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Alien Swarm Can Be Played As a Terrifying FPS

AndrewGOO9 writes "With a few simple commands from the developer console, Alien Swarm can go from being played as an isometric top-down shooter to a first-person perspective. Surprisingly easy, it does make the game, which was released for free via Steam earlier this week, a lot more terrifying. But, anyone who is at home playing games like Modern Warfare or Halo should have no problem slaughtering their way through wave after wave of creatures. In fact, it poses the potential to make the game easier for people who would've otherwise struggled with the overhead view."

32 of 157 comments (clear)

  1. Re:Or.. by Yvan256 · · Score: 4, Insightful

    Not everyone likes 3rd person view for all games. I think it sucks for when you control a walking/running character and need to aim. That's the job of 1st person view.

  2. the kids seem to like top down by superid · · Score: 5, Funny

    My son is playing AS right now with a few of his friends. I yelled over "hey did you know that AS can be...." "yeah yeah, played as a FPS.. it sucks"

    1. Re:the kids seem to like top down by morari · · Score: 5, Insightful

      And it does suck. The aliens spawn too far out to react to your increased visibility, the hacking screens don't seem to respond, and the graphics are low-poly and blurry when viewed up close. The game is very atmospheric with the overhead view. The controls do take a few minutes to become comfortable with, but they work well enough. There's no need to turn the game into something it's not. There are already enough FPS on the market, leave Alien Swarm alone. :P

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  3. Terrifying?? Try System Shock 2, Doom 3, Undying by Xaximus · · Score: 5, Insightful

    All of which were 100 times more terrifying than what I saw in the video.

  4. Front page news? by MintOreo · · Score: 5, Informative

    An inordinate amount of attention for simple game.

    In other headline news, Starcraft 2 can be played as anything, thanks to a gnarly editor.

    1. Re:Front page news? by Otter+Popinski · · Score: 2, Informative

      An inordinate amount of attention for simple game. In other headline news, Starcraft 2 can be played as anything, thanks to a gnarly editor.

      One big reason for all the attention is that Valve has released the full source and SDK alongside it. Mods haven't started rolling in yet, but there are sure to be quite a few.

      I'm sure SC2's editor is great, though.

  5. Easier? by wisnoskij · · Score: 3, Interesting

    I doubt it, Aliens are constantly coming from all directions including from behind and catch up in seconds or even fractions of seconds, particularly in the harder difficulties.
    also constantly maintaining the optimum strategic positions relative to your teammates is a necessarily in Insane mode, and it only takes running in front of your team mate while they file a few times to kill you.

    That being said it would be easier to shoot in the z dimension, in the rare instances that it is necessary.
    and their is nothing really nothing i have not mentioned about the game that makes FP view harder then top down.
    So it would be more then possible, at least at easier difficulties, but I think that insane mode would be near impossible if not totally impossible.
    But then some people could just be very stilled at FP squad based tactics and make it work perfectly fine, but then their are a lot more pope playing FPSes then top down shooters.

    --
    Troll is not a replacement for I disagree.
    1. Re:Easier? by wisnoskij · · Score: 2, Insightful

      "In fact, it poses the potential to make the game easier for people who would've otherwise struggled with the overhead view."

      I do not think their is any other way to read this quote...

      --
      Troll is not a replacement for I disagree.
  6. Next up... by russotto · · Score: 4, Funny

    ...Space Invaders as a first person shooter. The original alien swarm.

    1. Re:Next up... by Nadaka · · Score: 5, Funny

      Not abstract enough...

      http://firstpersontetris.com/

    2. Re:Next up... by Degro · · Score: 4, Funny

      Thanks, now I'm sea sick.

    3. Re:Next up... by Culture20 · · Score: 5, Funny

      ...Space Invaders as a first person shooter. The original alien swarm.

      Space Invaders FPS FAQ:

      Why is the screen blank?
      The Space invaders are 2 Dimensional, and you're viewing them from the side. Good Luck.

      I keep dying. What's going on?
      We already covered that. The Space Invaders are essentially invisible now. Only elite space defenders can win this game from muscle memory learned in the early 80's. You're not one of them.

  7. Re:Uh, big deal. by Anonymous Coward · · Score: 3, Informative

    (uncommonly referred to as isometric view)

    Never try to sound smarter than you are, because someone who actually knows what they're talking about will show you up. Isometric view points in a game specifically refer to when the plane is tilted to a certain perspective, usually 45 degrees. It is possible to have 2D perspective that is not at all isometric, since to be isometric, it needs to be fixed that all along each axis, the scale is the same, meaning that there's no foreshortening or vanishing points.

    Further, when it's actually applicable, isometric is commonly used. The only reason it would be uncommon is if it's not applicable.

  8. Re:That is terrifying by biryokumaru · · Score: 3, Funny

    Hey, man, those pinky demons can turn freaking invisible! It's scary! And don't get me started on what they did to those poor bunnies in the end...

    --
    When you're afraid to download music illegally in your own home, then the terrorists have won!
  9. Re:Terrifying?? Try System Shock 2, Doom 3, Undyin by Nadaka · · Score: 4, Informative

    This story has shown me a terrifying game.

    But not the one it indicated.

    http://thumb-culture.com/2010/07/22/xbla-review-limbo/

    What the hell?

  10. Re:Or.. by Anonymous Coward · · Score: 2, Insightful

    Yeah, it's true that 3rd person sucks for aiming, but this is only usually because you cannot zoom in 3rd person. Or for some other reason, like the crosshairs or ironsights being invisible. The camera distance increase only usually has a marginal penalty on accuracy.

    For games with a visible crosshairs in 3rd, accuracy can sometimes approach even. It does take quite some getting used to. There are many games where the FoV change makes up-close combat more favorable to 3rd person, and as a result you see all skilled persons fighting in 3rd when close. These guys can turn and headshot another in .1 second when the opponent appears at 270 degrees left, while a person in 1st-person view would not have seen the enemy at all. It also makes rapidly switching between targets a lot easier.

    It's easy to tell the difference between the styles of play. Someone in 1st-person might make one kill and take a small moment to locate another opponent that happened to move. A skilled person in 3rd-person will perform three near-simultaneous executions to kill off opponents on all sides. FoV increases really shouldn't be underestimated.

    Plus, there is the obligatory "seeing around corners" benefit. It can help in multiplayer. A lot.

  11. Re:is this a joke? by Barny · · Score: 2, Insightful

    I think both of you just need to chill, take a hit or whatever will calm you down, and just let Mr. Taco run his blog however the fuck he wants to :)

    --
    ...
    /me sighs
  12. Re:How is this news? by Barny · · Score: 2

    And we all had to know this why?

    1 Get your own blog
    2 Whine on that
    3 Leave this one alone
    4 ...
    5 Forget profit, I would love it if I could read one thread without anyone having to be modded off-topic or troll.

    --
    ...
    /me sighs
  13. Why not script it? by atomic-penguin · · Score: 4, Informative

    Why not script it? I guess you just have to do everything yourself.

    // povtoggle.cfg
    alias "povtoggle" "normalcam"
    alias "normalcam" "asw_hide_marine 0; asw_controls 1; thirdperson; alias povtoggle fpscam"
    alias "fpscam" "asw_hide_marine 1; firstperson; asw_controls 0; alias povtoggle normalcam"
    bind "p" "povtoggle"
    normalcam
     
    // autoexec.cfg
    exec fovtoggle.cfg

    Just bind p for a handy point-of-view toggle.

    --
    /^([Ss]ame [Bb]at (time, |channel.)){2}$/
  14. Re:not for the mac (yet?) by Oblong_Cheese · · Score: 2, Informative

    It is a rewrite and based on the Source engine, which has nothing to do with UT2004.

  15. Re:Or.. by pclminion · · Score: 5, Insightful

    Ahh, yes. That's why they released the source code. To make sure that nobody could ever modify it. And that's why they added a developer's console along with a command to switch to first-person view. To make sure that nobody could ever possibly activate that. And that's why the first person perspective was implemented in the first place. Because developers have nothing better to do than waste their time on features they hate and never want anyone to use.

  16. Re:Or.. by ToasterMonkey · · Score: 2, Insightful

    Yeah, it's true that 3rd person sucks for aiming, but this is only usually because you cannot zoom in 3rd person.

    As long as laser precision at infinite range is the norm for FPSs, why wouldn't everything else suck?

    These guys can turn and headshot another in .1 second when the opponent appears at 270 degrees left, while a person in 1st-person view would not have seen the enemy at all. It also makes rapidly switching between targets a lot easier.

    *sigh* that's whats wrong with games these days. 270 degree .1 second headshot. How is that immersive? Shot to the head is "realistic" but foot, hand, arm, leg, abdomen etc, those are glancing blows. Twitch shooting is going to kill the FPS genre.

    Wouldn't you all like games with real life tactics better? Not the aim for the head!, or finish the guy off with a pistol at 300 yds kind...

  17. Re:Or.. by AuMatar · · Score: 2, Insightful

    No, it's first person view that's completely unusable for any game. If I could do 1 thing to improve gaming, it would be to go back in time and murder the guy who created FPS before he was born. Gaming for the past decade would be orders of magnitude better.

    --
    I still have more fans than freaks. WTF is wrong with you people?
  18. Re:Or.. by thrawn_aj · · Score: 2, Insightful

    Obviously. Good thing Steam isn't run by ol' Jobs so they have no problem letting the user decide. Gawd, I love console tweaks. Just wanna thank submitter for bringing this game (and the tweak) to my attention.
    /rarely log on to Steam

  19. Re:Or.. by dadioflex · · Score: 2, Informative

    There was a recent school shooting (in Germany I think it was) where there were 9 people killed, with nine shots fired, and 9 headshots.

    No there wasn't...

  20. Re:not for the mac (yet?) by Hal_Porter · · Score: 2, Funny

    Here's a nickel kid, go get yourself a real computer.

    --
    echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
  21. This would make life harder by samael · · Score: 2, Informative

    FPS games tend to spawn most things in front of you.

    Top-down games spawn all around you, because you can see behind you just as well as you can see in front of you.

    Looking in only one direction at a time would be crippling.

    1. Re:This would make life harder by delinear · · Score: 2, Interesting

      I haven't played the game but from the video it looks like there's a radar that might help to offset this a little, especially if you have a good group for co-op who can cover each other effectively.

  22. Re:not for the mac (yet?) by Anonymous Coward · · Score: 3, Insightful

    Left 4 Dead still isn't available as a Mac title...and now this. Which is completely bizarre, because Alien Swarm was originally available for the Mac; it's based on UT2004...available for, oh, you know, 6 years?

    Buy a real computer and you can play games. Buy the $400 more expensive hipster "computer" and you can do what Jobs thinks you should be doing.

  23. Re:opensource by Ailure · · Score: 3, Informative

    Valve never said that the game was "open source", just that the source code for the "game logic" is available, similar to how it is with HL2. At some point, people (and press?) got confused and keep calling it open source, despite that it's not really different from the other moddable Source engine games that you can use as base. The intent being opening up avenues of modding, but the game still depends on large binary blobs to compile and is releases under a restricted license.

    Valve probably didn't intend to mislead people, unlike the whole "Shared source" crap by Microsoft.

  24. Re:How is this news? by dangitman · · Score: 5, Funny

    Seriously? Could we get something remotely interesting for a change? I've not even downloaded the game and I could tell you exactly how to do this, its really, really not even remotely difficult or complicated in any way. I will very shortly be removing slashdot from my RSS feeds.

    Your post is hilarious when read out in a posh and pretentious English schoolgirl's voice.

    --
    ... and then they built the supercollider.
  25. Re:Or.. by amicusNYCL · · Score: 2, Insightful

    No, it's first person view that's completely unusable for any game. If I could do 1 thing to improve gaming, it would be to go back in time and murder the guy who created FPS before he was born. Gaming for the past decade would be orders of magnitude better.

    Absolutely, I completely agree. The problem is that a first-person view has no connection with how I perceive things in reality.

    See, I was born with no eyes, and at a very young age I was fitted with a shoulder-harness camera that sits about 30 feet over my head, as well as slightly behind (about 30 degrees) and to the right. This makes it virtually impossible for me to play a first-person game because I have never perceived the world this way, and it just looks strange and alien. I feel right at home playing a top-down isometric game, as I watch myself play the game from a top-down isometric view.

    --
    "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black