Valve Trademarks 'DOTA'
An anonymous reader tips news that Valve Software has filed a trademark claim for the term "DOTA," fueling speculation that the company will soon reveal a new Defense of the Ancients game. Voice actor John St. John recently said he was recording for such a game in a post to Twitter. The tweet was subsequently deleted. Last year Valve hired 'Icefrog,' lead developer for the original DotA mod.
Nobody gives a shit.
Then I saw that they had the original DotA developer on board. Then I just got worried that DoTA for WC3 and its clone on SC2 would get sued.
What about Half Life? Is this franchise dead or something?
Might give the game a try since valve is behind it. Wonder how many people will go from a free game to one you have to buy now.
1 - choose a popular mod to an existing game.
2 - hire the devs
3 - release standalone Steam version
4 - PROFIT!
As Valve acquires the "original" name and a prominent developer of this, one of the newest, game types to surface in a long time. Of course this is big news, sure others have beaten them to the punch in developing standalone clones, but this one might combine both originality and good gameplay. Unlike HoN (Heroes of Newerth) or LoL (League of Legends) where you get either or.
Icefrog is NOT the original developer. I don't know where that nonsense keeps coming from.
The original developer is named Eul, and he made it way back before The Frozen Throne came out. He then stopped supporting it. Guinsoo then made DotA Allstars. Icefrog took that over at version 6, and is the current maintainer.
I don't know how you go from "second maintainer of a remake" to "original author", but it's amazing how fast that spread around the Internet.
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
Uh, I enjoyed DOTA some, and it was definitely a pretty fresh idea. I love that Valve hires developers in the mod scene that do good things (counter strike, team fortress, portal, I could go on).
However, League of Legends is just getting into season 1, becoming IMO the pretty ideal DOTA game. I play it alot and it has improved greatly on the gameplay. And they just keep adding characters!
On TOP of that, there was Demigod, which was a more full 3d DOTA but it mostly flopped, and furthermore there is Heroes of Newearth.
All that in addition to people still playing DOTA on war3, not to mention all the new DOTA clones coming out in starcraft2, taking advantage of all the new tools.
Valve hired icefrog, one of the lead DOTA developers, awhile back. Thats awesome. However, you're telling me a game developer only has ONE game idea? Comeon, I'm sure that guy has like 10 more ideas, much less valve's gotta have tons of game ideas kicking around.
So, why does Valve need to make a DOTA game? This seems SUPER SUPER unneccesary. I usually love valve's games, but WHERE THE HELL IS HALF LIFE? :(
WE HAVE 10 DOTA CLONES ALREADY. We just wanna play episode 3
Hopefully it'll be some kinda free and open source thing like they just did with alien swarm. If its $20, I don't see it competing with League of Legends (free!) and if its $60, I don't see ANYONE buying it. So... hm. Not sure what they're thinking here...
It's Jon St. John, not John St. John.
I read "Valve Trademarks 'HOPA'"
Y
http://www.youtube.com/watch?v=aTJncWndUB8
If anyone was wondering.
and stop doing such nonsense as releasing and developing games but release the native steam client for linux.
Seriously, it has been long enough now.
After that, you can go back to business as usual and do as many games and mods and maps (and whatnot) as you like and I – as a long time linux user – can finally start caring!
I played the WC3 DotA back in the day, but ever since HoN and LoL came about my friends and I have schismed into two camps. We all enjoy DotA like games but some of us prefer HoN for its likeness and capture of the DotA feel, while others prefer LoL for its easier gameplay and less harsh punishments for mistakes. Perhaps Valve's upcoming DotA like-game could be a game we call can agree to play without getting into HoN vs LoL flamewars. This is assuming that this game will be DotA-Like, of course.
A "F2P" standalone of this already exists, more or less. http://wwwl.leagueoflegends.com/
http://www.costaricanmarket.com/dococorimero.html
You don't have to register a trademark, but you do have to throw a TM next to the name every time you use it.
Citation needed. Use in commerce (in this case, selling copies or running game servers) establishes a history of use, and history of use establishes eligibility to register a mark. But if in fact this developer hired by Valve has established a history of use, Valve can rely on this to register the mark.
We just wanna play episode 3
Revenge of the Shit? NOOOOOOO!
All too often, "Citation needed", means the author is too dumb and lazy to use a search engine.
So instead of "Citation needed", should people say "Please provide Google keywords" instead?
I know this is only slightly on topic- but how was this registration found? Did they have to pay money to search the system?
What if I wanted to just go searching for a term? Or for all terms registered by a company? What stops people from doing that?
"Never underestimate the bandwidth of a station wagon full of tapes hurtling down the highway" -Andrew Tanenbaum
Federal trademarks are first come first serve
Even if someone files an opposition claiming prior use sometime in the next thirty days?
I don't believe that Valve can create a better DotA clone than HoN (Heroes of Newerth).
I'll reserve my judgement (and my dollars) until I see what they actually ship.
One can only wonder how this affects Heroes of Newerth, which has enjoyed popularity among DotA players. The company behind it, S2, has recently released the game as a pay-once model (similar to Warcraft 3, where you pay for the game once and can play online indefinitely without charge) and the game-play, multi-player aspect, and graphics are impressive to say the least.
One might notice that they've become extremely lax with regards to development. Source has badly stagnated and as such they aren't really selling any engine licenses. Their own game development proceeds at a snail's pace. However Steam sales are extremely brisk. They are making tons of money on it.
Also Steam is very much a "One platform to rule them all," kind of setup. Steam doesn't play well with others. Their DRM, Steamworks is mandatory for all games on Steam, but also free for anyone to use. In fact retail titles use it now... But if a game is Steamworks then you have to install and run Steam to play the game. This also means you have to allow distribution of your game on Steam, but also that you game probably cannot be distributed on any other download platform. While they don't require that, it is how things go by default. After all, Impulse does not want you to have to download a game through their service, then once it is installing go and install Steam which will ALSO have to run.
Valve really seems to want to push Steam as the one and only way to do games. Everything will be on there, even if you happened to buy it in a store. To that end, pushing Steam to the maximum number of people possible is a real smart idea.
Don't get me wrong, I use Steam and own many games on it, but they do have a bit of the big brother, "We want to control all your media," type stuff going on. If that's your goal, putting out some free products to achieve it is worth while.
The original DotA for WC3:RoC was very polished and MUCH less complicated.
The thing I liked about it was that it didn't have the "avalanche" effect that all-stars did. The characters could only level to 10, and the items were not ludicrously powerful - so there was no point at which certain heroes became absurdly powerful. I always felt allstars devolved into item farming.
Why, yes I have been touched by His noodly appendage. And I plan to sue.
There's apparently some politics going on beneath the surface regarding the various people working on these projects, not the least of which is the mild enmity between people who play League of Legends and people who play Heroes of Newearth (LoL is more casual and follows a Korean-free-game pricing model while HoN is more similar to DotA and just charges an upfront fee). Another DotA figure, Pendragon, hinted at this split in philosophy when he wrote an open letter announcing that he would be leaving the DotA All-Stars project.
"Although I doubt they can beat the price of LoL." There's also problems here. Speaking as someone who currently plays LoL (I might have a solo rating higher than 1250 if I played more than a few games a week), there's a lot of whinging right now about the constant nickel-and-diming of LoL's pricing structure. It is possible to earn nearly everything in the game through just grinding matches (character skins being the only true exception), but the point cost of purchasing new characters and stat-enhancing runes is so high that anyone wanting to play at a truly competitive level ends up needing to spend some money for boosts eventually. It's a model that works fine for purely casual play, but I count myself as one of the people that wishes we could just pay $50 flat and get everything so that we could play high-level matches right away.
Having said all of that, I had no interest in DotA until my friends online got me into LoL, which has been a lot of fun despite some issues. I haven't had much interest in HoN, but I wouldn't mind seeing what the new DotA project ends up looking like.
Libertarians somehow believe that private businesses should be stronger than governments but weaker than individuals.
I always thought that all Antimage was missing to be the ultimate DOTA character was a nice hat.
There is already a game based on DOTA, separate from Warcraft 3. It's called Heroes of Newerth (http://www.heroesofnewerth.com/).
And misunderstood what I wrote. You can have games on Steam and on other things. However, if you use Steamworks as your DRM, which is something Valve is pushing for retail games, then your game MUST use Steam. Steamworks cannot separate from Steam. So whereas something like Impulse::Reactor works without Impulse, Steamworks doesn't work without Steam. That means if you have a Steamworks game, like Supreme Commander 2 or Just Cause 2 or Fallout New Vegas they are available ONLY retail and Steam, not on other online distribution platforms. If you look at Impulse and Direct2Drive you'll find Supreme Commander 1 and the expansion on them, but not SupCom 2. Reason is that SupCom 2, being a Steamworks game, requires Steam and neither service wants you to have to install a game form their service which then requires another service to be installed.
Also, Steamworks is pushed by being free to all. If you want DRM for you game and don't want to pay, Steamworks is available. You just have to agree your game can be sold on Steam as well as retail. However the other part, the thing you don't have to agree to but find out is a fact, is that Steam is the only online service that then can carry your game.
Basically Steam is working to create a situation where they are more or less the exclusive online distributor and even if you buy retail, the games ties in to Steam anyhow. Contrast this to the Impulse and Impulse::Reactor situation where using Reactor means you have to allow your game to be sold on Impulse, but the DRM is separate from Impulse so it can go on other services using the same DRM no problem, and not require Impulse to be installed and running.
You will be valvesimmilated!
Defense of the Ancients.... by Valve, the creators of Left 4 Dead, Counter-Strike, Half-Life 2, Alien Swarm, Portal and Day of Defeat.
What is next?