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Sony Continues To Lose Ground In Mobile Gaming

donniebaseball23 sends this quote from an opinion piece at Industry Gamers: "On Monday, news came down the pipeline from SCEE president Andrew House that Sony wants to focus on a younger audience for the PSP with future titles. My immediate reaction was one of shock and confusion. After all, in an interview with IndustryGamers at E3, Nintendo of America president Reggie Fils-Aime noted that, 'the way I would describe the market for the Nintendo 3DS would be the launch market that we had with the Nintendo DS plus the launch market that maybe PSP had.' When your primary competitor is looking to the exact market that you've catered to, why would you abandon that market? There was a time when Sony Computer Entertainment was a trailblazer, bringing things to the industry ahead of everyone else. Nowadays, however, it seems that Sony is content to merely fall in step behind everyone else and simply try hard to not fall too far behind."

5 of 202 comments (clear)

  1. Re:Trailblazer? by gilesjuk · · Score: 5, Informative

    Have you not seen the PSP Go and what a big mess up it is?

    This sums it up, paying more and getting less:

    http://arstechnica.com/gaming/reviews/2009/10/psp-go-review-sony-is-charging-you-much-more-for-much-less.ars

  2. Re:PSP Go messed it all up by Anonymous Coward · · Score: 5, Insightful

    Yeah a downloadable as a lot of advantages: it can be revoked at will, when you change console you can be forced to pay for it once more. The publisher can also sell it at the same price as the physical media.

    Very convenient indeed.

  3. Sony's position is its own fault by grapeape · · Score: 5, Informative

    The PSP's dead man walking state is completely due to Sony's ineptitude. I blame is on corporate ego, after winning two console generations in a row the attitude seemed to be that they could just push their way and gamers would just fall lock step into whatever Sony "blessed" them with, regardless of price, features or support. While pushing all the "features" that the hardcore audience would appreciate, they completely neglected the most important features, games. Gran Turismo portable for instance was demo'ed at the PSP launch announcement and was even featured on the box but didnt ship until last year. The rate of first party titls has been anemic since it launched and the 3rd party support has been shrinking. Piracy can be partially to blame but an equal blame should be laid at Sony's feet for not focusing on the right aspects of the device and supporting it properly. UMD was stillborn, which IMHO was a missed opportunity, I would have gladly paid for a UMD player for the house or car but Sony for some reason chose to keep it locked up deeming the format useless, yet rather than focus on the gaming they chose to advertise it as this do everything media device while basically downplaying its gaming prowess. As a result the much less capable DS has completely buried the PSP despite the inferior hardware.

    I have been trying for months to sell a PSP bundle with over 2 dozen games (admittedly nothing as recent as the last year and a half or so) and cant get any interest at any value more than the joy of taking outside and stomping the crap out of it.

    1. Re:Sony's position is its own fault by tlhIngan · · Score: 5, Interesting

      No, the big problem is pretty much forcing people to use custom firmware because it offers so many more features, not realizing why and just releasing updates to counter CFW and not add those features.

      First - the UMD sucked. It's a great way to hold 2GB of data back in the day, but these days, solid state storage means 2GB of storage is cheap (and most games were under 2GB). CFW fixed this by having games load off much faster memory sticks (which started getting cheap). Hell, there was a funny video of a game taking 7 minutes to go from loading to actually in the game.

      Second - the video restrictions were lame - you couldn't get full screen video at 30fps off memory stick - only UMD. CFW fixed this as well.

      Microsoft realized games loaded faster off the hard disk than DVD on their Xbox and let people copy games from DVD to hard drive (it also was a great way to ensure your used game purchase was readable). They DRM protected the games by requiring the disc (holding the decryption key) be in the drive before launching the game.

      Sony could've supported this in a similar way - dump a UMD to memory stick and either grab the key from the UMD, or use a machine-specific key. Games load faster, battery lasts longer, etc. CFW supported this why didn't Sony?

      Second - well, eventually Sony relented when they realized people wouldn't pay $20 for a DVD and $20 for a UMD copy of the same DVD, but it took long enough.

      Finally, the PSP Go - that's a laugh. It may work for a new PSP gamer, but old ones have UMD libraries and no way to play those games on the PSP Go, without purchasing them all over ago. There was a lame exchange program, but that's it - in exchange for a more expensive machine, and losing the ability to buy/sell used games. The PSP Go would've worked better as an iPod Touch competitor that happened to play PSP games, not as a PSP. And a large reason the App Store works is because of the free apps and cheap apps.

      Those ads saying "Look what you get for $9.99" make me laugh - and show how out of touch Sony is. Sure you can sell a few games at $9.99, but I'm sure the App Store and the like have titles from big publishers at that price with equivalent quality. Though I think EA went and dropped the price to compete better...

  4. Re:PSP Go messed it all up by tepples · · Score: 5, Insightful

    Why is it a problem for you to wait a few hours for a download.

    Because what you call "a decent connection" isn't available everywhere, especially out in the country once the farm chores are done. It's faster to ship a UMD across the United States than to download it over satellite or cellular, especially given that three to six full-UMD games would eat up 100% of the 5 to 10 GB/mo caps that all wireless Internet providers impose.