Nanoresonators Create Ultra-High-Res Displays
TuurlijkNiet writes with this excerpt from Linux for Devices:
"Eat your heart out, 'Retina display.' A new technology unveiled yesterday will allow creating pixels eight times smaller than the ones on Apple's iPhone 4, eliminate the need for polarizer layers, and allow screens to make much more efficient use of available light, say University of Michigan researchers. ... The pixels in the nanoresonator displays are about ten times smaller than those on a typical computer screen, and about eight times smaller than the pixels on the iPhone 4, which are about 78 microns, according to Guo. Such pixel densities could make the technology useful in projection displays, as well as wearable, bendable or extremely compact displays, according to the researchers."
Now that they can make pixels so small that they can only be singled out from distances closer than my eyes can focus, they can finally put some effort into making.. i got nothing, i don't see the point of this.
I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
The implications of a bendable display are huge, but I think something people don't address enough is durability. I don't mean "this display can be rolled up in a pringles can and still function!", I mean from a puncture and general jostling around perspective. People expect these displays to be paper thin...but what kind of material are these displays being sandwiched in between to ensure that they stay safe?
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Looking forward to teeny tiny iPhones
- Things are the way they are because they're coded that way -
Maybe...
I am guessing this is "small enough" yes? Also, I want a netbook with a resolution higher than 1366x768 as well.
I have a feeling we won't be seeing this in consumer products any time soon.
...if it means that we'll start getting computer monitors with higher resolutions again instead of repurposed HDTV screens.
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Right now the virtual displays that you wear as eyeglasses simulate a screen in front of the wearer, but they are limited in resolution to something like 1024x768. It would be awesome to have lightweight, high-resolution, wearable displays that would allow interaction with the visible environment just by turning your head. Lots of gaming/simulation possibilities. Steve
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How does one read the phrase "8 times smaller "? Initially I want to take it as 1/8th the size, but "8 times" would indicate multiplication is involed...
Such pixel densities could make the technology useful in projection displays, as well as wearable, bendable or extremely compact displays, according to the researchers.
I'd be interested in seeing this technology in head-mounted wearable displays, and would like to propose that we term such devices "scouters". I believe they'll become practical once the achievable dpi is over nine-thousand.
Yes, so it's higher than the eye can see, but that does not mean it's useless...
For one thing it may lead to advances in 3D displays without using 3D glasses. For this application it may be useful to be double the resolution, or even higher.
Over the years I have seen so many interesting technologies reported that will 'revolutionize or replace LCD'. Smaller pixels, better light, better this, better that... yet most of them never seem to materialize as a viable product. There was a promising technology similar to led that recently got taken off of life support. I still haven't seen OLED displays on anything bigger than a cell phone. e-paper is expensive and hard to come by.
Everyone is getting all hyped about yet another piece of vaporware. I just can't bring myself to be excited by these 'advances' anymore.
Why would the 'Retina Display' eat its heart out over a research project that is probably years away from development.
Is there really a need for this on slashdot? Tell us about the new tech...leave the rest out.
Uggggghhhhhh! Who is writing this crap?
As nearly as I can tell from the (garbled as usual) article this is about a combination filter and polarizer, not a new type of display. The pixels would still be liquid crystal and I see nothing here that would make them smaller: just more efficient.
Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
Might be interesting in combination with other technology, though... your idea of a projector incorporates magnification. What if the magnification was in your eye? Imagine a biomod that gives you up to 8x optical magnification; switch it in, and you'd be looking at the details on the display, if you wanted to -- they'd be there all the time.
Another thing is stereo output (mistakenly characterized as "3d" by today's marketing droids.) With pixels this tiny, it might be a lot easier to have a set for each eye that are set into what amounts to a wrinkled substrate; one set would direct light at the left eye, while the other did so at the right. Resolution wouldn't suffer because it's still below your ability to resolve the pixels.
You could put a full-HD display in just a corner of your sunglasses, and drop an optical layer over it so that when you were looking into it, you could see detail, depending on the angle your eye created against the optical layer; that would also help manage focus distance issues.
HUDs might be implemented better because the pixels are so small that they just wouldn't be visible when off; a (very) thin line of this material would be like an ultra-thin wire in the glass... but when emitting light at night, would become strikingly visible... depending on the light output, that might even work in the day. Depends on where they're getting the light from, I would think
Instruments like microscopes, telescopes, binoculars, cameras... anything you put your eye to, really... the could benefit from a very tiny display and some small optics to give you status / info on what you were observing.
And hey, how fun would it be for an electronics tech to have an oscilloscope display built into his safety goggles?
I could see a day when the entire multicore computer is in your glasses. You talk to it; it talks to you through the earpiece; display is both full-screen in one corner, and HUD all over the glass; antennae are in the arms of the glasses.
Anyway, just some ideas. There must be tons of applications for really tiny displays, as opposed to big displays with pixels you can't resolve.
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"One eighth the size" would make even more sense! The only source of confusion I see is that it is not clear whether the area is 1/8 as much (i.e. 8 times more pixels per square inch) or the width and height are 1/8 as much (i.e. 8 times more pixels per linear inch).
I've abandoned my search for truth; now I'm just looking for some useful delusions.
The largest issue with bendable displays and a difraction grating is color shifts with viewing angle. Anyone besides me work with diffraction gratings and thin film Dichroic filters?
The color is very vibrant and accurate, providing the viewing angle is controlled. This works with a projector because the angle between the light source and lens is fixed. This does not work for a direct view computer screen. The problems compound with a bendable direct view display.
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Nothing to see here, move along!
iPhone pixels: ~78 microns
These (from the legend in the picture in TFA): ~10 microns
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A LCD uses two polarizing filters. One of them “flips” its polarization 90 degrees when you apply a current.
Depending on the current, the polarizing filters can either be lined up (0 degrees) or perpendicularly aligned (90 degrees), or anywhere in-between.
When the polarizing filters are lined up, the backlight shines through (or the ambient light from the room is reflected off of the back of the display. When the polarizing filters are perpendicular, the pixel is black.
The color itself is created by a normal filter; individual red, green, and blue sub-pixels are used to create any RGB value.
Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
There is no display, people. This is a research result. How many years and how many major hurdles remain until this can actually be sold to a consumer?
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Here's a great reason to keep going smaller: once you get down to the 10k or so pixels per inch level, you've got the main ingredient for a holographic computer display. As in the pixels are dense enough that you can display the holographic fringes necessary to show a true 3 dimensional image without any glasses/lenticular lenses, or any of the other tricks used today.
The sending of this message pretty much inconveniences everyone involved.
Where the resolution gets divided by the number of views displayed simultaneously. If you could make display with 1000 dpi resolution, you could turn it into an autostereoscopic display with horizontal parallax displaying 10 images at 100 dpi. I imagine a 10000 dpi screen would let you create something indistinguishable from a hologram with no glasses required to view it...
http://en.wikipedia.org/wiki/Autostereoscopy
http://portal.acm.org/citation.cfm?id=1320857
The pixels in the nanoresonator displays are about ten times smaller than those on a typical computer screen, and about eight times smaller than the pixels on the iPhone 4, which are about 78 microns, according to Guo.
Well, Guo is right, I just checked that 326ppi meant pixels of 78um* (and please don't use micron, its usage has been obsoleted more than 40 years ago).
However having horizontal and vertical resolution both multiplied by eight means that pixels are 64 times smaller than those on an iPhone 4.
And "typical computer screens" still usually have a resolution in the 100ppi range. With 10um* pixels, these nanoresonators have 2540ppi, so that's 25 times better, not 10. That also means pixels 645 times smaller.
FYI, wikipedia has a list of diplays by pixel density.
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1) is the display bistable?
2) is a backlight required for this display to be useful?
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On my Motorola Milestone (Droid), I've already noticed how useless AA is for fonts. Displays like this may finally give us printer-range DPI and easily readable displays.
Auto-stereo displays project four or more angle views through a prismatic screen lens. This is how the 3D novelty pictures work. On conventional TVs, the horizontal resolution is decreased from 1200 pixels to 400 this way, appear coarse. Super-resolution could be helpful then.
multiple resolutions? I mean Suppose you had a screen that had a huge resolution. (IE in the millions.) Then if you wanted to do say some standard resolutions like 1280X1024 or 800X600 you could just pick some nice multiple of either of those figures and used most of the screen. (You might have to leave a few lines of pixels off the bottom and right if the screen wasn't an even multiple but if the pixels where extremely small this wouldn't be a problem.) Wouldn't that make the math very quick and easy? (IE if all you had to do is convert your square pixel an resolution X to say a 5X5 square made out of smaller pixels.)
Did you know 80 to 90% of the moderators on slashdot wouldn't recognize a troll even if one dragged them under a bridge.
For those of you that have a problem with "8x smaller" quip...
If something is 4 times bigger than something else, it follows that the smaller thing is 4 times smaller than the bigger thing, right? Is my lack of math skills confounding my English comprehension here?
The big deal here is eliminating most of the energy loss in the stages before the liquid crystal rotates the polarization. You have to polarize it and you have to select the color for the pixel.
In an ordinary LCD the light is polarized by throwing away the half of its energy that was at the wrong angle - then each pixel's color is selected by throwing away the light that's at the wrong color. It throws away (far more than) 83% of the light before getting around to modulating what's left.
In this new one the color and polarization are selected by bouncing the rejected photons back into the (very shiny) backlight assembly, so they can bounce around and try again somewhere else. That's a big savings. (Not as good as LED-per-pixel, which only turns electricity into light if you're actually going to try to EMIT the light. But it's getting into the ballpark.)
Shrinking the pixels is a bonus. A very important bonus, since it gives you more resolution and permits things like smaller projectors. But the nearly-lossless filtering is what's enabling.
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So the pixels are either 8 times more dense or 64 times more dense, depending on whether you're talking linear measurement or area.
I've abandoned my search for truth; now I'm just looking for some useful delusions.
There are a whole bunch of displays like this in the work. What they give you is on-off pixels of a single wavelength. That's not all that useful for a display: in order to get gray scale or full color, you need to group a whole bunch of these pixels together, and you still get serious color quantization issues. Furthermore, it doesn't use light very efficiently; a white region would have to be composed of many of these of different colors and it would reflect/transmit only a fraction of the light compared to a standard LCD or e-ink display.
Even with the higher resolution, this display is going to be worse than a regular LCD or OLED display.
How about we get some freakin affordable high DPI 20+ inch displays to work on? Display dpi has been stuck at 100 or less for...decades? And now that the IT industry things that pc users really just want 1080p for video we go backwards.
For all the reasons you state these should be lighter too. Real usable 3D goggles now seem feasible.
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"ten times smaller". Does that mean area-wise or length-wise? I never can tell; these things are so ambiguous.
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10 micron design rule is not "nano"-anything!! Nano means nanometer, 1000x smaller than 1 micrometer or micron. Marketing BS 100%
Pixels that small means the resolution of monitors will be far higher than what the human eye can perceive. Even if it is just a bit higher, that's all we need. Unless we're trying to cater for a whole new breed of gullible Videophiles...
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Real usable 3-d goggles / augmented reality glasses have been possible for a while now. (This might make the "lump" at the side lighter. But it's fine as is.) Main trick is a layers of index-of-refraction-discontinuity hack that lets them pipe an image in from the side via total internal reflection, then "reflect" it so the light is coming from a virtual image far in front of the viewer.
Company in Israel makes 'em and I've played with a prototype they supplied to NASA. Sweet. I want!
Unfortunately they haven't gone to production, due to some side-effect of the political/war situation over there. (I think it was that too many of their people got drafted over that Palestinian action a couple years ago.)
Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
Now that they can make pixels so small that they can only be singled out from distances closer than my eyes can focus, they can finally put some effort into making.. i got nothing, i don't see the point of this.
Simple you set it up to use an Led backlight to project it directly into your eye. Your retina has plenty of resolution and an LED backlight won't hurt your eye. projector fits in your glasses, motorcycle helmet, or any Heads up display you can think of... The actual display pixels are smaller than the ones projected on the back of your retina yet you get a crisp high res picture anyway.
Oh, that's clever - do you recall the company?
Good illustration about the true costs of war, though.
My God, it's Full of Source!
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The above is actually very much on-topic. It shows how pixels have started to become irrelevant, as we are now reached a point where the size of pixels can differ an order of magnitude between one display and another. The days of pixel-perfect rendering, thus, are gone; Where 10 pixels would be enough on a regular display to render small print, they would now pretty much be rendered unreadable. Instead, we'd need to render as points instead. The above wraps said facts into a geeky joke, where the contract is rendered in 12 points but the smallprint as 10 pixels, which would render it completely unreadable on the high-res displays being discussed in this thread.
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