Remix This Game — a Free Software Experiment
An anonymous reader writes "REMIX THIS GAME is an experimental game design contest where participants can re-mix and re-cycle my free-software self-published PC game, XONG. XONG is available under permissive licenses allowing remixes and derivative works of the code, graphics, sound effects, and music—even for commercial use. The source code license is the GNU GPL Version 3, and the media is covered by the Creative Commons BY-SA license. No special software or programming experience are needed—XONG has been packaged up so that you can just download the game and edit the graphics/code/music/sounds in place, and re-start the game to see your changes. Plus, it is available for Windows, Mac OS X, and GNU/Linux, so you can remix it on whichever OS you use, using whatever programs you like."
This is great and will most likely show off the extensibility of Lisp to people who don't normally care. Also, why did the author use cells instead of standard CLOS, unlike I'm doing in my common lisp roguelke
I haven't read enough to answer that. However looking at the bigger picture, I do think this sort of stunt would be good for getting more people working on open source software. Inspire them with something that is immediately fun and rewarding, and trigger the curiousities to try something deeper later on. I wouldn't be at all surprised to talk to someone 5-10 years from now and hear that something like this was their first project.
Funnyhacks - Wierd, unusual, and fun hacks
This game at first glance appears to be a take on an early roguetype; however in truth it's less adventureish, gear-based or as rich with chance taking. It's quirky though:
You control a vulnerable white square attempting to infiltrate a semi-randomly generated abstract color field environment infested with robots. You are armed with a paint-absorbent hockey puck that can pick up color and transfer it to other objects. If you lose your puck, you have to find another; these are scattered through the environment and look like the letter P. There are no hit points; any hit kills you, and completely ends your game. You cannot shoot enemies; instead you drop direction-changing arrows called "chevrons" to guide them to their doom in one of XONG's many black holes. But your puck will also follow the arrows, so be careful where you fire; otherwise you'll lose it down a black hole.
Oh, so THAT's what's going on... I went to see their "Gameplay video with commentary, at youtube" and I had no clue as to what the hell I was looking at. This is some very, very nerdy stuff, and that's coming from a fairly nerdy guy. ASCII characters as game sprites... party like it's 1989!
You can't take the sky from me...
No claim to uniqueness of license was made, in fact the page links to the stock gplv3 and cc-by-sa 3.0 usa.
In slashdot where everything is free this might not seem like news, but in the Indie Game Development world source is often closed and assets are very rarely licensed to allow derivative works, let alone commercial use. As an INDIE contest I actually consider this relatively unique.
"Edit in place" works here because we ship the SBCL compiler in the binary----so remixers changes to the .lisp files are recompiled to machine code. We do not have to ship any special dev tools.
To sum up, indie game remixes may not be a new idea, but people don't seem to be licensing their indie games remixably in the first place.
Perhaps this story can raise awareness about that??
Why is this insightful. This anonymous coward has no insight at all. Quake3 is actually very hard and time consuming to modify. Try adding a new character, a new skin, a new model, a new object, a new weapon.
All of these things require a lot of assets and often actual coding. It is very difficult to do much with quake3 and the fact that it is 3D knocks out anyone who is doesn't under linear algebra.
A 2D roguelike is very simple.
Hello folks, I have addressed the originality (or alleged lack thereof) of the remix contest in another message here.
I chose XONG because it's a small and relatively simple game, so it would be easier to get started remixing. There is a review of Xong here: http://playthisthing.com/xong
And, folks, the game includes a thorough HELP screen on the F1 key, and an interactive in-game tutorial. So if the videos seem inscrutable, try reading the instructions.
I make no claim to the engine or game being the greatest ever, but I hope the contest will be fun and get people possibly involved with creative commons licensed art, or free software, or lisp game dev. Who knows?
While I do really appreciate your effort and ideas, theres a few things you should look at first.
1) The game looks like from the 80's. It doesn't make a good impression and is hard to get people involved. Hell, some of the games I coded at 12-13 year old had a lot better graphics and ideas (no offense to you, just good old critical comment if you want it!)
2) Are there any tools to help change the game? There is and have been already immersive modding community out there. You have to provide similar tools, just being "open source" doesn't really do much.
As a person working in the games industry, and who has coded since 8 years old and working in freeware/shareware, indie, and commercial industry, I really think you need more to accomplish your goals.
To be fair, my first thought was: "Eew gross, Lisp." My second thought was, "Wait, you can even DO stuff like this in Lisp?"
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