Torchlight II Announced For 2011
Runic Games has announced a sequel to the popular action RPG Torchlight, planned for release in Spring 2011. One notable improvement from the first game is Torchlight II's inclusion of online co-op play, with LAN support and a matchmaking system. "The sequel will feature an updated version of the Torchlight editor, randomized overworld areas complete with weather effects, random dungeons, a selection of pets, fishing, limitless loot, and a retirement system which will allow users to retire an older character and bestow some benefits of it to a newly created character." An MMO set in the Torchlight world is still in development.
Why have I never heard of Torchlight, and why is there no link to it in the summary? Why is the Torchlight II logo a bad ripoff of the Warcraft logo?
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Add to this: god damn it, what the fuck is with trying to bolt on meaningless multiplayer into every fucking game these days?
Seriously. Bolted-on multiplayer IS NOT A HELP. If you're going to design a multiplayer game, do so. But if you're designing a single-player game, then you need to spend your resources designing an honest, full, rich experience.
Too many goddamn times I've been hosed picking up a game only to find out that the single-player game takes all of maybe 6 hours to play through before you're supposed to "join the online experience." Only, the "online experience" is running around getting shot by little 16-year-olds who have their headset on "robot" mode, scream a lot, call everyone "faggot", and drop the game at the first sign that they might lose.
Want to know why 3 months after most games are released these days, you can get them for $10-15 tops at Gamestop? Because NOBODY IS PLAYING THE DAMN MULTIPLAYER ANYMORE and thus the disc is pretty much fucking worthless, since the single-player mode is pure crap.
Enough with "obligatory multiplayer."