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Digital Distribution Numbers Speak To Health of PC Game Industry

An anonymous reader writes with this quote from PC Authority: "Over the years many voices have declared PC gaming dead. We have seen developers abandon the platform for consoles, citing piracy as the cause. Game stores have slowly relegated PC games from prime shelf position to one tucked away in the back corner — even Microsoft dumped AAA PC game developers from the company. It seems, though, that the demise of the PC as a games platform has been exaggerated, because until very recently sales data ignored digital distribution, with the latest data released by US company NPD revealing that 48% of PC unit sales in the US in 2009 were digital. That translates to 21.3 million games downloaded in the US. Interestingly, although 48% of games were sold online, it only worked out as 36% of the revenue. This highlights the fact that it isn't just convenience that has PC gamers shopping online; it is also that games are generally cheaper than in stores."

39 of 192 comments (clear)

  1. Of course. by bbqsrc · · Score: 4, Funny

    Who would have thought $99 wasn't due to the cost of packaging? The eyes, how they roll!

    --
    Disagree != mod troll.
    1. Re:Of course. by Pharmboy · · Score: 5, Insightful

      Steam has done more than offer great prices, they have increased sales. There are several games that I never would have bought if I had to pay full price. I bought Bioshock 1 when it went on sale for $15, which led me to buy Bioshock 2, once it went on sale for $25. Actually, I was going to pay the full $50 and just got lucky that it went on sale. But I have a couple dozen games that I would not have paid $50 for, simply because Steam had a reasonable price on them. A few I have seldom played, but don't feel bad because they only cost $10.

      I know I'm not the only one, so it is pretty reasonable to assume that the lower prices drastically increase sales.

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    2. Re:Of course. by stewbacca · · Score: 3, Interesting

      Steam makes it possible to buy 3-5 year old games for cheap. Best Buy doesn't designate any shelf space to games more than a couple years old. Some of us older gamers (cough, 40, cough) have lives, so we can't always get to the latest/greatest game until it has been out a couple of years. I just finished HL2, for example, and I'm halfway through Dragon Age. No rush to finish it before Dragon Age II, because I won't have time to play that one for a couple of years. By then, it'll be $19 on Steam.

    3. Re:Of course. by VGPowerlord · · Score: 2, Interesting

      A few I have seldom played, but don't feel bad because they only cost $10.

      I can't access steamcommunity.com here, but I know I have more than 100 games on my Steam account. A lot were bought through various sales, some in packs with other games. Quite a few I wouldn't have bought otherwise.

      Heck I can think of one game I've bought twice: Overlord... once standalone, once as part of the Overlord Complete Pack after the Raising Hell expansion was released on Steam. After I priced it out, it was cheaper to buy the complete pack than to buy Overlord: Raising Hell and Overlord II separately.

      The kicker here is: I've never finished Overlord. I've never even started Overlord II.

      I've probably played half the games on my Steam list once or never.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    4. Re:Of course. by stewbacca · · Score: 2, Insightful

      It used to be the latest/greatest game was really the, well, latest and greatest. Now days, the technology doesn't really change fast enough, and the market is flooded with bad games, so there's no harm in cherry-picking some quality games from a year ago.

      For example, when Uncharted 2 came out, I went and bought Uncharted for $19. I finished it in a week or so. Maybe I'll go get the sequel, but I'll wait until it drops in price. In the meantime, I've got more 2-year old games to chose from than I have time to play.

  2. History repeats itself by zr-rifle · · Score: 4, Insightful

    The demise of the PC has been called for for at least 20 years now. I remember similar headlines in the early nineties, claiming that home computer gaming industry would be beaten to pulp by japanese consoles like the Sega Genesis or the Super Famicom, mainly because it would be impossible to pirate a cartridge.

    Nowadays, we have a massive user base connected to a cheap digital distribution network, the Internet, with no vendor lock on. You need the right technology and strong commitment to take advantage of such a powerful platform: that's what Valve did with Steam and, seven years later, it's still a great success.

    --
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    1. Re:History repeats itself by SharpFang · · Score: 4, Insightful

      The idea that better protection means guaranteed market dominance is inherently flawed.

      People quite often choose a platform strictly for its being hackable, for its flawed protection scheme. And they will buy some games while pirating more others, generating some revenue for the flawed-protection market and none for the perfect-protection one. The other will get much better revenue per customer, but much less customers. And of course they will never get the idea just WHY does their console sell worse?

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    2. Re:History repeats itself by smallfries · · Score: 5, Informative

      Wrong, wrong, wrong wrong. In fact you are so wrong that I'm undoing mods to reply to you.

      You take the figures from the summary and then produce some figures from your arse, claim they are bigger and therefore the article is wrong? Who says that Super Mario Kart wii sold 21.3 units in the US in 2009? Your claims are at odds with wikipedia which claims that 22 million copies have been sold world-wide in the two years since launch.

      Although I can't find annual sales figures for consoles in 2009 I have at least looked a bit harder than you to find some real figures: NPD sales figures for the US in 2009 show 22.6 million units sold for the Wii, 20.4 million units for the xbox360 and 8.7 million for the PS3.

      So the PC market for digital downloads is the same size as the most popular platforms, and the total PC games market is twice the size. Quite the opposite of your conclusions, but then I used real numbers instead of those stored up my arse.

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    3. Re:History repeats itself by Zironic · · Score: 2, Informative

      I'm not sure where you're getting that number from since NPD says the total US sales up to march 2010 is 10 million, the first month it sold 6 millionish.

      If you take the top games of 2009, you have:

      Call Of Duty: Modern Warfare 2 Activision 8.82mil
      Wii Sports Resort Nintendo 4.54mil
      New Super Mario Bros. Wii Nintendo 4.23mil
      Wii Fit Plus Nintendo 3.53mil
      Wii Fit Nintendo 3.60mil
      Add them all up: 24.72 million.

      While that shows that the console market is bigger then the PC market it shows that it's not nearly as dwarfed as you seem to think it is. You seem to keep stumbling over wildly inaccurate numbers which causes your conclusions to be off. You also have to take into account from the publishers perspective it's rather expensive to develop separate versions for the PS3 and XBOX360 and that the higher price on Consoles doesn't go to the publisher, it goes to the console maker as their publishing fee.

    4. Re:History repeats itself by cgenman · · Score: 2, Interesting

      How about this one: on its opening month, Modern Warfare 2 moved an impressive 6 million combined on 360 and PS3 in North America, but only 170,000 on PC. If we presume that there is an additional %50 for digital sales, the PC is still seeing less than 10% of the sales of the 360 and PS3 averaged together.

      As someone who deals with publishers regularly, you expect a PC title to sell about %10 of what an identical console title will move. Breaking 150k on a PC is a strong achievement. 150k on a console would be beyond a failure.

      There are some complicating factors in PC, though. For one, per-unit sales do not map nearly as cleanly with money spent or profitability. There are a lot of titles in the $5 clearance aisle that move on impulse, and buffer up the raw number sold without actually helping developers to eat. There are titles that move better on PC than on console due to interface and other questions. Flight Simulators, RTS, and MMO's, while the floor fell out of all of them a while back, they still do better on PC's than consoles. Sadly, though, the upper end a PC-only game can realistically expect to move these days is about 500k units, which is a break-even point for a moderately conservatively budgeted title.

      World of Warcraft also sucks up a genuinely stupid amount of user dollars every year. It is in and of itself 1 Billion dollars per year. But it's really not fair to assess the income potential of future games on that particularly freakishly large nugget (many companies have gone broke trying). And when you're talking about the overall "health" of the PC gaming industry, it is hindering development rather than helping.

      Also, PC as a gaming platform is permeated by flash and other downloadable mini titles, many ad-or-microtransaction supported. These do not bridge over to consoles well, which is where developers actually pay the rent. It takes a very different title, development methodology, and mindset to even survive on the PC side of things.

      Overall though, it's difficult to make a giant blockbuster-sized game on the PC and expect to make your money back. Blizzard is one of the last developers trying it, with Starcraft and Diablo rehashes coming out soon. But, again, Blizzard is raking in 1 BILLION dollars a year from WoW. They can afford to take risks like that. Other than them, there is an updated Civilization soon, and then nothing but console ports as far as the eye can see. And even those are becoming thinner, as chasing the last 100k in sales might not offset the additional development and supply chain costs.

      Poke around http://www.vgchartz.com/ for a while and see how a PC release generally does against a console release. Their numbers aren't thorough, and sometimes they're off by a lot, but they're usually in the right ballpark. I don't see anything released in the past few years that broke 2 million units on the PC.

  3. In Other News... by Inschato · · Score: 3, Informative

    Software box companies continue to dislike digital distribution, oil companies lobby away from nuclear power, and the middle east is still a warzone.

  4. Im buying solely online. by unity100 · · Score: 3, Informative

    digital download. permanent. always there. nothing less.

    gamersgate.com works great. i have a hoard of games there. no client, no strings attached, you download, install, play. then you may delete the game. if you later on want to play it again, you just download it again. no client, no strings attached, dl, install, play. rinse and repeat. all games permanently stay in your account as accessible.

    also very cheap. they make huge sales. apparently online distributors can afford to sell prime time titles from $3 (with loyalty discount - depends on member status, it hits in between $3-10 for prime games).

    what this has over steam is, it doesnt need a client, hence no mods etc will have issues, and difference with direct2drive is, gamersgate is much cheaper.

    as you see, i counted 3 major online digital distributors... didnt even need to mention countless smaller ones. so, digital downloads can be said to come at last.

    1. Re:Im buying solely online. by IBBoard · · Score: 3, Insightful

      digital download. permanent. always there. nothing less.

      Until it is DRMed by a Steam-like system, the owner vanishes and your game is gone. Granted, some boxed games these days have bad DRM (EA), but the old-school copy protection is as good as not existing. I've got 15 year old games I can still play. I doubt the same would be true of most modern digital downloads in 15 years.

      That said, there are some sensible digital download sites (gog.com and, from the sounds of it, gamersgate.com) that do give you the discount and the freedom/fair use.

    2. Re:Im buying solely online. by IBBoard · · Score: 2, Insightful

      You've not had any issues...yet. That's the biggest problem of DRM - people don't have problems at the moment and so assume that all will be rosy in the future. Granted, most media-based 'copy-protection' DRM is trivial to defeat, but it's the phone-home ones that are especially likely to bite you later.

    3. Re:Im buying solely online. by segin · · Score: 2, Funny

      All heil the Grammar Fuhrer!

    4. Re:Im buying solely online. by dave420 · · Score: 2, Informative

      If Steam goes down due to bankruptcy, or simply being closed down, Gabe Newell (Valve's CEO) said they'd turn off authentication for all games. They've tested it, apparently, and it works a charm. So nothing would need to be done. Your downloaded games would still work just as they did before.

    5. Re:Im buying solely online. by tepples · · Score: 2, Insightful

      If Steam goes down due to bankruptcy, or simply being closed down, Gabe Newell (Valve's CEO) said they'd turn off authentication for all games.

      Is this patch in escrow? If not, the company that buys Valve's assets at auction might disagree with the plan to turn off authentication.

  5. We've know this since the 80's by Anonymous Coward · · Score: 2, Funny

    Marty McFly: [showing the two boys how to play the shoot 'em up video game] I'll show you, kid. I'm a crack shot at this.
    [shoots a perfect score with the electronic gun]
    Video Game Boy #1: You mean you have to use your hands?
    Video Game Boy #2: That's like a baby's toy!

  6. PC's will always be a popular platform by pinkushun · · Score: 2

    Despite the curve involved to maintain, it's highly customizable, and handles a multitude of tasks and games. You can run emulators for different platforms, network PC's together (without needing an online gaming subscription), and hack someone's port... until quantum computers come out, that is.

  7. pc games from the 1990s by wakim1618 · · Score: 2, Interesting

    Old games can still be played on today's pc's (starcraft comes to mind). If you bought an older game for the previous generations of gaming consoles, it will not probably play on the latest generation of consoles.

    I still buy pc games that I don't have time to play today in the expectation that I will be able to play them in the future when I have more time. That said, I am buying almost exclusively stand-alone games that don't need to connect to a server with thousands of other players.

  8. For how long after release? by Beardydog · · Score: 2, Insightful

    Borderlands:
    Amazon.com from a shifty third-party seller - $28 ( before shipping )
    Steam - $30
    Onlive, which charges you $5 per month AND eats your games when you quit, $40, if I recall correctly.

    Mind=Blown

    1. Re:For how long after release? by omglolbah · · Score: 4, Insightful

      And it is so bloody convenient it is costing me a fortune....

      When it has become faster and easier to buy it than pirate it... I'm sold!

      Damnit steam and your abilty to entice me to pay for things I would have pirated 2-3 years ago :p

  9. Breaking news: People like cheap stuff! by IBBoard · · Score: 2, Insightful

    This highlights the fact that it isn't just convenience that has PC gamers shopping online; it is also that games are generally cheaper than in stores.

    Who'da thunked it - if people can get a game cheaper and quicker without leaving their house then they will! Next thing you know they'll be telling us that people go shopping in sales...

  10. the PC will never really die as a games platform by johnhp · · Score: 3, Interesting

    I know I could be wrong, but I think there's almost no chance that the PC will ever die as a gaming platform. The reason it won't die is the console + TV and PC + monitor distinction will become less defined over the years. They're not that different conceptually as it is.

    There was another story on Slashdot recently about centralizing graphics processing into a single graphics server per household, with the output from that server being displayed on client devices. Once you reach that point, consoles and PCs, monitors and TVs, all become the same devices.

  11. Low(er) Prices + Convenience = no-brainer by TheMadScot · · Score: 4, Insightful

    Most of my game catalogue is on Steam these days

    I remember when I signed up for the Steam service and paid for my first game - it was Half-Life 2, naturally

    At the time, I thought it vastly different to the conventional model (and psychological security) of buying your games on CD / DVD at retail. I actually paused before committing to the order.... weighing up the pros and cons of online only distribution when I could just wander down to the store instead

    Fast forward to today and, given the choice, I'll elect to buy a game via Steam over any other method. No expanding collection of physical media, no waiting in queues at retail stores where pushy assistants are trying to sell me wares I don't want and - one of my favourite points - no laborious installation processes and/or the need for a disc to be present in the drive to play the game.

    I haven't even touched on the low price aspect of Steam which, except for some AAA new releases, sees software available for quite a bit less than in retail stores. I don't think I'm alone in seeing single games or multi-title packs priced at what could be said to be impulse buy pricing.

    One thing I would like to know is how the revenue from a purchase via Steam is divided up. Knowing how small a percentage goes to the developer / publisher from conventional sales, I wonder how platforms such as Steam fare by comparison.

    1. Re:Low(er) Prices + Convenience = no-brainer by Skuto · · Score: 2, Informative

      >I haven't even touched on the low price aspect of Steam which, except for some AAA new releases, sees software available for quite a bit less than in retail stores.
      >I don't think I'm alone in seeing single games or multi-title packs priced at what could be said to be impulse buy pricing.

      Only if you're in the USA. In Europe, Steam games are ludicrously expensive compaired to retail.

      That said, the convience is huge. So if there are sales (which undo most of the price differential), I'm buying.

    2. Re:Low(er) Prices + Convenience = no-brainer by RogueyWon · · Score: 2, Insightful

      I'm in a similar position. I own pretty much every gaming platform around, with the exception of the new revisions of the handhelds (the DSi and PSP Go), and when there's a multi-platform game I want, I generally look at a number of factors before deciding which platform I go for. But if I go for the PC (or if the game is PC-exclusive), then I want to know that I can get it on Steam.

      Why?

      First reason (and one that applies to other download services) - I don't need to put any CD/DVD/Blu-Ray in my machine to fire up the game. This is actually a fairly major point for me; yes, I really am that lazy. When I get home from work late in an evening and want a quick bout of gaming before bed, I do not want to have to faff about looking for discs. So 9 times out of 10, I go to Steam, or an Xbox Live Arcade / Playstation Network game.

      The other reason, which is particular to Steam, is that I like the convenience of being able to manage which games I have installed, and redownload previously-uninstalled games at will with just 2 clicks.

      However, there are a couple of things I would like to see Valve do to further improve the service. First of all, I would love it if they could make it easier to relocate your cache folder, or split it between multiple drives. I have 3x 500GB drives in my desktop and it irritates the hell out of me that Steam games always have to fit onto one of those drives.

      Second, it would be fantastic if Valve could start to shamelessly abuse their currently dominant position to throw their weight around and lay down some laws regarding DRM to the publishers that sell over Steam. It does annoy me that many games are allowed to add DRM controls above and beyond Steam's own protection.

    3. Re:Low(er) Prices + Convenience = no-brainer by Skuto · · Score: 3, Interesting

      Piracy

      1) Hunt for suitable p2p client that isn't taken down or adware infested yet
      2) Hunt for suitable download that is not a translated version or fake and has a proper crack
      3) Wait hours to leech from people with unreliable connections
      4) Start over again when an important patch appears
      5) Get trojans off the PC that came with the crack

      Digital sale

      1) Shell out $$$
      2) Download at line speed
      3) Play (if Steam is not overloaded)

      I admit, this is hearsay experience. I've obviously never pirated a game, that would be illegal.

    4. Re:Low(er) Prices + Convenience = no-brainer by pandrijeczko · · Score: 3, Insightful

      This is actually a fairly major point for me; yes, I really am that lazy.

      This isn't just about laziness, it's more about expecting some common sense from gaming companies.

      If I buy a laptop then common sense says I'm doing so because I will probably be moving around a lot with the computer & maybe even using it while I am travelling... in which case, why the f*** do I need to carry around the game disk as well? Especially as the whole purpose of a hard disk is to deliver the capability of storing everything that might be on the game disk!

      If Microsoft insisted that you inserted the MS Office CD/DVD everytime you fired up Excel, there would be a public outcry & people would be telling MS to shove their Office disks where the sun doesn't shine. So why we gamers have allowed ourselves to be treated this way is beyond my comprehension - and as someone who has bought many games over the years, I'm equally to blame.

      --
      Gentoo Linux - another day, another USE flag.
  12. Valve Financials by DMalic · · Score: 3, Insightful

    Does anyone have reasonably current figures for Valve's revenue and income? A 2005 Forbes story claimed that Valve had an income of 70 million with an operating profit of 55 million. Other sources say that Gabe never accepted venture capital funding and bought out the company's cofounder... Given the relatively few number of employees, Gabe must be loaded.

  13. The only people who want PC gaming dead.. by Anonymous Coward · · Score: 3, Informative

    is the industry itself.

    All the reasons that it's "dying" are reasons the big players make. The pc is open, anyone can make a game, and don't need publishers. Publishers hate this. Much how the RIAA hates P2P and the internet in general because Artists can just bypass their robber baron horseshit.

    1, Piracy. aka, "we dont control the hardware and software, and cannot fully exploit the people who buy our crap"
    2, Forced obsolescence. Many big companies are trying to make PC games a second rate citizen, Microsoft gives bigger perks to those who develop games using the "games for windows" moniker, which essentially makes them develop it for the 360 first. The big development houses are pushing for consoles to make console makers happy.
    3, see number one

  14. Making Older Titles Available Again by pandrijeczko · · Score: 4, Interesting

    I don't necessarily agree with the comment about digital distribution always being cheaper than stores - for example, because I don't usually hurry to buy new games, I picked up Fallout 3 about 6 months after release for £12.50 new (=$18.00) & then the Game Of The Year Edition (with all 5 DLCs) for £19.99 new (=$30.00). That was from my local Game game store here in the UK, a national chain, and they constantly have similar pricing offers on.

    However, especially as I've noticed how the PC games shelf space has shrunk in Game stores over the past couple of years (in favour of console games), this is where digital distribution comes into its own - namely for the range of stuff that's available on-line but not in stores.

    I don't buy that many new games but I've bought from Steam & GOG.com - in both cases it's good to have the ability to get hold of a few older classics again.

    I don't think PC gaming is dying as such but I do think the whole PC market with respect to games is changing dramatically for the following reasons:

    1. PC and graphics hardware development is slowing down for desktop gaming PCs & focus moving to lower-powered netbooks & portable devices. Presumably people still want to play games on those devices which means smaller & less complicated games - one reason for the success of selling older titles online.

    2. Most Windows users still seem happy enough with Windows XP even though I have no reason to doubt Windows 7 may be a better OS. This brings into question as to just how many people have the capability to run (or even care about running) DirectX 11 and therefore how much development games companies are prepared to do on it - when all said and done, this list of DirectX 11 games is very small.

    3. I don't personally care about "mass migrations to Linux", I use it because it's there and because it does what I need an OS to do. But whilst Windows 7 may have fared better than Vista, it's still not the raging success for Microsoft that XP was & Linux has matured greatly since XP was released to the point where there's a far greater chance of running older Windows games in WINE on Linux than on Windows 7 or XP. Again, this fact alone must influence older game sales & the forums on GOG.com have lots of threads discussing whether or not certain GOG-released titles will run under WINE. (I don't go on the Steam forums much but the fact that there's soon to be a Steam client for Linux says a lot to me).

    4. Modern games are huge development projects with huge up-front costs. Developing games for a fixed console platform *MUST* be much easier than developing for PCs with their plethora of different hardware. Plus games companies make their money from making sequels of established titles, it's the younger, less cynical gamers that rush to buy (or get their parents to buy) those titles & the youngsters like their consoles. All of this leads to the conclusion that there will be a continued slowdown in new PC game releases.

    5. MMORPGs & online gaming - if people are spending more money on monthly subscription games then they're spending less on boxed games, especially during an economic slowdown.

    As a PC gamer, what I'm really looking forward to is a lot more resolution of petty licensing squabbles of older games so that more of them get released, maybe even with some commitment to allow those games to be updated to run on more modern Windows OSes or even natively on Linux. It make sense that if the games companies are no longer getting as much revenue from new PC games than they used to, then they should look at opening up the revenue streams from re-selling older games.

    --
    Gentoo Linux - another day, another USE flag.
  15. Second Hand Market by im+just+cannonfodder · · Score: 3, Insightful

    sony and co (all the large game corps) have all got together and are simply trying to destroy the second hand market which is why they are trying to force us to only accept digital distribution laden with DRM like steam where all your purchases are not allowed to be resold.

    they simply want to force everyone to have to purchase new which is why they have continually tried to get us to stop using the PC and move onto the kiddie toy consoles.

    but now they are not happy with the consoles and are trying to block second hand games being traded on them.

    i hate scum bag anti consumer corporations.

    1. Re:Second Hand Market by pandrijeczko · · Score: 3, Interesting

      sony and co (all the large game corps) have all got together and are simply trying to destroy the second hand market which is why they are trying to force us to only accept digital distribution laden with DRM like steam where all your purchases are not allowed to be resold.

      I accept that Steam is a form of DRM control but it's the best of a bad bunch. The stuff you've bought already is always available to you to download onto any PC you own plus it's very easy to backup your Steam folder to an external hard disk - this means that if you rebuild your OS or upgrade your PC, you just have to copy the Steam folder back rather than having to reinstall and re-update each game one-by-one.

      As for re-selling old games, have you checked prices on eBay recently? Unless the used games being sold are highly collectible or only a few months old, the prices of used PC games are peanuts. I have a stack of old PC games from about 3-5 years ago that I no longer play but are just not worth listing on eBay & will go to the local charity shop instead. I'm afraid that this idea that you can re-sell oldish games for anything near their original value is a myth.

      but now they are not happy with the consoles and are trying to block second hand games being traded on them.

      I'm not defending this behaviour by any means but if, as a gamer, it's important to you to be able to re-sell a game once you've finished with it, then maybe the only option is to factor it into your original purchasing decisions. The fact is that a lot of people appear to be mindless enough to queue at midnight with their kids to be the first to have a computer game suggests that most of them don't care about reselling them. Besides which, have you seen what happens to the condition of optical disks after a few weeks of kids putting them in consoles? :-)

      i hate scum bag anti consumer corporations.

      I agree - but the best way to hurt them is in their wallets. If you don't agree with the expected terms & conditions around something you plan on buying then just don't buy it. Corporations have got so powerful because too many mindless consumers have been sucked in by too many marketing lies - if you stop handing money over to them, they wither and die overnight.

      --
      Gentoo Linux - another day, another USE flag.
  16. Re:and by pandrijeczko · · Score: 4, Interesting

    I'm a fan of Stardock's Galactic Civilizations II and the expansions, all of which I own on CD.

    Not long after the original game was released about 5 years ago, Stardock changed the license key format (I think due to piracy issues) so that the key printed on the instruction manual no longer worked. However, they informed everyone about this & getting a new key issued was straightforward & quick.

    I hadn't played the game for about two years & had rebuilt my PC since I'd last played it but decided to dig it out again recently. When I installed the game & connected to Stardock via their Impulse application (think of it as a simpler version of Steam), I remembered the old key didn't work, had the lost the new key & realised that the registered email address Stardock had for me was an ISP-based one from an ISP I no longer use or have access to.

    I emailed Stardock, asking them to either send the key to my new email address or to update my records to that I could send myself the key from Impulse. This was on a Friday evening and I had been looking forward to playing GC II over the weekend.

    To give Stardock credit, they were very helpful and by the following Tuesday they had sorted it all out - but I did need to send out about three emails to them and they appeared to have nobody on duty over the weekend, which is when I had really fancied having the gaming session.

    So, yes, this is one specific reason why too much reliance on the game creator servers can be a problem for legitimate purchasers.

    --
    Gentoo Linux - another day, another USE flag.
  17. 9/10 people agree that most stats are full of shit by nataflux · · Score: 3, Insightful

    And let's not forget about the subscription based mmo market, as well as the mostly korean freetoplay mmo market, both of these markets being mostly pirate proof, and coincidentally massive.

  18. Contested Numbers by Tridus · · Score: 3, Informative

    According to Stardock's CEO, these numbers are wrong. Going by raw sales numbers, he says the digital number is actually closer to 25%.
    Why the discrepency? Well, he has actual numbers for retail and Impulse (which he happens to own). He doesn't have numbers for Steam. Of course, neither does NPD. Their digital numbers are based on an online survey. These are not real sales numbers by any measure of the word, they're the sales equivalent of a biased online public opinion poll.
    If I stood in the electronics aisle of Walmart and did a survey there, I'd find shockingly different numbers too. Unfortunately since we don't have accurate sales data for anybody, we're left with this kind of guess work.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  19. Au contraire by Moraelin · · Score: 3, Insightful

    I don't think any publisher ever hated the idea of digital distribution (if only it could be made pirate-proof enough for their taste.)

    See, ever since the 90's or so, most of the profit has been made by the retailers. Those make money both from the few games that are a success, and from the complete flops. Even games like Daikatana or Aiken's Artefact (which got great reviews, but IIRC sold a total of 800 copies and nobody knowns why) actually made a bunch of retailers a bunch of money.

    See, some of us learned a 17'th century version of capitalism (which is also the version in the game called Capitalism) where the merchant buys a barrel of wine in France for price X and tries to sell it in England for 10% more. (Or 50% or whatever.) And if it doesn't work, hey, the producer got his money anyway. Most of retail in today's post-scarcity economy doesn't work that way. Producing stuff is easy, selling it is hard, and basically as a producer you pay the retailers for shelf space to even carry your product at all. If you made an Aiken's Artefact and sold 800 copies total, congrats, you still pay all those retailers to have it on the shelves.

    Worse yet, basically the retailers know how important they are and often get to directly or indirectly got to set the rules for you.

    The most trivial example is the current brouhaha over ESRB ratings, which exists because of one single retailer: Wal-Mart. Wal-Mart doesn't carry Adults Only game, 'cause god forbid someone may think that means porn, and that would ruin their BS corporate image. Dumbly enough it's also the biggest retailer. Which left the industry in the pickle of simultaneously arguing (A) not all games are for kids, so fuck off, we can make a game with tits and gutting people like sardines because it's for adults, (B) but this particular set of tits and gutted people is good for 17 years old (or sometimes even 13) because otherwise Wal-Mart won't carry it and we'd, like, not make as much money. (And of course making money overrides and moral considerations. What are you, some kinda commie?)

    But, heck, even the E3 exists only because at some point the industry figured out they need a way to woo the retailers. That's right. It never was meant to be a place where nerds get their photos taken with booth-babes, except as a further way to show the retailers "look how many people are interested in our next game."

    But generally, you have an industry which for a long while has been squeezed by the balls by the retailers. It had to keep brown-nosing them and paying them for the privilege.

    I believe that most publishers would have sold their soul to the devil to get out of that, not just tried digital distribution.

    Of course, it also had to be enough of a market share, and give some reassurance that it won't get pirated right off your own servers. Piracy, now _that's_ a bigger scare than the retailers.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  20. Re:For the last time by Skuto · · Score: 2, Insightful

    >1. Computers don't go obsolete like consoles do

    No, they obsolete faster. A 5 year old PC is not going to run all the new games. A 5 year old console does.

    >2. A keyboard & mouse > controller

    There are other games besides FPS (for which a controller is better). Racing games, for example.