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FOSS RTS Game Glest Gets Revival — Enter Mega-Glest

Softhaus writes "Many readers here are likely familiar with the popular, open source RTS game Glest, which comes packaged with nearly every Linux distro. Unfortunately, all development ceased on the original game back in 2008, disappointing many around the world. During the past year, a new fork (called Mega-Glest) has endeavored to take this great game and bring it to the masses. This new fork can provide hours of fun at your next LAN party, as it supports up to eight players in real-time (with or without CPU AI players), and the newly released v3.3.5 offers Internet play via a master server lobby. Cross-platform network play is now a reality, which could help bridge the gap between Linux and Windows users in a cohesive manner. One of the best features of Mega-Glest (and indeed Glest itself) is the ease with which new 'factions' and mods may be produced via a Map editor, model viewer, Blender plugins, XML files describing your unit traits, particles, weapons, and LUA scripting for scenarios and AI. Full installers for Windows, Linux 32-bit and 64-bit are available on SourceForge, promising hours of fun. But one warning: the game can become highly addictive. You can provide feedback for the game through the official forums."

7 of 103 comments (clear)

  1. Re:Just in time! by MachDelta · · Score: 5, Insightful

    Good idea. I was actually kind of disappointed with SC2. They basically took 10 years to do a graphics overhaul and... well that's about it. Oh and they also managed to ruin Bnet, remove LAN play, and make it so you can never ever sell the game. Otherwise it's pretty much the same game from 1998.

    My only saving grace is that I traded in 3 old games and got it for 'free'. Meh.

  2. Re:Just in time! by Vaphell · · Score: 5, Informative

    as a former blizzard fanboy who loved every single game they released in last 15 years (maybe except wow) let me say this:
    sc2 is bad - everything but core multiplayer pretty much sucks
    - you are 'encouraged' to be always online, you have to deal with authorizations to even dream about playing offline on some shitty guest account (your progress on your account and on guest are separate so you'd have to start campaign from scratch)
    - no LAN
    - regions with no possibility to play across borders (unless you drop another $60 for the other region's version)
    - only 1 account (no separate stats or single player progress for different people using it, in fact that $60 is not per game copy, but per account, you are not allowed to share)
    - pathetic ways of communication (no easy to use and very social at their core chat channels, instead you get poor man's instant messenger which makes it total pita to run a clan or organize anything bigger that 2v2)
    - no clan/tournament support
    - creators of custom maps pretty much hand the rights to blizzard and map distribution is solely through battle.net, pretty much no option to have custom maps on disk and play them offline, not to mention ridiculous restrictions (max 5 maps, total 20MB)
    - hard to understand, intransparent ladder with leagues and thousands of divisions that doesn't show anything even remotely resembling global ranks so players can feel good about themselves
    - horrible custom maps - maps are sorted by popularity and filled automatically - obscure maps are never played and players have no control over the rules and players joining
    - for sc1 lore nerds - poor story, an awful lot of retcons, completely redesigned personalities of core characters, large amounts of meaningless filler and everything you know and love going down the shitter. Only technical side to the campaign and missions themselves are good, everything else is incoherent, self-contradictory and cringeworthy. Watered down story means you need to pay 3times to get similar amount of action (story-wise) you got from sc1 vanilla alone.

    doesn't sound like blizzard of old, eh?

    read this rather blizzard-centric blog devoted to games for in depth analysis of the current state of affairs in blizzard
    http://www.the-ghetto.org/

  3. Re:awesome! by Ruede · · Score: 5, Informative

    total annihilation spring > that game
    also open source and windows/linux.......

    http://springrts.com/

  4. Re:Just in time! by MachDelta · · Score: 5, Informative

    I wish I were kidding. Section 7 of the EULA flat out states that you can never "sublicense or transfer" the game to any person or entity. The funny (and sad) part is it even goes on to say that *IF* a court overturns that little nugget, then you agree to call Blizzard customer service so that they can charge you a "processing/handling fee" just so you can sell the game.

    It's one hell of a nasty EULA. :\

  5. The graphics in FOSS games.. by Gaygirlie · · Score: 4, Insightful

    One thing I've noticed over and over again is that F/OSS games always look horrible, have seriously outdated graphics and usually even sound effects are annoying enough to make me want to completely disable sounds. And another thing that seems very common for F/OSS is that they're always aimed for playing against other human players or a skirmish against AI players; there's never any actually interesting, multi-faceted single-player campaign with any worthwhile storyline. Why? Do we have no skilled artists to create graphics for games, or is it lack of coding skills? Or why no interest in developing a game enjoyable solo, only multiplayer games? Hell, not even co-operative campaigns with storylines! I'd give almost anything to find a recent, good-looking game with interesting storyline and which could be played co-op; none of the commercial games anymore these days seem to offer that so that'd be a great niche for F/OSS games to fill.

    Of course, I haven't tried every single F/OSS game out there, but I've come across and tried quite a large selection and checked out gameplay videos etc on even more games than I have actually played. I _might_ have missed some really good ones but given the overwhelming evidence as to the quality of F/OSS games I doubt it. And no, I don't count remakes of old commercial games, they're not new games even if they happen to be from scratch with a different license scheme..

    Makes me kinda sad. I am a F/OSS supporter, I've got several computers running Linux 24/7, and hell, even my phone has already 2 different Linux distros installed on it. But I am and have always been a gamer and I just can't use Linux for my gaming needs; I always run into issues when trying to run Windows-games via Wine, and there's no worthwhile Linux-games available...

    1. Re:The graphics in FOSS games.. by Lendrick · · Score: 4, Informative

      Hey folks!

      Founder of http://opengameart.org/ here. I noticed the bandwidth spike, so I thought I'd take a look at the referrer link, and I'm glad to see someone finally mention us on Slashdot. Honestly, I'd love to have a *real* slashdotting. The server's hefty enough to handle it, and the publicity would be immensely helpful. :)

      At any rate, one of our underlying missions is to help FOSS games move beyond "programmer art", and we do that by taking donations and then using those to commission artists to do art. I run the site mostly out of pocket, and with all the commissions, it costs me a good $500 monthly, in addition to the roughly $100/month in donations that we bring in (mostly community members with recurring subscriptions). Shameless plug: If you subscribe, even for $3/month, that's money we can use to buy art for everyone that will never go away. :)

      One of our current projects is an art revamp for a Smash Bros. clone called Ultimate Smash Friends. ( http://usf.tuxfamily.org/wiki/Main_Page )

      Here's are the first two characters we've commissioned:

      Xeon: http://opengameart.org/content/xeon-ultimate-smash-friends
      Awesome Possum: http://opengameart.org/content/the-awesome-possum-ultimate-smash-friends

      It's a lot of work, and it's not cheap, but there's a lot of FOSS game code out there with a lot of potential, and I think it's worth it. Plus, all of the assets we commission are CC-licensed, so they're reusable as part of the commons.

      Feel free to hit me up if you have any questions or ideas. If you have thoughts about the site interface (we're still working on it), there's a forum thread discussing planned changes for OGA 2.0. I'd love to hear what you think!

      Peace,
      Bart K.
      http://opengameart.org/

  6. Re:Just in time! by L4t3r4lu5 · · Score: 5, Informative

    Over here in the UK, we have the Unfair Terms in Consumer Contract regulations. I'm pretty sure that "You have to call us and pay us so you can resell this game you bought" would fall foul of it. It's a question of whether Blizzard would turn up to small claims court when you sue for the "processing fee" to be waived.

    --
    Finally had enough. Come see us over at https://soylentnews.org/