Cow Clicker Boils Down Facebook Games
mjn writes "Game designer and academic Ian Bogost announces Cow Clicker, a Facebook game implementing the mechanics of the Facebook-games genre stripped to their core. You get a cow, which you can click on every six hours. You earn additional clicks if your friends in your pasture also click. You can buy premium cows with 'mooney,' and also use your mooney to buy more clicks. You can buy mooney with real dollars, or earn some free bonus mooney if you spam up your feed with Cow Clicker activity. A satire of Facebook games, but actually as genuine a game as the non-satirical games are. And people actually play it, perhaps confirming Bogost's view that the genre of games is largely just 'brain hacks that exploit human psychology in order to make money,' which continue to work even when the users are openly told what's going on."
Click to continue
"A strange game. The only winning move is not to play. How about a nice game of chess?"
I am predicting at least one defriending as I rub this piece of satire in some choice faces.
I don't think one can truly appreciate the evil addictive nature of those games until he has watched a loved one lose hours in a catatonic trance of digital fertilizing.
Wait.
Maybe there's something to her arguments about porn?
I'd be concerned if this game didn't make a load of money. The people who play those games should be filtered out of life by having their money taken away from them until they don't have enough to pay for the basics of life. Facebook games are pretty much just a hopped up version of those retarded viral text based games that you need to sign your friends up for so you can go up the ranks. Internet text based games turned into lame graphics based ones. There will always be morons out there willing to pay real money for fake things that can and will disappear without warning as soon as the creators decide to sell the business (or quit because they've made enough money) or move on to other things (other interests or legal issues).
And people actually play it, perhaps confirming Bogost's view that the genre of games is largely just 'brain hacks that exploit human psychology in order to make money,' which continue to work even when the users are openly told what's going on."
Meh. Slashdot's been doing this for years.
We know it's pointless, but we keep clicking that reply button. And when they deliberately make the stories misleading and poorly edited, they get even more clicks.
... and then they built the supercollider.
genre of games is largely just 'brain hacks that exploit human psychology in order to make money,' which continue to work even when the users are openly told what's going on.
Of course they are, but so is everything else. Slashdot exploits human psychology (why exactly am I posting this? I am spending my time and energy and not getting anything tangible in return) in order to make money. Ever felt pressured by your better half to buy a small piece of metal (jewelery) for $1000 dollars or a tiny bottle of water (perfume) for $100? Those also continue to work even after the users are told what's going on.
Negative moral value of force outweighs the positive value of good intentions.
it's a minimalist presentation of the same ultimate waste of time typical RPGs are. the joke is YOU.
(side note: "RPG game"... really? did you use your PIN number on an ATM machine to buy that typical RPG game?)
If you're going to make a viral app as a satire of other apps, you should prepare your site to at least stand one slashdotting.
Anyone read The Social Animal? This is just the initiation effect. To avoid humiliation people are likely to believe that something unpleasant that used a lot of time it must be valuable.
Progressquest is more better. :-(
Still wine only for Linux.
the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff
Another great example of this effect is Sherlock Holmes. Conan Doyle definitely grew to dislike Holmes (hence the attempt to kill him off) and some claim Doyle originally intended Holmes as a parody of detectives.
Me, I don't think 'failing to realize something is a parody' is an insult to the intelligence of people. Instead, I feel it is a failure of the creators. It indicates they have simply have not gone too far.
For a better parody of simplified online games, look at SMBC Theater
excitingthingstodo.blogspot.com
The only question that matters is: do people who play Farmville (etc) have fun doing so?
If so, then it is a perfectly legitimate form of entertainment, and may well be worth the money they spend on it - not any less so than hardcore gamers playing Fallout or HL2. The latter can similarly be simplified to the point of "you shoot things so that you can shoot more things", and from there on to "you push the button so that you can keep pushing the button", but it misses the crucial point - somewhere along that line of simplification, you lose that quantity called "fun".
It's like taking some gourmet dish, decomposing it down to raw protein, fat, carbs and minerals, blending them, and saying that the disgusting result is somehow representative of the original food. It is, in some way, but it's not the way that matters.
>>>RPG game?
Role Playing Genre game.
See? Wouldn't I make a great politician? I can backpeddle and bullshit with the best of 'em. ;-) Maybe I'll check-out this Cow Clicker game - see how many of my friends I can dupe into joining it.
"I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
I'll tell the 40 or so women I've slept with and my two ex-wives what you said.
So you confirm that you fail regularly in your attempts at relationships with women? Interesting ;)
which is totally what she said