FOSS RTS Game Glest Gets Revival — Enter Mega-Glest
Softhaus writes "Many readers here are likely familiar with the popular, open source RTS game Glest, which comes packaged with nearly every Linux distro. Unfortunately, all development ceased on the original game back in 2008, disappointing many around the world. During the past year, a new fork (called Mega-Glest) has endeavored to take this great game and bring it to the masses. This new fork can provide hours of fun at your next LAN party, as it supports up to eight players in real-time (with or without CPU AI players), and the newly released v3.3.5 offers Internet play via a master server lobby. Cross-platform network play is now a reality, which could help bridge the gap between Linux and Windows users in a cohesive manner. One of the best features of Mega-Glest (and indeed Glest itself) is the ease with which new 'factions' and mods may be produced via a Map editor, model viewer, Blender plugins, XML files describing your unit traits, particles, weapons, and LUA scripting for scenarios and AI. Full installers for Windows, Linux 32-bit and 64-bit are available on SourceForge, promising hours of fun. But one warning: the game can become highly addictive. You can provide feedback for the game through the official forums."
I was almost ready to buy Starcraft 2, but now I see this amazing game!
Win7, 64bit C:\Program Files (x86)\Glest_3.2.2\Glest.ini There's a "Windowed=0" setting. Changed it to a one and ran ok. I'm feeling a bit too lazy RTFforums to see if there's a fix or to switch the regular resolution settings for full screen >.>
"Common sense will be the death of us all"
0.o Is that some kind of meta-joke? You can never tell here..........
Restore the madness of youth's lechery
As a proud gentoo user, I'm too busy recompiling my whole distro, you insensitive clod.
I compile my kernel at LAN parties! Mwuhuahahaha!
total annihilation spring > that game
also open source and windows/linux.......
http://springrts.com/
Not that I think this game would hit any 32 bit architecture limitations, but why is there no 64 bit build for Windows provided? I have seen this with many projects. OpenOffice, Inkscape and Mozilla do this, Eclipse only recently began to offer all of its preassembled packages for both Windows platforms. Developers of proprietary consumer software, with the partial exception of Adobe, seem to be largely oblivious of the existance of 64 bit platforms, probably because switching will not reap them more cash. But why do OSS developers opt to ignore this platform? The Steam Hardware Survey has Windows 7 x64 at 28%, double that of its 32 bit version and following closely to the 32% of XP 32 bit. 64 bit is not any more the domain of nerds or early adopters, it is becoming the dominating platform in the Windows ecosystem.
So my question is: Why is it ignored? Would it really be hard to provide 64 bit builds? Would this require a lot of additional development work?
Rudolf Hess edited Mein Kampf. He was the very first grammar nazi.
Wow, uber thanks for this link!
If you want a really good real time strategy engine/game try spring (http://springrts.com) it is far more robust and fun than any other rts I've ever played (including this one), it's interface easily surpasses starcraft 2 and supcom.
For example It's great because you can select a bunch of units, and then draw a line of attack and have your units attack each position, instead of cluster fucking together.
All projectiles are actually calculated out as to whether they'll hit something, and everything's affected by terrain and wreckage.
Check it out. It's really cool.
One thing I've noticed over and over again is that F/OSS games always look horrible, have seriously outdated graphics and usually even sound effects are annoying enough to make me want to completely disable sounds. And another thing that seems very common for F/OSS is that they're always aimed for playing against other human players or a skirmish against AI players; there's never any actually interesting, multi-faceted single-player campaign with any worthwhile storyline. Why? Do we have no skilled artists to create graphics for games, or is it lack of coding skills? Or why no interest in developing a game enjoyable solo, only multiplayer games? Hell, not even co-operative campaigns with storylines! I'd give almost anything to find a recent, good-looking game with interesting storyline and which could be played co-op; none of the commercial games anymore these days seem to offer that so that'd be a great niche for F/OSS games to fill.
Of course, I haven't tried every single F/OSS game out there, but I've come across and tried quite a large selection and checked out gameplay videos etc on even more games than I have actually played. I _might_ have missed some really good ones but given the overwhelming evidence as to the quality of F/OSS games I doubt it. And no, I don't count remakes of old commercial games, they're not new games even if they happen to be from scratch with a different license scheme..
Makes me kinda sad. I am a F/OSS supporter, I've got several computers running Linux 24/7, and hell, even my phone has already 2 different Linux distros installed on it. But I am and have always been a gamer and I just can't use Linux for my gaming needs; I always run into issues when trying to run Windows-games via Wine, and there's no worthwhile Linux-games available...
Anybody know how well it plays on Windows 7 x64, and/or if they plan a 64 bit Windows port? It is really a shame how FOSS developers nearly always have an x64 Linux port but almost never have a Windows x64, especially given that from what I've seen more and more of the machines are coming with x64 by default to get rid of that pesky 4Gb memory limit.
Sure I know a lot of the time Windows will run the x32 (haven't messed with Linux x64 but I assume they have the same ability) but I've found that native x64 just seems to run better, go figure. I've been running 64 bit builds of apps like Firefox and you can really tell the difference in performance.
ACs don't waste your time replying, your posts are never seen by me.
I downloaded it but I notice the installer is an ELF executable. This is sort of a Windows-style way to distribute an application. If I run it, I have no idea where it will put files on my system. I'm not too comfortable with that, why not distribute a deb that will allow my system's package manager to let me uninstall it easily?
(Or next best thing, just a tarball that unzips to a predictable location and runs from there.)
As it stands, if I want to be careful I'd have to create a low-priviledge user with a clean directory just to easily track what happens during install without worrying about it writing to my system directories or to a weird place in my home directory. Kind of a lot of work just to check out a game.
Disgusting. You people are obsessed with sex.
Snotty recompiled my kernel twice last night.
I am not a crackpot.
TA (which spring is a remake of) is to chess what all other RTS are to checkers.
factor 966971: 966971
The problem is that the base package is just the engine, no game content is included and you have to download that separately (it doesn't support ripping TA from the original CDs either). The Kernel Panic installer gives you a working game, maps and singleplayer mode, you can still install other content later.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
``Linux users Don't go to LAN parties, they're too busy compiling their favourite kernel.''
Oh come on, that's so old. I'm already halfway through figuring out how to compile glibc without it taking up hundreds of megabytes!
Please correct me if I got my facts wrong.
Thank you, you just ruined my weekend. I'll likely be sucked into playing that w/ a friend...
Likewise, there's Warzone 2100, which I thought was quite a bit like TA (with acknowledge for the fact that I maybe spent 20 minutes playing the original, 5 years after it came out, and got my ass swiftly handed to me by the computer.) I've sunk many an hour into this one.
There so many enjoyable, well-one multiplayer games for Linux (and open source in general) I've not had the desire to pay for a game in some time/with any significant frequency. (Note, I fall in the 5-hours-or-fewer per week demographic by quite a bit.)
That said, Glest kinda sucks. It's boring and slow paced, even when you speed up the game speed. The gameplay does not feel fluid, either, even when run on a higher end system. It's like the Warcraft (original) of Open Source RTS: the sides are (For all intents and purposes) identical, and the gameplay is painfully simple.
~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
I'd love to play from mac to my (ugh!) PC laptop...
There is a deb on playdeb.net for an older release.. perhaps bug the guys over there to update it to 3.3.6. Sorry, as the build miester for Mega-Glest (MG) I don't have tones of Linux experience so making native packages for every distro is a bit of a challenge.
Have you seen the OpenSUSE Build Service? That can automatically build native packages for several distros (OpenSUSE, Fedora, Mandriva, Debian, Ubuntu (if you don't depend on anything in Universe)), and already has plenty of games, and isn't too hard to set up when you can copy from existing examples. (I've been trying to use it for 0 A.D. and it seems okay so far.)