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Microsoft Unveils New Xbox 360 Wireless Controller

adeelarshad82 writes "Microsoft unveiled a new wireless Xbox 360 controller, which features a revamped D-pad that transforms from a plus to a disc. The new D-pad was developed to address complaints from users. Other new features include: A, B, X, and Y buttons that are gray instead of the standard red, green, yellow, and blue; and a matte silver color. The controller includes 2.4-GHz wireless technology with a 30-foot range."

25 of 150 comments (clear)

  1. As a Tester by Beardydog · · Score: 3, Insightful

    That D-Pad is shit. I can understand not being quite up-to-snuff for playing a game, but you can't even navigate menus with that thing. Forget about entering text. I can't believe it took this long to address "complaints" about the utter worthlessness of those buttons.

    1. Re:As a Tester by tlhIngan · · Score: 2, Interesting

      Also a tester here. I agree completely. It's marginally better than the existing d-pads, but it does not solve any of the fundamental problems with the d-pad. I'll stick with my PC and PS3 for fighters still.

      You're fighting with a gamepad? Ick. Invest ina good quality fightstick already (there are several, some with arcade parts). That d-pad's only been used as a way to get another 4 extra buttons to control stuff for other games, I didn't thing games used it as a primary control input. I never played SF4, but I would've thought they would've made the analog stick "digital" for those without fightsticks, but that's like playing Guitar Hero/Rock Band without the plastic instrument - yeah you can do it, but why would you.

      I just wish Sony would stop being idiots, and make a nice ergonomic controller. After using the 360 controller, I can't use the PS3 one without cramping up, and games using the left analog get painful since they use the d-pad as 4 extra buttons. (I ended up getting a Cross Battle Adapter 2.0 - lets you use the Xbox360 wired controller with the PS3, supports rumble, button remaps, and sixaxis if you give up one of the analogs).

  2. They did what? by Yvan256 · · Score: 5, Insightful

    ...new features include: A, B, X, and Y buttons that are gray instead of the standard red, green, yellow, and blue.

    What's the reason behind that? Did colorblind players hate the colored buttons? Aren't a lot of games referring to the button colors instead of the button letters?

    As for that transformer D-pad... The plus is still there in so-called disc mode, they should have made the remaining parts taller and concave to actually make a disc shape once the plus part is lowered. As usual, Microsoft has a good idea but screws up the implementation.

    And the silver color... all I can say is that the circle is complete. The new cool color for electronics is silver, like in the '70s! Next year, fake wood grain!

    1. Re:They did what? by Quiet_Desperation · · Score: 2, Interesting

      Did colorblind players hate the colored buttons?

      Nope. I have the red/green issue, but I could see the red and green of the buttons fine. It's generally not a problem with very bright colors. *shrug* At this point the locations are second nature to me. Quickly from memory: Left X Blue, Right B Red, Down A Green and Up Y Yellow.

  3. Gray buttons by Kenoli · · Score: 3, Insightful

    Truly remarkable.
    How did they do it?

    1. Re:Gray buttons by Yvan256 · · Score: 3, Funny

      They looked at the Apple hardware, most of which is anodized aluminium, then copied the on-screen color.

    2. Re:Gray buttons by MokuMokuRyoushi · · Score: 3, Insightful

      All ideas for a new design were remarked to be "colorless". A brilliant concept artist, in a moment of brilliance, shouted "That's it! No colors!"
      Aaaaand, I see little difference. Honestly, the lack of colors worsens it. So many games just spit out the color of the button for sequences, and now the color is gone. What a retarded thing to do...

      --
      Humans are terrible replicators of Godly things.
  4. About time by Takahashi · · Score: 2, Informative

    It is seriously about time! The D-pad on the current controllers is absolutely awful (for those who don't know, often times it registers the wrong direction due to poor mechanical design). It has made some games (especially live-arcade games like megaman 9) incredibly frustrating.

    1. Re:About time by IICV · · Score: 2, Interesting

      Yah, and in order to fix it they've added even more mechanical complexity to it - now you can raise and lower the + part of it, making it either a disk or a plus.

      So instead of Microsoft sticking to one thing and making it work well, they let the user pick between two half-assed solutions! Hooray!

  5. No colors = terrible choice by nlawalker · · Score: 4, Interesting

    Getting rid of the colors on the buttons seems baseless. I can't tell you how many times...

    Me: "Press A"
    Her: ::moving thumbs, squinting:: "... huh?"
    Me: "Green."

    The twisty d-pad is cute, but largely strikes me as a way of getting around Nintendo's killer patent on the golden standard. I can't imagine who would want to use the disc, except for perhaps fighting games.

    Play&Charge sucks, I hate having to mess around with dongly wires and other crap to use my controller just get rechargeable batteries.

  6. Re:Still sucks. by joeflies · · Score: 4, Insightful

    So let's see - Microsoft is a monopoly that destroys companies on a number of fronts, has ongoing uneasy relationship of take and no give with the open source community, hurts consumers through various acts of evil, and then gets into the game business with its monopoly money sustaining the kind of huge loses that normal companies could not withstand.

    Sony riled up the /. community primarily because of its copy protection efforts - the Lik Sang cease & desist, had the infamous copy protection scandal, and removed the other OS option.

    And for that, Sony is "almost so evil" in comparison? I think that the scale of evil has been distorted somewhat.

  7. Wrong thing to talk about on the d-pad by DeeKayWon · · Score: 4, Interesting
    The change they made to the d-pad doesn't sound like it addresses the crappiness of the existing d-pad at all. I don't care about disc versus plus, I care about things like its tendency to register a diagonal press when trying to press a horizontal direction.

    Seriously, take a 360 controller, hold left on the d-pad, and at the same time try to rock your thumb toward the up and down directions. It moves a lot! Using one on Windows, you can see in the controller properties how easily it registers diagonal presses. Now do the same thing with a Logitech Cordless Rumblepad 2, which has a very similar d-pad. It's far less finicky than the 360 pad.

    So really, how is this new d-pad supposed to fix that?

    1. Re:Wrong thing to talk about on the d-pad by ninjackn · · Score: 3, Interesting

      I love the D-pad and was sad to see it get ruined over the years. The NES, SNES and N64 controller got it right: nice large size, good button depth, and the area around and underneath the D pad was minimal.

      The biggest problem with the xbox360 controller isn't the shape of the Dpad, it's too much plastic around and underneath it. The sega genesis controller has the same shape but it felt fine because when you held it there was a nice sized gap between the edge of the controller and the size edge of your palm and the "pinch" distance was small.

      Take the SNES controller for example, the left edge of the controller to the d pad is only 18mm and the thickest part from the back of the controller to the top of the dpad is 22.3mm. The xbox260 is 36.5mm from left edge to dpad and 32mm from back to surface of dpad. That's just too much plastic to get in the way of thumb movement.

      There's also the problem that the Dpad is really a giant stick. The total thickness of the plastic in the xbox dpad is something like 20mm, the SNES is 9mm (these are estimate measurements unlike the previous).

      --
      [FUCK BETA 2.6.2014]
  8. Hey Microsoft, here's why your D-Pad sucks by Greg_D · · Score: 3, Insightful

    It isn't because of the disc, it's because of the way that the d-pad acts when you play fighting games (which is about the only reason you'd actually need a revamped D-Pad in the first place). Why is it that every podunk Japanese fighting pad manufacturer out there can put out a pad which works fine with a game like Street Fighter, but you can't seem to get a handle on it? Look at ASCII's pads, figure out what they do, and replicate it. Problem solved.

    1. Re:Hey Microsoft, here's why your D-Pad sucks by lyinhart · · Score: 4, Insightful

      Players that really care about controls in fighting games set down the gamepad and plunk down the money for a decent arcade stick. No gamepad on the planet can take the place of a good joystick controller.

      Games in most other genres seem to use the analog stick more than the digital pad, so the new d-pad doesn't seem all that useful....

      --
      Freedom is drinking a beer in the park when you're supposed to be at work.
  9. Agreed by LostMyBeaver · · Score: 2, Interesting

    I don't actually have an X-Box 360, haven't figured out what I would need one for. It doesn't play Blu-Ray, almost every 360 game worth playing will also be released for Wii or PC, so why have yet another box.

    On the other hand, I have 5, YES 5 360 wireless controllers. Two on my game machine hooked to the projector. Two on my 8 year old son's PC and one on my daughter's PC. The X-Box 360 controller is the best thing ever to have to gaming on the PC. Finally a standard PC joystick. It only took a billion years. Last time there was a standard game controller for the PC was the original two button, analog axis controller in the 80's that you needed a separate A/D card (there was no sound cards yet) to connect to the machine. It was the biggest piece of crap ever, but the 360 controller is AWESOME. A standard console grade controller for the PC.

    Well that said, once I got these controllers, I bought all the Lego games (Star Wars, Indiana Jones, Batman and Harry Potter), I bought Tomb Raider and piles of other games. After all, the PC just became the most powerful console and the best part is, it plays games from nearly every old console and it also plays Blu-ray etc...

    Well, my kids LOVE playing games on the PC with their controllers. When the game says "press the green button", they press the green button. In the room with the projector (a cheap little 100 lumen BenQ Joybee) you can see the colors, but not the letters on the buttons. Also, since the projector typically is downscaling 1280x1024 to 800x600, it is really quite hard to read letters on the screen (even when playing Wii). So, the colors are GREAT.

    Here comes Microsoft to tell us that if any of our controllers break, we'll be replacing them with controllers of lower usability. Oh well... good thing couldn't last forever could it? Let's just hope that Logitech and others don't change.

  10. Color vs gray buttons in games by m1c4a1 · · Score: 2, Insightful

    I have Xbox and I use it on older CRT television. Some games give you a hint a they tell you to press a button. Because of the crapy resolution I can't recognize the letter, but I see the color. With this controller it will be harder. And how often do you use the D-pad?

  11. Color hack by SpaghettiPattern · · Score: 2, Funny

    There already is a colour hack. It requires you to sneak into your sister's bedroom and to nick a few of her nail varnishes. You now have the luxury of brushing any colour you like on any button you want. Soon you will lovingly nickname your controller spotted dick.

    Let the varnish dry and voila, you're the coolest kid on the block.

    PS: Finding sex toys during your quest is perfectly normal. Admire your sis' liberated state! Let religion rest for a bit.

    --

    I hadn't the slightest objection to his spending his time planning massacres for the bourgeoisie... (P.G. Wodehouse)
  12. Modern D-Pads... by flimflammer · · Score: 2, Insightful

    I never understood why the quality of d-pads has steadily taken a turn for the worse instead of better. I mean I understand analog sticks are the chosen medium of choice these days but I have to say Sony is the only company that still makes d-pads worth a damn anymore.

    The "fake analog" d-pad design with more than 4 directions is and always has been poorly thought out and never performs well. They need to go back to the idea that the d-pad should feel like different buttons, even if they're not.

    1. Re:Modern D-Pads... by Rowan_u · · Score: 3, Informative

      The reason all modern d-pads suck is that Nintendo has a patent on the "good" d-pad :)

      --
      only one everything
    2. Re:Modern D-Pads... by KDR_11k · · Score: 3, Informative

      Had. It expired.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  13. Re:Still sucks. by Anonymous Coward · · Score: 2, Interesting

    Microsoft is "evil" to small to medium (and sometimes even larger) enterprises, but is largely indifferent to consumers. Sony is "evil" to consumers but is largely indifferent to small to medium enterprises. As a consumer, I find it morally difficult to do business with Microsoft but ultimately it doesn't hurt me (you say they "hurt consumers through various acts of evil" but I can't think of any beyond shoddy coding - okay, Vista aside), meanwhile I find it directly affects me to do business with Sony (rootkit fiasco, stripping out backwards compatability in PS3, removing OtherOS, pushing DRM tech etc). Of course neither company is really evil, just pursuing their goal of generating profit, but if we measure evil in this case as how much a company makes it difficult or even downright punishes me for giving them money, I'm currently far happier with MS than Sony. YMMV.

  14. This and live going up in price... by Lumpy · · Score: 2, Interesting

    Xbox live will go up by 20% and the controller prices as well.

    Thanks Microsoft!

    I'm letting my "gold" account expire and will be getting a VuDu box or another device to do netflix. I'm not paying $60.00 a year for their barely useful service.

    --
    Do not look at laser with remaining good eye.
  15. Re:I don't get it by RyuuzakiTetsuya · · Score: 2, Informative

    R1/L1, R2/L2 has been around since the original PlayStation days. Plus the benefit of R1 being "fire" is that the way you grip it, it's like pulling an actual trigger. You don't need the smooth analog action of the R2/L2 buttons.

    I don't know about the analog sticks being in the wrong place. I think that's just a matter of preference at this point.

    --
    Non impediti ratione cogitationus.
  16. Honestly I wish they just used the old Sega D-Pad by NotSoHeavyD3 · · Score: 2, Interesting

    I mean the one that was on the 6-button pad for the Genesis, the japanese Saturn pad, and on the Saturn analog controller. I mean that was easily my favorite d-pad and anyway Sega would probably sell it cheap anyway.

    --
    Did you know 80 to 90% of the moderators on slashdot wouldn't recognize a troll even if one dragged them under a bridge.