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Game Publishers Using Stealth P2P Clients

An anonymous reader writes "TorrentFreak has shed some light on the dark practice of installing stealth-mode P2P clients during game downloads and using unsuspecting gamers' PCs as 'bandwidth slaves.' The clients operate in the background and largely go unnoticed until problems arise that are caused by overactive uploading/seeding. While the Akamai NetSession Interface and Pando Media Booster are specifically called out, there appear to be other offenders as indicated in the comments left by TorrentFreak readers. A publisher called Solid State Networks is putting out a call for an industry-wide 'best practices' effort to promote transparency, control and privacy on behalf of gamers who are otherwise being abused for their bandwidth without their consent."

38 of 149 comments (clear)

  1. I can haz? by KillaGouge · · Score: 5, Funny

    Hai, I'm in your services stealing your bandwidths?

    --
    GENERATION 25: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social exper
    1. Re:I can haz? by negRo_slim · · Score: 2, Interesting

      Hai, I'm in your services stealing your bandwidths?

      Seems that if bandwidth is truly a priority you're likely on a capped plan and likely already have the tools or software to see what's using what.

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
  2. FAKE! by spun · · Score: 5, Funny

    Despite the clever use of the misspelling "Hai", your grammar is obviously much too polished. You, sir, are no LOLcat. Buy your own damned cheeseburger.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    1. Re:FAKE! by Anonymous Coward · · Score: 5, Funny

      Yehbutt he has 720 times more feedback points than you, so he wins. Sorry newbie.

    2. Re:FAKE! by Anonymous Coward · · Score: 2, Funny

      I don't think those numbers mean what you think they mean...

    3. Re:FAKE! by Christof_Deluca · · Score: 2, Insightful

      LOL

    4. Re:FAKE! by Christof_Deluca · · Score: 2, Insightful

      *bows to your superior UID*

  3. Blizzard by pak9rabid · · Score: 4, Insightful

    Isn't this how Blizzard distributes updates for their games?

    1. Re:Blizzard by FooAtWFU · · Score: 4, Interesting

      Blizzard doesn't really try to hide it.

      --
      The World Wide Web is dying. Soon, we shall have only the Internet.
    2. Re:Blizzard by Moridin42 · · Score: 5, Insightful

      Last I knew, which was quite some time ago, Blizzard was real explicit about the fact that you were uploading while fetching a patch. Upload speed and bytes transferred provided in the update pane.

      Its the companies that don't tell you that you're part of their distribution network, or how much of your bandwidth is being consumed, that this article is against.

      --
      I don't expect morality, equality, consistency, or justice from the law. I expect only legality.
    3. Re:Blizzard by LostCluster · · Score: 2, Informative

      TWIT and Revision3 both started their podcasting empire by using torrents... but both moved to traditional downloads when sponsors wanted an accuate count of viewers.

    4. Re:Blizzard by MareLooke · · Score: 5, Informative

      And most importantly, Blizzard allows you to turn it off without hassle at all,

    5. Re:Blizzard by jgeiger · · Score: 2, Informative

      Blizzard lets you know but they have a very bad habit of using 100% of your upstream bandwidth which ends up slowing your download since you can't acknowledge all the incoming data fast enough. It may have gotten better but they still need to limit it to 90% or something.

    6. Re:Blizzard by Nimey · · Score: 2, Insightful

      Heh, heh. That reminds me: the university I work at has configured their packet-shaper to silently block P2P protocols. This has the unintended side-effect of blocking World of Warcraft from even running, apparently. I'd asked one of our student workers "well, doesn't that just block torrent-distributed updates?"; evidently something else WoW does registers as P2P.

      I'm waiting for the riot when all the addicts realize they can't play their game.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    7. Re:Blizzard by Charliemopps · · Score: 2, Interesting

      You have to agree to use the peer to peer thing with WoW. I don't like WoW but played it for about a month, and remember specifically the P2P warning. I think it's a great idea as long as the user knows about it. The one thing none of them have come up with is to have the client CHECK THE LAN! I have a whole family that plays and it's ridiculous to have to patch the same same game on 4 different computers at once. I should be able to have 1 patch and the others transfer the same files over the lan. Instead I have to patch 1 client and then use backup software to write to the other computers.

  4. This is the end of unlimited unmetered bandwidth.. by LostCluster · · Score: 5, Interesting

    Data usage costs money. Anybody offering a server with "Unlimited" bandwidth on a web server is lying to you, and the more data transfer a plan allows, the more expensive the hosting gets. Exceed your transfer limit on a server, and expect to pay cell-phone like overage fees.

    Right now, this isn't a big deal because what they're stealing from their users doesn't cost the user extra right now... but imagine if the GB they stole from you is the one that puts you over a Comcast-style cap. That would suck big.

    The network operators have already been complaining about illegal torrents not just because they're illegal content sharing, but because having people uploading like crazy from the consumer side of their network just isn't what they designed it to handle. Now, what are they going to say when the content is legal, and the user got suckered into agreeing to allow it in a game's TOS?

  5. Invert all word meanings on the Internet... by Anonymous Coward · · Score: 5, Insightful

    Pando Media Booster = slows down your internet connection
    Norton Antivirus = makes your computer vulnerable to hacking
    Trusted Computing = you can't be sure if you have control of your computer
    etc.

  6. Not very stealthy by Zan+Lynx · · Score: 4, Informative

    I reinstalled Dungeons and Dragons Online recently. The installer uses Pando. However, it wasn't very sneaky about it. It was in the install at some point.

    It would have been nice if it had uninstalled itself after the several gigabyte download or if the installer had explained more about the consequences of leaving it installed. The information about Pando was easily available to me via a web search. Pando uninstalled without any problems from the Windows control panel.

    I wouldn't worry about it fairly polite software like Pando too much. The kind of people who install everything without reading the dialog boxes or doing any research are going to end up with their computer stuffed full of malware in any case.

    1. Re:Not very stealthy by illumin8 · · Score: 5, Interesting

      I reinstalled Dungeons and Dragons Online recently. The installer uses Pando. However, it wasn't very sneaky about it. It was in the install at some point.

      The problem is that Turbine, makers of DDO and Lord of the Rings Online, is installing what is essentially the equivalent of adware or spyware without the user's permission. You have to manually uninstall it afterwards, and you are not given a choice whether or not to install it. Would you accept it if a game publisher installed adware toolbars into your browser without your permission?

      This automatically puts Turbine on my shit list. I thought they were pretty cool for releasing DDO as a free to play game, but then when I found they installed Pando Media Booster, I uninstalled both Pando and DDO. You don't get to treat your customers like shit and expect us not to uninstall your software and send it to the /dev/null where it belongs.

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
  7. Don't you dare steal our games... by Red_Chaos1 · · Score: 4, Insightful

    ...but don't mind us as we steal your bandwidth. Oh but we *did* get your explicit permission. It was buried in that wall of text you agreed to that we could.

    1. Re:Don't you dare steal our games... by jmerlin · · Score: 3, Interesting

      Can't wait until we get court rulings against clickwrap agreements that are so overly-verbose that no sane person will read it. Companies are following Washington in "how to sneak in something you want" by simply cleverly hiding it in the middle of a massively huge document and hoping nobody notices and instead just clicks the "Agree" button, even though it should really read "OK OK FINE. I'LL CLICK THIS DAMN BUTTON BECAUSE I DON'T WANT TO READ 100 PAGES OF POORLY CRAFTED LEGALESE."

  8. Re:This is the end of unlimited unmetered bandwidt by LostCluster · · Score: 4, Insightful

    If we're all using more bandwidth, that's a demand increase, not a supply increase.

  9. Fun stuff? by Mashiki · · Score: 3, Interesting

    Okay sure. Well how about most places where you're on a capped bandwidth limit? Wonder what would happen if people started sending bills to the company who's sucking up all their bandwidth. It's sure not exactly cheap, some places have no cap on the amount they can charge you, and others cap at a max of $50/mo.

    And no, ELUA's, walls of text, and so on are not binding everywhere. And where they are binding, many places require them to be plain declarations of intent(so people can understand them).

    --
    Om, nomnomnom...
  10. Re:Also is it that big a deal? by Anonymous Coward · · Score: 3, Insightful

    For people on metered broadband, yes, it is.

  11. Thank you, Well Known Hero. by spun · · Score: 2, Funny

    Pando Media Booster = slows down your internet connection
    Norton Antivirus = makes your computer vulnerable to hacking
    Trusted Computing = you can't be sure if you have control of your computer
    etc.

    Your contribution to this discussion is sort of depressing.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  12. Turbine. by Mark19960 · · Score: 4, Insightful

    I called them out for it and it fell on deaf ears.
    It's not their bandwidth so they don't really care.
    They are using Pando Media Booster... and it's so badly set up that it takes 4 times as long to download the game
    because they saturate the upstream, causing issues.

    In short, these game houses don't care because it's a reduced cost to them.

    1. Re:Turbine. by 0123456 · · Score: 2, Interesting

      I called them out for it and it fell on deaf ears.
      They are using Pando Media Booster...

      Except, as mentioned above, they seem to be fairly open about using a P2P download system and it's easy to uninstall afterwards.

      It's some time since I installed DDO and LOTRO but from what I remember it told you to uninstall Pando after downloading the game if you didn't want it to continue using bandwidth, and it's just a matter of using the standard uninstall from the control panel.

  13. Re:'bout time by causality · · Score: 4, Insightful

    You can. Pull plug out of ethernet jack. Put plug into ethernet jack. What more do you want? :P

    I know you were speaking tongue-in-cheek but really, this is why both ingress and egress firewalling with a default-deny policy for each is a good idea.

    Then it's not so simple for a company to help themselves to your bandwidth. That, by the way, should be illegal unless they first negotiate with you and obtain your explicit written permission to do so. Like anything else, they're not the ones paying for it so they don't automatically have some claim to use it. The failure to recognize that is generally known as "theft of services".

    If the companies really think this is acceptable, perhaps they wouldn't mind several tens of thousands of browsers refreshing their home pages as quickly as possible? After all, they think it's acceptable to do as you please with another's bandwidth without their express consent... I have the feeling they wouldn't like that at all. In fact I have the feeling they'd use every legal means available to go after anyone who arranged that.

    --
    It is a miracle that curiosity survives formal education. - Einstein
  14. Media Streaming Too by AganLex · · Score: 2, Informative

    Just a heads up, but media streaming is also heading this way. The "OctoStream" plugin for streaming video (Major League Gaming stream, etc) is also a P2P streamer.

  15. Theft of service by nurb432 · · Score: 2, Interesting

    If *I* did that id be in jail. Why aren't they?

    --
    ---- Booth was a patriot ----
    1. Re:Theft of service by dissy · · Score: 4, Funny

      >>Because you agreed to it in the TOS...

      I did no such thing.

      As I recall I might have clicked a checkbox and hit next, but that was just one of Many screens I had to correctly configure to get the game to install. I made no agreements after the exchange for the sale was finished.

      If that is actually binding, then there is the additional problem for them that my bandwidth TOS is clearly posted on my website.

      The first clause is I can change this "agreement" at any time without sending notification, and the second clause is they agree to my TOS by providing in their software a button with the text "I agree", which I can click on to confirm they indeed agree to my TOS.

      The charges for my bandwidth are spelled out there, and I will be sending the bill in the mail now.
      If they don't pay it by 90 days, I guess I will just have to submit the invoice to a collections agency or something...

  16. Re:Can we name names here? by causality · · Score: 5, Informative

    OK, I know that Blizzard uses BitTorrent, but they're fairly upfront about it.

    Someone else has mentioned Dungeons and Dragons Online, but they again mention it.

    I know for a fact that the Final Fantasy XIV Beta uses P2P but makes no mention of it (thanks, firewall!), but thanks to the NDA, I can't tell you about that. Or I could post AC.

    So can we name names and make a list of companies that mislead customers about P2P and waste their bandwidth? We can start with:

    SQUARE ENIX: Final Fantasy XIV (no indication)

    Of course this wouldn't work for an MMORPG that inherently requires network access. In my case, the few Windows games I play are single-player and run well under WINE on my Linux machine. I don't trust them in the slightest. I'll detail some of the measures I take:

    • I run Wine as a separate user account that isn't ever used for anything else.
    • I use iptables (with --match owner) to prevent that account from having any sort of network access. It cannot even ping google.com.
    • For several others reasons I use a PaX/Grsecurity kernel. It has an option that prevents normal users from seeing any processes except their own, which I use.

    That last one was handy back when I played WoW since the need for some network access meant I couldn't fully use the second security measure. The WoW client has a piece of spyware intended as an anti-cheating device. It takes a list of all running processes on the computer as an attempt at detecting common cheat programs, like those that enable unauthorized automation of gameplay. It reports these results back to Blizzard.

    With that feature of PaX/Grsecurity, that WoW client would only see itself and a few WINE-related processes (like wineserver and winedevice). On a more standard Linux system, any process belonging to any user can view every processes belonging to every user (as you can verify with the 'ps' command). I consider cheating to be Blizzard's problem. I didn't consider the processes I choose to run to be Blizzard's business, though I'm willing to reconsider if they ever give me a user account on their servers and let me see what I can see.

    It's surprising in some ways and utterly unsurprising in others when I consider how much more control I have over these things with WINE and Linux than anyone running these games under real Windows. More than that, I have a much greater assurance that my control won't be undermined because at no point am I having to trust the good intentions of Blizzard or any other game company. Instead, I deny them everything and then allow them the few things I decide they have a legitimate need to do. This is how it should be. If that were the norm there would be no "stealth p2p clients".

    --
    It is a miracle that curiosity survives formal education. - Einstein
  17. Re:This is the end of unlimited unmetered bandwidt by mariushm · · Score: 2, Informative

    The average price of 1 GB of transferred data on CDN's is 10-15 cents. I'd be surprised if they don't get 10 cents from advertising by the time people do 1 GB worth of downloads. IMHO the companies are just abusing the people's bandwidth without caring about the consequences.

    And just fyi, I can buy today a dedicated server with a 1gbps unmetered connection (guaranteed and tested) for about 600$ a month. That's 0.18 CENTS per GB of transferred data.

  18. Network Meter gadget by DigiShaman · · Score: 4, Informative

    If you're running Windows 7 or Vista, the first thing you should install is the Network Meter (and All CPU Meter) gadget. If you suspect any unusual activity, you can quickly glance at your CPU and network resources being used.

    You can get them at http://www.addgadget.com/

    --
    Life is not for the lazy.
  19. Re:Can we name names here? by blueg3 · · Score: 4, Insightful

    You can't comment on whether Final Fantasy 14 discloses that it uses P2P, because you don't have a copy of FF14. You only have a copy of the beta. The fact that it uses P2P to download the beta client and updates is spelled out in the download and installation instructions that you clearly didn't read.

  20. The problem with this by symbolset · · Score: 2, Insightful

    If it's OK to do this with a game you like a lot, with terms hidden deep in the fine print of the EULA, then it's also OK for every cheesy browser plugin and toolbar extension and Java Applet.

    Sure, you're OK with one hidden P2P client on your system. How would you feel about 175 of them?

    --
    Help stamp out iliturcy.
  21. Re:Can we name names here? by hldn · · Score: 2, Informative

    huh? when you run the updater for FFxiv it clearly shows your download AND upload speed in the panel. if that isn't obvious, i don't know what is.

    --
    http://www.accountkiller.com/removal-requested
  22. Re:Can we name names here? by blueg3 · · Score: 2, Informative

    On top of pretty much requiring UPnP "trojan all-you-can-eat buffet" features to do anything useful

    Or manually port forwarding, as described on the Beat site.

    it will happily corrupt itself beyond repair if it ever times out or is interrupted for some other reason.

    Nonsense, I've killed it or had it crash multiple times while in progress. Still works fine. That's why, as with any BitTorrent client, it re-hashes the pieces it has downloaded and throws out any corrupt ones when it starts.

    as it didn't transfer more than maybe 1MB in the 20 or so attempts I made before sending some rather impolite feedback and uninstalling the POS

    So, you didn't have UPnP or port forwarding set up, and it didn't work. That's not surprising.

    The client is lacking any upstream limiting features

    Any competent publisher that values its customers (so maybe all two of them)

    So, in your opinion, rather than in practice.