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OpenGL 4.1 Specification Announced

WesternActor writes "The Khronos Group has announced full details for the OpenGL 4.1 specification. Among the new features of the spec, which comes just five months after the release of the 4.0 specification, is full support for OpenGL ES, which simplifies porting between mobile and desktop platforms. It'll be interesting to see what effect, if any, this new spec has on the graphics industry — more compatibility could change the way many embedded systems are designed. There are lots of other changes and additions in the spec, as well." Reader suraj.sun contributes insight from Ars, which brings OpenGL's competition into focus: "OpenGL 4.0 brought feature parity with Direct3D 11's new features — in particular, compute shaders and tessellation — and with 4.1, the Khronos Group claims that it is surpassing the functionality offered in Microsoft's 3D API. ... Whether this truly constitutes a leapfrogging of Direct3D 11 is not obvious."

5 of 167 comments (clear)

  1. Re:Buzz-speak by Speare · · Score: 4, Informative

    Why use pseudo-words like "leapfrogging" when real words like "surpassing" or "overtaking" work just fine?

    Leapfrog is a very old and well-known children's game which involves people continually taking the lead by surpassing (jumping over) their playmate. It has a connotation of an endless arms race or continual exchange of leadership in the marketplace. I think the use of the word "leapfrogging" here is perfectly apt. Idiom is a part of the language, and when properly used, gives another layer of nuance to the communication.

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  2. Re:That's all great by pinkeen · · Score: 5, Informative

    Check out Illusion's games, boob physics as good as it gets

  3. Re:Wednesday by elfprince13 · · Score: 4, Informative

    You are aware of Valve and Blizzard, right?

  4. Re:Wednesday by Beelzebud · · Score: 4, Informative

    But they've ported it to Mac, and that version does use Open GL. Same for WoW, but Blizzard actually let's you enable OpenGL in windows by a config file. Although the last time I tried it, it didn't seem as stable as the DX client.

  5. Re:Is opengl relevant anymore? by Grey+Ninja · · Score: 4, Informative

    I work in video games. That's the most retarded thing I've ever heard. This is obvious trolling, so I won't bother with a deep response, but porting from D3D to OpenGL (or vice versa), is fairly straightforward. A much bigger problem is different CPU and memory architecture that makes porting a pain in the ass, as well as different first party requirements.