Where Are the Joysticks For Retro Gaming?
Doctor O writes "With all those nice emulators for classic gaming around (such as MAME, VICE or Stella) I want to establish monthly retro gaming evenings with some friends. The problem is I can't find any good joysticks for that purpose. There's a new version of the legendary Competition Pro, but judging from the many one-star reviews on Amazon, it's terrible. I found the USB version of the classic Atari Joystick, but it doesn't seem to be available and would have prohibitive shipping costs to Germany anyway. So, Slashdot to the rescue — where are the suitable USB joysticks for retro gaming?"
For anything older than Super Nintendo (SNES, Genesis, SMS, NES, GB, GG, etc) that mostly used a digital joypad (rather than analog stick), the Gravis Gamepad was pretty darn good, though they did wear out fast.
Is this what you're looking for?
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http://gear.ign.com/articles/765/765614p1.html
These were going for around $10 on ebay a while ago.
http://en.wikipedia.org/wiki/Arcade_controller#In_the_home
http://en.wikipedia.org/wiki/Namco_Arcade_Stick
etc. (there are also resources to build them)
Generally quite close to classic joysticks, only much better. They are slightly on the expensive side, but OTOH will be, most likely, the only link with you for your great-great-great-great-grandchildren / etc.
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My answer is Ebay: http://shop.ebay.com/?_from=R40&_trksid=p3907.m570.l1313&_nkw=joystick&_sacat=See-All-Categories
There are a few analogue joysticks of the type you are looking for here:
http://www.gremlinsolutions.co.uk/arcadejoysticks.php
The best joysticks for this sort of gaming are the ones intended for use in proper arcade cabinets.
www.dealextreme.com has a lot of controllers and no shipping cost.
Devices based on V-USB (software only USB implementation for AVR microcontrollers) are probably worth a look because designs you can copy are so numerous.
This is one of the most versatile. I doesn't support the Apple IIc yet but the BBC joysticks had a similar capability so the only difference is likely to be in the adapter lead:
http://denki.world3.net/retro_v2.html
Perhaps you don't want to make your own circuit board. If so, I had a quick look at the retro's schematic and reckon you should be able to get the retro firmware running on an off the shelf board such as the one adafruit sell.
http://www.adafruit.com/index.php?main_page=product_info&cPath=16&products_id=174
I've got one of these and its a great little board. I built a temperature logger using one and I got it running (hardware and software) in about four hours. That said I did spend another three building the programmer!
Finally there a gallery of lots of HID devices made using cheap AVR controllers:
http://www.obdev.at/products/vusb/prjhid.html
I use one of my original Zipsticks with a Stelladaptor (http://www.stelladaptor.com/), so you could get an old Zipstick, Comp. Pro, etc. from eBay, then use the Stelladaptor to connect it to your computer with a USB lead.
The other thing I use (for games that require more than one button) is my home-made arcade controls (http://homepage.ntlworld.com/paul.a.kitching/mamecp/cp1.htm).
The best joysticks for retrogaming are of course the original ones with a Retro Adapter.
It has support for most original joysticks and gamepads: C64/Amiga, Atari 8-bit computers and consoles, Spectrum, Amstrad CPC, Sega Master System, Sega Genesis/Megadrive, Saturn, Neo Geo, MSX, BBC Micro, PCE/TGFX, NES, SNES, N64, PSX, PS2, 3DO, CD32, PC Gameport, you name it.
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The linked USB device costs $16.99 One shipping option to (I picked Bayern) Germany was 16.95. So you get a retro joystick for under $35. They also have another shipping option that runs $28 so you'd be looking at $45. Still not what most people would consider prohibitive.
Plus import tax (14% IIRC) plus VAT (19%) plus "customs handling fee" (20%).
That's what I had to pay (on top of both the price and shipping) when I bought stuff at thinkgeek and had it shipped to Germany. So this $17 joystick would cost you $52, over 3 times the price. OTOH, $35 might be under the limit, so you might get along without paying taxes at all.
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N64's gamepad was the best ever made, imho. And it even has the NES gamepad-like directional cross. Now, if I could just stop being lazy and build an adapter :|
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It's not bad, but it can't handle rapid joystick waggling. Try playing Wizball on a C64 emulator and waggle the stick to activate a power-up. It doesn't work half the time.
Note: I am the creator of the Retro Adapter.
As it happens I have just had a delivery of them from China where SeeedStudio partially assemble them. I was doing all the assembly myself but it was eating all my free time up so I asked them to do it. They are really good when it comes to supporting Open Source projects. They also did the PCBs and were very helpful.
I have some kits available or fully assembled ones. The biggest issue is getting the connectors for old systems like the NES and Sega Saturn. I have some Saturn connectors but NES ones are damn expensive... As such I generally recommend people modify their controller (in a way that doesn't prevent it working on the original system) but even that is a bit tricky for NES pads due to the weird wire they use.
Hopefully /. will generate some interest as so far there hasn't been much input on the code side. People have been helpful sending me controllers to support though.
Oh, and on the BBC from, I have just about finished converting a BBC Master Compact into a USB keyboard for a friend. It has a Retro Adapter built in too and a little amplifier so that the internal speaker can be connected to the PC line out. I have not had time to do a web page for it yet though, but it is all open source.
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can I just use any old USB-to-serial (USB Sub-D 9 pin) adapter?
No. Atari 2600 joysticks are not serial; they're 5-bit parallel. It would be possible to solder something to plug it into a standard parallel port, but that would need a parallel to USB adapter compatible with bidirectional bit-banging (most are optimized for printers and nothing else), a specialized driver, and a certificate to sign this driver (if using 64-bit Windows). The RetroPort adapter turns the parallel signal from the joystick into something that any game that takes DirectInput joysticks can recognize, using a driver built into every PC operating system since Windows 2000.
tripling their price for taxes and customs and fees
Ordinarily I'd be thinking to myself "get your ___ the ____ up out of Brazil already", based on my experiences on nesdev.com/bbs, but now it appears Brazil isn't the only place with prohibitive import duties.
[A LAN party] would require me to set up electricity, networking (apart from the 10-port switch on my desk), tables
Thank you for the ammo that I can use against LAN-party fanboys in future Slashdot discussions.
when all I want to do is sit on the couch in front of the plasma and enjoy some 8-bit goodness
I agree, with two caveats: With a plasma, you see afterimages of the 8-bit games' HUD. The burn-in effect, though it's apparently less pronounced than with older plasma, is one reason why I prefer LCD. And most home PCs are next to a desk, not in a TV cabinet.
MAME can answer that question, more or less.
Under the MAWS deluxe search, change 'controls' to 'stick' which is MAME-ese for analogue joystick/yoke. You get this list including things like 720, Enduro Racer, Paperboy, SW/TESB/ROTJ, Space Harrier and Thunder Blade to pick a few classics.
To respond to the original question about joysticks, a lot of people build their own arcade sticks. The parts are readily available and the build doesn't need to be hard.arcadecontrols.com is a great resource and community for scratching that itch.
The truth is though that every type of home system is/was different, and the controls that suit a Commodore 64 and nothing like what suits a SNES, or an N64. If you're trying to recreate original-feel controllers for even a handful of emulated systems, it's going to be a lot of hassle obtaining them all, let alone getting them to work. A decently-made fighter stick plus an X360 controller should be enough to cover most bases most of the time.
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