Xbox Live Pricing To Go Up To $60 Per Year
donniebaseball23 writes "Microsoft has raised the annual price of Xbox Live Gold to $60, which is a price hike of $10. The new price goes into effect on November 1, but gamers can lock in the current Xbox Live price by renewing now. EEDAR analyst Jesse Divnich is not surprised by the move, nor does he think it will really have much impact on the Xbox momentum."
Well, with the price of gold these days...
For those of you interested you can lock in your yearly rate at $40 a year (a $10 discount on the current price and $20 on the increased price) by going to this link:
http://www.xbox.com/en-US/live/pricelock/default.htm
All those extra features with no ongoing costs, and it's a real pity computer services aren't getting cheaper... No, wait...
Sony does not charge to play on PSN. PSN+ gives you access to content, everyone can play.
... except that everyone who owns an XBox is a potential customer for XBox live.
XBox sales don't need to increase or even maintain for the installed base of the system to be increasing.
In a sense your physics is right but your math, or at least your applied math, is bad.
Live is a portal that provides the following:
- Targeted Advertising, which makes Microsoft money
- Media purchasing avenue (Games, Videos, Add-ons, etc), which makes Microsoft money
- Multiplayer functionality around games which make Microsoft Money
- Subscription Fee, which makes Microsoft money
Only cost that has no/little return is from people who play multilayer constantly and somehow avoids seeing any of the advertisements.
This is really just a profit grab. I can't really blame them since they don't have to compete with anyone for their existing install base, but it does irk me.
There are only so many people that want game consoles. The idea that their sales will go up and up forever is silly. Never happened in the past. They sell a lot when they come out, maybe even at an increasing rate as they drop in price and become popular, however they then decline as they age and most people who want one own one.
Also the real money in consoles is not made on the hardware, it is on the software. The hardware is sold for a fairly minimal profit at best, and sometimes sold for a loss (the 360 was sold at a loss when it launched). The money is made in the games and services. You have to pay a per copy sold licensing fee to release a game on a console. So you make real money in selling lots of games people want, and on having services (like Xbox live) they pay for.
Of course you do need console owners for that, so console sales aren't irrelevant, but if you sell tens of millions of consoles and your sales ramp off, that's fine, so long as people buy stuff for them.
Sony's not putting Netflix behind some bizarre paywall either.
Non impediti ratione cogitationus.
The final decision that tipped me toward the PS3 and away from the Xbox360 was the fact that playing online games on the PS3 is free. I hadn't even considered the fact that Microsoft would eventually increase the fee for their service.
Ask Microsoft how they can do it. That's exactly what they do. You have to be a gold subscriber in order to use the Netflix app/dashboard/whatever you call it on 360.
New UI and Avatars .. available to people who don't pay for Gold.
Paying gets you multiplayer, access to Hulu Plus (if you pay for that and are in the US), Netflix (if you pay for that), Sky TV (if you pay for that and are in the UK), and similar services in Portugal or Australia.
So, really, what you pay for is multiplayer.. that they don't even host. They do the matchmaking and get out of the way.
I don't expect morality, equality, consistency, or justice from the law. I expect only legality.
Turns out that when people wanted Consoles to be a "more equal" platform for online gaming, that meant routing all traffic through proprietary servers.
That's right, even though Halo 3 was designed with P2P hosting/clients in mind, it still has to run through Microsoft Servers in order to weed out hacking and other malicious activities that people try to pull off with an XBox. What you pay for with that 60/year is that service, the matchmaking, the tracking, the moderators who have to ban people, etc.
That kind of environment doesn't pay for itself. If you don't like it, the PC market is still alive.
An increase every so often because of inflation would be expected
20% inflation? In an industry where processing AND bandwidth AND storage gets cheaper by the day?
And most of the labour is continually outsourced to where ever it is cheapest?
And the incremental cost of adding users benefits from economies of scale?
Realistically the costs could well be going down, and profitability going up.
They are raising the price because they can.
Our UT servers have always been great places to play. Why? We offered the same services you describe the consoles offering, and did it for free, with a happy smile. Got a little server tucked away in a university research lab that a clan member runs, and we police the servers pretty well. It's meant to be a nice, fun, happy place to play games. Douchebags see the door at light speed. Why? There are plenty of non-douchbag players in the world to fill our servers with. And we'd rather it be empty than be filled with douchebags. The end result is that the people who come regularly are fun, polite people to be around. We've made a fair number of friends because of it. While we're competitive, we also like good games. We'll fairly regularly switch from the winning team to the losing team to try to help out. The whole point is that games are meant to be fun for everyone.
Why the long rant? Because yes, the PC market is still alive. Barely. Every new game I play has a company-run server, and no private or lan server available. And every one of them is filled with douchebags, racists/bigots/homophobes, rage-quitters, and teens who think cussing is the most awesome thing ever invented. It's shocking coming from such an amazing game playing experience for the last ten years or so. Our servers are great. I've not yet found a public server that holds a candle to ours. When your players earn you money, you have a vested interest in enfocing civility as little as possible. When you're like us, and have no financial or logistical or moral reason to tolerate any sort of douchebaggery, your servers are like heaven.
I'm not going to be playing PC games much longer if I'm not allowed to run my own server, and I'm forced to deal with shitheads all the time. However, I'm not going to be playing console games either, since they have the same problems, except tons more lockdown of the hardware, software, subscription requirements in some cases, etc.
Take away the ability for the hobbiests to run and police their own servers, and civil gaming is all but dead. I'm not sure how the group of great people I play games with would have ever gotten together if it wasn't for us having a lot of fun on some really quality servers. Now, you have games like League of Legends running "take a picture of you playing a LAN game and having fun and win prizes!!!!!" contests, despite there being no LAN client, and no private servers. Apparently for them, and for most other companies these days, it seems, "LAN party" means, "Bunch of you in a room, on a HARDCORE FUCKING CONNECTION, all playing on our servers. With all the issues with latency and bandwidth and shit you'd have had if you were at home. Doing something that you could have done in your individual houses. Am I the only one that remembers what a LAN party is, and what makes it special?
Velociraptor = Distiraptor / Timeraptor
"20% inflation" implies that they raise the cost like this every year. They don't. They raised the price from its 2002 point.
Inflation figures according to http://data.bls.gov/cgi-bin/cpicalc.pl
$50 in 2002 = $60.59 in 2010.
Also, economies of scale don't necessarily apply. For example, moderation of the player base requires a number if people in direct proportion to the player base, and maybe even a little worse - the more players are, not only the more problem people you have but the more people each of them can piss off. That means a geometrically increasing number of complaints as the player base increases.
Not that I'm not in support of this change; I have a Silver subscription on an Xbox 360 that I got for free, and no intention of purchasing Gold any time soon, so it doesn't really affect me either way. Your post is at best misleading, however.
There's no place I could be, since I've found Serenity...