Game Publishers Using Stealth P2P Clients
An anonymous reader writes "TorrentFreak has shed some light on the dark practice of installing stealth-mode P2P clients during game downloads and using unsuspecting gamers' PCs as 'bandwidth slaves.' The clients operate in the background and largely go unnoticed until problems arise that are caused by overactive uploading/seeding. While the Akamai NetSession Interface and Pando Media Booster are specifically called out, there appear to be other offenders as indicated in the comments left by TorrentFreak readers. A publisher called Solid State Networks is putting out a call for an industry-wide 'best practices' effort to promote transparency, control and privacy on behalf of gamers who are otherwise being abused for their bandwidth without their consent."
Hai, I'm in your services stealing your bandwidths?
GENERATION 25: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social exper
Despite the clever use of the misspelling "Hai", your grammar is obviously much too polished. You, sir, are no LOLcat. Buy your own damned cheeseburger.
- None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
Last I knew, which was quite some time ago, Blizzard was real explicit about the fact that you were uploading while fetching a patch. Upload speed and bytes transferred provided in the update pane.
Its the companies that don't tell you that you're part of their distribution network, or how much of your bandwidth is being consumed, that this article is against.
I don't expect morality, equality, consistency, or justice from the law. I expect only legality.
Data usage costs money. Anybody offering a server with "Unlimited" bandwidth on a web server is lying to you, and the more data transfer a plan allows, the more expensive the hosting gets. Exceed your transfer limit on a server, and expect to pay cell-phone like overage fees.
Right now, this isn't a big deal because what they're stealing from their users doesn't cost the user extra right now... but imagine if the GB they stole from you is the one that puts you over a Comcast-style cap. That would suck big.
The network operators have already been complaining about illegal torrents not just because they're illegal content sharing, but because having people uploading like crazy from the consumer side of their network just isn't what they designed it to handle. Now, what are they going to say when the content is legal, and the user got suckered into agreeing to allow it in a game's TOS?
Pando Media Booster = slows down your internet connection
Norton Antivirus = makes your computer vulnerable to hacking
Trusted Computing = you can't be sure if you have control of your computer
etc.
And most importantly, Blizzard allows you to turn it off without hassle at all,
OK, I know that Blizzard uses BitTorrent, but they're fairly upfront about it.
Someone else has mentioned Dungeons and Dragons Online, but they again mention it.
I know for a fact that the Final Fantasy XIV Beta uses P2P but makes no mention of it (thanks, firewall!), but thanks to the NDA, I can't tell you about that. Or I could post AC.
So can we name names and make a list of companies that mislead customers about P2P and waste their bandwidth? We can start with:
SQUARE ENIX: Final Fantasy XIV (no indication)
Of course this wouldn't work for an MMORPG that inherently requires network access. In my case, the few Windows games I play are single-player and run well under WINE on my Linux machine. I don't trust them in the slightest. I'll detail some of the measures I take:
That last one was handy back when I played WoW since the need for some network access meant I couldn't fully use the second security measure. The WoW client has a piece of spyware intended as an anti-cheating device. It takes a list of all running processes on the computer as an attempt at detecting common cheat programs, like those that enable unauthorized automation of gameplay. It reports these results back to Blizzard.
With that feature of PaX/Grsecurity, that WoW client would only see itself and a few WINE-related processes (like wineserver and winedevice). On a more standard Linux system, any process belonging to any user can view every processes belonging to every user (as you can verify with the 'ps' command). I consider cheating to be Blizzard's problem. I didn't consider the processes I choose to run to be Blizzard's business, though I'm willing to reconsider if they ever give me a user account on their servers and let me see what I can see.
It's surprising in some ways and utterly unsurprising in others when I consider how much more control I have over these things with WINE and Linux than anyone running these games under real Windows. More than that, I have a much greater assurance that my control won't be undermined because at no point am I having to trust the good intentions of Blizzard or any other game company. Instead, I deny them everything and then allow them the few things I decide they have a legitimate need to do. This is how it should be. If that were the norm there would be no "stealth p2p clients".
It is a miracle that curiosity survives formal education. - Einstein
The problem is that Turbine, makers of DDO and Lord of the Rings Online, is installing what is essentially the equivalent of adware or spyware without the user's permission. You have to manually uninstall it afterwards, and you are not given a choice whether or not to install it. Would you accept it if a game publisher installed adware toolbars into your browser without your permission?
This automatically puts Turbine on my shit list. I thought they were pretty cool for releasing DDO as a free to play game, but then when I found they installed Pando Media Booster, I uninstalled both Pando and DDO. You don't get to treat your customers like shit and expect us not to uninstall your software and send it to the /dev/null where it belongs.
"When the president does it, that means it's not illegal." - Richard M. Nixon