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Study of MMOG Proves Human Interaction Theory

An anonymous reader writes "A new study analyzing interactions among 300,000+ players in an online game universe, called Pardus, has for the first time provided large-scale evidence to prove an 80-year-old psychological theory called Structural Balance Theory. The research, published in PNAS, shows that individuals tend to avoid stress-causing relationships when they develop a society, resulting in more stable social networks."

3 of 119 comments (clear)

  1. Re:I played wow for a few years by Luckyo · · Score: 3, Insightful

    It's not really. The only one stressed by drama is usually the person with responsibility to hold stuff together, i.e. guild master, raid leader. The participants themselves are usually venting, and letting out steam.

  2. Of course by wanax · · Score: 4, Insightful

    Yes, they are 'biased' in the sense that they ask a 'within population' rather than 'whole population' question. There seems to be this idea percolating around /. that 'perfect studies' are possible (demanding TOTAL explanation of the variance). They are not. This study, analyzes the sample: Players of the game "Pardus" on "Artemis" who have interacted with at least one other player during the first 445 days of the game's existence. They make no claim about the general population, but merely remark upon the social interactions measurable within the population of their data set. The specious speculation you provide is outside of the purview of the study.

  3. Re:No by Sky+Cry · · Score: 4, Insightful

    We can't tell if membership of these groups results in the behavior or if the behavior results in people becoming members of these groups.

    Or if people behave differently online... or when playing games. One might even think that people actually play games to relax and get away from the usual problems they are facing, and therefore try to avoid stressful situations when gaming. Hard to believe, I know.