Big Changes Planned For The Force Unleashed 2
Star Wars: The Force Unleashed debuted in 2008 to less than stellar reviews, but sales of the game were strong. A sequel for the game is due out in October, and the developers spoke at length with the Guardian's Games blog about the improvements they've been working on. One of their priorities was adding depth to the combat system to make it less of a button-mash. "The team has completely redesigned all the familiar Force powers from the first title including Force Push and Force Grip, and has added a few newcomers including the potentially amusing Force Mind Trick that'll allow you to trick Storm Troopers into leaping from high ledges." Enemy AI is another area that's getting some love, and they're trying to make level design more open and less linear. The team's confidence in the changes they're making stems in part from much greater familiarity with their game-building tools. "Like its predecessor, Force Unleashed 2 will combine three third-party physics engines, Havok, Euphoria and Digital Molecular Matter, to provide cutting edge human animation, materials effects and authentic physical forces. ... 'Whenever you're building the first iteration [of a game series] and a brand new game engine at the same time, everything comes in hot and fast – we were literally figuring out how to get the most out of those three technologies all the way up to shipping. The DLC then helped us to learn more, and that knowledge has given us the biggest leap forward.'" A trailer for the game was released at E3.
Surely the number of midichlorines in the blood stream fluctuates as you use the force?
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Let's just hope we can jump and land on that fucking mushroom top this time around.
It sounds like they are trying to fix my most hated part of the game, the combat system. I loved the look and feel of the game but the combat system made me give up near the end. Surprisingly even though I hated it so much, pulling a Star Destroyer out of the sky was a novel and creative (if poorly implemented) idea.
Do we really need 3 physics engines?
Haven't they seen America's Funniest Home Videos?
People already have trouble handling 1 physics engine!
Force Unleashed 2 has a good chance to unseat Jedi Academy as my favorite Star Wars game, but the original did have some faults. I want a more varied world and new game play. Less blowing past stormtroopers, more lightsaber battles. Do away with the quick time events and the minigame with awkward controls (pulling down the star destroyer). Let me customize my character more. Add some puzzles.
Most of all, make the PC a first-class platform. The port Aspyr did was pretty terrible -- bugs and performance issues all over the place. I shouldn't have to save every 5 minutes for fear of crashing.
Those were the 2 most annoying issues with this game : being unable to see what's happening and being unable to select the trooper you want to eviscerate.
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The first one was good, it just had a few glaring flaws that tarnished the experience; namely the most frustratingly boring boss battle ever.
Levels were boring and linear, the vast majority of the game provided no challenge what so ever, the boss battles were ludicrously specific in the way they had to be conducted, the story line was dull and dry and it was far too short. But I loved playing the thing (on the Wii) and actually went back and did it a second time.
I couldn't figure out why my computer was running The Force Unleashed like crap until I fired up Fraps and discovered the cap.
Here's THE ONE THING the game needs : Slicing enemies with your lightsaber should cut off limbs insteead of "decreasing their energy bar".
Otherwise, it's not even worth pirating!
What a shame that such a lousy game is getting a sequel and Alpha Protocol isn't.
This is not an industry that rewards trying new things. It does reward poor franchise tie-ins apparently.
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
Why not use force powers not just for fighting but also for solving little puzzles ?
Think of it as a mix of zelda puzzles and/or portal puzzles, and combine that with some epic battles and I think that would result in a very fun game!
If they only fix the targeting system, camera, and load times, I'll be happy.
They might want to actually finish the game this time around. "And, perhaps worst of all, the Bonus Objective on the final level is listed simply as 'Default Text,' http://g4tv.com/games/xbox-360/37058/Star-Wars-The-Force-Unleashed/review/#ixzz0tZ8Ag9oe
The Jedi Knight games did everything right, from force powers to saber combat to letting you SHOOT the danged baddies if you wanted to. Translate that to the new graphics/physics engine, and done. Instant awesome game. (k, not really, but you know what I mean)
I don't know about you, but my servers run on the power of cotton candy and happy thoughts. -Anonymous Coward
And took up some twenty four gigabytes of disc space. Once downloaded, it was probably the worst commercial game I'd played all year, and was summarily removed.
Why on earth are they making a sequel to such a bad first start?
semantics are everything!
Wii Motion Plus supports this time please. I know no one thinks I have any balls for using a Wii as my main gaming platform, but it is still better than my Linux netbook. :-p
Once you start despising the jerks, you become one.
Were your syncs on? Turn em off. Ziptwang!
Clearly, he is angry that he can only be modded *up* to 5. He knows his posts are worth 10.
Lets hope this time the damn PC version of the game isn't 30 freaking gigs.
the potentially amusing Force Mind Trick that'll allow you to trick Storm Troopers into leaping from high ledges
Is that kind of, I dunno, like... Questionably ethical? Yeah I know, you have to neutralize the instruments of evil in a war, but still. The poor bastard doesn't even have a chance to defend himself. Then again, then first three episodes sort of cast the ethics of the Jedi in a rather distasteful light. In my mind anyway.
I agree, I was tempted to buy the original of steam but it was 30GBs!! which would be 75% of my ISP monthly
last game, you forced the player to continually roleplay as dark side from start of the game until the end, giving only a brief choice at the end.
i didnt buy the game. i dont like games in which i cant choose what i do.
so, before talking about physics engines, havok, this that and button mashing, set your gameplay straight by giving players a choice. choice and variance are what separated knights of the old republic series from almost all similar games and made them standards.
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I hate the force escalation in these games, like it's not cool to be able to strangle some guy, you have to be able to toss spaceships around like rag dolls. It's totally against the "feel" of the movies, if Jedi were so powerful they'd never send a handful of stormtroopers against them (hell, the Jedi would just turn the stormtroopers against each other with mind control). Reign in the powers and let me use them in clever and innovative ways (instead of just having some guy blindly walk off a building, let me start fights between two enemies).
This trailer is monumentally stupid. Towards the end, our hero says "Vader can't stop me now...no one can." In that case, why go through the charade of waiting for Vader to leave you with a roomful of hapless stormtroopers at the beginning? If you're sick of Vader's betrayals, why not just kill him immediately? Oh that's right.
So either the first game has a lot of complicated history between the two that makes it OK to kill literal tons of stormtroopers and not the man responsible, or it's hamstrung by its license. I already own STFU and just never finished it because I dislike playing evil. Maybe I will pick it back up.
When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
Does anybody else remember that game Psi-Ops (http://en.wikipedia.org/wiki/Psi_Ops) back on the original Xbox? It was one of my favorite games, of all time, for not much more than the engine they used to implement the telekinesis. What's all this "stand still while using the force" bullcrap from TFU? In Psi-Ops, if I wanted to levitate a box while standing on it and surf it around the level, I could. In that game, I could run, use TK, and fire my gun *all at the same time*. This was back on the original Xbox, too! If I remember right, they used the depth of pull of the left trigger to determine the height of the lifted object, instead of hijacking both thumbsticks. Man, that was a fun game. If there was any one game I wanted a sequel for and never got, it would be Psi Ops.
You know, instead of a phosphorescent herring, which seems to be the thing after they modelled the character's main weapon after, according to its damage output.
How about one where you force-choke chickens?
just testing if this works. Pay Per Head Sportsbook
I just bought this during Steam's huge sale a week or two ago. It's a 30GB game, and I beat it in 11 hours, a large portion of which was replaying levels / bosses due to the combination of extremely cheap deaths and really shitty placement of autosave / checkpoints. 22 minutes per GB? Are you fucking kidding me?
Unpleasantries.