Apple Launches New Magical Trackpad, 12 Core Macs
theappwhisperer writes "The Magic Trackpad is basically a larger version of the MacBook Pro touchpad, with 80% more surface area for all your swiping and pinching. The entire surface acts as a button, so it's also a possible mouse replacement. And all of the expected gestures are here: two-finger scrolling, pinch to zoom, fingertip rotation, and three- and four-finger swipes. You can enable and disable gestures at your discretion from System Preferences." They also launched 12-core Mac Pros coming in August.
Huge multitouch surface. Two-finger scrolling on my Powerbook's trackpad makes it a useful machine for browsing the web without an external mouse attached. That said, my desktop is most likely always going to have an external mouse attached, so I don't know how much usability gain you get from it.
So .. since all their touch technology derives from FingerWorks [ http://fingerworks.com/ ]. They revived the iGesturePad from 1999 and added a raiser.
Question 1) Do we get to see any of the 60 or so gestures they used to use a decade ago that Apple declined to reuse?
Question 2) Is there a chance that it means the TouchStream LP is coming back in a form I could potentially get for my windows9x+/*nix9x computer again ... without having to pay several hundred on eBay + driver hunts... just several hundred to Apple?
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My hope is that they are answered as followed:
1) Yes
2) Yes, more than a chance, and soon.
Code softly but carry a big magnet.
And enhance the biggest disadvantage of trackpads - RSI.
I really do not want to think on how my hand will feel after 8-10h a day of pinching, zooming and rotating your finger on a touch surface. It is OK on a notebook or a phone once in a while. It will be an absolute ligament killer on a desktop when used in a work environment.
Baker's Law: Misery no longer loves company. Nowadays it insists on it
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I don't think money is much of an issue for the target market. 12 core machines are aimed at the professional market who will use these devices to make money through rendering and other things lots-o-cores excel at.
That's why they're using Xeons, I think these one are around $900-$1K per.
Trolling is a art,
I have an 8-core Mac Pro. It's currently running a 4 core Windows 2008 server VM with 6GB of RAM, a dual core Windows 7 VM with 1.2GB of RAM, a couple app servers natively in Mac OS X, an a host of other applications. This machine has replaced my need for separate development and test servers, and gives me power to spare for the rest of my tasks. Yes it cost probably $4-5k once you count in the 13.5TB of drives, etc., but I use it to get work done. I rarely see my CPUs pegged at 100% for a long time, but it does happen.
I had a very nicely specced quad core that I built before I bought my Mac Pro, and the Mac Pro absolutely blows that computer out of the water. When you have real work to do, of the type that the Mac Pro is built for, it's an awesome machine and worth every penny. If you don't need the power, then of course it's more than you need.
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Sure, you have +50% cores (12 instead of 8). Now in terms of productivity, how much are you likely to gain?
I recently tried to spec out a render node for a graphics artist friend of mine. I was trying to convince him that a single CPU mid-range Nehalem based Xeon system might be more cost effective in the long run. His plan was to build a single CPU Extreme Edition Core-i7 system. This was based on Netrender's benchmark utility placing this single CPU system ahead of the dual C2Q systems by a large margin, and even way ahead of dual Nehalem systems.
My logic failed to win the argument. I simply can't spec a dual quad-core Nehalem that can beat a single i7-EE. Even cost over time, it looks more cost effective to build two i7-EE systems instead of a single dual CPU system.
So, to answer the question directly, I would guess my friend is looking at gaining perhaps ~1hr a day in rendering time. That might be huge.
"Be prepared, son. That's my motto. Be prepared." --Joe Hallenbeck
Here at work I am using one of these Apple touch surface mice. Its the nicest mouse I have used in a very long time. I love the 2D touch scrolling on it.
I guess multi touch would be nice but I cant see this being better than what I have here for the work I do. Maybe for graphics and video work it would come in more handy.
On the other hand this thing would be perfect as an input device for controlling my media sever from my coffee table.
"In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson
Exactly. Say a very good artist makes $50/hour. Cost to his company (Health insurance, his desk, power to his desk, 401k, taxes) is roughly double that: $100/hour.
If one of these new duodeccore processor computers is $12k. As soon as it saves the user from 120 hours of rendering, it's paid for itself. I can easily see someone hitting that in a year. Between opening a 20MP RAW to saving, to applying filters, etc.
Now these machines aren't going to be used for just a single year. Figure 3 year life span, at which point it's resold for $2,000 and the user is upgraded to the viginticore.
The 'machine' cost $10,000. They can subtract depreciation from taxes. Saved countless hours (one second at a time) of their artists.
/ These numbers are made up to be round. I have no clue what graphic artists make, so don't get on my case about that. Adjust numbers accordingly. //I also don't know Latin. I just copied wiki.
In case you missed it:
Mac OS X 10.5's entire userspace app collection is agressively multi-threaded. Even the e-mail client runs multiple threads. Browsers like Google Chrome and now Firefox are multithreaded. Not to mention the tons of processes that take up lots of time if serialised. Now couple that with the driver for you graphics card that compiles on the fly and runs on the CPU and you might get the picture.
In case nobody does: multiple cores prevents everything from slowing basically everything down. Not to mention the multi-thread potential of eventually stuff like ray tracers and whatnot. But oh well... my clue train needs to be driven to some other place. *choo-choo*
BTW which idiots modded that guy insightful? -_-
Here be signatures
I haven't used a mouse in 6 months, laptop trackpad only. No indications of RSI and my hand and wrist actually feel better than when using a mouse. I for one have wanted a track pad off to the side instead of below my typing surface as it is a more natural movement for me.
So now I can close my screen, use only my external monitor, and use a wireless keyboard and trackpad. No wires or moving parts on my desktop.
1: OS X tends to have lower latency than Windows out of the box (you can disable services in Windows to help things). This, combined with the fact that Macs do not need a CPU and I/O draining antivirus program resident 24/7 means that a Mac Pro can outperform a similarly configured Windows machine.
I agree with most of your points except this. I have an antivirus (Microsoft Security Essentials) on my netbook, barely notice it's presence on my netbook. I also disabled all services (Windows 7 Home Premium), more for psychological (I don't like crap running I don't need) than any measurable gain. We are talking about a single Atom processor here - so do you think this would make a difference on a 12-core monster processor? Yeah, you may gain a few millisecond render time here and there, and well it can add up to a few seconds (maybe even a minute!!!) over a year... but seriously, this is not exactly a huge advantage ;)
As for reason #3 I think that's more an argument for why not. #7 I'm not sure, you can buy a G5 Mac Pro now for 200$, that's a fraction of the original price. The loss seems to me pretty much on par with (over 90%) PCs. I also wonder about your latency claim - I don't dispute it, I just don't know what to think... do you have any proof? The only benchmarks I saw comparing the three platforms (PC/Linux PC/Win7 Mac/OsX) was on phoronix, and I don't trust them too much (but the mac box lost on almost all benchmarks).