Gaming Without a Safety Blanket
Hugh Pickens writes "IGN has an interesting interview with Tom Bissell, author of the recently published Extra Lives: Why Video Games Matter, in which Bissell uses his experience in investigative journalism and as a war correspondent to describe his years playing games. Bissell talks about the difficulties in describing gameplay to non-gamers. 'A lot of casual games sort of submerge their storytelling to an almost subliminal level while upping the gameplay sophistication,' says Bissell. 'Writing about pure gameplay is tough. ... I say in the book that's one of the most suspect things about the form; a game with [an] incredibly dopey story but a really compelling mechanical set of resonances can still be a great game. I don't know if there's really a way to talk about that with people who aren't sold on the form.' Bissell adds that it's easier for many to find meaning in the more traditional delivery systems of entertainment and compares writing about games to the difficulty in describing rock & roll to an older generation. Bissell's background as a war correspondent, traveling to regions of conflict, has also translated into the games he likes."
Yes. This is what is wrong with games today. This guy gets it.
This game will waste your life. Don't clicky!
Bissell talks about the difficulties in describing gameplay to non-gamers. 'A lot of casual games sort of submerge their storytelling to an almost subliminal level while upping the gameplay sophistication,'
My eyes glazed over and my brain went elsewhere. Kind of like when someone really excited about gaming starts to ramble on about it.
My gaming serves a purpose for me - take my brain elsewhere for a while. Why do I expect that non-gamers should be able to relate to a game they don't play themselves? Even if they did play the same game, most things we relate to each other are going to be the same. Do we start a conversation where most responses are going to be "me too"?
Problem with the games market is that graphics and branding are ultimately what sells games and until the audience can become more sophisticated, the vast majority games never will.
...I thought "gaming without a safety blanket" would be a discussion of how real men play roguelikes, where you have only one life and the game may take weeks/months to complete and death means starting over...
Advice: on VPS providers
A better analogy would be a movie with an amazing story but really bad special effects. The core of a game is its gameplay, the story is just there to help it along. The core of a movie is the story, the special effects are just there to help it along.
Give me Classic Slashdot or give me death!
And if I want good gameplay I'll go out and play a sport.
Sorry, but I *hate* that "read a book" phrase. Gaming is what it is due to the relationship between all its components, it's not merely about gameplay just as it's not merely about graphics or storytelling.
No problem is insoluble in all conceivable circumstances.
As opposed to the mature obsession with sex and violence that is pandered by movies, theater and such?
Hollywood panders to obsession with violence. European "art" films pander to obsession with sex. Some pander to both. And how could they not? Apart from titillating the senses, almost all human behaviour is driven by either lust or survival instinct; you can't have drama without these elements. If anything, having a greater focus on sex and sexuality in games would allow far greater storylines with better rounded characters, not to mention enable all kinds of dramatic options in both conflict and its resolution.
You aren't going to find any medium where sex and violence aren't at the central focus, because they are the focus of human existence.
God of War is very tame and nice compared the original Greek myths. What should they had done, copied Disney's Hercules?
Beautiful art style, yes... Care to guess which two subjects have been the main focus of art from the very first cave paintings to modern-day painters, sculptors and such? And, for that matter, the subject matter of most humour? Or pretty much every story?
Games are slowly but surely moving from being kid's toys into mainstream entertainment, and that means they're going to get a lot more sex to go with the violence. You can dislike it, but it's what all mainstream entertainment has been made of for the duration of entire human history, and prehistory too. And I, for one, am just fine with that.
Forget magic. Any technology distinguishable from divine power is insufficiently advanced.