Military Personnel Weigh In On Being Taliban In Medal of Honor
SSDNINJA writes "This is a feature from gamrFeed that interviews nine US service members about playing as the Taliban in the upcoming Medal of Honor. One soldier states that games like MoH and Call of Duty are 'profiteering from war.' Another says, 'Honestly, I don't really see what the whole fuss is about. It's a game, and just like in Call of Duty, you don't really care about what side you're taking, just as long as you win. I don't think anyone cares if you're part of the Rangers or Spetznaz, as long as you win.' An excellent and interesting read."
something like "When our youth is playing "Swordsofthe Faithful"; it really tweaks my turban when they play the infidel 10th Army Division soldier... I mean, cmon, it really takes the bang out of suicide vest boys who are giving their lives for our cause....."
Get over it.
Fuck Ajit Pai
profiteering from war is bad?
Except for all those nice upstanding defense contractors and other related service companys we give billions to....
Damm... now i'm confused.
One soldier states that games like MoH and Call of Duty are 'profiteering from war
Oh boy, if that soldier only knew who was REALLY profiteering from war.
There was always something wrong with the kids who wanted to play indians. And how dare they fight back.
Some folks are born made to wave the flag,
Ooh, they're red, white and blue.
And when the band plays "Hail to the chief",
Ooh, they point the cannon at you, Lord,
It ain't me, it ain't me, I ain't no senator's son, son.
It ain't me, it ain't me; I ain't no fortunate one, no,
Yeah!
Some folks are born silver spoon in hand,
Lord, don't they help themselves, oh.
But when the taxman comes to the door,
Lord, the house looks like a rummage sale, yes,
It ain't me, it ain't me, I ain't no millionaire's son, no.
It ain't me, it ain't me; I ain't no fortunate one, no.
Some folks inherit star spangled eyes,
Ooh, they send you down to war, Lord,
And when you ask them, "How much should we give?"
Ooh, they only answer More! more! more! yoh,
It ain't me, it ain't me, I ain't no military son, son.
It ain't me, it ain't me; I ain't no fortunate one, one.
It ain't me, it ain't me, I ain't no fortunate one, no no no,
It ain't me, it ain't me, I ain't no fortunate son, no no no,
RIP America
July 4, 1776 - September 11, 2001
Those soldiers would a lot more angry if they knew about the license fees paid to the Taliban to use their logo, names and likeness.
But the gameplay would suffer if it weren't an officially licensed Taliban product.
There's no -1 for "I don't get it."
I don't think anyone cares if you're part of the Rangers or Spetznaz, as long as you win.'
just like real life.
Haliburton profits from war. Churches profit from war. The Boy Scouts profit from war. Flag makers profit from war. That soldier profited from war.
Games just wrap the same thing in different skins. If you put modern equipment skin on Halo, then it's profiting from war?
The Kruger Dunning explains most post on
My sister had a Nazi Barbie, and it was her favorite toy. She always said playing with that doll was a real gas.
During military wargaming exercises, it's pretty much always Red vs. Blue.
But I guess Halo covered that already.
http://redvsblue.com/
Why do these people continue to try to make controversy around games. They're just going to make the game more popular. I remember the first time I heard about GTA was on the news about the controversy surrounding it and I remember thinking wow that game sounds really cool. If they don't like the game and don't want people to buy/play the game they should shut their mouth. Doing things in games that you can't do in reality is just part of what makes them fun.
There have been computer games that let you play as the "bad guys" almost as long as there have been computer games, in eras ranging from pre-historic times, through to the World Wars, Cold War, Vietnam and even fictional SciFi enemies such as the Sith. Sometimes being the bad guys and blowing of steam is also a heck of a lot of fun! The only thing that seems to have changed is that as modern society has had increasingly immediate access to current events, the period between the event and the entertainment based on it has reduced. Well, guess what? If you fight a war for a longer period than that grace period, then you are going to start seeing entertainment while the combat is still on-going.
Besides, one of the tenets of the military is "know your enemy"; I'm pretty sure Sun Szu's "Art of War" is still going to be required reading at West Point, and the like. If the simulation is good enough, then why not use it to train the troops in Red Team / Blue Team exercises. Surely, it's better that people get their asses kicked and then learn from their mistakes in a simulator than getting their asses kicked on a battlefield and not getting the chance.
UNIX? They're not even circumcised! Savages!
I've enjoyed (mostly) playing Counter-Strike for years, and one of the two teams is "Terrorists" whose purpose is to shoot police to death and plant explosives. I've played along side numerous soldiers and marines and they don't seem bothered.
I think the difference is the nebulous nonspecific "Terrorists" vs the specifically named Taliban, which strikes a much deeper tone.
I think somebody mis-vocab'd
Profiteering is bad, but definitely didn't happen here.
There's nothing wrong with Profiting. The game profits from the war, the soldier profits from the war, the citizens profit from the war (hopefully).
No, there is no "-1 I'LL NEVER ADMIT BEING WRONG!!!" mod.
If games about frolicking through Candy Land killing unicorns sold millions of copies every time an expansion came out, you'd see just as many of those types of games, guaranteed.
Classic game, I have such fond memories of it as a 6 year old. I look forward to a remake that involves both more frolicking and more unicorn killing.
I'm not that curious how 9 random soldiers feel about playing as the Taliban. What I am curious about is how 9 soldiers that have been in combat against the Taliban feel.
Just as I'm more interested in an interview with a WWII soldier about WWII games than in anybody else's sense of the emotions. Everyone else is only anticipating offense or ambivalence.
As far as I can tell from a skim of TFA, there's no indication of these soldier's backgrounds, other than rank. Have they been in combat? Was it in this conflict? It's lazy reporting to ignore the detail, or to not make the effort to find people with an actual experience to found things on.
I worked on a grant from NASA. Are you going to expect special insight from me about the emotions surrounding the Columbia disaster? I'd hope not. I don't have any more connection to it than a shared high level boss.
Getting diabetes AND salmonella would be a bad weekend.
They can do what they want. I don't care. It's a damned VIDEO GAME. And I'll play it, too, regardless. There are much more offensive things than then Taliban in games right now.