OnLive CEO On Post-Launch Status, Game Licenses
CNET has a lengthy interview with OnLive CEO Steve Perlman about how the service is shaping up almost a month after launch. Demand seems to have outstripped their expectations, and it required some quick server expansion to compensate. He also addresses a common concern among gamers — that the licenses for games could expire in three years. Perlman says, "It's less of an issue about the licenses evaporating, and more of an issue of whether or not we continue to maintain the operating systems and the graphics cards to run those games. If a game is tied to a particular Nvidia or ATI card, or if it's relying on a particular version of Windows with different drivers, we can't be sure that those will continue to be available as our servers age and need to be replaced. If it's a popular game that can't run on old hardware anymore, the publishers can do an upgrade for the game. Also, servers usually do last longer than three years, so chances are we'll keep running them. But we have a legal obligation to disclose what might happen. I think the probability of us pulling a game in three years is on the order of 0.1 percent. It's also highly unlikely that a game server will evaporate after three years, but we have to allow for that possibility." He also goes into future plans for expanding OnLive, both in terms of the content they offer and the devices they may support. The Digital Foundry blog followed up the latency tests we discussed with a full review, if you'd like an unbiased opinion of the service.
No no, the problem is exactly the licenses evaporating, or rather people's accounts being closed and a user subsequently losing out on all their purchased games. I think a simple, extremely reasonable solution would be to allow users to download and play the game locally if they wish a la Steam. Give them both the option to play in the cloud (much more convenient) and locally (sense of security and ownership) and you have an award winning service that destroys your Valve-hosted competitor.
Is anyone else really sick of hearing about this dead horse that they're trying to flog?
Latency claims - false.
Framerate claims - false.
Image quality claims - false.
"Blockbuster" games claims - false.
Bandwidth required - 2.5 Gb / hour (so the average UK broadband customer would exceed their monthly allowance in less than 10-15 hours a month).
Overall system capability to handle powerful games - looking false already but there's nothing on the system to really tax them yet.
Pricing - slightly more than just buying the damn game from a shop (and "owning" it forever), and actually cheaper to run it on your own PC even if you take into account the graphics card investment necessary to run those games (but, come on, my laptop cost no more than usual and comes with a card that can laugh at most of those games in bigger resolutions - are there still systems out there that can't do Half-life 2 at 60fps or equivalent?).
It was a nice idea, but it was derided for making exactly those claims that turned out to be false. Some people may buy it but I'd be doubtful they'd keep it for very long. Probably because they don't know how to load / run Steam. If you'd pitched it at casual gamers, it would have sold millions and you could run be running every grannies Wii-style games for them, but you aimed it at fast-paced, FPS-gamers and the like, requiring huge investment in CPU, RAM, graphics cards and latency reduction. World of Goo is on their store lists - that will *work* perfectly in such a setup - low CPU/GPU demand, no latency issues, easily compressible graphics. Saying it could run "any" game was just silly. If you'd pitched it as a "no-maintenance Wii replacement" without the hassle of sticky fingers, scratched disks, special hardware, constant upgrades, etc. then you could have recouped your investment by now. As it is, most people are laughing at you. Give it up now, before the whole thing collapses under the weight of its own claims.
Lot's of people, including me, called it as soon as it was announced. It is an absolute failure, we've got screenshots that look horrible, latency issues, games that are so bad you can't see crosshairs.. I mean this is just a disaster. They should close from embarrassment and try and pretend the whole thing never happened. If they wanted to target turn based strategy games or something they might have something.. but their service simply can't service the market they want and the market they want doesn't really benefit from their service.
""It's less of an issue about the licenses evaporating, and more of an issue of whether or not we continue to maintain the operating systems and the graphics cards to run those games."
Whatever... I have a copy of the really old Unreal Tournament that works great on windows 7 with a modern video card. his "issue" is a non issue and is used as a red herring to justify killing customers licenses.
Do not look at laser with remaining good eye.