OpenGL 4.1 Specification Announced
WesternActor writes "The Khronos Group has announced full details for the OpenGL 4.1 specification. Among the new features of the spec, which comes just five months after the release of the 4.0 specification, is full support for OpenGL ES, which simplifies porting between mobile and desktop platforms. It'll be interesting to see what effect, if any, this new spec has on the graphics industry — more compatibility could change the way many embedded systems are designed. There are lots of other changes and additions in the spec, as well." Reader suraj.sun contributes insight from Ars, which brings OpenGL's competition into focus: "OpenGL 4.0 brought feature parity with Direct3D 11's new features — in particular, compute shaders and tessellation — and with 4.1, the Khronos Group claims that it is surpassing the functionality offered in Microsoft's 3D API. ... Whether this truly constitutes a leapfrogging of Direct3D 11 is not obvious."
Hey, if you get your act together, you can always make a comeback. Apple did it; Linux helped make Unix relevant again outside of big iron.
But, you have to be able to sell it and to deliver.
Pain is merely failure leaving the body
But unless they can fully simulate boob physics proper, it's all for nothing.
Careful with names containing L slashdot.org/~AiphaWolf_HK slashdot.org/~AlphaWoif_HK slashdot.org/~AiphaWoif_HK
That fuss, as I understand it, culminated in a lot of former opengl developers giving up on opengl and moving to directx, even though it meant being windows only... I was asking because with that mass exodus, does opengl still have a critical mass to sustain itself in the mainstream?
File under 'M' for 'Manic ranting'
Is this modded troll because someone doesn't like the truth? What he stated here is a fact. Xbox360's success has ensured that most mainstream developers are using DirectX. You and I may not like it, but it's a fact.
Yeah, and then you can just port it straight to the PS3! Oh, wait...
Game! - Where the stick is mightier than the sword!
Now if we could only convince some of the top development studios to believe this.
DirectX is not just graphics; it's also sound and input. Programs that use OpenGL have to use something else for sound and input. One popular choice for these is SDL; another is Allegro. But since the introduction of PulseAudio, sound in Linux games has been a cluster[intercourse]. Specifically anything using the Allegro library lost sound, and Allegro games are still silent in (for example) Ubuntu 10.04.
why use the made up word "pseudo-words" when the real phrase "made up words" works just fine?
and why use the word "fine" when there are dozens of synonyms or near-synonyms that work just as well?
The blending of OGL and OGL ES is huge - it essentially underscores that smart phones are now a major 3D gaming platform. I'm really surprised that most poeple here are talking about PC support rather then note the fact that essentially any PC game built for OGL can be ported far more easily to moble platforms now.
Additionally with Nokia's Meego and Google's Android being essentially modified Linux and both likely offering support for this, this may give us a renaissance of linux gaming. And by this I mean proper linux gaming and not "wine" gaming.