Cow Clicker Boils Down Facebook Games
mjn writes "Game designer and academic Ian Bogost announces Cow Clicker, a Facebook game implementing the mechanics of the Facebook-games genre stripped to their core. You get a cow, which you can click on every six hours. You earn additional clicks if your friends in your pasture also click. You can buy premium cows with 'mooney,' and also use your mooney to buy more clicks. You can buy mooney with real dollars, or earn some free bonus mooney if you spam up your feed with Cow Clicker activity. A satire of Facebook games, but actually as genuine a game as the non-satirical games are. And people actually play it, perhaps confirming Bogost's view that the genre of games is largely just 'brain hacks that exploit human psychology in order to make money,' which continue to work even when the users are openly told what's going on."
A strange game. The only winning move is not to play. How about a nice game of chess?
Indeed. I've found that my personal productivity and satisfaction have increased tremendously since I canceled my Facebook account.
We all know what to do, but we don't know how to get re-elected once we have done it
Anyone read The Social Animal? This is just the initiation effect. To avoid humiliation people are likely to believe that something unpleasant that used a lot of time it must be valuable.
The people who play those games should be filtered out of life by having their money taken away from them until they don't have enough to pay for the basics of life.
Ann Klinestiver will be glad to know you approve of her former predicament.
http://www.wnyc.org/shows/radiolab/episodes/2009/09/11/segments/133414
Progressquest is more better. :-(
Still wine only for Linux.
the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff
Another great example of this effect is Sherlock Holmes. Conan Doyle definitely grew to dislike Holmes (hence the attempt to kill him off) and some claim Doyle originally intended Holmes as a parody of detectives.
Me, I don't think 'failing to realize something is a parody' is an insult to the intelligence of people. Instead, I feel it is a failure of the creators. It indicates they have simply have not gone too far.
For a better parody of simplified online games, look at SMBC Theater
excitingthingstodo.blogspot.com
The only question that matters is: do people who play Farmville (etc) have fun doing so?
If so, then it is a perfectly legitimate form of entertainment, and may well be worth the money they spend on it - not any less so than hardcore gamers playing Fallout or HL2. The latter can similarly be simplified to the point of "you shoot things so that you can shoot more things", and from there on to "you push the button so that you can keep pushing the button", but it misses the crucial point - somewhere along that line of simplification, you lose that quantity called "fun".
It's like taking some gourmet dish, decomposing it down to raw protein, fat, carbs and minerals, blending them, and saying that the disgusting result is somehow representative of the original food. It is, in some way, but it's not the way that matters.