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Sony Continues To Lose Ground In Mobile Gaming

donniebaseball23 sends this quote from an opinion piece at Industry Gamers: "On Monday, news came down the pipeline from SCEE president Andrew House that Sony wants to focus on a younger audience for the PSP with future titles. My immediate reaction was one of shock and confusion. After all, in an interview with IndustryGamers at E3, Nintendo of America president Reggie Fils-Aime noted that, 'the way I would describe the market for the Nintendo 3DS would be the launch market that we had with the Nintendo DS plus the launch market that maybe PSP had.' When your primary competitor is looking to the exact market that you've catered to, why would you abandon that market? There was a time when Sony Computer Entertainment was a trailblazer, bringing things to the industry ahead of everyone else. Nowadays, however, it seems that Sony is content to merely fall in step behind everyone else and simply try hard to not fall too far behind."

145 of 202 comments (clear)

  1. Who trusts Sony? by Anonymous Coward · · Score: 2, Insightful

    After their repeated rootkits, engineered incompatibility, engineered obsolescence, higher-than-market prices, and lengthy history of consumer-hostility, why would anyone want to buy a Sony product?

    I sure don't. My house is Sony free. Of course, I have had to side with the lesser of a handful of evils, but that is still better than submitting to Sony.

    1. Re:Who trusts Sony? by thestudio_bob · · Score: 1, Insightful

      I couldn't agree with you more. I have a PS3 which I haven't turned on since January. I tried to make it into a media center, but Sony fought me with constant upgrades that broke media formats, restricted access to the system and basically did everything in their power to ensure I had a miserable experience using their system. Games may look better, but everything I play seems buggy (Granted this falls more onto the developers, but from what I hear, the developers are treated pretty bad as well). I'm seriously thinking about getting an XBox and I'm a Mac user. Sorry Sony. You've lost in my house.

      --
      The real Sig captains the Northwestern. This one captains /.
    2. Re:Who trusts Sony? by Anonymous Coward · · Score: 2, Interesting

      Yeah, I haven't turned mine on since I played and beat uncharted 2 in 1 week right after it came out...i think that was sometime back in 2009, and before that i didnt turn it on since i first bought it..2007?

      I have to admit, i do have a sony lcd tv, the xbr 9, better than samsungs offerings (which i really liked before that).

      Back in the day sony was great. TVs and audio receivers that lasted for 10+ years, ps2s that last for 10+ years...Now they are slowly becoming a joke in the industry. the PS3 has so much potential, why they took linux away from us perplexes me. They were using the thing to freakin research cures for diseases for gods sake!!! and support the airforce, but whatever. it was being used for more than just a kids toy. Technically, they couldve charge $500+ for each to those researchers and made a profit while keeping linux.

      In the end, the person running the PS3 show is an idiot and has been for years. With the rumors of sony supporting 3rd party apps it only explains why they got rid of linux -- they can now charge for these supposed apps.

      Anyone wanna buy an 80GB PS3 with about 10 games and 3 controllers??? $500$ and i'll throw in a blu-ray remote for free!!

    3. Re:Who trusts Sony? by Barromind · · Score: 1

      I stopped buying anything sony when all their floppy disks demonstrated to be crap that developed faulty sectors with a hard stare.

    4. Re:Who trusts Sony? by Sillygates · · Score: 2, Informative

      That describes all floppy disks.

      --
      I fear the Y2038 bug
    5. Re:Who trusts Sony? by Anonymous Coward · · Score: 2, Interesting

      Interesting opinion given that the PS3 is the most consumer friendly of the current home consoles. (Free multiplayer, no region locking on games, user swappable hard drives, open standard controller interface, backup feature).

      Also the PSP is still more consumer friendly than the DSi (no region locking).

      After their repeated rootkits,

      From memory there was one, from Sony BGM, yeah it sucked but people need to get over it.

      engineered incompatibility,

      Please clarify

      engineered obsolescence,

      Yeah 10 years is a pretty crappy lifetime for a home console

      higher-than-market prices,

      I.E. we don't make brittle junk so maybe it costs more

      and lengthy history of consumer-hostility

      Sort of like Microsoft and Nintendo also.

      Seriously Sony certainly aren't saints but I find it weird how everyone just seems to assume they're worse than MS and Nintendo despite the contrary evidence.

    6. Re:Who trusts Sony? by MobileTatsu-NJG · · Score: 1

      I buy stuff all the time for hundreds of dollars and then just let it sit.

      One of the selling points of game consoles is "what's coming in the future".

      It's fun to imply people are stupid and all, but as a geek/nerd yourself who is sitting in front of a computer right now, you already understand this concept. Pity some ninny modded your post up before he really thought about what you were saying.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    7. Re:Who trusts Sony? by paedobear · · Score: 1

      The PSP has region locking for movies (at the very least) and the DSi has it for on-line content - there's no clear winner here. As far as the PS3, the issue is that Sony have been consistently removing features since launch - not just as hardware revisions, but removing features through mandatory (if you want to go online / play recent games) firmware upgrades - and THAT is something that neither MS nor Nintendo have done.

    8. Re:Who trusts Sony? by feepness · · Score: 2, Informative

      Yeah, I haven't turned mine on since I played and beat uncharted 2 in 1 week right after it came out...i think that was sometime back in 2009, and before that i didnt turn it on since i first bought it..2007?
      ...
      Anyone wanna buy an 80GB PS3 with about 10 games and 3 controllers??? $500$ and i'll throw in a blu-ray remote for free!!

      So let me get this straight, you have 10 games for a system you barely played? I play mine all the time and I have 14 games, and no I don't trade them in.

      And you brought a remote for a BluRay player you apparently never turned on either.

      No sir, I'm not buying your story.

    9. Re:Who trusts Sony? by mjwx · · Score: 1

      I sure don't. My house is Sony free. Of course, I have had to side with the lesser of a handful of evils, but that is still better than submitting to Sony.

      But against Apple, Sony is the lesser of two evils.

      With Dell, Lenovo, Asus and Toshiba I'm paying for a decent laptop based on specs.
      With Sony I'm paying for an over-egineered laptop with some added for brand recognition.
      With Apple, I'm paying for something with a failure rate equivalent to a dell but more expensive then a Sony Vaio.

      At least the Vaio can stand up there with specifications vs form factor (they are lighter and smaller then a Dell Vostro of the same size) but with Apple, you're paying a lot more just for brand.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    10. Re:Who trusts Sony? by Hadlock · · Score: 1

      People buy dumb shit they never use all the time. My buddy has a bookshelf full of his DVD "collection", full of DVD cases with the security/shrinkwrap still on. Sometimes he goes down to movie trading co to trade the "old ones" (which he hasn't watched) with "new ones" (which he won't watch). And then there are all the people who got excited about the marketing for StarCraft 2, plunked down $70 for the special edition, played through 70% of the single player, played four or five online matches, got rolled badly, and never played it again.
       
      It's completely plausible that he got excited by the PS3 marketing hype, went out and bought one, got talked into buying the PS3 remote (upsell retail paycheck bonus of $3!), then bought three instead of two games because whenever the salesperson sells PS3 packages of $600 or more he gets an extra $3 spiff. People buy dumb shit all the time and retail sales spiffs exist because people are dumb enough to trust a retail sales person.
       
      Q.E.D. of course he's really that dumb. Which is why he's selling his extensive PS3 investment for half price, because he's vastly underwhelmed with all the extra crap his salesperson convinced him to buy at purchase.

      --
      moox. for a new generation.
    11. Re:Who trusts Sony? by feepness · · Score: 1

      Q.E.D. of course he's really that dumb. Which is why he's selling his extensive PS3 investment for half price, because he's vastly underwhelmed with all the extra crap his salesperson convinced him to buy at purchase.

      If he's dumb enough to buy 9 launch titles and judge the system by that, well, yeah...

    12. Re:Who trusts Sony? by bloodhawk · · Score: 1

      What's wrong with his story. This is not exactly an uncommon thing.

      I personally own an xbox360 and I have around 20-25 games for it of which I would be lucky if I play it 1 hour a month, I also bought a universal xbox remote which I used for about 30 minutes the day I bought it. I have money and I admit more often then not I buy stupid shit I will rarely use, hell I still have splinter cell conviction and now mafia 2 sitting at home unopened.

    13. Re:Who trusts Sony? by feepness · · Score: 1

      I personally own an xbox360 and I have around 20-25 games for it of which I would be lucky if I play it 1 hour a month,

      He said he hadn't turned it on in two years. That's quite different from 1 hour a month.

    14. Re:Who trusts Sony? by Phoghat · · Score: 1

      The BluRay player. PS3 has one and Xbox doesn't. There's the rub. When is Bill going to come around with that?

      --
      Think of how stupid the average person is, and realize half of them are stupider than that.
    15. Re:Who trusts Sony? by xavierpayne · · Score: 1

      Is it one of the models that's backward compatible with PS2 games? If so and you're serious I'll bite. Drop me a private message.

    16. Re:Who trusts Sony? by h3 · · Score: 1

      As far as the PS3, the issue is that Sony have been consistently removing features since launch - not just as hardware revisions, but removing features through mandatory (if you want to go online / play recent games) firmware upgrades - and THAT is something that neither MS nor Nintendo have done.

      Can you give some examples? I'm genuinely curious. I've had the PS3 since 2007 (1st gen) and the only feature removed by firmware upgrades that I can recall is the Linux compatibility. That sucked, but I can understand their motivations.

    17. Re:Who trusts Sony? by tehcyder · · Score: 1

      Anyone wanna buy an 80GB PS3 with about 10 games and 3 controllers??? $500$ and i'll throw in a blu-ray remote for free!!

      Would you consider shipping to Nigeria COD?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  2. Trailblazer? by Anonymous Coward · · Score: 1, Insightful

    There was a time when Sony Computer Entertainment was a trailblazer, bringing things to the industry ahead of everyone else

    Oh, really? Like what? They over-hyped "emotion engine"? Their "Cell" processors?

    Sony didn't bring CD-ROM to consoles, even if it all started as a CD-ROM add-on for the SNES. SEGA and NEC both had CD-ROMs for their respective consoles way before that.

    Portable systems? Nintendo was there before anyone else. Portable systems with onboard storage? Nope sorry, Nintendo DSi came out before the PSP Go.

    Rumble? Nope, that's Nintendo again. Analog stick? Nintendo yet again. Oh wait, DUAL analog stick? Oh yeah, great Sony innovation there.

    So, what trailblazing has Sony actually done for consoles?

    1. Re:Trailblazer? by Spyrus · · Score: 3, Interesting

      The PSP was pretty amazing when it launched in early 2005. It's still a neat system. There is a large, diverse library of games for the machine. They've sold millions of units. The only thing they've done "wrong" is to be in 2nd place.

    2. Re:Trailblazer? by gilesjuk · · Score: 5, Informative

      Have you not seen the PSP Go and what a big mess up it is?

      This sums it up, paying more and getting less:

      http://arstechnica.com/gaming/reviews/2009/10/psp-go-review-sony-is-charging-you-much-more-for-much-less.ars

    3. Re:Trailblazer? by Spatial · · Score: 1

      Ha! I'd love to come last if it meant selling 60 million handhelds.

    4. Re:Trailblazer? by Anonymous Coward · · Score: 1, Interesting

      I don't count more CPU power, more GPU power or more storage as bringing things to the industry. It's sort of a given: CPUs and GPUs get faster and better every four to six months, storage capacities keep increasing. No matter who does it, we already know it's going to happen. That's not trailblazing.

      - Mattel Intellivision: first console with a keypad
      - NEC TurboGrafx-16: first console with a CD-ROM add-on
      - NEC TurboExpress: first system to use the same carts as the non-portable system
      - Nintendo Virtual Boy: first console with 3D display
      - Nintendo DS: first console with a touch screen
      - Nintendo Wii: first console with a 3D remote
      - Nintendo 3DS: first console with no-glasses 3D display

      Those things were/are trailblazing examples. Some of these things didn't fare well, such as keypads (even SEGA tried to bring it back with the Jaguar) and 3D displays (384x224 in only three shades of red inside something that looks like binoculars was far from a good idea). But they were trying something new, things that hadn't been tried before.

      What did the PSP bring that was new and unexpected? Adding "feature XYZ in a portable system" doesn't count, just like "doing XYZ on the internet" should not be allowed in patents.

    5. Re:Trailblazer? by flowwolf · · Score: 1

      I'll agree the PSP was an amazing system for it's time. It failed in many ways though and there have been many "wrongs" done during the life of the PSP. UMD was a bust for movies though they were neat. Not trailblazing. Also the games they released were very rarely well received. Especially during launch period. Not exactly taking the market lead there either. As for trying to create a home console experience in a handheld, well.. I would say the Sega Nomad was a greater success. Not exactly breaking new ground again. They could've blazed trails if they embraced the jail break community. They didn't want to though. I guess if you consider bricking units, legitimate or otherwise, through firmware updates something that they did first; Then certainly they can be pioneers in that aspect of consoles.

    6. Re:Trailblazer? by flowwolf · · Score: 1

      the Jag was Atari.

    7. Re:Trailblazer? by Dogtanian · · Score: 1

      Ha! I'd love to come last if it meant selling 60 million handhelds.

      While I suspect that the PSP is probably in the black and making money quite comfortably for Sony at this point, I'd be wary of making blanket statements like that in general.

      From what I remember, MS are still in the red on the XBox 360, despite the fact that it's been around for almost 5 years and seems to be very popular. (Remember that it's MS's *second* generation console, and one would expect them to be recovering some of the costs of market entry which would have been more tolerable on the original XBox).

      Meanwhile, again from what I remember, the PS3 cost Sony an ungodly amount of money to develop, and they lost billions more subsidising the early models that cost more to make than they sold for. This 2008 report suggests that Sony may have to sell a *lot* of PS3s just to recover those early costs.

      Now they've got the cost down significantly (and sales seem to be picking up as a consequence), but while the cost price now appears to be below that of retail (e.g. cost $250 according to Wikipedia, sold by Amazon US for $300, Amazon UK for the equivalent of US $330), by the time marketing, retailer's margins and other overheads are taken into account I doubt they're making a notable amount on the consoles alone.

      Sure, handhelds aren't flagship home consoles, and probably cost much less to develop in general. But I wouldn't automatically assume that having sold 60 million of anything automatically means I'm in profit. Actually, that could apply even if you were the market leader.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    8. Re:Trailblazer? by Dogtanian · · Score: 1

      Have you not seen the PSP Go and what a big mess up it is? This sums it up, paying more and getting less:

      Question is how many did they sell? If they sold a metric assload of them (at a profit obviously), I doubt Sony would care *what* the critics thought...

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    9. Re:Trailblazer? by VGPowerlord · · Score: 1

      You missed:
      Sega Saturn: First console with a 3D Graphics Processor. However, only just barely, as the PlayStation was released a month later in Japan. This happened in late 1994.

      In North America, the Saturn's graphics processor was weaker and the system was $100 more expensive than the PlayStation console.

      It was also released with no warning by Sega (they literally said at E3 "on sale today") to which Sony's president gave his famous "$299." speech. The PlayStation ended up launching 3 months after the Saturn, with a host of third-party games and a $100 cheaper price tag.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    10. Re:Trailblazer? by 93+Escort+Wagon · · Score: 4, Insightful

      So, what trailblazing has Sony actually done for consoles?

      Sony's innovations aren't really developed with the consumer in mind. The Universal Media Disc, memory sticks, ATRAC-only music players, etc. are all, in varying degrees of blatant-ness, attempts by Sony to drive people into using Sony's own proprietary systems. They announce them as if they're "consumer innovations"; but I imagine the spokespeople have to practice in front of a mirror for a while to be able to keep a straight face when saying that.

      You really have to wonder what goes on in the minds of that company's leaders. What other company would develop a PC rootkit and then act surprised when people rebelled?

      --
      #DeleteChrome
    11. Re:Trailblazer? by noidentity · · Score: 1

      SEGA and NEC both had CD-ROMs for their respective consoles way before that.

      Small correction: Sega isn't an acronym. For years I thought the same and wrote it in all-caps, due to the way their logo looks, but then I found my error.

    12. Re:Trailblazer? by noidentity · · Score: 1

      Hands down, Sony's dual analog controller is tops. I'm a Nintendo fanboy, but I have to give credit to Sony for getting that controller done so well. I still use the Dual Shock from the PS1 era. The digital pad is perfect for 2D games like Symphony of the Night, and the analog sticks are very comfortable to use. Nintendo's offerings, like the N64 controller or even the Game Cube one, pale in my opinion.

    13. Re:Trailblazer? by kuzb · · Score: 1

      NEC TurboGrafx-16: first console with a CD-ROM add-on

      Wrong. The CD-i was the first console to have a CD player.

      --
      BeauHD. Worst editor since kdawson.
    14. Re:Trailblazer? by gohmifune · · Score: 2, Informative


      - Nintendo DS: first console with a touch screen
      </p></quote>

      Tiger Game.com actually. It was better than it should have been, but mismanaged. It really could have been something. It also had internet access.

    15. Re:Trailblazer? by c0lo · · Score: 1

      You really have to wonder what goes on in the minds of that company's leaders.

      Possible explanation: we'll try to get them hooked on Sony at younger ages, they'll go for the next-gen sony-es when they'll grow.
      If that's indeed what are they thinking, there might be a small flaw in their rationing: the sponsors for kids console/games are the parents - the marketing message should be directed towards them.

      --
      Questions raise, answers kill. Raise questions to stay alive.
    16. Re:Trailblazer? by hairyfeet · · Score: 1

      While it may be true that the x360 is probably still in the red, the point of the xBox was NOT to be a big money maker...for those that remember the early speeches the point was to make MSFT the focus of the living room and give yet another way to lock in Windows in the home, and I would argue for that they have been wildly successful.

      Going into many a "non PC centric" home I find the x360 being the center of entertainment, from games to DVDs to Netflix, and when they find out it is easy to link Windows 7 into the x360 it is an easy sell. And when you figure in not only the cost of the consoles and ads to sell the x360, but also the amount of money they have made off of XBL and licenses, I bet MSFT isn't doing too shabby at all with the x360. And most importantly for MSFT it filled the stated goal of making a MSFT product the center of the entertainment room, which it turn gives them millions of eyeballs to sell more MSFT products or to license access to.

      As for TFA what has just about left Sony a dead duck has been lack of quality games. Nearly all the class A titles that folks want to play are on both systems, and BD never turned into the selling point Sony had wanted. Folks seem quite happy with DVDs and they are more than "good enough" for most folks eyes. And of course the BD drive bled money from Sony and made the devices higher than the market would bear (as we have seen with everything from CDI to 3Do anything over $300 tends to flop when it comes to consoles) and from what I have read Sony is still bleeding money because of the high price of PS3 components. Add to this a dead economy and you have a recipe for disaster. I'd be really surprised if Sony can muster the cash for R&D for a PS4 right now, and with MSFT having plenty in the bank if Sony doesn't make a big turnaround they could easily end up another Sega.

      --
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    17. Re:Trailblazer? by walshy007 · · Score: 1

      you do know, the original playstation controller was just a snes controller with an extra l/r button on each side yes?

      Dual shock was in response to how popular the analog stick on the n64 was.

      Personally I find the gamecube controller the most comfortable of any controller around, but that's personal preference. using the d-pad on the ps2/3 controllers are a pain in comparison.

    18. Re:Trailblazer? by Keen+Anthony · · Score: 3, Insightful

      I would argue that Sony's innovations are developed with consumers in mind, but are implemented with Sony's micromanagement needs in mind. I can't think of a Sony technology that was bad per se. ATRAC isn't bad. Memory Stick Duo isn't bad. Betamax isn't bad. I suppose UMD isn't even bad. But Sony can't help but control the consumer's use of that technology. Sony doesn't know how to just sit back and let go. You did mention the PC root kit finally. That's one move I still don't understand after all these years.

    19. Re:Trailblazer? by noidentity · · Score: 1

      Well I'll be damned; I stand corrected. I know I had looked into the matter in the past. Oh well.

    20. Re:Trailblazer? by Patch86 · · Score: 1

      That's hardly being fair to the N-Gage, Pandora, GP2X, Gizmondo, or the other countless handhelds that nobody remembers.

      Just because there are only 2 good competitors, that doesn't mean that there are only 2 competitors.

    21. Re:Trailblazer? by Vectormatic · · Score: 1

      personally i cant use a dual shock (or pre-analog PS controller) for more then 15 minutes before my hands cramp up and i have to stop playing, it is one of the (many) reasons i have not bothered with a playstation since i got rid of the psone

      Personally i prefer the xbox 360 controller to pretty much any other controller out there

      --
      People, what a bunch of bastards
    22. Re:Trailblazer? by ookaze · · Score: 1

      Question is how many did they sell? If they sold a metric assload of them (at a profit obviously), I doubt Sony would care *what* the critics thought...

      Actually, in Japan, they still haven't sold the first shipment of PSPGo.
      I'm not sure about USA, but that's surely the case too, given the really poor sales in NPD.
      And in Europe, like in USA, PSP is dead since a very long time.
      The problem is not the hardware, they've sold 60 millions of them. The problem is that the primary source of revenue is the software sales, and PSP software sales are dead since a very long time, despite countless hits released on PSP, which all flop.

    23. Re:Trailblazer? by CronoCloud · · Score: 1

      How tall are you? Really, I want to know, because it' from what it seems to me, that bigger guys tend to prefer the Xbox controllers. To me the Xbox-foo controllers are simply too big and uncomfortable, give me a Dual Shock any day, course, I'm just under 5' 6" tall.

    24. Re:Trailblazer? by Vectormatic · · Score: 1

      about 6 foot (185cm)

      The original xbox "L" controller was too large for me as well, but the "S" and 360 controllers work very well, i also quite like the gamecube controller.

      My hands are average size AFAIK, but even my GF who has significantly smaller hands (she is around 168 cm) has no issue with the 360's controller

      --
      People, what a bunch of bastards
    25. Re:Trailblazer? by KDR_11k · · Score: 1

      Sony didn't bring CD-ROM to consoles

      Preach on, Johnny Turbo!

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    26. Re:Trailblazer? by KDR_11k · · Score: 1

      I believe statements about the profitability of the 360 and the PS3 are based on the quarterly earnings reports of their respective companies so all costs and revenues are included. Summing up the quarterly results of the Playstation division since the PS2 launched gives a net loss because of the PS3.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  3. PSP titles: by meerling · · Score: 4, Interesting

    I haven't actually had a PSP title for a few years that I actually liked enough to play more than a week. Most didn't even last a day. Going the DS route won't help either. What they really need is good games that people want to play.

    1. Re:PSP titles: by grumbel · · Score: 4, Interesting

      What they really need is good games that people want to play.

      Exactly. The problem with the PSP is that there is almost nothing interesting. There are a ton of solid ports/sequels of PS2 titles, but quality alone doesn't matter when it is just another reincarnation of Tekken, WipeOut, RidgeRager and whatever. I just don't care about playing a downscaled version of games I already played.

      The amount of proper new games on the PSP is vanishingly small and that is rather depressing given that the hardware should be perfectly fine for games like Braid, Limbo, Shadow Complex or whatever interesting stuff makes it to XBL/PSN. It is those types of games the PSP could need more of, good solid 2D/2.5D stuff that is easy enough to play on the get go, but complex enough to feel like a proper game and not some casual mini game.

      I like the PSP hardware, but without games to play, that is worth nothing and in terms of dust collecting the PSP beats even the Wii by a mile.

    2. Re:PSP titles: by butalearner · · Score: 1

      Not going to argue with you there, but this seems like a good of a place as any to point out that Valkyria Chronicles 2 comes out tomorrow, and it's only for PSP. Time to dust it off (when the price drops, anyway).

    3. Re:PSP titles: by Anonymous Coward · · Score: 1, Insightful

      There are plenty of good games that people want to play. Problem is that by that statement, you assume "people" equals "you." You're not the only one out there.

    4. Re:PSP titles: by flowwolf · · Score: 1

      Name the last PSP game that broke top 10 weekly game sales across all systems. I haven't seen one in the charts for months. I didn't think PSP games were still getting made to be honest.
      I'm not doubting you could find some in the charts if you went archiving, but I guarantee you won't find a week there wasn't at least 3 DS titles in the top spots.

    5. Re:PSP titles: by abigsmurf · · Score: 1

      Take a look at the Japanese charts and release schedule sometime and tell me the console is dead.

      The system is getting more games than the Wii is (although the phenomenal performance of Nintendo published Wii titles more than ensures the Wii is still going strong there too).

    6. Re:PSP titles: by Nursie · · Score: 1

      Well if they haven't noticed, I doubt the rest of the world has or will. Your iDevices are good, I'm sure, but they don't have any physical buttons. Also they've sold about a half of the number of devices (including iPod touch) as there are Nintendo DS systems out there.

      I think there are also a lot of folks who wouldn't want a toddler anywhere near their shiny, expensive toys. I sure as hell wouldn't...

    7. Re:PSP titles: by CronoCloud · · Score: 2, Insightful

      Here's what I Think Sony did when they began designing the PSP:

      Sony: Hello gamer focus group, tell us what you don't like about the GBA and it's games.

      Gamer focus group: They're shorter than their console brethren and they're often not the same game. Take a look at the GB Tomb Raider..it's a side scroller. They're cut down.

      Sony: So you want games more like those on the PS1/PS2? Okay, Give us a couple of years.

      A couple of years later:

      Sony: here is the game machine you wanted.

      hardcore gamer focus groups: What? we didn't want this? It's too big and looks fragile, and why did you use discs and the battery doesn't last long enough, and the games are too much like PS2 games, and it costs too much.

      Sony: WTF? But you told us that's what you wanted! You wanted games more like those on the home platforms, that requires a more powerful CPU and GPU and a larger backlit screen, it requires more power. Flash storage is still a bit expensive, we had to go with a disc format for capacity reasons for the larger more complex games you wanted.

      Gamer focus groups: But all we want is simple pick up and play puzzlers now, we're fickle.

      You see, Grumbel, plenty of folks told Sony what they wanted in a portable was more TEkken and Wipeout, and sony gave it to them, but it turns out that some of those gamers were lying to themselves and didn't really want what they told Sony.

      For example, if you liked those games on a PS2 why wouldn't you want them mobile as well?

    8. Re:PSP titles: by QuantumBeep · · Score: 1

      (In addition, not in argument): You cannot innovate by focus group. This isn't a complex idea.

    9. Re:PSP titles: by CronoCloud · · Score: 1

      Agreed.

      Though if they'd have asked me, I would have told them to make something similar to the PSP (except with two analog nubs and two more shoulder buttons) Same goes for the PS3, the PS3 (at least the deluxe chrome 4 USB + flash card slots + backwards compatibility + all the picture/video/music/web browser + ability to install Linux stuff) is exactly what I would have told Sony I wanted. They made the perfect machines for their hardcore Gamer Advisory Panel/Playstation Underground member/Linux using fanbase. Problem is, there aren't that many of us, even though we're more vocal on the net.

    10. Re:PSP titles: by MikeFM · · Score: 1

      They're going the way of Atari and Sega. No longer hardware companies but still producing games and cashing in on their brand power.

      My Playstation doesn't have controller buttons either - if you want buttons you plug some in. Specialized cases can be changed in and out to allow an assortment of controller options while remaining easily replaceable when they wear out.

      DS may have sold more units but I don't know anybody over the age of 10 that uses a DS on a regular basis. Compare that to the fact that about two thirds of the people I know have an iDevice of some kind and those are quickly being switched over from older iPods to iTouches, iPhones, and even occasional iPads. I'd be surprised if they are still outselling iDevices. If they are it's because they're cheap but this will become less so as awareness grows of how much cheaper games are for iDevices. Unless of course Nintendo and Sony address that issue - which they should.

      Some of us are more worried about our kids education, and keeping them quiet, than a couple hundred dollar device. Besides iDevices have proven to take the abuse surprisingly well - the 'kid tough' dvd/tv portable is big and bulky and crap and doesn't handle kids well (and cost $100) but I've never had an issue worse than stickiness with the iTouch or iPad. Compared to kid toys a $200 iTouch isn't a big investment. It's especially a good excuse to dispose of our old model so we can upgrade.

      And it wasn't you, but an idiot AC, that said something rude about kids supposed to be playing games in the real world. I was all worried about that at first after hearing some of these supposed studies about how tv/games keep kids from learning. With some experience I learned the obvious that it's all about a good balance and spending time with your kid. It's the same bs as people that think kids should be outside and not reading books.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    11. Re:PSP titles: by Nursie · · Score: 1

      Dead topic I know but I felt compelled to reply -

      iDevices may well be as big as you say in the US. Whilst I know a few folks with iPhones in the UK it's a long way from 2/3, hell it's a long way from a third. I don't know how big they are here in Australia, I've only seen one iPad but then I don't have many friends yet being a recent migrant.

      I have, it's true, seen a lot more people with iPhones than with a Nnintendo DS though, that much is true.

    12. Re:PSP titles: by MikeFM · · Score: 1

      Just from looking at Apple and Nintendo's newest numbers it appears iOS devices are within weeks of surpassing the DS in units sold. Not counting older Gameboys or iPods.

      I'd be surprised if it ever takes the top spot in phone sales though as cheaper devices will probably remain the most popular. As to one to one device sale comparisons though the iPhone holds up well against any other smartphone or PDA.

      I took a road trip this past summer and met several people, just at gas stations and Walmarts and even church, that had iPads with them. I was actually surprised given the cost and newness.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    13. Re:PSP titles: by CronoCloud · · Score: 1

      Not a strawman at all, considering that SCEA did/does survey G.A.P/Playstation Underground members about various topics, including mobile gaming. It's quite logical and likely that they did use focus groups when designing the PSP.

  4. Hmm by Desmou · · Score: 2, Insightful

    Don't you need to gain ground, prior to losing it?

    1. Re:Hmm by grumbel · · Score: 1

      The PSP sold 60million units, for reference, that is more units then either Xbox360(~42mil), PS3(~37mil) or iPhone (~50mil). It of course is still just second place behind the NintendoDS(~133mil) and its game offering can be rather lacking, but in terms of raw sales I would call it quite a huge success.

    2. Re:Hmm by flowwolf · · Score: 2, Informative

      The iphone has no buttons. Not a true gaming console. Gaming is secondary. Are you going to count how many TI-86+ are in the wild as a gaming base as well?
      This data just convinces me that the industry manufactured console hardcore gaming market is about to pop. Kinect will sell them another 10mil if they're lucky.

  5. Re:Young audiences grow up by nog_lorp · · Score: 2, Insightful

    Sony's "core" audience has already abandoned them for jobs and taking care of their families, and it is time to get a new one (i.e. focus on the kids, who can be easily won over with a couple marketing dollars and a hip spokeskid)

  6. Misleading headline and summary by Anonymous Coward · · Score: 3, Insightful

    Headline should have been "Sony to change focus to younger audience - targets Nintendo's market" - with the submitter's opinion stated *after* the summary of the linked article (start quote at 2nd sentence if you want to be lazy).

    Where does the actual source article say anything about Sony losing ground?
    How does the submitters' description of Nintendo doing exactly the same thing somehow lend support to that story? Sony's story, which is not contradicted by IG in their article, is not dissimilar - they're strong in one market, better than ever, but wish to grow on their weak markets (i.e: focus on your competitors' market for growth, not the market you own and saturated already).

    This summary has almost nothing to do with the linked articles, and it's 90% opinion from the submitter (donniebaseball23)
    I happen to agree with his opinion on both Sony's rationale and their chances, but that's not really 'news' and it misrepresents the actual 'news' part as if this is what something Sony admitted to, or actually stated as IndustryGamers' analysis.

    The professionalism of Slashdot editors... what is the job description again?

    1. Re:Misleading headline and summary by N1AK · · Score: 1

      Glad I'm not the only one who read the summary as basically saying: Sony are idiots for doing the same thing as Nintendo. Nintendo, however, are geniuses for doing it...

    2. Re:Misleading headline and summary by Pinky's+Brain · · Score: 1

      They aren't doing the same thing as Nintendo, they are doing what Nintendo did 5 years ago. Nintendo now is about pushing new technology (3D) and providing a gaming experience which is more clearly distinguished from what mobile phones can deliver.

      Sony are idiots for not using an appropriate strategy at an appropriate time ... they really can't afford to hype 3D for consoles and TV and then pretend it's irrelevant for handhelds, it won't work. Nintendo is going to slaughter them again, this time using Sony's own strategy of pushing higher end technology ... with the help of Sony's own marketing hype generated for 3D.

    3. Re:Misleading headline and summary by QuantumBeep · · Score: 1

      Somewhere between the two is what they call "execution". Nintendo's is better.

  7. Bad idea by Lanteran · · Score: 1

    this isn't what they should go after. IMO, the nintendo DS is geared towards children 5-14. I've used one, its a good console, I just don't like having to draw on a screen to play my game. The PSP has historically been made for a bit more mature market, e.g. using optical disks instead of cartridges and having a lot more teen and mature rated titles; that's why I'm buying it instead of a 3DS. I know mobile gaming for young adults is not quite as big a niche as mobile gaming for kids, but its still one that needs to be filled, and if the PSP keeps doing the job its been doing, it'll always have a market.

    --
    "People don't want to learn linux" hasn't been a valid excuse since '03.
    1. Re:Bad idea by Anonymous Coward · · Score: 1, Insightful

      Yes, because discs and M-rated games make for a "more mature" gaming system.

      Insert eye-rolling smiley here.

    2. Re:Bad idea by Nursie · · Score: 1

      I like a bit of sex and violence in my escapism from time to time. That somehow makes me a child in your eyes? denying that sort of content completely does limit what's available and will continue to limit (in my eyes) Nintendo to the cuddly, fluffy, family-friendly image.

      Which is great, and hell, they'll get a lot of sales because of it. But not all of us are family-friendly people.

  8. A general criticism of handhelds. by taxman_10m · · Score: 1

    I got a GBA imagining that similar types of games that appeared on the Genesis and SNES would make it to the system. Things like platformers or sports games like NHL 96 or the FIFA games with the isometric view. Instead the soccer games all seemed like pixelated abortions to me. They decided to make them use a 3d view instead of the isometric view and it didn't look good at all. Even with the DS they still look crap to me. I've always wondered why they just didn't use the old isometric engine that seemed to work fine and look good.

    1. Re:A general criticism of handhelds. by Martze · · Score: 3, Insightful

      3D is always better, for everything, ever. Haven't you heard? Where have you been for the past 15 years? No matter the resolution, or the kind of gameplay, or the art style; 3D is always better.

    2. Re:A general criticism of handhelds. by flowwolf · · Score: 1

      Luckily for us the winds of change seem to be blowing. There's the new DKC remake and MK remake coming which are 2 1/2d. I like 2D gameplay better in alot of situations and I'm glad things are turning that way

    3. Re:A general criticism of handhelds. by tepples · · Score: 1

      They decided to make them use a 3d view instead of the isometric view and it didn't look good at all.

      The advantage of a 3D view over a 2D view is that a 3D view can show close-up objects to scale (hence averting the need to artificially magnify them to make, say, a pistol half the size of a person) yet still show far-away scenery.

    4. Re:A general criticism of handhelds. by Nossie · · Score: 1
    5. Re:A general criticism of handhelds. by MikeFM · · Score: 1

      How is using 3D better than scaling? Scaling is a lot less work and looks just as good.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    6. Re:A general criticism of handhelds. by tepples · · Score: 1

      How is using 3D better than scaling? Scaling is a lot less work and looks just as good.

      By "3D" I was including scaling. Mario Kart 64 for N64 and Mario Kart Super Circuit, for example, draw the cars with scaling. (The original uses pre-scaled cels because neither the CPU nor the PPU in the Super NES was powerful enough to scale sprites.) Many of the weapons in the original Super Smash Bros. for N64 are single textured quads as well. It's just that in a pure overhead view, you can't draw both realistically sized heads and pickup items and realistically sized buildings and roads.

    7. Re:A general criticism of handhelds. by tepples · · Score: 1

      You don't need scaling in a 2D game.

      F-Zero for Super NES and GBA is two-dimensional (apart from jump plates), yet it still uses scaling. If it didn't, then it'd be like Micro Machines for NES, where the player can't see far enough down the road to react to curves.

  9. Uh oh! by Anonymous Coward · · Score: 2, Funny

    You better get those PSP sales up, Marcus, or it's right back to the orphanage for you!

    1. Re:Uh oh! by twoallbeefpatties · · Score: 1

      Marcus always has ze right price! ...Wait, no, that's Borderlands.

      --
      Libertarians somehow believe that private businesses should be stronger than governments but weaker than individuals.
  10. PSP Go messed it all up by gilesjuk · · Score: 2, Insightful

    Nobody I know with a PSP has upgraded to the PSP Go. It just doesn't make sense.

    You can't play a game, complete it then trade it in for another game. The games shops lose and the customer loses too.

    Before launch it was said that you would be able to swap a PSP UMD for a digital version for the PSP Go. This didn't happen, so it made migration expensive if you had an existing UMD collection.

    Another problem is downloads, your PSP Go has to sit there while you download the game, which could be hours.

    1. Re:PSP Go messed it all up by vakuona · · Score: 1

      Why is it a problem for you to wait a few hours for a download. You need to go out and buy a UMD game, or get someone else to deliver it for you. With a decent connection, a download s always quicker and more convenient!

    2. Re:PSP Go messed it all up by Anonymous Coward · · Score: 5, Insightful

      Yeah a downloadable as a lot of advantages: it can be revoked at will, when you change console you can be forced to pay for it once more. The publisher can also sell it at the same price as the physical media.

      Very convenient indeed.

    3. Re:PSP Go messed it all up by Nerdfest · · Score: 1

      The games shops lose and the customer loses too.

      Luckily, Sony doesn't about either of those groups.

    4. Re:PSP Go messed it all up by tepples · · Score: 5, Insightful

      Why is it a problem for you to wait a few hours for a download.

      Because what you call "a decent connection" isn't available everywhere, especially out in the country once the farm chores are done. It's faster to ship a UMD across the United States than to download it over satellite or cellular, especially given that three to six full-UMD games would eat up 100% of the 5 to 10 GB/mo caps that all wireless Internet providers impose.

    5. Re:PSP Go messed it all up by mlts · · Score: 1

      Downloading is becoming harder and harder. ISPs here in the US are not upgrading jack except for fees and bandwidth surcharges. Combine that with the fact that in general, connections are more saturated making reliably downloading something more problematic, and one finds that a download-only format isn't going to work just yet.

      What I see happening is that future games on consoles will require two things. A cartridge or CD/DVD/BD-ROM which is bundled with a CD key, and a required download to activate the game and bind it to a console. The download will be a signed flash image to update the DRM stack on the console if it isn't at the latest level, as well as a way to communicate the decryption key via a secure mechanism from the game company's servers to the console. What will then happen is that used *media* will end up at the used game stores, but to purchase a usable CD key (just like Windows), it will cost the retail price of the game, perhaps a little bit less.

    6. Re:PSP Go messed it all up by ookaze · · Score: 1

      Why is it a problem for you to wait a few hours for a download. You need to go out and buy a UMD game, or get someone else to deliver it for you. With a decent connection, a download s always quicker and more convenient!

      Of course this isn't really a big problem for the PSPGo.
      One big glaring problem though, often overlooked, is that you need a PS3 to get your games.
      Which is pretty stupid.

  11. Sony's position is its own fault by grapeape · · Score: 5, Informative

    The PSP's dead man walking state is completely due to Sony's ineptitude. I blame is on corporate ego, after winning two console generations in a row the attitude seemed to be that they could just push their way and gamers would just fall lock step into whatever Sony "blessed" them with, regardless of price, features or support. While pushing all the "features" that the hardcore audience would appreciate, they completely neglected the most important features, games. Gran Turismo portable for instance was demo'ed at the PSP launch announcement and was even featured on the box but didnt ship until last year. The rate of first party titls has been anemic since it launched and the 3rd party support has been shrinking. Piracy can be partially to blame but an equal blame should be laid at Sony's feet for not focusing on the right aspects of the device and supporting it properly. UMD was stillborn, which IMHO was a missed opportunity, I would have gladly paid for a UMD player for the house or car but Sony for some reason chose to keep it locked up deeming the format useless, yet rather than focus on the gaming they chose to advertise it as this do everything media device while basically downplaying its gaming prowess. As a result the much less capable DS has completely buried the PSP despite the inferior hardware.

    I have been trying for months to sell a PSP bundle with over 2 dozen games (admittedly nothing as recent as the last year and a half or so) and cant get any interest at any value more than the joy of taking outside and stomping the crap out of it.

    1. Re:Sony's position is its own fault by Teknikal69 · · Score: 1

      I think Sony is often making suicidal/stupid decisions regarding the PSP although I have to say the PSP is in my opinion by far the best system for mobile gaming even now, there are still some really good games appearing for a few examples there is a new God of War in the works, Only out is Metal Gear Solid Peacewalker, Air Combat joint Assault.
      I think the Nintendo 3DS does look very promising and from what I've seen it may be the PSP killer but I really think people making claims about the Iphone/Ipad being a competitor for the PSP are just plain delusional and this includes Sony themselves who seem to have believed the hype and are now trying to compete with their mini range of games and the really poorly thought out and overpriced Go! console.
      If it isn't Obvious I have the dilemma where I really do like the PSP and use mine a lot even more than my main consoles in honesty, but at the same time I actively dislike Sony and almost all the decisions they have been making.

    2. Re:Sony's position is its own fault by kuzb · · Score: 1

      I think the Nintendo 3DS does look very promising and from what I've seen it may be the PSP killer

      They don't have to kill the PSP. The PSP isn't a threat to anything but sony.

      --
      BeauHD. Worst editor since kdawson.
    3. Re:Sony's position is its own fault by Teknikal69 · · Score: 1

      I'll have to disagree anything that causes the hype and commotion monster hunter 2nd g did in Japan is a serious threat to any other games system out there and the 3DS is proof positive Nintendo noticed.

    4. Re:Sony's position is its own fault by tlhIngan · · Score: 5, Interesting

      No, the big problem is pretty much forcing people to use custom firmware because it offers so many more features, not realizing why and just releasing updates to counter CFW and not add those features.

      First - the UMD sucked. It's a great way to hold 2GB of data back in the day, but these days, solid state storage means 2GB of storage is cheap (and most games were under 2GB). CFW fixed this by having games load off much faster memory sticks (which started getting cheap). Hell, there was a funny video of a game taking 7 minutes to go from loading to actually in the game.

      Second - the video restrictions were lame - you couldn't get full screen video at 30fps off memory stick - only UMD. CFW fixed this as well.

      Microsoft realized games loaded faster off the hard disk than DVD on their Xbox and let people copy games from DVD to hard drive (it also was a great way to ensure your used game purchase was readable). They DRM protected the games by requiring the disc (holding the decryption key) be in the drive before launching the game.

      Sony could've supported this in a similar way - dump a UMD to memory stick and either grab the key from the UMD, or use a machine-specific key. Games load faster, battery lasts longer, etc. CFW supported this why didn't Sony?

      Second - well, eventually Sony relented when they realized people wouldn't pay $20 for a DVD and $20 for a UMD copy of the same DVD, but it took long enough.

      Finally, the PSP Go - that's a laugh. It may work for a new PSP gamer, but old ones have UMD libraries and no way to play those games on the PSP Go, without purchasing them all over ago. There was a lame exchange program, but that's it - in exchange for a more expensive machine, and losing the ability to buy/sell used games. The PSP Go would've worked better as an iPod Touch competitor that happened to play PSP games, not as a PSP. And a large reason the App Store works is because of the free apps and cheap apps.

      Those ads saying "Look what you get for $9.99" make me laugh - and show how out of touch Sony is. Sure you can sell a few games at $9.99, but I'm sure the App Store and the like have titles from big publishers at that price with equivalent quality. Though I think EA went and dropped the price to compete better...

    5. Re:Sony's position is its own fault by indiechild · · Score: 1

      The iOS platform is a definite threat in the casual games sector. In that sense, Nintendo has a lot more to be worried about than Sony. It's a no-brainer, iOS devices will rule the roost when it comes to "simple" games.

    6. Re:Sony's position is its own fault by CronoCloud · · Score: 1

      First - the UMD sucked. It's a great way to hold 2GB of data back in the day, but these days, solid state storage means 2GB of storage is cheap (and most games were under 2GB).

      yes, solid state is cheap...now, but it wasn't when the PSP launched over 5 years ago. That's why they went disc, they had to.

      Second - the video restrictions were lame - you couldn't get full screen video at 30fps off memory stick - only UMD. CFW fixed this as well.

      And so id regular firmware, in version 3.30....over 3 years ago.

      Sony could've supported this in a similar way - dump a UMD to memory stick and either grab the key from the UMD, or use a machine-specific key. Games load faster, battery lasts longer, etc. CFW supported this why didn't Sony?

      They do, it's called the PSN store, which became a available almost 4 years ago. There's plenty of games that were or are available on UMD available on it as downloads.

      And a large reason the App Store works is because of the free apps and cheap apps.

      PSP Mini's. That's a relatively new thing though, in response to all those cheap ass low quality flash/java puzzle games for the various phones.

  12. Sony Computer Entertainment: The Trailbazer? by Destoo · · Score: 1

    There was a time when Sony Computer Entertainment was a trailblazer, bringing things to the industry ahead of everyone else.

    When?
    Please list successful innovations and dates. I'm really curious.

    --
    Nouvelles de jeux et technologies en français. TC
  13. Re:Young audiences grow up by Nemyst · · Score: 2, Informative

    Yet I think everyone will agree that Kevin was a much better spokesperson/campaigner than Marcus ever will be.

  14. cellphones? by Charliemopps · · Score: 1

    I think sony is being rather smart here. We're not far off from the point in which cellphones will provide all the gaming entertainment an adult would want. Buying another $300 gadget just to get better graphics while you're waiting in the airport doesn't make much sense. The only audience that'll be interested in portal gaming in the next 5-10 years are going to be the ones that don't have cellphones... i.e. Kids.

    1. Re:cellphones? by Kenja · · Score: 1

      You can run original playstation games on an Android phone. Frankly, this is more compelling then most portable dedicated gaming systems if you get a phone with a usable gaming interface (you can get a game pad type of slip cover for the original Droid for example).

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
  15. Re:Young audiences grow up by Dogtanian · · Score: 1

    I suspect a lot of Nintendo's appeal to "older" gamers is rooted in goodwill from the past and nostalgia.

    I bought a Nintendo DS Lite when it came out because had more interesting-looking "pick up and play" style titles that appealed to me when the PSP's "home console style games on a handheld" didn't.

    FWIW, nostalgia had nothing to do with it- I always had a vague dislike of Nintendo due to their Disney-meets-Barney style characters, and I never grew up with them (here in the UK, the original NES was *never* particularly big nor culturally significant, mostly because Nintendo never really gave a toss about marketing in Europe at the time- even the Sega Master System outsold it in the UK, and the market remained home-computer driven until the 16-bit console era).

    Nintendo identified and expanded the casual and "fun" gaming market and went for it when Sony continued to aim for the old-school "serious" gamers they thought were still their core market.

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  16. Re:Young audiences grow up by VGPowerlord · · Score: 2, Interesting

    The nerd blogs were all in a pantybunch over the PSP Go not having UMDs or dual analog sticks. I thought that refresh was pretty cool, and I happily ditched all my old UMD games to get one. It's almost as neat as my iPhone.

    The PSP Go was a terrible decision. As it stands, there are new games coming out now that the PSP Go can't play, simply because they won't be released on PSN.

    Kingdom Hearts: Birth By Sleep is just the most recent example.

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  17. More than two by tepples · · Score: 1

    Three different major companies market their respective handheld devices as video game players: Nintendo DS, PSP by Sony, and iPod touch by Apple. The iPod touch runs the same games as the iPhone.

    The "open" handhelds such as GP32, GP2X, Pandora, etc., all failed to even get retail distribution in the United States.

    1. Re:More than two by Dr+Max · · Score: 1
      the Nintendo 3ds will kick ass (3d screen without wearing glasses). if the rumars are right then the next psp will run off the same chip as the 3d Nintendo (nvidia tegra 2) giving nintendo a clear advantage(if it has the same power, more screens, and 3d). which is why Sony might be thinking of cheapening the psp and selling it to the younger ground. i don't know much about apple but i don't see it as more than a very casual gaming platform, they simply don't have the great titles that the other guys have been throwing around for years. what will be interesting is if windows phone 7 gets some good handsets because they have a huge back log of great games, and phones will be just as powerful as a xbox 360 soon (i don't want a windows phone but i would dual boot if it meant i could play mechwarrior and halo).

      there are android pod touches its just cause they haven't got apples crazy markup so you get a phone thrown in as well. android's problem is the phones usually lack great graphics cards, but the Samsung hummingbird in the galaxy s does quite well.

      --
      Rocket Surgeon.
    2. Re:More than two by Spyrus · · Score: 1

      Is that 'failed' as in 'didn't come to pass', or 'failed' as in 'they tried and did not succeed'.

      I think it's more like 'failed' as in 'they didn't bother trying to go mainstream, all their buyers are importers and enthusiasts.' I wouldn't consider that a "failure," personally.

  18. Re:Sony Ericsson Android 3.0 device by Bj�rn · · Score: 1

    Oops, I misremember. No normal keyboard, just a game controller. Still an interesting device though.

    --
    Never express yourself more clearly than you are able to think. --Niels Bohr
  19. No true Scotsman by tepples · · Score: 2, Informative

    The iphone has no buttons. Not a true gaming console.

    The assertion that button presence defines a console sounds silly to me. A PC has even more buttons than an Xbox 360 with four controllers plugged into it. So is the PC "a true gaming console" to you? What about mobile phones running Android OS, many of which have a texting keyboard? I'd like to clear up no true Scotsman fallacies and get Layne's Law of Debate out of the way so that we can know what each other is talking about.

    1. Re:No true Scotsman by Jesus_666 · · Score: 3, Informative

      While "has buttons" is a bad criterion, it is true that the iPhone was not designed to be a portable console. This is evident both in the interface (the touchscreen/tilt sensor combination is not very well suited for precise input and control schemes involving more than three or four buttons) and in the fact that at launch Apple didn't allow third-party software, which would be fairly devastating to a console. Third-party software - and thus games - was entirely an afterthought.

      The iPhone/iPod touch/iPad are not primarily intended to be portable consoles. They are, respectively, a smartphone, a PDA and a tablet. They happen to play games and they have accumulated a large library over time (enough to advertise as a feature) but they are no more consoles than the Palm V or the Nokia N900 are. I think that a comparison between portable consoles makes the most sense when all involved devices were designed and intended as portable consoles. For instance, a lot of iPhone buyers bought it as a smartphone and not for its gaming capabilities (although I do admit that the PS3 has a similar problem as some people buy it just as a Blu-ray player.).



      Semantics aside, more relevant to the discussion is that the NDS had easily twice as many sales as the PSP. In fact, the measuring stick would be the original Game Boy series (Game Boy/Pocket/Color/Light). It's widely known as a raging success, having enjoyed good sales on virtually unchanged hardware for a full decade.

      Using Nintendo's 2008 annual financial report as a source we see that in 2008 Nintendo has sold about 81 million Game Boy Advances and about 119 million classic Game Boys. Even if we assume that the classic Game Boy continued to get sales it's unlikely to be far above 120 million units today. So Nintendo has sold more DSes in six years than classic Game Boys in twelve years (assuming that all classic Game Boy sales stopped when the GBA was introduced in 2001). The PSP doesn't even measure up against the Game Boy Advance although it's newer and can still overtake it. It's obvious that the NDS fares tremendously better in the market than the PSP does.

      Also of interest are the other figures: As of 2008, Nintendo sold 25 million Wiis, 22 million Gamecubes, 33 million N64s, 49 million SNESes and 62 million NESes. Even allowing for the Wii being new and the N64 and the GameCube being failures, this illustrates that stationary consoles don't sell as many units as portable ones. The markets seem to behave differently, thus a direct comparison between the respective sales numbers may be pointless.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    2. Re:No true Scotsman by abigsmurf · · Score: 1

      A gaming console is exactly what the name implies. A console designed for gaming. If you've bought it and don't intend to game, you've probably wasted your money.

      The iphone is a phone, it is designed to function well as a phone and general purpose mini-tablet at the expense of its gaming capabilities.

    3. Re:No true Scotsman by Firehed · · Score: 1

      Maybe it's more a matter of my usage patterns, but I'd say that my iPhone functions far better as a gaming device than as an actual phone. I don't have huge dropped call issues (but I'm rarely talking on the phone), but I'll use my iPhone to kill a bit of time very often throughout the day.

      The original iPhone was definitely not a device designed for gaming, though it became quite capable at doing so with the second version of the OS which allowed third-party software. As noted above, the hardware improvements to the last two generations are clearly pushing that side of its capabilities. Or I should at least say that of all the apps I have that DO take advantage of the new tech in the latest devices, most of them are games. Somewhat more importantly, it's the only device I own that I ALWAYS have on me, which would not be the case for a PSP or Nintendo's latest handheld if I owned either of those.

      It's certainly not a dedicated gaming console like Sony or Nintendo's offerings, but it's extremely capable. Having said that, I wouldn't say no to a hardware d-pad addon for more traditional games.

      --
      How are sites slashdotted when nobody reads TFAs?
  20. Myst by tepples · · Score: 2, Insightful

    I just don't like having to draw on a screen to play my game.

    Then anybody who has played a PC game relying on a mouse has different tastes from you. Graphical adventures such as Myst sold millions on PC, even if the DS port might have been crap.

    1. Re:Myst by Lanteran · · Score: 1

      I do actually prefer PC gaming; by drawing I meant using a stylus.

      --
      "People don't want to learn linux" hasn't been a valid excuse since '03.
  21. Re:DS Piracy by MobileTatsu-NJG · · Score: 1

    One reason why the DS continues to be more popular is piracy. Getting pirate games to run on a PSP requires hardware modding...

    Eh? I know a couple of guys that just ran a software hack on their PSPs and were able to play compressed ISOs of PSP games. No need to purchase a 'cheap cart'.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  22. Re:Sony stifles innovation by mirix · · Score: 1

    For the record, the Sega GameGear is still my favourite portable gaming device and, yes, I still have one.

    Did you get stock in eveready at the same time? Christ they were mean on batteries.... backlit screen was nice, though.

    --
    Sent from my PDP-11
  23. No kidding by Sycraft-fu · · Score: 3, Informative

    The original PS was a good console not because Sony blazed a new path but because they didn't. Sony put together a bunch of good, largely off the shelf hardware, for a good price. An important factor was using CD-ROM when Nintendo stayed cartridge. While it had loading times, it brought unit costs of the games down a whole lot. The electronics in cartridges ate up a non-trivial amount of the sale price, especially as they got larger. Also the PS was very easy to program for. It has a MIPS R3000a processor, a GPU that works much like PC GPUs, video decompression hardware that works with standard formats (at the time), sound chip very similar to the SNES chip (which Sony made) and that largely worked like more advanced Amiga MOD files and so on. Because the unit itself was a good price, the CDs allowed for good profit on the games, and it was easy to develop for, developers loved it.

    The PS2 did blaze more trails, I suppose, with the Emotion Engine, but that was a piece of shit. It succeed inspite of that, not because of it. It was difficult to program for. However the large library of PS1 games helped it sell well and companies target the big platforms. Also the other consoles of that generation weren't great showings. The Gamecube just didn't catch on with many people and the X-box was over a year late to the game, not to mention being made by a newcomer to the videogame market. Plus Sony was able to secure some important exclusives, meaning you had to have their hardware to play some hot games.

    The PS3? Well we all see how well that's doing. Sales of the console itself haven't been good and game sales have been weaker still. Many people get them "Because it is a blu-ray player," which is fine and all but games are when bring in the big money for consoles, not the hardware (sometimes that is even a money loser). Programmers are having difficulty using the Cell so often times many SPUs sit inactive, meaning that the game could potentially be better but isn't. For that matter the Cell itself was a mistake they refused to admit. It was supposed to be the graphics chip. However it turned out that it was nowhere near as capable as modern GPUs. Rather than throw it out they repurposed it as a CPU. This also meant they were behind on getting a chip designed for them, and so their GPU is sub optimal (normally you want to share system and video RAM in a console GPU, however nVidia didn't have the time to redo the memory controller when making the RSX so it splits it like you do on a computer).

    More or less Sony has fooled themselves as to why they were successful. Had they stuck with the strategy of producing good hardware from available parts, good chance they'd still be on top. No it isn't innovative but that isn't always what you want in a consumer product.

    1. Re:No kidding by feepness · · Score: 2, Informative

      The PS3? Well we all see how well that's doing.

      Doing pretty well at 38+ million installed.

      Sales of the console itself haven't been good and game sales have been weaker still

      Looks like your info is somewhat out of date. The PS3 is right on the heels of the 360 which had a year headstart and will probably overtake it this year or next. Sure, neither is a Wii, but then again I think that's something a lot of us are glad of.

    2. Re:No kidding by Anonymous Coward · · Score: 1, Interesting

      the psp failed not because of hardware, but because of lack of mature games. I was one of the first adopters, back in time the choice was between the psp and the ds. I got the psp because ds was going to have an endless streak of horrible nintendo like kids only game titles. guess what?

      psp failed to gather publisher attention, no mature title were developed for it nor announced (I've enjoyed warhammer squad command and a few others), so the platform withered with a chronic lack of owners and publisher (one waiting the other)

      now, years later sony is going to change his strategy for nintendo like audience? nice move, let's lose the last standing owners. I've already sold mine (played everything I cared of - an handful of titles) and the more I hear about the psp future the more I'm happy of selling it.

  24. Re:DS Piracy by keith_nt4 · · Score: 1

    If you happen to have the right generation of PSP with the right firmware version PSPs can be "jail broken" for lack of better term through software. Eventually the firmware made software hacks impossible. At least that is the last thing I read about six months ago when I last checked. And I don't think anyone has even bothered to mod the PSPGo.

    --
    "UNIX is very simple, it just needs a genius to understand its simplicity." -Dennis Ritchie
  25. Well part of the problem by Sycraft-fu · · Score: 4, Interesting

    Is they are used to that in the professional arena. Sony has had some great success in the pro world of forcing an all-Sony solution. The best success is Betacam, the professional cousin to their failed Beta consumer format. Betacam SP was the standard to which everything was compared for the longest time. Nearly all TV was shot on it. When digital formats were coming out it was always talked about like "This looks as good as Betacam SP," or "This gives slightly better colour resolution than Betacam SP." Companies would have all Sony cameras, decks, etc.

    What the seem to continually fail to realize is that such a thing doesn't work so well in the consumer space. When you are the sole owner and producer of a technology, your competitors will try and make their own. They'll also try and undercut you, which isn't hard to do with Sony. The consumer market is extremely price sensitive, unlike the pro market.

    they have a real mentality of "We can tell you what things are going to be," and get surprised when they don't work out.

  26. No not really by Sycraft-fu · · Score: 2, Insightful

    There are two problems with cellphones as a primary gaming platform, one that you really can't fix:

    1) Controls. Cellphones are not well suited to games. The reason the gamepad has endured is not coincidence, it is a good tool for the job. Yes you can add a gamepad, but that makes the phone much larger and people don't like that one bit. While the problem isn't completely unsolvable, it is difficult.

    2) Battery life. When you do anything else with your phone, you drain the battery. There are no new magic battery technologies out there that will extend the life a long time. Play games, your talk time goes down. There's just no way around this, other than larger batteries.

    This idea that everything unifies on a single device is silly, and you need only to look at other areas of life to see it is not something that happens all the time. You probably have an oven, a microwave, and a toaster in your house. Well why? That oven makes perfectly good toast (try it if you don't believe me). It is also far more flexible at cooking things than the microwave. So why do you have those other devices?

    Well you have them because they do certain tasks, tasks you want, better and/or more efficiently. It is worth having the dedicated device because of that.

    Games on cellphones work fine when it is a minor distraction kind of thing. You carry around some games so if you are waiting in the doctor's office you can play for a bit. They don't work for longer periods of entertainment. Spend a 4 hour flight playing a phone game and you may find you can't call your ride when you land at the airport.

    1. Re:No not really by tgibbs · · Score: 1

      Touch based phones are very well suited for some games. "Tilt to Live" on the iPhone, for example, is an amazing arcade-style game, on par with the classics of the genre. It is entirely tilt based, with no buttons required. Phones are great for many types of puzzle games and turn based adventure and strategy games. People who would never buy a dedicated game console or hand-held will buy a few games for their phones, so phones will remain a major game market.

      But I think there will always be a market for dedicated systems that are designed primarily to play games, and that offer physical controls to enable a wider variety of game designs. If you have a phone, it makes sense to buy games for it--but it doesn't make sense to buy a phone to play games.

  27. Re:One Word: Smartphones by Pinky's+Brain · · Score: 1

    Casual vs. real games isn't an either/or situation ... there is a real market for real games on a handheld with real controls ... it might not be the bigger market, but it's a pretty fucking sizeable one.

  28. Re:Sony Ericsson Android 3.0 device by MikeFM · · Score: 1

    Built-in buttons wear out though. I'd rather see devices that support good add-on devices. The iTouch is shaped well for it but Apple seems to make it difficult somehow as we've seen few authorized add-ons. Probably the biggest fault with iDevices is it's weak hardware accessory ecosystem.

    --
    At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  29. What I saw by yoshi_mon · · Score: 1

    While I personally never really felt the need to buy something like a PSP their target market seemed very narrow: gullible rich kids/young adults who did not mind being locked into Sony's proprietary formats.

    If they wanted to lock people into formats they needed to put out some very cheap type units. Get the public hooked with a loss-leader or break even type unit that would then have them wanting to buy the high end units.

    --

    Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
    1. Re:What I saw by ADRA · · Score: 1

      *sigh* "locked into Sony's proprietary formats" vs. what exactly? DS with its locked in platform? What mobile gaming platorm isn't locked in?

      Dedicated Gaming devices:
            Sony PSP: Systems Proprietary and not licensed, Games: Pay to develop for / license required
            Nintendo GameBoy/DS: Systems Proprietary and not licensed, Games: Pay to develop for / license required
            Sony PS3 (Disc Content): Systems Proprietary and not licensed, Games: Pay to develop for / license required
            Sony PS3 (Download Content): Systems Proprietary and not licensed, Games: Pay to develop for / license required
            XBox 360 (Disc Content): Systems Proprietary and not licensed, Games: Pay to develop for / license required
            XBox 360 (Market Content): Systems Proprietary and not licensed, Games: Free to develop (if you have the Tools) / license required
      Phone/MID derivatives:
            Symbian: Systems Proprietary under license, Games: ??
            Sun/Oracle Java Moble: Systems Proprietary under license, Games: Free to develop / no licensing requirements
            Microsoft WinMo/CE: Systems Open but licensed per seat, Games: Free to develop (if you have the Tools) / no licensing requirements
            RIM: Systems Proprietary and not licensed, Games: Free to develop / no licensing requirements (I haven't looked at RIM for development since 2000 when they made pagers, so I could be wrong here)
            Apple: Systems Proprietary and not licensed, Games: Licensed to develop & sell / licensing requirements as per app store policy
            Android (Market): Systems Open and free, Games: Free to develop / licensing requirements as per app store policy
            Android (Direct): Systems Open and free, Games: Free to develop / no licensing requirements
            Linux Variants (Generally): Free to develop / no licensing requirements

      --
      Bye!
    2. Re:What I saw by ADRA · · Score: 1

      I'm not in the MS ecosystem, so I'm not up on what can be used for free and what couldn't.

      --
      Bye!
  30. You're serious? by abigsmurf · · Score: 4, Insightful

    They pushed 3D gaming hard, their policy of discouraging developers from releasing 2D games whilst providing them with strong 3D capabilities (so strong they forced Sega, who thought 3D wasn't ready yet, to add an additional CPU and create the develpment nightmare that was the Saturn).

    Sony brought gaming to a much wider audience than Sega or Nintendo had managed before. Remember the first Wipeout? Remember how wowed everyone was that they could listen to Progidy and chemical brothers whilst they race? Suddenly gaming was cool amongst nightclub going 20-somethings, not just kids and geeks. They created Gran Turismo, a game with a level of depth and wealth of content that no one had been able to match. They pushed Tony Hawk's Skateboarding, gave FFVII a huge marketing pushes. In every area the PS1 was pushing gaming in new directions and providing rich experiences.

    Maybe you weren't part of the generation who grew up watching the consoles go from 8bit to 16bit to 32bit but I find it amazing anyone could brush off Sony's acheivements with both the PS1 and PS2.

    1. Re:You're serious? by shermo · · Score: 1

      Marketing,

      I don't mean that in a bad way. The PS1 marketing was phenomenal, and was targeted at 'cool' people. I don't remember many of the specifics, but somehow Sony single-handedly made computer games cool. That's an impressive achievement.

      --
      Insanity: voting in the same two parties over and over again and expecting different results
    2. Re:You're serious? by ookaze · · Score: 1

      The only reason Sony could bring all those things is because they are a big international company with tons of cash flow and manufactures.
      That's also why analysts always assumed Sony and MS would be the victors this gen instead of Nintendo, which still is a very small company compared to these behemoths.
      It's easy to forget because Nintendo made profits like never seen before in this console generation, while the two others lost billions of dollars of money.
      I think also that's why what Sony has done is nothing special (except if you think being a big corporation is special in itself) and can easily be brushed.
      At the time, Nintendo was knee deep in lawsuits, especially from Atari, so it couldn't expand in Europe.

  31. Add controller sales to console sales by tepples · · Score: 2, Insightful

    at launch Apple didn't allow third-party software

    Apple has done been plenty of launches since then: iPhone 3G and iPod touch 2 ("There's an app for that"), iPhone 3GS and iPod touch 3 (faster CPU), and now iPhone 4 (retina display).

    They happen to play games and they have accumulated a large library over time (enough to advertise as a feature) but they are no more consoles than the Palm V or the Nokia N900 are. I think that a comparison between portable consoles makes the most sense when all involved devices were designed and intended as portable consoles.

    If game developers have largely abandoned a portable console (in this case PSP and PSP Go) in favor of a platform that handles gaming well yet is not originally designed as a portable console (in this case iPhone and iPod Touch), then having been originally designed as a portable console isn't much of a bullet point. Besides, even the PSP wasn't as gaming-focused as the DS was at launch, given Sony's initial push for UMD Video.

    stationary consoles don't sell as many units as portable ones.

    A stationary console has two to four controller ports (except in the case of the TG16, but then almost everybody had the 5-port hub for that once Bomberman came out). A handheld has one controller. So mom will buy one DS for Abigail and one for Chester but one Wii and one extra Wii Remote+Nunchuk because then they can both Brawl at once. So to get a number that compares fairly to handheld sales, try adding controller sales to console sales.

  32. That PSP kid (Marcus) is annoying by BLToday · · Score: 1

    I don't think I'm the only person that find that like kid annoying and condescending. It's a major turn-off for me.

    1. Re:That PSP kid (Marcus) is annoying by Drakkenmensch · · Score: 1

      Where iPhone ads are well designed in promoting the iPhone, the Marcus PSP ads seem solely geared towards promoting Marcus himself above the PSP.

  33. Re:One Word: Smartphones by mlts · · Score: 1

    What is killing Sony is the fact that they are in a dinosaur mentality. Yes, it took half a decade for the PS3 to get breached, and they have top of the line security. They had this mentality since the Network Walkman days. People would look at their devices (which had an excellent form factor), hear about the annoying DRM restrictions that were in your face (can't copy songs to the device, had to check them out, and that was only if the device was authorized to do so, no ability to back up stored music in a library, etc.) Yes, their security is superb, but what happens is that they end up a bit player because of it.

    While Sony was with SDMI working on demanding everyone has DRM standards (such as not allowing music to be copied from a device to a computer), Apple put out a device with zero restrictions at first, then a DRM system which not just didn't bother most of Apple's users, but if someone was desperate to listen to iTunes downloads on a non-Apple device, they could burn a playlist to CD and re-rip.

    Sony hasn't seemed to learn their lesson. If they not just permitted a homebrew community, but actually encouraged it, they wouldn't just sell consoles, they would be ahead of the pack, just because cool and innovative titles would be appearing on the console. If the consoles could be better used with alternative operating systems, Sony would make money hand-over-fist because people would buy the consoles and use them as NAS heads, firewalls (with USB adapters), dedicated appliances, and other items. If Sony actually built in home server functionality into the console (a la Time Capsule or a Windows Home Server), the PS3 would wind up a central fixture in a lot of homes, putting the competition six feet under.

    It is ironic that the PS3, with a -ZERO- piracy rate until a week ago is doing so poorly compared to the competition. This is definitely a counter-argument to blaming lagging sales on IP infringement which the industry always does.

  34. The problem with the PSP in a nutshell by kuzb · · Score: 1

    The games out on the PSP just don't play well on a tiny screen. They're designed for a big TV and controllers. When sony shoehorns the game in to a tiny form factor it just becomes clumsy and irritating. In my opinion the DS is no different. Portable game devices with 4" screens have no real staying power.

    --
    BeauHD. Worst editor since kdawson.
  35. It is all about fun. by bastafidli · · Score: 2, Interesting

    I quite don't understand people bad mouthing PSP. It is not about size, hardware, performance, but about having fun playing game on the go. I used to be a PC game player. Never had a console. I bought PSP last christmas, just because they are now quite cheap (new ~130, used ~80) and have large selection of good games (for adults), can be used as media player on trip and also go online if needed. Now months later I played it almost every week, multiple days at a time, had tons of fun, own more games than I am able to regularly play and not having need to try different console or put it down any time soon. Whats more, I just bought another one for the family to share for watching movies on trips. From my standpoint PSP is really really good. Very nice hardware, very nice price, very nice games, who cares what other people are saying and doing.

    1. Re:It is all about fun. by Teknikal69 · · Score: 1

      It's a better media player than my Archos is the video quality is surprisingly good when encoded as AVC, Another bonus is I've read a ton of books on my PSP as well using a Homebrew App called Bookr I honestly think the PSP was one of the best purchases I've made and you are right a lot of the games are fun. On top of that people claim the PSP gets no games when it's been getting far better titles than the DS and others. God of War, Tekken 6, Football Manager, Fifa 10, Gran Turismo, Air Combat, Kingdom Hearts, Monster Hunter, Phantasy Star Portable and if you have a custom firmware you can run multiple emulators and a load of other apps.

      I actually think metal gear solid peacewalker is the best game I've played this year on any console and that's another PSP only title there is also going to be a new monster hunter game out later in the year.

  36. PSP Go by Ilgaz · · Score: 1

    Thanks to that idiotic idea of removing UMD reading hardware, we could sell our used Sony PSP (not slim even) in 15 mins on Japanese eBay (or similar) site.

    It took 15 minutes. No kidding, in Japan market, people bought 2x older generation that fast. I actually laughed at Japanese friend who claimed he can sell it easier than Europe. Well, he did.

    Also let me tell you even a funnier thing. If you buy the new "hi tech" PSP which relies on online store... Well, good luck since online store is not global! I mean pathetic level of USA/EU/Japan only.

  37. but the best selling PSP game is in glorious 2D by Ilgaz · · Score: 1

    I know one guy who bought PSP for its excellent media/music capabilities and occasional browsing. It was like years ago.

    Guy bought a single game in his life and it is "Loco Roco", pure 2D game. It is a freaky mix of jump&run with physics added. Graphics are hard core 2D.

    http://en.wikipedia.org/wiki/Loco_Roco

    Of course, it didn't wake up game companies... It also seems Japanese game companies didn't lose the magic.

  38. Re:One Word: Smartphones by Nursie · · Score: 1

    Bullshit.

    I love to be able to run homebrew as much as the next guy, probably more, but if you think for a second that it would distort the market in Sony's favour you're deluded.

    As for doing poorly compared to the competition - 38 million units isn't too bad in anyone's book, and isn't all that far beind MS's 47. The wii is far and away the leader but you're going to have to try very hard to persuade me that the availability of WiiQuake, OpenTyrianWii and a couple of SNES emulators for the homebrew channel has made anything more than a minor difference to the sales of a console that opened up a whole new sphere of casual gaming.

    No, if they're doing badly (OMG! Only 38 million sold!) it's down to something else.

  39. Young audiences are the only audience left by DedTV · · Score: 1

    A few years ago devices like the PSP and the DS were a much bigger deal than they are now. These days most family cars have DVD players or even full game consoles built into them to keep the little kids entertained and just about everyone over 10 has a smart phone or iPad they can play time waster games on.
    The only real market for such devices is very young kids who can't operate more complex devices. And eventually, someone is going to come out with a kid friendly smart phone that catches on with parents, and that market is going to dry up too.

    Sony, has lots of other areas with much more potential for the future and do not need to keep focusing on the dying industry of hand held dedicated gaming devices. They're going to milk the PSP for every drop of cash they can before it runs dry and has to be put down but they'll likely to be looking to turn the mobile gaming focus over to Ericcson.

  40. Re:Sony stifles innovation by CronoCloud · · Score: 1

    The invizimals camera is not the equal to the Chotto Shotto/Go Cam in capability.

  41. Re:Who trusts Microsoft? by lwriemen · · Score: 1

    You post a rant like that about Sony and then look towards Microsoft. ??? You must really be a masochist! I haven't seen Sony even come close to Microsoft; after all, Microsoft harmed an entire industry (PC)!

  42. Consider... by ujoronen · · Score: 1

    You make a kick ass game platform year ahead of it's time, charge too much for it, and of course industry support takes a little while to warm up. By the time the game industry fully supports you (arguably), another niche finds you, the scientific community. Rather than get their parents to buy one, these folks buy 5 to 100 and require no tech support. Rather than embrace the paradigm shift which stands to make you more money than expected, you orphan them with a software update. Sorry Sony. Your products are reasonably good, but you have no clue what to do with them, especially when an unexpected application rises up.

  43. Re:Young audiences grow up by Spyrus · · Score: 1

    I know I'm in the minority, but I'd rather simply NOT PLAY a game than have it whirr and load and run down my battery. The UMD drive is a much worse decision than the Go, in my opinion.

  44. You can now use a Windows PC to buy PSP games by tepples · · Score: 1

    Of course this isn't really a big problem for the PSPGo.
    One big glaring problem though, often overlooked, is that you need a PS3 to get your games.

    I thought PlayStation Store games for PSP only needed the PS3 for the first few months. Since the fourth quarter of 2007, Sony has made a PlayStation Store client for PC available.

  45. Re:iPod touch vs. Galaxy S by Dr+Max · · Score: 1

    Thats just the way it is, my old 486 doesn't run windows 7. the Nintendo 3ds games wont work on the original ds just like ps3 games don't work on the original ps, and thats the way i like it. I'm a privileged person, and if i want to buy the latest gaming machine i can usually find a way to fit it in to the budget, so i don't want some new fan-dangled super 3d game stopped by some kid cause it wont work on his gameboy. Even apple is doing it the old i-touch and i-phone things don't run ios4, at least not very well. If your trying to decide between a ipod touch and a galaxy s personally i would recommend waiting for 6-12 months cause there will be some really cool shit out there then (dual core phones with 1080p graphics). but thats always the case. as for after that i'm willing to put up with the $50/month, cause it means they give me the device; i only have one gizmo in my pocket; and data comes in very handy. if i wasn't going to bundle it all together i would wait for the next pocket gaming system with analog sticks and a few buttons. Playing a fps on a touch screen looks a bit painful.

    --
    Rocket Surgeon.