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Microsoft Unveils New Xbox 360 Wireless Controller

adeelarshad82 writes "Microsoft unveiled a new wireless Xbox 360 controller, which features a revamped D-pad that transforms from a plus to a disc. The new D-pad was developed to address complaints from users. Other new features include: A, B, X, and Y buttons that are gray instead of the standard red, green, yellow, and blue; and a matte silver color. The controller includes 2.4-GHz wireless technology with a 30-foot range."

13 of 150 comments (clear)

  1. As a Tester by Beardydog · · Score: 3, Insightful

    That D-Pad is shit. I can understand not being quite up-to-snuff for playing a game, but you can't even navigate menus with that thing. Forget about entering text. I can't believe it took this long to address "complaints" about the utter worthlessness of those buttons.

  2. They did what? by Yvan256 · · Score: 5, Insightful

    ...new features include: A, B, X, and Y buttons that are gray instead of the standard red, green, yellow, and blue.

    What's the reason behind that? Did colorblind players hate the colored buttons? Aren't a lot of games referring to the button colors instead of the button letters?

    As for that transformer D-pad... The plus is still there in so-called disc mode, they should have made the remaining parts taller and concave to actually make a disc shape once the plus part is lowered. As usual, Microsoft has a good idea but screws up the implementation.

    And the silver color... all I can say is that the circle is complete. The new cool color for electronics is silver, like in the '70s! Next year, fake wood grain!

  3. Gray buttons by Kenoli · · Score: 3, Insightful

    Truly remarkable.
    How did they do it?

    1. Re:Gray buttons by Yvan256 · · Score: 3, Funny

      They looked at the Apple hardware, most of which is anodized aluminium, then copied the on-screen color.

    2. Re:Gray buttons by MokuMokuRyoushi · · Score: 3, Insightful

      All ideas for a new design were remarked to be "colorless". A brilliant concept artist, in a moment of brilliance, shouted "That's it! No colors!"
      Aaaaand, I see little difference. Honestly, the lack of colors worsens it. So many games just spit out the color of the button for sequences, and now the color is gone. What a retarded thing to do...

      --
      Humans are terrible replicators of Godly things.
  4. No colors = terrible choice by nlawalker · · Score: 4, Interesting

    Getting rid of the colors on the buttons seems baseless. I can't tell you how many times...

    Me: "Press A"
    Her: ::moving thumbs, squinting:: "... huh?"
    Me: "Green."

    The twisty d-pad is cute, but largely strikes me as a way of getting around Nintendo's killer patent on the golden standard. I can't imagine who would want to use the disc, except for perhaps fighting games.

    Play&Charge sucks, I hate having to mess around with dongly wires and other crap to use my controller just get rechargeable batteries.

  5. Re:Still sucks. by joeflies · · Score: 4, Insightful

    So let's see - Microsoft is a monopoly that destroys companies on a number of fronts, has ongoing uneasy relationship of take and no give with the open source community, hurts consumers through various acts of evil, and then gets into the game business with its monopoly money sustaining the kind of huge loses that normal companies could not withstand.

    Sony riled up the /. community primarily because of its copy protection efforts - the Lik Sang cease & desist, had the infamous copy protection scandal, and removed the other OS option.

    And for that, Sony is "almost so evil" in comparison? I think that the scale of evil has been distorted somewhat.

  6. Wrong thing to talk about on the d-pad by DeeKayWon · · Score: 4, Interesting
    The change they made to the d-pad doesn't sound like it addresses the crappiness of the existing d-pad at all. I don't care about disc versus plus, I care about things like its tendency to register a diagonal press when trying to press a horizontal direction.

    Seriously, take a 360 controller, hold left on the d-pad, and at the same time try to rock your thumb toward the up and down directions. It moves a lot! Using one on Windows, you can see in the controller properties how easily it registers diagonal presses. Now do the same thing with a Logitech Cordless Rumblepad 2, which has a very similar d-pad. It's far less finicky than the 360 pad.

    So really, how is this new d-pad supposed to fix that?

    1. Re:Wrong thing to talk about on the d-pad by ninjackn · · Score: 3, Interesting

      I love the D-pad and was sad to see it get ruined over the years. The NES, SNES and N64 controller got it right: nice large size, good button depth, and the area around and underneath the D pad was minimal.

      The biggest problem with the xbox360 controller isn't the shape of the Dpad, it's too much plastic around and underneath it. The sega genesis controller has the same shape but it felt fine because when you held it there was a nice sized gap between the edge of the controller and the size edge of your palm and the "pinch" distance was small.

      Take the SNES controller for example, the left edge of the controller to the d pad is only 18mm and the thickest part from the back of the controller to the top of the dpad is 22.3mm. The xbox260 is 36.5mm from left edge to dpad and 32mm from back to surface of dpad. That's just too much plastic to get in the way of thumb movement.

      There's also the problem that the Dpad is really a giant stick. The total thickness of the plastic in the xbox dpad is something like 20mm, the SNES is 9mm (these are estimate measurements unlike the previous).

      --
      [FUCK BETA 2.6.2014]
  7. Hey Microsoft, here's why your D-Pad sucks by Greg_D · · Score: 3, Insightful

    It isn't because of the disc, it's because of the way that the d-pad acts when you play fighting games (which is about the only reason you'd actually need a revamped D-Pad in the first place). Why is it that every podunk Japanese fighting pad manufacturer out there can put out a pad which works fine with a game like Street Fighter, but you can't seem to get a handle on it? Look at ASCII's pads, figure out what they do, and replicate it. Problem solved.

    1. Re:Hey Microsoft, here's why your D-Pad sucks by lyinhart · · Score: 4, Insightful

      Players that really care about controls in fighting games set down the gamepad and plunk down the money for a decent arcade stick. No gamepad on the planet can take the place of a good joystick controller.

      Games in most other genres seem to use the analog stick more than the digital pad, so the new d-pad doesn't seem all that useful....

      --
      Freedom is drinking a beer in the park when you're supposed to be at work.
  8. Re:Modern D-Pads... by Rowan_u · · Score: 3, Informative

    The reason all modern d-pads suck is that Nintendo has a patent on the "good" d-pad :)

    --
    only one everything
  9. Re:Modern D-Pads... by KDR_11k · · Score: 3, Informative

    Had. It expired.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.