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Nanoresonators Create Ultra-High-Res Displays

TuurlijkNiet writes with this excerpt from Linux for Devices: "Eat your heart out, 'Retina display.' A new technology unveiled yesterday will allow creating pixels eight times smaller than the ones on Apple's iPhone 4, eliminate the need for polarizer layers, and allow screens to make much more efficient use of available light, say University of Michigan researchers. ... The pixels in the nanoresonator displays are about ten times smaller than those on a typical computer screen, and about eight times smaller than the pixels on the iPhone 4, which are about 78 microns, according to Guo. Such pixel densities could make the technology useful in projection displays, as well as wearable, bendable or extremely compact displays, according to the researchers."

8 of 231 comments (clear)

  1. Can I get my watch in 1080p now? by erroneus · · Score: 3, Interesting

    I am guessing this is "small enough" yes? Also, I want a netbook with a resolution higher than 1366x768 as well.

  2. Re:cool by leromarinvit · · Score: 3, Insightful

    Now that they can make pixels so small that they can only be singled out from distances closer than my eyes can focus, they can finally put some effort into making.. i got nothing, i don't see the point of this.

    How about sharp and non-jagged fonts? It removes the need for anti-aliasing, since your vision acts as the low-pass filter now.

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  3. Could be good... by Angst+Badger · · Score: 4, Insightful

    ...if it means that we'll start getting computer monitors with higher resolutions again instead of repurposed HDTV screens.

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    1. Re:Could be good... by cynyr · · Score: 3, Insightful

      how about just 17" 4k2k monitors... or even a 17" 1080p...

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  4. Re:cool by Defenestrar · · Score: 3, Informative

    Every layer of polarization cuts the available light in half. Creating a display with pixels smaller than the unaided eye can view without these is actually huge because the current limit in preventing a "realistic" display (i.e. you can't tell the difference between the display and looking out a window) is actually in the contrast resolution (difference between light and dark) which still has a very long way to go before it hits human eye capacity. Freeing up more light allows for brighter whites and perhaps even the possibility of layering displays to get darker blacks (depending on the transparency of "black.")

  5. Wearable displays? by Guppy · · Score: 5, Funny

    Such pixel densities could make the technology useful in projection displays, as well as wearable, bendable or extremely compact displays, according to the researchers.

    I'd be interested in seeing this technology in head-mounted wearable displays, and would like to propose that we term such devices "scouters". I believe they'll become practical once the achievable dpi is over nine-thousand.

  6. Re:cool by nacturation · · Score: 5, Funny

    It'd need some way to determine how your eyes are focused though - whether you are intending to look at your hud or something distant. Hold up an object up to your eye about where your glasses would rest. Close the other eye that won't see the object. Look at the object, then look at the wall behind it.

    Now look back at the object. Sadly, it isn't your eye. But if it had a fine enough resolution it could be compatible with your eye. Look down, back up. Where are you? You're on Slashdot looking for the display your display could look like. What's in your hand? Back at me. I have it, it's the iPhone 5 with a display so fine you can't tell the difference. Look again. The iPhone display is now a projector. Anything is possible when your device is made from nanoresonators and not a retina display. I'm modded up.

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  7. Re:cool by DurendalMac · · Score: 3, Interesting

    I'm no expert on this, but what if they could be used to make LCDs that don't look like ass at non-native resolutions? If one pixel at 1920x1080 is actually a bunch of these tiny pixels acting as one (at least as far as the OS is concerned), then it would be far easier to "enlarge" that collection of pixels to act as a single pixel at 1280x720 by simply enlarging it by the proper number of subpixels. Seems feasible to me, but maybe someone with more experience in that area can chime in.