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Anatomy of an Achievement

Whether they annoy you or fulfill your nerdy collection habit, achievements have spread across the gaming landscape and are here to stay. The Xbox Engineering blog recently posted a glimpse into the creation of the Xbox 360 achievement system, discussing how achievements work at a software level, and even showing a brief snippet of code. They also mention some of the decisions they struggled with while creating them: "We are proud of the consistency you find across all games. You have one friends list, every game supports voice chat, etc. But we also like to give game designers room to come up with new and interesting ways to entertain. That trade-off was at the heart of the original decision we made to not give any indication that a new achievement had been awarded. Some people argued that gamers wouldn't want toast popping up in the heat of battle and that game designers would want to use their own visual style to present achievements. Others argued for consistency and for reducing the work required of game developers. In the end we added the notification popup and its happy beep, which turned out to be the right decision, but for a long time it was anything but obvious."

157 comments

  1. News by JohnFluxx · · Score: 0, Offtopic

    This is what slashdot has been reduced to?

    There are dozens of interesting real scientific pieces of news recently, but slashdot decides to focus on this..

    sigh

    1. Re:News by icannotthinkofaname · · Score: 5, Insightful

      Do you think you have a piece that's more "news for nerds" than this? Go submit it! Right now!

      --
      Let q be a radix > 1. I am in ur base-q, killing 10 d00ds.
    2. Re:News by Anonymous Coward · · Score: 0

      Is this the kind of moron on slashdot now? The blog has lots of interesting technical details on a very complex system. Completely suitable for a geek audience. Instead we get idiots who don't even read the article complaining about stuff they don't get. Wonderful. Just wonderful.

    3. Re:News by Anonymous Coward · · Score: 5, Insightful

      Do you think you have a piece that's more "news for nerds" than this? Go submit it! Right now!

      that way the submission can stay "black" color-coded and after days and days end up getting rejected, only to have it immediately start out as "green" color-code and posted within 24 hours when submitted by a Slashdot editor three weeks later with a less descriptive summary that probably hasn't even been spellchecked. thanks but no thanks.

    4. Re:News by gravos · · Score: 4, Funny

      He was trying to win the new Slashdot Moron Achievement. Duh.

    5. Re:News by Redlazer · · Score: 2, Funny
      Yeah, how dare they talk about gaming!

      Huge numbers of people find it really interesting, and there's no way nerds would want to know about the beginnings of the most recent universal adoption to the entire industry, across all platforms?

      And get off my lawn!

      --
      Guns don't kill people, "with glowing hearts" kills people.
    6. Re:News by Anonymous Coward · · Score: 5, Funny
    7. Re:News by JohnFluxx · · Score: 2, Insightful

      Yeah, I think you're right.

      The heat is getting to me and making me grouchy, sorry.

    8. Re:News by caekys · · Score: 1

      Achievements are one of the greatest invention for gaming, it allows the most retarded game to has some reply value by exploiting the human's need to conquer and complete. And dude... it's a news about achievements! Achievements are always related, just like cakes.

    9. Re:News by somersault · · Score: 2, Insightful

      You could also disable every section but the Science section if that's all you want to read about. Complaining about games related articles in the Games section is a bit silly.

      --
      which is totally what she said
    10. Re:News by Anonymous Coward · · Score: 5, Insightful

      the beginnings of the most recent universal adoption to the entire industry, across all platforms

      "Achievements" have existed for as long as video games have. Originally we started with just one single achievement, which was called a "High Score List". In addition to the formal "high score", there have always been informal achievements shared between friends. For example, initially we would compete for the high score. Then we'd compete for who could do it fastest. Or beat the game using the fewest lives, or collect all the powerups, or find all the secret areas, etc.
      "Achievements" are simply a formal, explicit way for gamers to show off their E-Penises, especially since many games have moved away from the model of "Play it, beat it, then you're done".

      So ya, no shit they're here to stay, just like they've always been. Even if game companies stop implementing them formally, they will exist amongst the player base regardless. And if you doubt me, try doing a search for "Speed Run Videos", and you'll see a good example of informal "achievements".

    11. Re:News by infolation · · Score: 2, Funny

      Don't back down so easily!

      The first principle of news-ish nerd-ish moronicity is 'stand by your beliefs, no matter how wrong-headed, in the face of adversity, critisism, flaming, facts, or the law'.

    12. Re:News by Anonymous Coward · · Score: 0

      Yeah, I just thought of secrets in different video games. Like, in the Tomb Raider games there were secret packages you could pick up. If you picked them all up, you'd get a decent goodie (eg: a better weapon you'd find in a later level). In Tomb Raider 3, if you got all the secret packages, you'd unlock a level. So while formal achievements are fairly new, the concept isn't new. Though, I'll admit some achievements are extremely stupid ("Get a headshot of someone jumping in the air on Friday, February 29"). Some achievements aren't that stupid. They have players use different play styles and gives more life for the game.

    13. Re:News by mcgrew · · Score: 1

      There are dozens of interesting real scientific pieces of news recently, but slashdot decides to focus on this..

      So stop bitching about it and submit them already! Go to the firehose and vote down the stories you don't want to see and vote up the ones you do. And when there is an article that doesn't interest you, simply don't click the link.

      Lots of nerds are heavily into gaming; I used to be.

    14. Re:News by mcgrew · · Score: 1

      It's funny because a lot of so-called nerds are really like that. True nerds can be swayed by reason and logic. It makes my day when someone here sets me straight on something I misunderstand.

    15. Re:News by eugene+ts+wong · · Score: 1

      Better yet, he could start his own blog.

    16. Re:News by eugene+ts+wong · · Score: 1

      I agree.

      It's okay to admit that he's wrong, but the important thing is to keep arguing. When people realize that you don't really believe it, they'll want to stop arguing, but a good ad hominem attack will usually keep it going. ;^)

    17. Re:News by Hatta · · Score: 1

      "Achievements" have existed for as long as video games have. Originally we started with just one single achievement, which was called a "High Score List".

      Games didn't keep track of high score until Asteroids (1979).

      --
      Give me Classic Slashdot or give me death!
    18. Re:News by Hatta · · Score: 1

      Crap, I'm wrong. It was Space Invaders (1978).

      --
      Give me Classic Slashdot or give me death!
    19. Re:News by Redlazer · · Score: 1
      Yeah, I suppose that's a good point.

      I've always had video game ADD, especially after I beat a game, it's usually impossible for me to touch it again.

      HL2 is an excellent game, so it may just be the game, but I regularly return to make a stab at the remaining achievements. I agree that the concept has been around, but the modern, fleshed out version is new and certainly some definition of "revolutionary".

      --
      Guns don't kill people, "with glowing hearts" kills people.
    20. Re:News by b4dc0d3r · · Score: 1

      "In a series of studies in 2005 and 2006, researchers at the University of Michigan found that misinformed people, particularly political partisans, rarely changed their minds when exposed to corrected facts in news stories. In fact, they often became even more strongly set in their beliefs. Facts, they found, were not curing misinformation. Like an underpowered antibiotic, facts could actually make misinformation even stronger."

      http://idle.slashdot.org/story/10/07/14/1235220/Given-Truth-the-Misinformed-Believe-Lies-More
      http://www.boston.com/bostonglobe/ideas/articles/2010/07/11/how_facts_backfire/?camp=misc:on:share:article

    21. Re:News by Anonymous Coward · · Score: 0

      Like, in the Tomb Raider games there were secret packages you could pick up. If you picked them all up, you'd get a decent goodie (eg: a better weapon you'd find in a later level). In Tomb Raider 3, if you got all the secret packages, you'd unlock a level.

      It would have been much better if it had unlocked Lara's bra...

    22. Re:News by Archades54 · · Score: 1

      Offtopic of course But I'm looking for some good news sites with the latest breakthroughs in tech, science, etc. Know any?

      --
      If your neighbours roof is flying past your window, you know it's cyclone season.
    23. Re:News by inanet · · Score: 1

      What?! surely you jest. I can't believe anyone played _without_ the nude raider pack... lara croft had no need for this "bra" you mention...

      --
      "This is my Sig. there are many like it but this one is mine."
  2. Slashdot needs to implement the by Anonymous Coward · · Score: 0

    first post achievement.

  3. consistency? by Michael+Kristopeit · · Score: 1

    as a game developer, i'd rather have consistency across platforms rather than being locked in to each vendor's individual ideas about how achievements should work.

    1. Re:consistency? by delinear · · Score: 1

      Well, you're not exactly locked in unless you feel some kind of emotional attachment towards an arbitrary bunch of awards and a score - I admit it would be nice to be able to carry them across various platforms and especially handhelds and maybe even mobile devices too, but I don't think it would ever prevent me buying someone else's system (in fact, it already didn't).

    2. Re:consistency? by Michael+Kristopeit · · Score: 1
      me either... i own them all. on the PS3 especially i'm annoyed how much the platform tries to present content from the games... trophies and achievements, etc...

      it's not there for me, obviously, but it's no more than an annoyance. in fact, the PS3 annoys me the most and i'd still say it's my favorite system (over xbox 360 and wii)

    3. Re:consistency? by Michael+Kristopeit · · Score: 1

      i didn't mean locked in as a player... i meant locked in as a developer. the awarding of the achievements or high scores or trophies will have a different look and feel that you can't control on each platform.

  4. Cheevos by ceraphis · · Score: 2, Interesting

    I like achievements.

    BING! "You liked achievements." 100 GS

    No, but seriously, I don't farm them, I don't obsess, but I like seeing a sense of purpose when idling the time away in a game. It's nice to see "what left you have to accomplish". Although I despise when "accomplish" is equated to "spent days idling in a corner killing any random zombies the AI decided to throw my way to keep me on my toes". Screw that.

    1. Re:Cheevos by Netshroud · · Score: 2, Interesting

      No, but seriously, I don't farm them, I don't obsess, but I like seeing a sense of purpose when idling the time away in a game. It's nice to see "what left you have to accomplish". Although I despise when "accomplish" is equated to "spent days idling in a corner killing any random zombies the AI decided to throw my way to keep me on my toes". Screw that.

      I hate it when achievement descriptions tell you what's going to happen in the game. Or you get an achievement just for reaching a checkpoint in a game. Achievements should make me feel like I've actually achieved something (e.g. Man vs Tank in L4D), rather than something that would have happened simply as a course of playing the game (e.g. Trusty Hardware in HL2)

    2. Re:Cheevos by TapeCutter · · Score: 1

      Speaking of achivement descriptions has anybody figured out what the slashdot achievment called "The Maker" means?

      --
      And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
    3. Re:Cheevos by bah347 · · Score: 1

      This is the reason they have secret achievements. Some developers do a good job of avoiding spoilers. As for progression achievements, I believe they feel like a good reward after defeating a tough boss on a high difficulty setting.

    4. Re:Cheevos by Mashiki · · Score: 1

      Most developers do a terrible job at it. Have you see WoW and DA:O/A system? Not to mention ME/ME2's. Bleh. If achievements are anything to go by, I suck. Even my old main had next to none. I guess I broke the skinner box?

      --
      Om, nomnomnom...
    5. Re:Cheevos by RogueyWon · · Score: 5, Interesting

      I... sort of like achievements. I try not to get obsessive over them, and generally think that I succeed. However, I do wonder whether there's a bit of a slippery-slope effect. I don't have the largest Xbox Live friends list - just a few people I know in real-life - but it's hard not to get a bit competititve. Given that I tend to only give most games a single playthrough, there's a great temptation to be moderately completionist on the first playthrough, just so you don't miss any low-effort achievements. This does mean I tend to use walkthroughs more than I used to. It also means that as an owner of a 360 and a PS3, if there's a cross-platform game and both versions are functionally identical, I'll plump for the 360 version. Yes, the PS3 has trophies now, but they don't all add together into a single big, clearly visible score.

      The weird thing is that I recently went back and played a PS2 RPG that had been sat on my shelf for about 18 months without being touched. At first, the lack of an achievements system felt irritating, but the further I played into it, the more liberating I found it to be able to just sit back and enjoy the game without worrying about chasing down achievements.

      So yeah, on balance, they're kind of a mixed blessing from my point of view.

    6. Re:Cheevos by BenevolentP · · Score: 1

      Unlike leaderboards for multiplayer games, I can't really see how one could get competitive over gamerscores/achievements (if you're over, say, 20). If anything, I would try to hide it if I had a large number of points since it more or less directly translates to how much time i spend sitting in front of my TV, playing / grinding games.

    7. Re:Cheevos by CronoCloud · · Score: 1

      Yes, the PS3 has trophies now, but they don't all add together into a single big, clearly visible score.

      Yes they do, it's called "Trophy level"

    8. Re:Cheevos by Aqualung812 · · Score: 1

      I would try to hide it if I had a large number of points since it more or less directly translates to how much time i spend sitting in front of my TV, playing / grinding games

      Actually, it more shows how many different games you play. I try for 1000/1000 on most of my games, but I have very few games. A friend I have never gets much more than 300-400 per game (the easy ones), but has 10x the games I have, so he has a much higher gamer score without being in front of the TV more than me. Some people rent games and end up with a very high gamer score.

      --
      Grammer Nazis - I mod you "troll" unless you actually add something on-topic. Yes, I know I have mispellings in my sig.
    9. Re:Cheevos by Canazza · · Score: 1

      You're worried about achievements spoiling the plot of WoW when there's a great big statue in the middle of Dalaran that plays the LK Kill cinematic?

      Also, remember Crusaders Colloseum's final boss? In the achievements it's just listed as "Complete the Crusaders Colloseum" or something similar. It doesn't say "Defeat xxxx" (honestly I don't know why I'm preserving spoilers from three patches ago, other than the sense of irony I'd get for spoiling the plot in a post about not spoiling the plot)

      --
      It pays to be obvious, especially if you have a reputation for being subtle.
    10. Re:Cheevos by Anonymous Coward · · Score: 0

      Yes, the PS3 has trophies now, but they don't all add together into a single big, clearly visible score.

      Yes they do. Connect your PS3 to PSN and X click on you user - you will see how many bronze / silver / gold / platinum trophys you have and what's your overall level - all trophys counter together.

    11. Re:Cheevos by RogueyWon · · Score: 1

      Yeah, but it's not prominent - you have to click into stuff to get it - and it's not a big number that shows up against somebody's profile on your friends list by default. It feels tagged-on, whereas on on the 360, your gamerscore feels like an integral part of your account. Not saying either system is better, though.

    12. Re:Cheevos by FakeStreet123 · · Score: 1

      You're clearly addicted to achievement

  5. Geometry Wars 2 did it best by Buggz · · Score: 5, Interesting

    I find achievements the most interesting to hunt when they're asking you to play a game in a new way or try out new and/or interesting things. Geometry Wars 2 had some very interesting achievements, like the ever so hard "Wax on/wax off" where you need to touch every inch of the four walls twice without dying. Like TFA says it's a nice motivator to explore the games or to add replayability ("Pacifist": Mirror's Edge without shooting a gun). The other side of the coin is of course the ones giving you "achievements" for nothing. There are games giving you "achievements" basically for starting the game. Guitar Hero: World Tour really takes away the prestige involved in getting those achievements: playing the tutorial, completing a song, perform as a drummer/vocalist/guitarist, download a few songs, complete an online match (win or lose). Achievements could hardly get less interesting.

    1. Re:Geometry Wars 2 did it best by Anubis+IV · · Score: 2, Interesting

      Personally, I hate the ones that force you to play the game in ways that are contrary to what the point of the game is. Put another way, I hate the ones that overlay an orthogonal metagame on top of a game. Your Geometry Wars example, while not a game I've played (though I have seen it enough to know what it's about), would be a prime example, since they're having you do something which has nothing to do with the game. On the other hand, when I played Mirror's Edge, I did go for (but failed to get, due to an "accident" involving an SMG on a certain stairwell and an enemy standing nearby) the Pacifist achievement, since I never had to stop working towards beating the game the whole time, but was able to add some additional complexity. In my opinion, the latter enhanced the game by layering on an additional challenge, while the former detracted from the game by layering on an additional metagame. I want my achievements to point towards the game and its completion, and not to be arbitrary "objectives" which serve no purpose.

    2. Re:Geometry Wars 2 did it best by Buggz · · Score: 1

      I see your point, but its purpose would be that of a challenge. The game practially asks if you're man anough to pull it off. You can still continue your game after getting said achievement, and by actually being able to do it you're already quite adept and have then amassed a considerable amount of points.

    3. Re:Geometry Wars 2 did it best by Spit · · Score: 1

      Yeah the Geometry Wars example is quite fun but also trains the player skillset in a way they may not have imagined, as per the not so subtle title. Another example is the full throttle achievement from TrialsHD. I always aim for these ones as they add extra gameplay. Some others of note are achievements which encourage online play and ones which create a meta game like those from the Halo series. I don't really aim for the Halo style ones but I can see how they add to the games' value for fans.

      One interesting aspect of gamerscore is it's a good way to quickly evaluate a player when correlated with the amount of games played and how many years they've been playing; A gamer with low gamerscore but 1000XP in Halo3 and 3 years' xbox live history obviously plays a lot of Halo3 and not much else.

      --
      POKE 36879,8
    4. Re:Geometry Wars 2 did it best by Tainek · · Score: 2, Interesting

      How can achievement **detract** from a game? you aren't penalized for not getting it, and plenty of people derive enjoyment from these distractions. Your comment is littered with statements revolving around "I" and your opinions (Which is completely OK) , but you haven't actually quantified how these "meta" achievements are bad for the game.

      Personally I find them a nice distraction once you start to get bored of a game, sometimes playing it contrary to the usual design is enough to re-ignite the passion for a game.

    5. Re:Geometry Wars 2 did it best by SharpFang · · Score: 3, Informative

      A small game that neatly showcases what is wrong about achievements...
      http://www.kongregate.com/games/ArmorGames/achievement-unlocked
      It's all about achievements. You get them for moving left, for moving right, for clicking the mouse, for viewing the credits screen, for dying in the game... you get the clue. Play and see.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    6. Re:Geometry Wars 2 did it best by N1AK · · Score: 1

      Geometry wars isn't a game where you can work towards beating it in the same sense as Mirrors Edge. The wax on/wax off achievement just added an additional challenge to a game of challenges, they could have extended the idea a little and made it a new 'game mode'. Personally, I enjoy achievements that encourage me to get something different but enjoyable out of a game (like GW2) and ones that motivate me to replay content for new challenges (the skulls in halo 2-3 being a good example).

    7. Re:Geometry Wars 2 did it best by Rogerborg · · Score: 1

      A small game that neatly showcases what is wrong about achievements...

      And yet here you are, recommending that we play it. I have played it previously, and while it's easy to mock the simpler achievements (did you enjoy achieving that?) there is a clear progression to the more difficult ones - you might almost say that the game trains you, much like Portal - and some genuine play value in achieving them.

      If that's "wrong", then I'd love to play a right version of it.

      --
      If you were blocking sigs, you wouldn't have to read this.
    8. Re:Geometry Wars 2 did it best by drinkypoo · · Score: 1

      Achievements could hardly get less interesting.

      Those are the Achievements designed to improve rental rates. It was inevitable.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Geometry Wars 2 did it best by iainl · · Score: 1

      Ever since Microsoft introduced the ability to remove games with zero points from your card (which was primarily done because until that point all Live Arcade demos counted as launching the game, and so people who try to keep their completion percentage high weren't trying the Arcade games out in case they didn't like them), there has been a tendency to award 5 points or whatever for doing something as soon as possible. Because, as I say, some people hate to have a game on their card with some silly-low number of points. It's a simple way of reducing the chance of a player playing for 5 minutes and taking it back to the shop because they hated it, or whatever.

      --
      "I Know You Are But What Am I?"
  6. No, they need to die by GrumblyStuff · · Score: 5, Insightful

    Anyone else tired of every god damn company picking up on this lil' pat on the back "hey good job buddy" crap?

    I don't need that when I complete a level. Finishing the level IS the reward (and maybe a save point if there's no save anywhere system).

    What's wrong with the arcade-ish points system? Oh, you need to reward the most mundane and completely contrary actions in the game? http://www.wowhead.com/achievement=1206

    All achievements say to me is that the developers weren't able to properly reward players and, without the achievements, doesn't have an enticing enough carrot on a stick to motivate them.

    1. Re:No, they need to die by Aeternitas827 · · Score: 1

      The mundane, 5-point achievements (and most of what you get out of the 360 Arcade), I can agree with you on. But some of them do take a fair bit of work to get to, and in M$' implementation at least, you get to compare the ever-lengthening e-penis with your friends--the 'Hey, I did this/that/other thing, and you haven't yet' factor without having to have them there to prove you did, in fact, do it.

      --
      I don't post AC. I like my -1, Flamebaits. Trump/Sheen 2012 on the Batshit Insane ticket!
    2. Re:No, they need to die by Onomang · · Score: 3, Insightful

      Why do people collect stamps? Or coins? Why do people collect anything? Usually because it's simply something they enjoy. Many people enjoy playing video games, but find that the main story in itself ran its course. Just recently I have been binge playing Mass Effect, and after a couple plays though even the brilliant story can lose its luster. I enjoy collecting achievements, and the achievements give me other things to focus on while still being able to enjoy the game play I've come to love.

      Achievements are a small time-investment on behalf of the developers to ensure gamers that love their gameplay have more to do when the game is really over.

    3. Re:No, they need to die by BenevolentP · · Score: 5, Funny
      Im not sure how achievements can actually irritate someone - can't you just ignore them? The only thing I could think of is that it disturbs your immersion in the game a little when it pops up, though it never bothered me.

      There are many things going for achievements, even if you don't care (or track) how high your total is.
      • They are often funny and self-referential ("press start to play" achievement for 5g in the simpsons game comes to mind).
      • They're great for people who like to grind or just like the gameplay of a specific game and need an excuse to play it even after they've played it to death.
      • I feel silly making a list of pros of that unimportant a thing, but i wanted to complete the 3 point list for the "Defended XBOX achievements on slashdot using a 3 point list" achievement.
    4. Re:No, they need to die by L4t3r4lu5 · · Score: 1

      You linked an achievement which requires work.

      A better example would have been Shave and a Haircut

      Yes, folks! You get an achievement for changing your hair style. Whisky Tango Foxtrot indeed.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    5. Re:No, they need to die by Anonymous Coward · · Score: 2, Funny
    6. Re:No, they need to die by GrumblyStuff · · Score: 1

      At least in World of Warcraft, no, you can't disable them.

      I know you said ignore but I'm going to ignore that.

      Not only will they pop up on your screen but there will be an area emote, ingame graphic effect, and an announcement to your guild. You can turn off the announcements to you but all of the above will happen no matter what.

      My main issue is that they send players out to do stuff that artificially increases the difficulty of encounters (examples 1, 2, 3). Why not have achievements to have the tank always below 50% health or have no one heal or everyone plays with their eyes closed?

      Lesser issues is using achievements to congratulate players for stuff they do through normal gameplay. WoW has achievements for hitting level 10, 20, 30, etc., for getting riding skill, looting gold, and leveling professions.

      As for a non-WoW example, I present Alan Wake's Boob Tube achievement: http://www.youtube.com/watch?v=79_OANOGFyY

    7. Re:No, they need to die by zwei2stein · · Score: 2, Interesting

      Problem with Achievments is that they are poor extension of gameplay.

      Sometimes it feels that developers count on achievments to become substantial part of gameplay and driving force behind players instead of gameplay and/or story.

      That achievments are used to pad and extend gameplay very cheaply with little benefit to player: 10 hour adition to content can either consist of 10 hours of solid new content or it can consist of 10 hours worth of achievments over existing content (in extreme case, counter that takes 10 hours to max). Guess what is cheaper to develop and hecnes developed.

      I mostly comment on this from perspective of ex-MMO player to whom Achievments serve and naked demonstration of grind and pointlessness and where Achievments bring singleplayer way too close to MMO in their gameplay extension structure for my tastes.

      Seccond problem is that achievments are poor extension of player drive.

      Why do people need excuse to play game they like? Why they, for example, need number of zombies they kill or disco balls they use tracked and presented? Shouldn't doing whatever they do be fun enough for them to continue doing that without being guided by developers?

      Guiding players through playthrought is okay, but guiding them through their OCD/Grind is somewhat questionable (same vein of questionable as mmos which are thinly veiled skinners boxes.).

      ----

      Simply, Achievments: MMO evil in my Single Player.

      --
      -- Technology for the sake of technology is as pathetic as eschewing technology because it's technology.
    8. Re:No, they need to die by BenevolentP · · Score: 1

      The Alan Wake achievement was generally considered shitty, but that's the exception.

      I don't play MMOs or even multiplayer games and really don't know or care how much my score is total or in individual games.
      I can understand that it can be annoying there, though.

    9. Re:No, they need to die by somersault · · Score: 1

      I find achievements are useful for making you explore parts of the game you might otherwise have not realised even existed (but I completed the game and explored loads, how come I only have 10% of the trophies?), or push you to do things you didn't think were either possible in game. Stuff like doing a barrel roll on Moa Therma in Wipeout.

      Some games also give you in-game rewards for completing certain difficult tasks, such as killing 5 enemies with one explosion on Uncharted. That was one of the few games that I actually found worth replaying, partially because of these challenges and unlocks adding another level of gameplay and difficulty on top, something to strive for even if you already have completed the story.

      Of course, some achievements are just dumb.

      --
      which is totally what she said
    10. Re:No, they need to die by BenevolentP · · Score: 1

      Despite having a slight OCD when it comes to single player RPGs, I never considered achievements important enough to be driven by it. For example, I enjoyed doing all of the optional missions in Final Fantasy XIII, but never cared to 5 star all of them for an achievement, since, well, dead is dead.

      And I never played a game where achievements where more than a slight extension, never the driving force behind gameplay. Really, never (I'm talking single player games only).

    11. Re:No, they need to die by delinear · · Score: 1

      On the first point you make - my solution is to only play games I enjoy. If you're playing a game that sucks just to get achievements, that's kind of your own fault, if you're playing a game that you really enjoy and you just happen to get achievements, that's a bonus. On the second point, we could debate all day about the merit of achievements and why people should or should not want those little trinkets, but the very success of the system tells us that, whatever we decide, people do like achievements on the whole - it would have died the death long since if that wasn't the case.

      For me, it's often a nice way of tracking my progress in a game. Something like Red Dead Redemption, for instance, is huge and you could easily miss large chunks of the game without some kind of pointer - sure it wouldn't be the end of the world but I like seeing that there's more to explore. It's also nice to compare with friends when you've played the same game - some might have been particularly funny or challenging encounters that you don't want to bore everyone with but don't mind re-living with people who you can see have earned the same achievement.

    12. Re:No, they need to die by GrumblyStuff · · Score: 1

      Some games also give you in-game rewards for completing certain difficult tasks, such as killing 5 enemies with one explosion on Uncharted.

      What, they couldn't have five mercs milling around the entrance to a building that houses the armory and/or the fun tank?

      It just seems so... dumb to do an anchievement and DING! you get a rocket launcher in the mail or whatever? It just boggles my mind that the devs couldn't place the thing (tried looking up the achieve, couldn't find it) in the level any where to be found.

      You killed five guys! Here's your merit badge and a present....

    13. Re:No, they need to die by Jason+Levine · · Score: 1

      I don't know. There's at least one game I know of where achievements were used to good effect. The aptly named Achievements Unlocked: http://armorgames.com/play/2893/achievement-unlocked

      Of course, it's 1) a parody of achievements systems and 2) a quick game that I can finish in under 5 minutes.

      --
      My sci-fi novel, Ghost Thief, is now available from Amazon.com.
    14. Re:No, they need to die by RalphSleigh · · Score: 1

      Actually that achievement is probably there as a breadcrumb for people who know about the achievement system but not that there are barber shops, as IIRC they were added to WOW after the achievement system and players who don't go through the patch notes or visit WOW websites might not have known.Blizzard have said a few times that one of the aims of achievements was to encourage people to try other aspects of the game they might not have otherwise.

      If they do have a darkside in WOW its being required to have the achievement for completing a raid in order to ever be invited into a group doing it. (But this led to an interface addon that lets players lie about the achievements they have....)

      --
      Come as you are, do what you must, be who you will.
    15. Re:No, they need to die by darrylo · · Score: 2, Interesting

      No, no, no. That's just the old geezer in you, talking.

      This is just the logical outcome of rewarding our snowflakes for each and every inane thing they did when growing up. "You got an 'A'!" Here's your reward! "You got a 'C'!" Here's your reward! "You participated!" Here's your reward! "You lost!" Here's your reward! "You're breathing!" Here's your reward! "You can say, 'potato'!" Here's your reward!

    16. Re:No, they need to die by darrylo · · Score: 1

      Before anyone mods the above as funny, I'd like to point out that there's probably a significant chunk of truth to this. After being constantly praised for most of their lives, without any negative feedback, real life can be rather jarring. In this context, "achievements" can be comforting and, therefore, attractive/appealing.

    17. Re:No, they need to die by somersault · · Score: 1

      It's actually one of the most difficult trophies in the game because there are rarely enemies close to each other. I've just looked it up and it's actually for killing only 3 guys with one explosion, but it's still bloody difficult. I can't remember if it's "gold" or "silver" rated, but you'll find that the stupid little joke trophies are generally only "bronze" level.

      I don't really get the problem you have with recognising skilful achievements in games. I completely agree that a lot of achievements out there are dumb, but trophies that recognise exceptional ability (generally classed Gold or Platinum Trophies on the PS3) are pretty cool, and dare I say, "meaningful". Having a simple overall scoring system as you suggested is all very well, but it doesn't recognise individual areas of skill. Achievements are a good way of assessing a gamer's various strengths and weaknesses.

      --
      which is totally what she said
    18. Re:No, they need to die by GrumblyStuff · · Score: 1

      Proper acknowledgement of skill should be in the gameplay, not a flashy announcement.

      Take racing games. You could have an achievement for doing cookies or you could design a level that requires turning around in short order. Say, the track goes to a bridge under construction and it's just a to-and-back race.

      As for killing enemies in one explosion, I'll have to plead ignorance regarding the difficulty since I don't know anything about the game. Killing three with a single explosion just seems arbitrary. Is that more or less skillful than taking out three with a gun in under five seconds? Are there plenty of explosives around for many attempts or do you have only enough for a couple tries?

      This, btw, is what comes to mind when I think about this explosion achievement.

    19. Re:No, they need to die by GrumblyStuff · · Score: 1

      Using achievements as breadcrumbs is just such a bad idea. Not wrong but just really poorly implemented. They might as well be quests.

      As for trying other aspects of the game, no one is going to connect the dots with achievements unless they sit and think about it. I only pieced together some of WoW's heroic dungeon achieves with raid tactics this morning. Zombiefest? Kiting without being hit (hi, Gluth). Share the Love? Offtanking. Chaos Theory? Mopping up adds during encounters.

      Seeing as those are mandatory in raids, Blizz should create fights that are similar in the lower dungeons so players get acquainted with these tactics.

    20. Re:No, they need to die by GrumblyStuff · · Score: 1

      Ok, I looked up ME's achievements and I do have to concur they seem worthwhile to chase. However, they are not the "gold star sticker"-esque achievements I despise.

      Increase experience gains, unlocking character levels, harder difficulties, weapons, buffing squad mates... you know, actual rewards (mostly).

      I have no problem assigning some metric to progress in a game. Metroid tallies everything up with a %. Mario has stars. Other games will show placeholders for levels, vehicles, characters, weapons, and items. Racing games have track times and sometimes separate times set by the devs. Shooters may come with a bevy of statistics (shots fired, taken, missed, hit, headshots, etc.). Stamp and coin collections aren't applicable examples because no one follows them around to tell everyone else about how awesome the collection is.

    21. Re:No, they need to die by ildon · · Score: 1

      If you don't like hugging squirrels, don't fucking do it. You only miss out on 10 nerd points which you obviously don't care about. For 99.9% of WoW's achievements, you can completely ignore them and pretend they don't exist and it doesn't affect the game at all. The major exception in my mind being What a Long Strange Trip It's Been since it awards a slightly faster-than-normal mount, but even that's going away in the next expansion as you'll be able to train to have all your mounts fly at that speed.

    22. Re:No, they need to die by somersault · · Score: 1

      Taking three out with a gun in five seconds wouldn't be too big of a deal, though perhaps getting three headshots in 5 seconds would be a challenge. Taking three out with an explosion is difficult simply because the enemies are usually quite spaced out and the explosions have a pretty small blast radius.

      Hand grenades are very common, and at certain points enemies have grenade launchers that you can nab. I did happen to kill three without trying one time when I had just taken a grenade launcher, but I'm not sure I could reproduce it easily - the way the enemies move through that area is pretty random and you are in quite an exposed position behind a low wall. If you die at that point you then have to go through the process of killing something like 8 guys and making your way back up to get the grenade launcher again.

      The point where I did it first time, was where a bunch of guys are gathered round a camp fire. I'd toss in a grenade and they'd usually run away before it exploded, or saw me as I tossed it etc. Took a lot of practice to get a well placed throw with a good cook off time etc without them seeing me first (otherwise they all split up immediately and try to hunt me down). Don't think there is a chance of having a grenade launcher at this point either - unless of course you have unlocked it using the unlocks system, but I think unlocking the grenade launcher was one of the very final things you unlock, so you need to have done the 3 enemies in one shot to get it.

      It felt much more worthwhile than for example the things you have to do to get unlocks in Battlefield or CoD games, possibly just because it was single player, so artificially handicapping yourself by only using pistols etc isn't as frustrating as if you're playing against other people.

      As a random aside, I've always found it a bit unfair that in these online games the new players are the ones that have limited equipment and such. I can understand that players like to be rewarded for progressing, but I think it would be much more interesting if there was a mode which as you gained levels (something I think doesn't really have any place in a multiplayer FPS, but whatever) reduced the amount of ammo you start with, or made you start with only a knife and pistol, etc. The players that play well would be further challenged rather than have things made easier for them by giving them all this cool extra equipment. It can feel like such a waste of time having to catch up if you have started playing the game months or years after most of the other players.

      I haven't played WoW myself, but 100 enemies in one minute is pretty impressive for almost any game!

      --
      which is totally what she said
    23. Re:No, they need to die by grumbel · · Score: 1

      What's wrong with the arcade-ish points system?

      Points are not achievements. An achievements allows the implementation of a meta-game on top of the core game, giving you something to play when you are already done with the game itself that goes beyond the normal rules of the game. You simple can't do that with high scores. On top of that points are basically impossible to balance correctly in todays games where you don't have clear level boundaries, unlimited lives, save games and checkpoints.

      The one thing that could replace part of achievements are statistics, I don't really need an achievements for "50 enemies killed" and then another for "100 enemies killed", a simple "X enemies killed" counter would server the purpose just as well and would be more informative.

      The one big issue I have with achievements is that they are not transparent, more often then not the rules are simply not clear or not clearly communicated. If you have an achievements that says you should travel from point A to point B in time X, I would like to see a counter on the screen, but I don't, the game handles that all internally and doesn't give any feedback when you miss the achievement and doesn't tell you where exactly A and B are. Same with things like "finish the game by only using weapon X", do I have to finish it in one sitting? Can I load a safe when I accidentally used another weapon? And stuff like that.

      I don't mind the achievements that keep track of how much of a game one has completed, but I certainly could do without the popup messages on those.

    24. Re:No, they need to die by L4t3r4lu5 · · Score: 1

      As a fully competent player who is let down by the fact that in order to join a raid I need to have gone before, the fake achievement link addon is getting installed as soon as I get home.

      I swear, GearScore and achievement links have ruined end-game content for anyone who wasn't max-level within 3 months of LK coming out.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
  7. Whew! All that works saved! by ArcadeNut · · Score: 3, Funny

    I was about to implement my own Achievement system until I saw the code Snippet! That's going to save me a lot of work!

    --
    Visit the Arcade Restoration Workshop @ http://www.arcaderestoration.com
  8. Achievements really have come a long way by Onomang · · Score: 3, Interesting

    /. jokingly added achievements during an April fools joke, but really added a full fledged system. World of Warcraft added achievements in their second expansion to the game. Playstation 3 has its trophies, and the XBox 360 has their achievement system too. People love getting rewarded for doing challenging or quirky, fun mini-games. Some people may dislike achievements, but I think they have really come a long way.
    One of the first major introductions of mainstream achievements happened with the Xbox 360. For the release titles the developers didn't really know what to do with the achievements, so they were all pretty generic and often gave more points than they would if they were rolled out today.
    Flash forward to today's new releases and you get achievements that truly encourage players to try all aspects of the game, and reward them for it. Some people may find it silly to seek out achievements, but many of us gamers do enjoy the excitement of unlocking that really-hard-to-get achievement.

    1. Re:Achievements really have come a long way by BitZtream · · Score: 1

      Pretty much every instance I've come across is simply an achievement for completing a standard part of the game. The couple of exceptions being GTA4 and Fallout 3, which are open ended enough that the achievements aren't directly related to the plot line, but even those are mostly plot related with a couple minor unrelated ones.

      Achievements are little more than a public way to show how far you got in a game.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    2. Re:Achievements really have come a long way by Onomang · · Score: 2, Insightful

      Achievements are little more than a public way to show how far you got in a game.

      That depends on the game. Many times achievements reward different play styles. Did you use a single weapon the whole game through, or did you choose variety? Did you beat it on the hardest difficulty? Did you go find every last hidden treasure? Did you do the optional content? They might not be the most exciting thing, but perfectionists and friends (as well as show-offs) often enjoy the ability to back up their claims of truly completing a game.

    3. Re:Achievements really have come a long way by Anonymous Coward · · Score: 3, Informative

      I have the Orange Box and although a handful of the HL2 and Portal achievements are those dumbass plot achievements, many of them, and all of the TF2 ones, actually require work or luck.

      Like "Targetted Advertising" for nailing an enemy to a billboard.
      Or the "remove all cameras" in Portal.
      Since TF2 doesn't have a plot, the only really bad achievements are the noob ones like "play on all the stock maps" or "get 1000 kills" or "light 100 people on fire with flares", but you still earn them, and the game doesn't guide you right to them.

    4. Re:Achievements really have come a long way by 10101001+10101001 · · Score: 1

      One of the first major introductions of mainstream achievements happened with the Xbox 360.

      Well, yes and no. Achievements have been around for ages in one form or another, especially in things like RPGs in the form of side quests. The more mainstream aspect of it is how they're done in a more visible fashion in tons of games that probably shouldn't have them (because adding a date on a checklist or some pointless fluff graphics doesn't really much to the game) now do, which I'm sure is great for people who are obsessive about completely games 100% and those who just generally like a game and play it a lot who probably suffer very little for having such useless additions (presuming that ridiculous standards aren't used to block them (MMZ3) or development time is wasted on them instead of focusing enough on the main game). Overall, the whole achievements thing just sounds like a useless gimmick, much like DLC and any sort of unlockables.

      Yes, at some level, I'm just as guilty as anyone to wallow in the glee of achievement I feel and the feeling of reward, but to actually create a whole architectural design about it is the sort of pandering that makes me feel sick and disgusted (think Pokemon and the base design to manipulate people to buy more products by being always willing and able to make more monsters) and want to outright avoid such things.

      --
      Eurohacker European paranoia, gun rights, and h
    5. Re:Achievements really have come a long way by Anonymous Coward · · Score: 0

      It is the random and unexpected achievements that bring me the most joy -- as it shows the game designers anticipated a particularly creative implementation of the mechanics of their game, and are "in on the joke" when you use or abuse the game in that way. I'm reminded of my pleasant surprise in Red Dead Redemption when I was awarded an achievement for tying someone up and leaving them on the train tracks in true silent movie villain style.

    6. Re:Achievements really have come a long way by Sockatume · · Score: 1

      "The Xbox 360 has their achievement system too"? I think they were the first out of all the examples you list.

      --
      No kidding!!! What do you say at this point?
    7. Re:Achievements really have come a long way by Onomang · · Score: 1

      "The Xbox 360 has their achievement system too"? I think they were the first out of all the examples you list.

      One of the first major introductions of mainstream achievements happened with the Xbox 360.

      I did mention that the Xbox 360 was one of the first mainstream applications of gaming achievements. I didn't give my original list any chronological preference

    8. Re:Achievements really have come a long way by grkvlt · · Score: 1

      And what about conduct in good old nethack? I can't believe it hasn't been mentioned by anyone. They are described here http://nethack.wikia.com/wiki/Conduct and I defy anyone to finish with any of these: You have gone without food, You have never hit with a wielded weapon, You have been a pacifist, You have been illiterate.

      --
      -- andrew international ? consonants : http://grkvlt.blogspot.com/
    9. Re:Achievements really have come a long way by Sockatume · · Score: 1

      Gotcha, I was parsing more structure than you'd actually included.

      --
      No kidding!!! What do you say at this point?
    10. Re:Achievements really have come a long way by Anonymous Coward · · Score: 0

      It seems the achievements are actually completely at odds with your Pokémon example, because they encourage longevity by adding replay value so they're actually detracting from the need to rush out and buy a new game when you finish the last. Nice attempt to paint them as somehow sinister or just plain pointless - the fact that so many people enjoy gaining achievements for whatever reason is sufficient for them to have a purpose.

    11. Re:Achievements really have come a long way by Anonymous Coward · · Score: 0

      Pretty much every instance I've come across is simply an achievement for completing a standard part of the game. The couple of exceptions being GTA4 and Fallout 3, which are open ended enough that the achievements aren't directly related to the plot line, but even those are mostly plot related with a couple minor unrelated ones.

      Achievements are little more than a public way to show how far you got in a game.

      Stop. Think about the word you are using here. Achievement.

      What does it mean? Oh yea.... exactly that.

    12. Re:Achievements really have come a long way by elrous0 · · Score: 1

      I love achievements. If they're done right, they're a great way to show off your skills and/or playing style. I'm quite proud of some of my more hard-to-get achievements. Not many people have those. It's a nice little recognition for dedication and skill. And I don't see anything wrong with that (no one complains when the Boy Scouts do it).

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    13. Re:Achievements really have come a long way by Anonymous Coward · · Score: 0

      They've even gone kind of meta with games like Acheivement Unlocked.

    14. Re:Achievements really have come a long way by tibman · · Score: 1

      You might like the achievements in l4d / l4d2 / tf2

      --
      http://soylentnews.org/~tibman
    15. Re:Achievements really have come a long way by Unordained · · Score: 1

      FTFA: Our developer support team has done an amazing job of providing guidance, including creating a 21-page, 8,000 word whitepaper on best practices for achievements.

      Does anyone have a link to this document? That's what I was hoping to read, more of a gamasutra-like look at what would make an achievement system good, not how it works on a technical (or in this article, not-so-technical) level.

    16. Re:Achievements really have come a long way by atamido · · Score: 1

      Since TF2 doesn't have a plot, the only really bad achievements are the noob ones like "play on all the stock maps" or "get 1000 kills" or Most of which I haven't earned... :-(

    17. Re:Achievements really have come a long way by Yeef · · Score: 1

      Jesse Schell gave a really interesting presentation on achievements at DICE. You can see the video here: http://g4tv.com/thefeed/blog/post/702668/dice-2010-video-design-outside-the-box.html

      --
      I was once a horse.
  9. Obligatory reference implementation by Katatsumuri · · Score: 2
  10. Stop kidding, achievements are serious business by Anubis+IV · · Score: 1

    How else would I measure my e-peen? I can't use the ruler I use in real life, after all.

  11. Achievements are a bell for Pavlov's dog by mentil · · Score: 2, Interesting

    An xbox.com feature wouldn't mention this, but the Achievements system was systematically developed to appeal to one's higher psychological needs (esteem needs), and it gets obvious when you look at a few features:

    Achievements are basically trophies that (supposedly) represent positive accomplishments, which fulfills our need to have meaningful accomplishments and triumphs in our life. You can browse other people's Achievements, so it gives the same feeling as a boast of "look what I did!" even if noone looks at your trophycase.

    GamerScore is directly related to this, and is most comparable to money. You get it via any number of Achievements, and just like people boast about their income, players can boast about their GamerScore. GamerScore is prominently displayed on one's profile, so competitive types try to make it higher than anyone else's, presumably for 'prestige'. Of course it can't be spent so it has no intrinsic value.

    Leaderboards are like GamerScore in that it allows for ranking one person as being 'better than' another, but it's for a specific game. The vast majority of people are unlikely to be thrilled that they're 2,000th on the leaderboards, though, so it's kept more for tradition than because it's intended to mesh with the other two systems.

    Each game only doles out a maximum of so much GamerScore and Achievements, so if you want more then you'll need to rent/buy more games. Xbox Live Indie Games aren't allowed to award any GamerScore or Achievements, and some pro gamers have admitted to passing over them for that reason alone.

    And yes, I know RPGs do basically the same thing. Notice that upgrade/leveling mechanics are working their way into EVERY genre nowadays? Makes one wonder about the esteem of hardcore gamers.

    --
    Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    1. Re:Achievements are a bell for Pavlov's dog by Buggz · · Score: 1

      Tracking absolutely everybody on the leaderboard also makes it possible to track ones distance to the top and has every bit of progress make a difference. "Yesterday I was 615th, today I'm up to 422nd. Next week and I'll be two-digit.." Secondly, it allows you to compare your relative positions with your friends. It's not about being the best, as long as you beat your neighbor.

      OTOH, in much the same way I was able to see how hundreds of thousands of people went past me every day in Modern Warfare 2 in the first few weeks while I still bothered to play that game.

  12. Re:Hi by LynnwoodRooster · · Score: 1

    You just won the Spamalot achievement - congratulations!

    --
    Browsing at +1 - no ACs, I ignore their posts. So refreshing!
  13. Re:Hi by Anonymous Coward · · Score: 0

    A+

    Would read again.

  14. Open Source Implementations by bhunachchicken · · Score: 1

    Three of my own open source games have "Medals" implemented in them. I may be wrong, but other than online scoreboards, I don't believe any other open source games support such a system. Blob Wars : Metal Blob Solid was likely the first of its kind to do so.

    Similar to Xbox Live and PSN, the player is rewarded for performing certain tasks, such as finishing a level, finding a secret, etc. The Medals come in a range of values: Bronze, Silver, Gold and Ruby.

    It was largely something I did for fun and proof-of-concept, but also formed an interesting social experiment, since I was interested to see just how many people actually would just read the source code and cheat their way to earning all the rewards. So far, it appears that no one (or very few) have actually done so. But since the game is open source, there is no way of me from authenticating that a person really have completed a level or anything else, other than eyeballing the order and speed at which they have earned the medals.

    For those interested, you may sign up for the medals at Parallel Realities:

    http://www.parallelrealities.co.uk/medals/index.php

    Currently, Metal Blob Solid, Virus Killer and Legend of Edgar support the system.

  15. Here's how by Moraelin · · Score: 4, Interesting

    Well, I can think of several ways that achievements irritated me before. Well, not achievements as such, but the potential to be use as what they aren't, and the propensity of the clueless puppies to do so.

    1. The first one was waay back around the time Oblivion was launched. I remember reading on Slashdot some PHB expounding how he caught on that a tele-commuting worker wasn't actually working at home: he had 5 achievement points in Oblivion in one week! For whoever hasn't actually played Oblivion, getting your first 5 achievements was trivial. You just needed to complete the tutorial sewer for the first one, and after that even doing some trivial quests to join the guilds would give you more. Getting 5 points was something that could be done in an hour if you knew what you're doing, and in a couple of hours tops even by accident if you didn't actively avoid doing quests. In a whole week, as in 7 days, even half an hour of playing a day was something that would get you there and then some.

    So in effect what that PHB was saying is that an employee totally was untrustworthy and a loafer because in a whole fucking week he actually had played a couple of hours too. At home, mind you. I guess ass opposed to putting in 7x16 hours for work, like a proper slave on the plantation should. Or is reserving 8 hours for sleep too much too? But more likely he was judging someone based on stuff he didn't understand at all, truly earning himself the achievement "clueless PHB".

    2. For that matter the same kind of judging by raw numbers taken in the opposite direction: you're not l33t enough to be in our group if you don't have X achievement points.

    3. Achievements which promote anti-social behaviour. E.g., the infamous teabagging achievements. Kiddies trying to outdo each other for acting like a complete asshole, and men at midlife crisis trying to outdo the kiddies to show they still got it, is already a problem in online games as it is. We really _don't_ need even more people doing some insulting thing to a new player, just for wanting the whole set of achievements.

    I mean, geesh, what next? An achievement for calling the opposing team's sniper "gay"? An achievement for telling 5 people you fucked their mother _and_ that she's fat and ugly? (That combination always cracks me up. I think some people still don't get that it really says "I'm so desperate I go for old women that I find fat and ugly.";) Because that's what the corpse humping was really supposed to be in the first place: another insult to an opposing player by some insecure kiddie. If we give achievement points for that, why not for the others, once we get parsing natural language good enough to do it reliably?

    4. Achievements which are by themselves something antisocial, e.g., by promoting over-farming some resource needed by other players (think for example: the turkey hunter one in WoW, while other people needed those turkeys for the quests,) or killing some quest NPCs, or going against group roles (e.g., yeah, I so want a tank in COH who turns off his protections to get the titles for numbers of hours stunned/held/sleeping/etc or number of deaths), or the like.

    Etc.

    Basically it seems to me like communism or late-19'th century French military doctrines based on "elan". It's a great idea on paper and at worst harmless on paper, but really it would need a different kind of people to work that way. Both for the players and for the devs and publishers, actually.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Here's how by BenevolentP · · Score: 3, Funny

      An achievement for telling 5 people you fucked their mother[...]

      An achievement for calling the opposing team's sniper "gay"?

      Actually, it'd be cool if the insulted player got the achievements ("1000 fathers", "well dressed").

    2. Re:Here's how by Anonymous Coward · · Score: 0

      I have to say the first two arguments are not against achievements but against idiots. Idiots will always be idiots redgardless, hardly a reason to blame achievements. The latter two I don't think I've encountered on the XBOX, I assume these are PC examples you're talking about (since you mention WoW). Either XBOX devs are more responsible or there are some strict rules in place about the kind of behaviour they promote on that system, either way it seems to be working, I can't say I've ever been annoyed with the system, whether I cared about the achievements themselves or not.

    3. Re:Here's how by Moraelin · · Score: 1

      I have to say the first two arguments are not against achievements but against idiots. Idiots will always be idiots redgardless, hardly a reason to blame achievements.

      Considering that I've even said twice it's a human failure... yes.

      But, see, the same could be said for anarchy or communism or whatever. There's no shortage of people who'll tell you at great length about how communism as envisioned by Marx (or Lenin or Che Guevara or whoever) was totally ok, and the only problem was idiots doing it wrong. In fact, somewhere some student wearing a Che Guevara t-shirt is probably arguing that right as we speak.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    4. Re:Here's how by damien_kane · · Score: 1

      Or, if the servers kept tabs on such taunts (fag, mother, teabagging, etc...) when playing, say, CoDMW, and upon loading MW2 for the first time, if you've still got a '0' on this counter, you get an achievement for not being a douchebag.

      Being locked out of platinum achievements in games (as generally there's an achievement for getting all the achievements) for your previous crimes could start making the "hardcores" stop being asshats and actually play the game.

    5. Re:Here's how by Anonymous Coward · · Score: 1, Insightful

      If there ever was an appropriate time for the term 'nerd rage' ... this would be it. Never have I seen someone so irritated by something so insignificant.

      Let's review your accomplishments in the previous message:

      • You stated that achievements can cause you to get fired, based on anecdotal evidence of a single moronic supervisor. The fact is, a moronic superior can fire you for all kinds of stupid things. Hey, the sky is blue today -- you're fired.
      • People can use achievements to tell what other players have 'achieved', so that if you're clearly a mouth-breathing donkey incapable of telling the right mouse button from the floor, you'll still be able to join that Heroic Lich King raid.
      • Achievements promote anti-social behaviour. Here you also throw in big 3-syllable words like 'infamous' to give you some weight, and then sarcastically challenge the reader to ask themselves "what's next?" Clearly, achievements can only lead to murder.
      • In a brilliant "it's-a me, Mario" moment, you 1-up yourself and then state that achievements go beyond promoting anti-social behavior, and the achievement itself is anti-social -- giving the example of killing additional turkeys in WoW which are needed for a separate quest in addition to the achievement. I have a question for you: what's the difference between a one-off, throwaway, completely non-story-related quest, and an achievement?

      And to top it all off... in your conclusion... the crowning glory of your post...you compared Achievements to Communism.

      Let's let that sink in a little bit. In fact, I just need to copy/paste what you wrote, because it is that good:

      Basically it seems to me like communism

      I have a question for you: are you fucking serious? Achievements seem like communism to you? The complete redistribution of wealth and the elimination of individual incentives -- not to mention all of the other extremely negative connotations associated with communism -- seems similar to video game achievements?

      While I know it's Slashdot and ill-informed ragegasms are karma fodder, but still... relax.

    6. Re:Here's how by Moraelin · · Score: 1

      I have a question for you: are you fucking serious? Achievements seem like communism to you? The complete redistribution of wealth and the elimination of individual incentives -- not to mention all of the other extremely negative connotations associated with communism -- seems similar to video game achievements?

      So, you only need to quote something so badly out of context, that you only quote about 20% of the sentence, to have a reason to sound smart?

      I know this is Slashdot where losers try to sound smart without actually having anything of value to contribute, but something basically boiling down to "I'm so smart that I can't even follow a whole sentence" is kinda stupid.

      The comparison to communism was a light hearted one, and even explicitly said in which way, namely needing better people. It had explicitly nothing to do with redistribution of wealth, elimination of incentives, or any other of your strawmen there. Of course, you'd know that if you weren't too stupid to actually read to the end of the sentence before trying to sound smart about it.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    7. Re:Here's how by RadioElectric · · Score: 1

      There we go folks.

      Achievements: They're as bad as COMMUNISM!

    8. Re:Here's how by Anonymous Coward · · Score: 0

      Basically it seems to me like communism or late-19'th century French military doctrines based on "elan". It's a great idea on paper and at worst harmless on paper, but really it would need a different kind of people to work that way. Both for the players and for the devs and publishers, actually.

      There, I've quoted the full paragraph. I had limited the cut/paste because a) the context doesn't change the problem with the argument you made, which is that it's still rubbish, and b) I feel that people are intelligent enough to read the parent if they do want context. My intention was not to misrepresent or mischaracterize your statement.

      Further (again, fully copy/pasted, rather than only relevant portions -- I've italicized the relevant part myself):

      The comparison to communism was a light hearted one, and even explicitly said in which way, namely needing better people. It had explicitly nothing to do with redistribution of wealth, elimination of incentives, or any other of your strawmen there. Of course, you'd know that if you weren't too stupid to actually read to the end of the sentence before trying to sound smart about it.

      • Explicitly does not mean what you think it means. At no point did you explicitly state the limitations on your comparison. You implied a lot of different things by using communism as an example, and by not explicitly stating the limitations of your comparison. It's a cheeseball tactic to try and add weight to an argument, where there is no actual strength to it -- let's take something I dislike, and compare it so socialism/communism/nazism/sexism/racism -- that way it's impossible for anyone to disagree with me, because anyone who disagrees is a socialist/communist/paedophile/donkey.
      • Let me give you another example where the is something implied: "The school principal has a great plan for getting things back on track. It kind of reminds me of Mussolini or Stalin. They kept the trains running on time, too." Sure... I explicitly stated that it's just about the trains running on time, right? But I also implied a hell of a lot of other things, too.
      • On the topic of 'strawmen', all I'll say is that I'm not the one basing my arguments on a) anecdotal evidence, b) slippery-slope arguments, c) personal attacks, and d) extreme (and inaccurate) similes, other than for sarcastic effect.
      • I make no contrary claims to the fact that I'm clearly too stupid for a great many things.

      At any rate, it's been entertaining, but I stand by my initial statements -- achievements are just a fun part of video games, there's no reason to get bent out of shape about them... and you seriously seem really bent out of shape.

    9. Re:Here's how by Moraelin · · Score: 1

      Explicitly does not mean what you think it means. At no point did you explicitly state the limitations on your comparison. You implied a lot of different things by using communism as an example, and by not explicitly stating the limitations of your comparison. It's a cheeseball tactic to try and add weight to an argument, where there is no actual strength to it -- let's take something I dislike, and compare it so socialism/communism/nazism/sexism/racism -- that way it's impossible for anyone to disagree with me, because anyone who disagrees is a socialist/communist/paedophile/donkey.

      Explicitly means exactly what I think it means. The part that goes "It's a great idea on paper and at worst harmless on paper, but really it would need a different kind of people to work that way" tells you _exactly_ which part is similar. That's what "explicitly" means, lemming. The scope of that analogy and what was meant by it, was in the same paragraph and spelled out loud and clear.

      But generally, here's some news for you: analogies aren't supposed to be 100% accurate and cover all aspects. The only thing that's 100% like achievements is... achievements. Nothing else will be a perfect analogy. I _know_ that, and so does virtually everyone else who's not trying to sound smart by picking on words out of context. That's how analogies work in the first place. They're supposed to illustrate just one aspect, and in this case it even told you exactly which.

      To give another example, saying "running without backups is like screwing the boss's daughter, you do it at your own risk" also only illustrates the latent risk part. It doesn't actually say you're doing actual sex with the server, nor the possibility of pregnancy, nor get people thinking "mmm, sex is good, so backups are bad," nor anything else. Similes that only illustrate one aspect, not all of them, are not only anything but unusual, they're the majority of them.

      Or saying, "managing programmers is like herding cats" only illustrates a supposed problem with following orders. It does not mean you should get the programmers catnip or let them sleep half the time or anything else. Again, an analogy that isn't 100% equivalent in all aspects is actually the normal kind of analogy.

      Same here: yes, you've correctly noticed that there are lots of other aspects in which achievements are _not_ like communism. Congrats. You're just discovering how a normal analogy works. If you didn't know that already and needed to make a big fuss just about that, then, well, consider yourself educated now. But then it's your problem, not a problem with the analogy itself.

      As for the rest of your strawmen, I'm not responsible for gross misunderstandings that exist only in your mind. That you can invent some weird kind of intimidation attempt if you only fill in the non-existent blanks with your own bull, is not my failure.

      Let me give you another example where the is something implied: "The school principal has a great plan for getting things back on track. It kind of reminds me of Mussolini or Stalin. They kept the trains running on time, too." Sure... I explicitly stated that it's just about the trains running on time, right? But I also implied a hell of a lot of other things, too.

      Except it's not the same kind of analogy at all. Analogy is illustrating an aspect of the problem matter by transferring that which is known in another context. Your example isn't even an analogy at all, it's simple guilt by association fallacy. If you said for example, "but just like Mussolini's famous keeping the train on time, the plan only worked in press releases so far", then you'd have an actual analogy: it is a way to illustrate (even if in a non-nice way) a certain aspect of it, in this case its not working. Whereas yours is merely using that plan to make a fallacious connection between the principal and 'Il Duce' or Stalin.

      Ag

      --
      A polar bear is a cartesian bear after a coordinate transform.
    10. Re:Here's how by Moraelin · · Score: 1

      ... but only in the aspect explicitly mentioned there. The news is... what? That you don't know how an analogy works? Sorry to spoil your BS trolling, but sharing one aspect doesn't mean "as bad as", nor "equivalent", nor any other delusion you may have. Sorry.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    11. Re:Here's how by ildon · · Score: 2, Insightful

      Most of your complaints are designers creating bad achievements rather than a problem with the system itself. Designers can fuck up and create bad weapons, levels, bosses, etc, too. It doesn't mean all first person shooters are bad; it just means THAT first person shooter is bad.

    12. Re:Here's how by Monchanger · · Score: 1

      I'd relax, Mr. Sensitive. I found it to be a nonsensical joke about the idiocy you find on Slashdot.

    13. Re:Here's how by Labcoat+Samurai · · Score: 1

      I took it more as a sarcastic jab at how overblown and exaggerated the analogy is. I mean, it's approaching argumentum ad Hitlerum. It doesn't actually make the point convincingly that achievements can't be done intelligently. It just says that it's like communism, which we all accept has that trait. Or we'd better. I mean, what are we, communists?! ;)

    14. Re:Here's how by Labcoat+Samurai · · Score: 1

      To give another example, saying "running without backups is like screwing the boss's daughter, you do it at your own risk" also only illustrates the latent risk part. It doesn't actually say you're doing actual sex with the server, nor the possibility of pregnancy, nor get people thinking "mmm, sex is good, so backups are bad," nor anything else.

      Well, actually I think you may be missing the point of that one. It's meant to be funny largely in that the two things *are* almost entirely different and the analogy is founded on an extremely tenuous link between the two. Also that one of them involves sex.

      The herding cats one is also supposed to be funny, but mostly because the notion of herding cats is itself absurd.

      The difference between these and an analogy like yours is that communism is already extremely loaded for purposes of analogies or worse, equivocation. Perhaps you didn't mean to highlight anything other than that feature, but people are going to be rightly suspicious of your motive in bringing it up. I mean, think about it for a moment. Assuming for the moment that they do both share this feature, that they look good on paper but do not work in practice, one still wonders why the comparison should be drawn. Do they have that feature for similar reasons? If so, then presumably there must be other unstated similarities. If not, then what does the analogy contribute? In the case of herding cats or screwing the boss's daughter, the analogy contributes levity and entertainment, but due to the lack of similarity, ultimately makes the point no more convincing than it already was. Was the goal of the communism analogy humor at the dissimilarity? I think a lot of people are going to assume the purpose of the analogy is guilt by association.

    15. Re:Here's how by Moraelin · · Score: 1

      Granted, it's not the best analogy out there by a wide margin, but there is a limited number of things out there that are easily recognizable as basically "sounds great on paper, but it would need a different kind of people for that." Ones that don't invite dissecting one or the other (e.g., does it even sound that good on paper) _and_ don't have any possible negative connotations _and_ doesn't trip someone's pet dogma, are even more scarce. If you can think of one, I'm all ears, because I'm drawing blanks.

      I mean, seriously, what would you use there? Anarchy? Libertarianism? Now those would be a porcupine that causes even more problems. Daikatana?

      --
      A polar bear is a cartesian bear after a coordinate transform.
  16. Well, hey by Moraelin · · Score: 1

    Well, hey, it's news for us who thought the achievements were made by Oompa-Loompas. Oh wait, that was game devs. They gave up on Oompa-Loompas when they realized humans work cheaper and longer hours for the privilege of being in game development ;)

    --
    A polar bear is a cartesian bear after a coordinate transform.
  17. Counter Strike: Source by Necroloth · · Score: 1

    I recently started playing Counter Strike Source and was amazed to see there were achievments. I didn't realise until a message popped up at the end of the game and was pleasantly surprised. The CS:S achievments are worded light heartedly and unlike Xbox360, you can't see the list of achievments and what you have yet to achieve so it's fun when you get awarded.

    1. Re:Counter Strike: Source by Anonymous Coward · · Score: 0

      Yes, you can see a list of them, and your progress so far. You must not have looked very hard...

    2. Re:Counter Strike: Source by Necroloth · · Score: 1

      Maybe I have overlooked it.. when I click on Achievments, I see only what I have got.. is there a tab to show what else you have to achieve?

    3. Re:Counter Strike: Source by tlhIngan · · Score: 1

      I recently started playing Counter Strike Source and was amazed to see there were achievments. I didn't realise until a message popped up at the end of the game and was pleasantly surprised. The CS:S achievments are worded light heartedly and unlike Xbox360, you can't see the list of achievments and what you have yet to achieve so it's fun when you get awarded.

      That's actually up to the developer - they can have visible achievements (ones you know how to get) and invisible ones (ones you don't know how to get). Steam games have both as well, and the Xbox360 invisible ones just show up as "???" on the list. Not that they remain hidden long - gamefaqs quickly has achievement lists up that detail all the hidden ones.

      Sometimes the hidden ones are hidden because they're spoilers or react to things that you maybe shouldn't have done (or should have), that could change the story.

    4. Re:Counter Strike: Source by Anonymous Coward · · Score: 0

      They just added that feature in the last patch, maybe a month ago?

      as stated by others you can view them in steam.

      If you want to really rack up the acheivments, find a gun game server. I got like 20 achievments in my first day on a gungame server becuase you are doing so much killing over and over.

  18. Re:Hi by DNS-and-BIND · · Score: 1

    Wow, I get these link-building SEO spams all the time on my Drupal website, but I'm surprised to see one here on slashdot.

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  19. lame by Danzigism · · Score: 0

    I have one buddy on my facebook newsfeed that posts the achievements he's won. usually one a day. I look at it and say "I don't give a crap. Who cares? Why would you post this?". Then I started playing Doodle Jump and realized the true importance of informing the world of your accomplishments. It makes you feel like a bad ass.

    --
    *plays the Apogee theme song music*
    1. Re:lame by drinkypoo · · Score: 1

      I have one buddy on my facebook newsfeed that posts the achievements he's won. usually one a day. I look at it and say "I don't give a crap. Who cares? Why would you post this?".

      If you permit it, and you have Xbox Live Gold, then your Xbox 360 will inform everyone on Facebook when you get an achievement automatically. I have a couple friends who seem to use fb solely for gaming and talking about gaming.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  20. Apple iPhone 4 achievement by syousef · · Score: 1

    Anyone else tired of every god damn company picking up on this lil' pat on the back "hey good job buddy" crap?

    My favourite achievement is the Apple iPhone 4 achievement for managing to complete a call without the signal dropping out because you touched the antenna.

    (C'mon, even the fanboys must have a sense of humour)

    --
    These posts express my own personal views, not those of my employer
    1. Re:Apple iPhone 4 achievement by Anonymous Coward · · Score: 0

      3/10

  21. Real World Achievement System by Anonymous Coward · · Score: 0

    Go and check out http://reward-demo.com/
    This might be the next level of achievement system to come!
    Feel free to comment...

  22. Immersion versus Achievement by Anonymous Coward · · Score: 0

    See, that's why I don't use consoles. I want immersion. Ideally, games should have no HUD and no popups at all levels of difficulty. Unfortunately, in practise disturbing displays and radar screens can only be switched off at high difficulty levels, destroying the immersive fun. Achievements only top that by reducing gamers' brains to a stupid, unimaginative blob of collecting little stars and rewards. I'm surprised that it works, but then again not actual demand decides which products are delivered but rather huge companies create superficial demand by carefully fucking their customers' minds.

    1. Re:Immersion versus Achievement by Tink2000 · · Score: 1

      Try playing The Getaway. Learn how to navigate London without a map! Whee!

  23. Some are good, some are bad by GF678 · · Score: 1

    Achievements which reward the player for doing something that is tricky, requires ingenuity or patience and is NOT a mandatory part of the game are good. An example would be in getting the gnome in HL2: Episode 2 into space.

    Achievements which reward the player for doing something that they'll have to do anyway if they want to progress in the game are not. An example would be be a good portion of the Fallout 3 achievements which are mandatory plot tasks.

    1. Re:Some are good, some are bad by Drakkenmensch · · Score: 1

      Two known offenders are Teenage Mutant Ninja Turtles (1000 points for finishing the game on easy) and Avatar: The Burning Earth (1000 points for making a 50 hit combo, which can be done five minutes into the game).

    2. Re:Some are good, some are bad by SwordsmanLuke · · Score: 2, Interesting

      getting the gnome in HL2: Episode 2 into space.

      Gahhh! Don't remind me. I carried that stupid gnome all the way to the Ant Lion caves. I had to set it down for just one second to use the gravity gun to smash some grubs... and I hit the wrong button. Instead of gently dropping the gnome at my feet, I launched the little bastard right out into the depths. of course, then I panicked and hit the Quick Save button instead of Quick Load.

      ...I can still see his cheeky grin as he tumbles end over end into the darkness. :(

      --
      Any plan which depends on a fundamental change in human behavior is doomed from the start.
  24. Dunno if it's really OCD by Moraelin · · Score: 2, Informative

    1. Maybe not you personally, but I do know people first hand (as in, IRL) for whom getting all achievements _is_ a major driving factor.

    E.g., someone who actually did the same dungeon well over 100 times until a mount dropped, _and_ then forked over real money for the buyable mount, so he can get the 100 mounts achievement in WoW. Roll that around in your head. He didn't just put countless hours into a repetitive grind where even any other rewards than that elusive drop weren't worth anything, but actually paid RL money. I mean, geesh.

    E.g., I've heard it from two different people I know IRL that they normally wouldn't have even considered teabagging someone in a multiplayer game, but they just had to have all achievements, including that one.

    I would assume that a major difference is that you're talking about single-player games, while these were multiplayer. The idea that everyone on the same server can see (and in some people's imagination even envy) your having the highest achievement score or are riding the vanity mount unlocked by some such grind, seems to be a powerful motivation.

    2. I don't think I'd even blame it on just OCD, as in, the condition described in the DSM as opposed to a cheap reuse as a pejorative term.

    There are games where you can get actual bonuses for doing the right set of achievements. E.g., in COH/COV, you can get stuff as powerful as +10% health, or +5% health _and_ endurance (mana) regen, or even extra powers (spells), for doing the right set of achievements. The problem is that the COH/COV achievements can be as arbitrary as needing to take 1 million points of damage (so now you have the healer charging in melee because otherwise he'll never get that stuff) or spending a total 100 hours mezzed/stunned/etc (so now you see tanks turning off their mez protection toggle for that) or dying 1000 times, or clicking the right plaques out of the hundreds scattered all over the place, or killing 10000 rikti monkeys, or selling 1000 recipes at the auction house, and so on.

    And if the numbers sound like BS hyperbole, they aren't. COH actually has an exponential scale for achievements and the numbers can get insane fast. There are achievements for literally 10,000 hours doing something or another. Do the maths. And yes, before it got toned down, it literally required one to kill that many monkeys for one achievement.

    And, really, I'll side with the GP there. Dangling a carrot in front of the players to make them do something for that long is stupid. At best it's something they would do anyway (e.g., the tank taking damage), but at worse it's something they should actually be avoiding (e.g., the healer getting enough aggro to take that much damage), and at worst it's something they hate but will grind through for an insane number of hours just for that reward.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  25. gah achievements by Anonymous Coward · · Score: 0

    I just hate those. Valve really upped the ante with those ACHIEVEMENT UNLOCKED messages. I don't really care! I just want to enjoy the immersive game world and have fun, not spend ages trying to unlock increasingly mundane grind-y achievements. Hell, I've got real life for that kind of thing - just look at DubLi!

  26. Achievements aren't the problem by ph0rk · · Score: 1

    Craploads of achievements so easy you'll get them anyway are.

    Quests are essentially the same - when it gets to the point where you collect enough quests in a tiny hamlet that you need a map and a GPS-like tracking system to knock them all out on your circuit of the mountain ridges nearby something has gone wrong.

    Less achievements, make them harder. Less quests, make them harder. (Or, perhaps to stem the tide of wailing, something else that isn't called "quest" that is much harder and has no insta-tracker, though the internet would still ruin it).

    --
    semantics are everything!
    1. Re:Achievements aren't the problem by kalirion · · Score: 1

      I agree, you shouldn't get achievements for just getting to the next level, or killing another boss, or whatever. I'm fine with an achievement for finishing the game on various difficulty levels, but other than that you should be able to beat the game without getting any achievements (and that without going out of your way to avoid them.)

    2. Re:Achievements aren't the problem by SharpFang · · Score: 1

      ...or worse. In Planeshift, for the first day I toured the whole playable area talking with everyone, taking every quest there was. If I found the right person, I'd get a dialogue option for any related quest. Without any plan, notes or guide, simply talking to everyone and picking every available option, I finished half of the quests available in the game.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  27. Achievement Unlocked by Anonymous Coward · · Score: 0

    If you just want achievements, try this one:
    http://armorgames.com/play/2893/achievement-unlocked

    It even has an achievement for "cheating" (viewing the walkthrough / full list).

  28. What? by Thyamine · · Score: 1

    I understand why people don't like achievements if they feel that it's a cheat on the devs part to not make a better/longer game. But in general they serve the same purpose as having a score or having individual levels, especially in a sandbox style game like GTA or Crackdown. Did you ever pay attention to your score in Mario Bros? Maybe, but I sure didn't, and I don't feel the need to bitch about it or that people out there liked to try and max it out.

    I'm playing Crackdown 2 right now, and there's no reason to go get all 500 agility orbs except for the achievement. You can max out your score way before that, and it probably took all of 5 minutes to add the little bit of code that said 500 = 1 achievement. So it's not like the devs were torn away from real story telling to add it. I do it because I find it fun to run around and explore and have an excuse to keep jumping from building to building. if you don't like it, don't do it.

    --
    I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
  29. Achievement Unlocked! by BForrester · · Score: 1

    Congratulations! You made first post AND managed to alienate most of Slashdot's usership within the first five minutes of this level.
    View Achievement

  30. Good for occasional gamers by avatarOfDave · · Score: 1

    As a very occasional gamer (~1-2 hours per week with the occasional weekend binge) I love achievements. I have immediately accepted that I will never achieve very many of them, but always read the entire list. Doing so gives me a good idea of the dimension of the game beyond simply finishing the content. I inevitably find a handful of achievements that inform my game play. Without reading about the achievements, I would never experience much of the challenge that the game makers put in the game because I simply don't spend enough time in game to stumble over it and rarely engage the social aspects.

  31. golf oscar alpha tango sierra echo! by Thud457 · · Score: 1

    is that related to the "giver" or "receiver" achievements?

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  32. Re:Fuck Achievements by CodingHero · · Score: 1

    I don't want a chore list.

    So don't do the achievements. They aren't required to finish any games.

    I don't want notifications popping up whenever I do something (note that on the 360 you can turn them off, but not on the PS3 or in Steam).

    Point taken.

    I don't want my online games to be filled with people who are standing near the spawn point shooting each other in the foot 5000 times.

    So join a different game.

    I don't want to see 54ad0w5n1p3r's ePeen achievement list.

    So don't open it up. No one's forcing you to look

    I don't want people looking at my achievement list and knowing that I play Super Faggot Noob Game 2.

    You can either not play it or just don't go online or use a different profile.

    I don't want developers adding meaningless tasks and grinding in lieu of content.

    Point taken.

    I don't want some "score" attached to me that's simply a measure of how much time I've wasted.

    So don't look at it.

  33. Achievements by CaseM · · Score: 2, Insightful

    Achievements really were the "killer app" of the Xbox 360. It's the one innovative thing Microsoft brought to the table that absolutely everyone is now copying (except for Nintendo, I guess), just like Nintendo brought motion controls to the forefront.

    I personally think achievements will have a greater long-term impact on gaming than motion controls.

  34. Joygasm by igadget78 · · Score: 2, Insightful

    The first time I remember actually caring about the XBOX Achievement system was when a friend of mine started claiming he owned me at Halo 3 because he was 80% completed with his achievements for the game. I had never really paid much attention to it but I started looking into it and saw a whole other game. I successfully got 100% of the achievements ( until they added more) and moved on to CODMW, CODMW2, and many others, but it added a sense of continuation for the game once the campaign was over which prolonged the enjoyment of the game. Now I check the achievements out before starting the game to see the game within the game. Totally worth it in my book.

  35. Re:Fuck Achievements by sexconker · · Score: 1

    "Just don't look" isn't an option.
    This shit is being shoved down my throat more and more.

    I want the ability to turn them off completely.
    I'll never get that ability.

    I can't even message a friend on the PS3 without a terrible delay while it syncs our trophies. I don't have a 360, so I can't compare, but the on the PS3 it's atrocious shit that interferes with what I want to do. Steam's implementation continues to get more obnoxious as well.

  36. Numpang Lewat Thok by Anekakita · · Score: 0, Offtopic

    Cuma mau numpang lewat doank kok.. Kami menjual beragam produk pakaian, aksesoris dan segala kebutuhan fashion seperti aneka dompet kulit, tas, pakaian anak, batik dan sandal dengan kualitas yang baik dengan harga murah serta pengiriman yang cepat dan aman. Cek harga kami dan bandingkan dengan toko lain.

    --
    Aneka Kita : Tempat Belanja Termurah dan Terpercaya di Indonesia - Toko Pakaian dan Aksesoris Online
  37. Achievements are fun as long as they don't.. by sea4ever · · Score: 1

    Achievements are fun as long as they don't get too extreme. There's a roguelike game called Nethack see here and to make the game more fun people came up with 'achievements', i.e. ascending (winning) without reading (illiterate). Eating only plant-based foods (vegetarian/vegan). Completely ignoring the gods. (atheist). Attacking indirectly only (pacifist) etc.
    It's actually a lot of fun to watch someone else play when they're going for an achievement. It adds replayability in this case, because each one encourages you to play the game differently. However achievements that are like 'kill 20 gazillion locusts' (ok maybe not) don't add replayability at all! They just add a grind job to the game.
    Most importantly though, these achievements actually take skill to get. Roguelikes are so punishing that beating them with any kind of special ruleset is extremely challenging and therefore it's more fun. What part of grinding to kill a gazillion _insert monster name here_ requires extreme skill?
    The achievements as they are set up today don't show off your skill, they show off your free time.