Valve Trademarks 'DOTA'
An anonymous reader tips news that Valve Software has filed a trademark claim for the term "DOTA," fueling speculation that the company will soon reveal a new Defense of the Ancients game. Voice actor John St. John recently said he was recording for such a game in a post to Twitter. The tweet was subsequently deleted. Last year Valve hired 'Icefrog,' lead developer for the original DotA mod.
What about Half Life? Is this franchise dead or something?
I get your point, but the clerk and the store didn't hand me a copy of Warcraft 3 for free
1 - choose a popular mod to an existing game.
2 - hire the devs
3 - release standalone Steam version
4 - PROFIT!
Icefrog is NOT the original developer. I don't know where that nonsense keeps coming from.
The original developer is named Eul, and he made it way back before The Frozen Throne came out. He then stopped supporting it. Guinsoo then made DotA Allstars. Icefrog took that over at version 6, and is the current maintainer.
I don't know how you go from "second maintainer of a remake" to "original author", but it's amazing how fast that spread around the Internet.
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
Except they don't. They have the second maintainer of DotA Allstars on board (the original developer of that worked on League of Legends). DotA itself was made by yet another person who isn't involved in either of them.
I'd love to know how you trademark something made by someone else and which someone else has already used on released games.
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
It's Jon St. John, not John St. John.
I read "Valve Trademarks 'HOPA'"
Y
http://www.youtube.com/watch?v=aTJncWndUB8
If anyone was wondering.
Yeah, right... http://www.phoronix.com/scan.php?page=article&item=valve_steam_announcement&num=1
Citation needed.
Unlike other areas of IP, trademark must be actively defended. If you don't inform others of your trademark, you are not defending it. The fact a trademark was not previously filed and according to the gp post, declaration of trademark was never made. As such, it does appear safe to assume they have never made any effort to trademark or defend a trademark.
Also, this is not Wikipedia or a researched document. "Citation needed". means you are incapable of effective, polite, communication and is frequently a sign of a dumb, lazy, douche bag. All too often, "Citation needed", means the author is too dumb and lazy to use a search engine. If you are not a douche bag, please stop using that phrase when outside of its proper context.
I know this is only slightly on topic- but how was this registration found? Did they have to pay money to search the system?
What if I wanted to just go searching for a term? Or for all terms registered by a company? What stops people from doing that?
"Never underestimate the bandwidth of a station wagon full of tapes hurtling down the highway" -Andrew Tanenbaum
Patent law
is not under discussion; trademark law is. I would imagine that regular Slashdot readers are far more familiar with patent and copyright law than with trademark law, simply because far more Slashdot stories have been about the use of patent and copyright law than about the use of trademark law.
its not that hard to say, "I couldn't find what you were talking about. I did searches for x, y, and z. Can you please provide a reference of some kind?"
Is it also characteristic of a douche bag to say "I did a search for x, but the vast majority of Google's search results had their full text behind the Springer, Wiley, or Elsevier paywall, and I am not willing to pay $30 per article just to participate in a Slashdot discussion"?
One might notice that they've become extremely lax with regards to development. Source has badly stagnated and as such they aren't really selling any engine licenses. Their own game development proceeds at a snail's pace. However Steam sales are extremely brisk. They are making tons of money on it.
Also Steam is very much a "One platform to rule them all," kind of setup. Steam doesn't play well with others. Their DRM, Steamworks is mandatory for all games on Steam, but also free for anyone to use. In fact retail titles use it now... But if a game is Steamworks then you have to install and run Steam to play the game. This also means you have to allow distribution of your game on Steam, but also that you game probably cannot be distributed on any other download platform. While they don't require that, it is how things go by default. After all, Impulse does not want you to have to download a game through their service, then once it is installing go and install Steam which will ALSO have to run.
Valve really seems to want to push Steam as the one and only way to do games. Everything will be on there, even if you happened to buy it in a store. To that end, pushing Steam to the maximum number of people possible is a real smart idea.
Don't get me wrong, I use Steam and own many games on it, but they do have a bit of the big brother, "We want to control all your media," type stuff going on. If that's your goal, putting out some free products to achieve it is worth while.
The original DotA for WC3:RoC was very polished and MUCH less complicated.
The thing I liked about it was that it didn't have the "avalanche" effect that all-stars did. The characters could only level to 10, and the items were not ludicrously powerful - so there was no point at which certain heroes became absurdly powerful. I always felt allstars devolved into item farming.
Why, yes I have been touched by His noodly appendage. And I plan to sue.
As a fairly avid gamer who has played well over 2000 games of dota (TDA gamecount is in the 1200s), and someone who plays dota as his main game, let me be the first to say: DotA is NOT a good game to get in to. While I love it and think its a terrific game, it is extraordinarily difficult to get into. There are over 90 heroes, each of whom possess 4 skills. There are also probably 60 something (guessing off the top of my head) items. In order to be able to play and enjoy the game, you need to know 1) skills for every hero, and 2) item builds for the heroes you play.
I have tried to get my friends to try dota- the ones that used to play have largely quit for HoN or sc2. The only people I can recommend dota to are the ones that a) are skilled strategy game players, b) enjoy playing wc3, and c) are willing to dedicate the roughly 50+ hours necessary to simply UNDERSTAND dota.
Dota is a competitive, balanced, and rewarding game, but it takes a tremendous time investment before one can enjoy it. In my opinion, for beginners, dota will not be truly fun until you are able to understand the other team/players' strategies and counter them. Most low level dota consists of farming up items and then trying to kill things. While this might be fun for a while, this is like playing l4d2 with computers: it's fun, but you're missing out on the most crucial part of the game
Lastly, most dota players are terrible people. They feign ignorance, love to blame others, and can singlehandedly ruin a game. This is something you need to understand - just one player can make an otherwise great game miserable. Especially in low level league play (like TDA or THR) where there are penalties for leaving a game early, having one of these people on your team can make for 45 minutes of hell. Also, most players won't really progress beyond these leagues, so if you're trying to get in to dota, this is what you have to look forward to.
That said, best of luck... It would be great to have new dota players, or a standalone REAL dota game (that exactly mirrors the wc3 variant - my problem with HoN is it's too different).
"Going to war without the French is like going deer hunting without your accordion." ~General Norman Schwarzkopf
There's apparently some politics going on beneath the surface regarding the various people working on these projects, not the least of which is the mild enmity between people who play League of Legends and people who play Heroes of Newearth (LoL is more casual and follows a Korean-free-game pricing model while HoN is more similar to DotA and just charges an upfront fee). Another DotA figure, Pendragon, hinted at this split in philosophy when he wrote an open letter announcing that he would be leaving the DotA All-Stars project.
"Although I doubt they can beat the price of LoL." There's also problems here. Speaking as someone who currently plays LoL (I might have a solo rating higher than 1250 if I played more than a few games a week), there's a lot of whinging right now about the constant nickel-and-diming of LoL's pricing structure. It is possible to earn nearly everything in the game through just grinding matches (character skins being the only true exception), but the point cost of purchasing new characters and stat-enhancing runes is so high that anyone wanting to play at a truly competitive level ends up needing to spend some money for boosts eventually. It's a model that works fine for purely casual play, but I count myself as one of the people that wishes we could just pay $50 flat and get everything so that we could play high-level matches right away.
Having said all of that, I had no interest in DotA until my friends online got me into LoL, which has been a lot of fun despite some issues. I haven't had much interest in HoN, but I wouldn't mind seeing what the new DotA project ends up looking like.
Libertarians somehow believe that private businesses should be stronger than governments but weaker than individuals.