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Spore-Inspired Action RPG Darkspore Announced

Today Electronic Arts announced Darkspore, an action RPG in development from Maxis that is inspired by Spore's creature creator technology. The game is due to launch in February 2011, and a teaser is available on the official website. A more descriptive video is available from EA's live demo (start at 8:25). Quoting Joystiq: "...Darkspore will let up to three players traverse 'several' planets cooperatively, and while there will be PvP in the finished product, Maxis isn't providing details just yet. The basics will be the same whether going in solo or as a team: You'll be able to choose from a number (again, no specifics yet) of pre-created melee, ranged and support creatures that can have their stats and abilities augmented by equipment. ... When choosing to beam down from your starship to a planet, you will see a lineup of enemy types that you'll encounter. This gives you and your friends enough information to decide which three characters from your collection you'll want to deploy. The trio can then be switched between on the fly, albeit with a brief cool-down period afterward. The idea is to use the characters' various abilities strategically against what the Left 4 Dead-inspired 'AI director' decides to toss your way."

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  1. Can reality align with my management, please? by Tei · · Score: 0, Offtopic

    Maxis have create a amazing toolset with Spore, that can be used to make games. But to this date, no game has ben made with the toolset. Is like having the Unreal engine, withouth any unreal game.
    So, obviusly, a game must be made with the spore toolset.

    But this one don't look like the savior, since looks (from here) that not enough trought has put on the idea.

    Maxis still has credit on my bank, and even if this game tanks, will still have more credit. But I hope start making games again, mostly because are some of the most talented and creative people on the planet, his games create genres.

    What is a videogame?, definition varies from person to person, and if you ask a nintendo representative, but lets say a videogame has to have gameplay, and let say a videogame is not a tool. A creatures editor, is not a game. A game can have a creature editor, like APB has a lot of powerfull editors, but is not the game. The game is gameplay, and what got released, was very short on that. A game like Sim Farm or Sim Ants can be released withouth much gameplay, but has simulation, and the old generation that played these games, created his own achievements. But I don't see a fit of the current generation and creative editors. It don't seems to work. Or maybe it work, but not as much as other things.

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    -Woof woof woof!