's a little thing called Starcraft 2 that, even if you don't really like it or care about it, will be making a huge impact on the PC market.

  11. My guess is their licensees yelled at them by Sycraft-fu · · Score: 4, Insightful

    Epic's big money isn't on the games they make. You'll notice that when Unreal Tournament started up they didn't really make very many games anymore. In fact GoW was kind of a change back to make more than just UT games. Well the reason is their real business is the Unreal Engine. That thing is in EVERYTHING. Mass Effect, Rainbow Six, Borderlands, Medal of Honor, Batman: Arkham Asylum, Global Agenda, etc. If it's a first person game, better than average chance Unreal Engine is driving it. There's like a 150 games just for the current Unreal Engine 3, never mind UE 2 and UE 1.

    Well, a great many of these games are cross platform. PC, 360, and PS3. That's part of the draw of the engine. It has some top flight developer tools, so you can work on your game with great tools in a flexible PC environment and easily get it to both consoles and the PC. It costs big bucks for that, they won't say how much precisely, but it is six figures and likely a percentage of royalties. It is very worth it for many game studios though, because it seriously cuts down on development costs and time.

    So my bet is when Epic said "We don't care about PCs!." Their licensees said "Yes you do, at least if you ever want to get our business again."